Panthera by Gottlieb

    TECHNICAL
    INFORMATION


ROMs & CHECKSUMS
  • Game ROM 652-1X = 0x0968 [512 bytes]
  • Game ROM 652-2X = 0x28F4 [512 bytes]
  • Sound ROM 652-S = 0x19D1 [8]
  • DIP-SWITCH SETTINGS
  • Switch 31 if OFF (= liberal) alternates the Extra Ball target when lit off the pop-bumpers & 10-point switches.
  • Switch 32 if OFF (= liberal) alternates the Hole for Special when lit off the pop-bumpers & 10-point switches.
  • CABINET FUSES
    PLAYFIELD FUSES
    F1 - Lightbox illumination, 6.3V, 12A
    F2 - Playboard illumination, 6.3V, 7.5A
    F3 - Controlled lamps, 8VAC, 5A S-B
    F4 - Sound board, 10VAC, 0.25A S-B
    F5 - Power supply, 12VAC, 5A S-B
    F6 - Solenoids, 24VDC, 5A S-B
    F7 - Displays, 60VAC, 0.25A S-B
  • Pop bumpers - 2A S-B
  • Right drop target bank - 2A S-B
  • Outhole, Left drop target bank & Outhole Kicker - 1A S-B

  • SWITCH MATRIX

    Returns
    Strobes
    0
    1
    2
    3
    4
    5
    6
    7
    0
    SW.00
    Yellow
    drop-target,
    left bank
    SW.01
    Yellow
    drop-target,
    top bank
    SW.02
    Yellow
    drop-target,
    right bank
    SW.03
    Yellow
    rollovers
    (2)
    SW.04
    Bullseye
    target
    SW.05
    #1
    rollover
    Return 6
    not used
    1
    SW.10
    Blue
    drop-target,
    left bank
    SW.11
    Blue
    drop-target,
    top bank
    SW.12
    Blue
    drop-target,
    right bank
    SW.13
    Blue
    rollovers
    (2)
    SW.14
    Rollover
    buttons
    (2)
    SW.15
    #2
    rollover
    2
    SW.20
    White
    drop-target,
    left bank
    SW.21
    White
    drop-target,
    top bank
    SW.22
    White
    drop-target,
    right bank
    SW.23
    White
    rollovers
    (2)
    SW.24
    Pop-bumpers
    (2)
    SW.25
    #3 rollover &
    Spin target
    3
    SW.30
    Green
    drop-target,
    left bank
    SW.31
    Green
    drop-target,
    top bank
    SW.32
    Green
    drop-target,
    right bank
    SW.33
    Green
    rollovers
    (2)
    SW.34
    10 points
    (10)
    SW.35
    Hole
    4
    Strobe 4 not used
    5
    SW.57
    Tilt
    6
    SW.67
    Outhole
    7
    Strobe 7 not used


    TRANSISTOR LAMP/SOLENOID ASSIGNMENT

    Q1 - Game Over Relay
    Q2 - Tilt Relay
    Q3 - Coin Lockout Relay
    Q4 - L2 & L3 - Shoot again (backbox & playfield)
    Q5 - L4 - 1st Player up
    Q6 - L5 - 2nd Player up
    Q7 - L6 - 3rd Player up
    Q8 - L7 - 4th Player up
    Q11 - L11 - High Game to Date lamp *
    Q12 - L10 - Game Over lamp *

    Q13 - Yellow drop-target remo-trip, left bank
    Q14 - Blue drop-target remo-trip, left bank
    Q15 - White drop-target remo-trip, left bank
    Q16 - Green drop-target remo-trip, left bank

    Q17 - Yellow drop-target remo-trip, top bank
    Q18 - Blue drop-target remo-trip, top bank
    Q19 - White drop-target remo-trip, top bank
    Q20 - Green drop-target remo-trip, top bank

    Q21 - Yellow drop-target remo-trip, right bank
    Q22 - Blue drop-target remo-trip, right bank
    Q23 - White drop-target remo-trip, right bank
    Q24 - Green drop-target remo-trip, right bank

    Q25 - L24 - 2x bonus multiplier
    Q26 - L25 - 3x bonus multiplier
    Q27 - L26 - 4x bonus multiplier
    Q28 - L27 - 5x bonus multiplier

    Q29 - L28 - #1 rollover
    Q30 - L29 - #2 rollovers (2)
    Q31 - L30 - #3 rollover & spin target

      Q32 - L31 - 20000 bonus & scores bonus
      Q33 - L32 - 1000 bonus
      Q34 - L33 - 2000 bonus
      Q35 - L34 - 3000 bonus
      Q36 - L35 - 4000 bonus
      Q37 - L36 - 5000 bonus
      Q38 - L37 - 6000 bonus
      Q39 - L38 - 7000 bonus
      Q40 - L39 - 8000 bonus
      Q41 - L40 - 9000 bonus
      Q42 - L41 - 10000 bonus

      Q43 - L42 - Extra Ball
      Q44 - L43 - Special

      Q45 - L44 - Yellow drop-targets (3)
      Q46 - L45 - Blue drop-targets (3)
      Q47 - L46 - White drop-targets (3)
      Q48 - L47 - Green drop-targets (3)

      Q49 - L48 - Yellow rollovers (2)
      Q50 - L49 - Blue rollovers (2)
      Q51 - L50 - White rollovers (2)
      Q52 - L51 - Green rollovers (2)

      Q53 - S8 - Knocker
      Q57/Q58 - S2 - Left drop-target bank
      Q59 - S9 - Outhole kicker
      Q60 - S1 - Right drop-target bank
      Q61/Q62 - S5 - Top drop-target bank
      Q63/Q64 - S6 - Hole kicker

      Notes:
      1. Q9, Q10, Q54, Q55 & Q56 are not used
      2. * For all System 80/80A games, Q11 and Q12
      drive L11 (High Game to Date) and L10 (Game
      Over) respectively, no matter what the manual shows!


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    Last updated: 09.May 2008 1
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