Mars God of War by Gottlieb


TECHNICAL INFORMATION


ROMs & CHECKSUMS
  • Game ROM 666-1: 0x218B [16]
  • Game ROM 666-1b: 0x1720 [16]
  • Sound ROM 666-1: 0x0DC5 [16]
  • Sound ROM 666-2: 0x13CB [16]

  • SPEECH REPERTOIRE
  • PREPARE FOR BATTLE - Pressing credit button & when ball lands in unlit Warbase
  • WARBASE RIGHT, DEFENSES DESTROYED - Completing right drop-target bank
  • WARBASE LEFT, DEFENSES DESTROYED - Completing left drop-target bank
  • WARBASE RIGHT SECURED - When ball is captured in right Warbase
  • WARBASE LEFT SECURED - When ball is captured in left Warbase
  • SHOOT STARGATE FOR HYPERFORCE - When left or right Warbase is captured and Stargate drops
  • ATTACK - Ball enters Launch lane. Repeats twice if no balls secured, repeats once for each ball released if 1 or 2 balls are secured
  • HYPERFORCE 1 - When 2-ball multiball commences; when 1 ball is lost during 3-ball multiball
  • HYPERFORCE 2 - When 3-ball multiball commences
  • TILT, TILT, TILT - When game is tilted
  • OOOooo - When game is slammed

  • DIPSWITCH SETTINGS - Liberal & Conservative
    SWITCH 31 - LAST CHANCE FEATURE
  • ON = Last Chance feature enabled
  • OFF = Last Chance feature disabled

    SWITCH 32

  • ON = Light Warbase Special lamp when multiplier reaches 4x. Light Warbase Extra Ball lamp when multiplier reaches 3x.
  • OFF = Light Warbase Special lamp when multiplier reaches 5x. Light Warbase Extra Ball lamp when multiplier reaches 4x.

  • CABINET FUSES
    PLAYFIELD FUSES
    F1 - Lightbox illumination, 10A
    F2 - Playboard illumination, 7.5A
    F3 - Controlled lamps, 8A S-B
    F4 - Sound board, 2A S-B
    F5 - Power supply, 5A S-B
    F6 - Solenoids, 8A S-B
    F7 - Displays, 60VAC, 0.25A S-B
    F8 - Primary fuse, 115VAC, 5A S-B, or 230VAC 2.5A S-B
    F9 - Sound/speech power supply, 1A S-B
    F10 - Left top pop-bumper, 2A S-B
    F11 - Right top pop-bumper, 2A S-B
    F12 - Left bottom pop-bumper, 2A S-B
    F13 - Right bottom pop-bumper, 2A S-B
    F14 - Drop-target banks, 2A S-B
    F15 - Left & right Warbase kickers & Outhole, 1A S-B
    F16 - Launch Lane kicker, 2A S-B
    F17 - Ball release gate, 1A S-B
    F18 - Stargate ramp, 2A S-B

    SWITCH MATRIX

    Playfield Switch & Lamp Assignment Diagram
    Returns
    Strobes
    0
    1
    2
    3
    4
    5
    6
    7
    0
    Strobe 0 not used
    1
    Strobe 1 not used
    2
    SW.20
    Top "M"
    rollover
    SW.21
    #1 right
    drop-target
    SW.22
    #1 centre
    drop-target
    SW.23
    Left top
    pop-bumper
    Return 6
    not used
    3
    SW.30
    Top & lower
    "A" rollovers
    SW.31
    #2 right
    drop-target
    SW.32
    #2 centre
    drop-target
    SW.33
    Right top
    pop-bumper
    SW.34
    Right flipper
    rotate
    4
    SW.40
    Top "R"
    rollover
    SW.41
    #3 right
    drop-target
    SW.42
    #3 centre
    drop-target
    SW.43
    Left bottom
    pop-bumper
    SW.44
    Ball
    trough
    5
    SW.50
    Top "S"
    rollover
    SW.51
    #4 right
    drop-target
    SW.52
    #4 centre
    drop-target
    SW.53
    Right bottom
    pop-bumper
    SW.54
    Spin
    target
    SW.55
    Lower "R"
    rollover
    SW.57
    Tilt
    6
    SW.60
    Left outlane
    rollover
    SW.61
    Right Warbase
    hole
    SW.62
    Left Warbase
    hole
    SW.63
    Right Launch
    lane
    SW.64
    Outhole
    7
    SW.70
    Right outlane
    rollover
    SW.71
    Right Extra
    Ball target
    SW.72
    Extra Ball
    rollover
    SW.73
    10-points
    (11)


    TRANSISTOR LAMP/SOLENOID ASSIGNMENT

    Q1 - Game over relay
    Q2 - Tilt relay
    Q3 - Coin lockout relay
    Q4 - L2 & L3 - Shoot Again (backbox & playfield)

    Q5 - L4 - Left Extra Ball rollover
    Q6 - L5 - Right Extra Ball target

    Q7 - L6 - Left Warbase activated
    Q8 - L7 - Right Warbase activated

    Q9 - via UP/fT - Stargate ramp

    Q10 - Sound 16
    Q11 - L11 - High Game to Date lamp
    Q12 - L10 - Game Over lamp

    Q13 - via UP/fT - Launch Lane kicker
    Q14 - Ball release gate

    Q15 - L14 - 2x Multiplier (3)
    Q16 - L15 - 3x Multiplier (3)
    Q17 - L16 - 4x Multiplier (3)
    Q18 - L17 - 5x Multiplier (3)

    Q19 - L18 - Left & right Warbases Extra Ball
    Q20 - L19 - Left & right Warbases Special

    Q21 - L20 - 3x scoring
    Q22 - L21 - 5x scoring

    Q23 - L22 - Launch Lane lights (3)

    Q24 - L23 - #1 right drop-target & #1 spin target
    Q25 - L24 - #2 right drop-target & #2 spin target
    Q25 - L25 - #3 right drop-target & #3 spin target
    Q27 - L26 - #4 right drop-target & #4 spin target

    Q28 - L27 - #1 centre drop-target
    Q29 - L28 - #2 centre drop-target
    Q30 - L29 - #3 centre drop-target
    Q31 - L30 - #4 centre drop-target

      Q32 - L31 - 20000 bonus
      Q33 - L32 - 1000 bonus
      Q34 - L33 - 2000 bonus
      Q35 - L34 - 3000 bonus
      Q36 - L35 - 4000 bonus
      Q37 - L36 - 5000 bonus
      Q38 - L37 - 6000 bonus
      Q39 - L38 - 7000 bonus
      Q40 - L39 - 8000 bonus
      Q41 - L40 - 9000 bonus
      Q42 - L41 - 10000 bonus

      Q43 - L42 - Left Special rollover
      Q44 - L43 - Right Special rollover

      Q45 - L44 - Left bottom pop-bumper
      Q46 - L45 - Left top pop-bumper
      Q47 - L46 - Right bottom pop-bumper
      Q48 - L47 - Right top pop-bumper

      Q49 - L48 - Top "M" rollover
      Q50 - L49 - Top & lower "A" rollovers
      Q51 - L50 - Top & lower "R" rollovers
      Q51 - L50 - Top "S" rollover

      Q53 - S8 - Knocker
      Q57/58 - S2 - Right Warbase kicker
      Q59 - S9 - Outhole
      Q60 - S1 - Left Warbase kicker
      Q61/62 - S5 - Centre drop-target bank reset
      Q63/64 - S5 - Right drop-target bank reset

      Notes:
      1. UP/fT = Under Playfield Transistor
      2. Q52 & Q54-Q56 inclusive are not used.


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    Last updated: 16.October 2007 1
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