CLASSIFIED TECHNICAL
    INFORMATION


ROMs & CHECKSUMS
  • Game ROM 658-1 (Time unit version) = 0xBA2E [16]
  • Game ROM 658x (3/5-ball version) = 0xC2AD [16]
    DIP-SWITCH SETTINGS
  • Switch 22 ON awards Extra Time (20 units) for Special. OFF awards a Replay.
  • Switch 32 ON (liberal) allows only 1 award of extra time per player for Special.
    If OFF multiple awards are allowed.
    CABINET FUSES
    F1 - Lightbox illumination, 6.3V, 12A
    F2 - Playboard illumination, 6.3V, 10A
    F3 - Controlled lamps, 8VAC, 5A S-B
    F4 - Sound board, 10VAC, 0.25A S-B
    F5 - Power supply, 12VAC, 5A S-B
    F6 - Solenoids, 24VDC, 5A S-B
    F7 - Displays, 60VAC, 0.25A S-B
    PLAYFIELD FUSES
  • Top pop bumper, 2A S-B
  • Centre pop bumper, 2A S-B
  • Bottom pop bumper, 2A S-B
  • Outhole, 1A S-B
  • Left, Right & Top DT banks, 2A S-B

  • SWITCH MATRIX

    Returns
    Strobes
    0
    1
    2
    3
    4
    5
    6
    7
    0
    Return
    0
    not
    used
    Return
    1
    not
    used
    SW.02
    #1 yellow
    DT
    SW.03
    #1 green
    DT
    SW.04
    #1 red DT
    Return
    5
    not
    used
    Return
    6
    not
    used
    1
    SW.12
    #2 yellow
    DT
    SW.13
    #2 green
    DT
    SW.14
    #2 red DT
    2
    SW.22
    #3 yellow
    DT
    SW.23
    #3 green
    DT
    SW.24
    #3 red DT
    3
    SW.32
    #4 yellow
    DT
    SW.33
    #4 green
    DT
    SW.34
    #4 red DT
    4
    SW.42
    Purple DT
    SW.43
    Top centre
    & lower
    left outlane
    RO's
    SW.44
    PB's
    (2)
    5
    SW.52
    Purple
    ST
    SW.53
    Top left,
    right &
    lower right
    outlane RO's
    SW.57
    Tilt
    6
    SW.62
    Green ST
    SW.63
    10 points
    (13)
    SW.64
    Special
    ST
    SW.67
    Outhole
    7
    SW.72
    Left
    return RO
    SW.73
    Left top
    RO lane
    SW.74
    Right
    return RO
    Notes: DT = drop-target, PB = pop-bumper, RO = rollover, ST = spot target


    TRANSISTOR LAMP / SOLENOID ASSIGNMENT

    Q1 - Game Over Relay
    Q2 - Tilt Relay
    Q3 - Coin Lockout Relay
    Q4 - L2 & L3 - Shoot again (backbox & playfield)
    Q5 - L4 - 1st Player up
    Q6 - L5 - 2nd Player up
    Q7 - L6 - 3rd Player up
    Q8 - L7 - 4th Player up
    Q11 - L11 - High Game to date lamp *
    Q12 - L10 - Game Over lamp *

    Q13 - #1 yellow DT remo-trip
    Q14 - #2 yellow DT remo-trip
    Q15 - #3 yellow DT remo-trip
    Q16 - #4 yellow DT remo-trip

    Q17 - #1 green DT remo-trip
    Q18 - #2 green DT remo-trip
    Q19 - #3 green DT remo-trip
    Q20 - #4 green DT remo-trip

    Q21 - #1 red DT remo-trip
    Q22 - #2 red DT remo-trip
    Q23 - #3 red DT remo-trip
    Q24 - #4 red DT remo-trip

    Q25 - L24 - Left top rollover lane

    Q27 - L26 - 1x bonus multiplier (2)
    Q28 - L27 - 2x bonus multiplier (2)
    Q29 - L28 - 3x bonus multiplier (2)
    Q30 - L29 - 4x bonus multiplier (2)
    Q31 - L30 - 5x bonus multiplier (2)

    Q32 - L31 - Special
    Q34 - L33 - Left bank Purple DT
    Q35 - L34 - 2 hits at once

    Q36 - L35 - 100
    Q37 - L36 - 200
    Q38 - L37 - 300
    Q39 - L38 - 400
    Q40 - L39 - 500
    Q41 - L40 - 600
    Q42 - L41 - 700
    Q43 - L42 - 800

    Q44 - L43 - Green spot target, Advance Multiplier
    Q45 - L44 - Right return rollover
    Q46 - L45 - Left return rollover


    Q47 - L46 - Purple spot target
    Q48 - L47 - Green spot target, Add 10
    Q49 - L48 - Top centre & lower left outlane rollovers (2)
    Q50 - L49 - Top left, right & lower right outlane rollovers (3)

    Q53 - S8 - Knocker
    Q57/58 - S2 - Left yellow DT bank reset
    Q59 - S9 - Outhole
    Q61/62 - S5 - Top green DT bank reset
    Q63/Q64 - S6 - Right red DT bank reset

    Notes:
    1. Q9-Q10, Q51-52, Q54-Q56 & Q60 are not used
    2. * For all System 80/80A games, Q11 and Q12 drive L11 (High
    Game to Date) and L10 (Game Over) respectively, no matter
    what the manual shows!


    Escape certain death by using one of Q's gadgets to return to JAMES BOND 007
    Last updated: 28.November 2007 1
    Hosted by www.Geocities.ws