GAME FEATURES
    & RULES


GAME OBJECTIVES SUMMARY: This page assumes the orignal time-based game software is used and not the retrospectively released 3-/5-ball software! The game objective is very simple therefore, keep winning as much extra time as possible by shooting the appropriate targets and, avoid the rollovers that will start the countdown ticking. If the countdown does start, stop it again as soon as you can! Avoid ball drains as they eat up 5 time units! When the countdown timer reaches zero, shoot the Special target to get 20 time units more! Like this you can play 1 game all day!


INSTRUCTION CARD - 50 Time Units - CARTE d'INSTRUCTION - 50 Unit�s de Temps
YELLOW DROP-TARGETS (4)
  • Location: Upper left of playfield, flanking a purple drop target in the same bank.
  • Scoring: Lit circle value x Multiplier. 2 hit at once scores 10000 and adds 2 Time units.
  • Extra: Add Bonus; completing the bank stops the timer; completing all 3 drop-target banks with 1 ball adds 10 Time units.

    PURPLE DROP-TARGET (1)

  • Location: Upper left of playfield, between 4 yellow drop-targets.
  • Scoring: Lit circle value x Multiplier. Hit at same time as a yellow Drop-target scores 10000 and adds 2 Time units.
  • Extra: Add Bonus, adds 3 Time units and stops timer when lit.

    GREEN DROP-TARGETS (4)

  • Location: Top right of playfield.
  • Scoring: Lit circle value x Multiplier. 2 hit at once scores 10000 and adds 2 Time units.
  • Extra: Add Bonus; completing the bank stops the timer; completing all 3 drop-target banks with 1 ball adds 10 Time units.

    RED DROP-TARGETS (4)

  • Location: Middle right of playfield.
  • Scoring: Lit circle value x Multiplier. 2 hit at once scores 10000 and 2 Time units.
  • Extra: Add Bonus; completing the bank stops the timer; completing all 3 drop target banks with 1 ball adds 10 Time units.

    GREEN SPOT TARGET

  • Location: Middle left of playfield, below purple spot target.
  • Scoring: 500
  • Extra: Advances Multiplier when lit; adds 3 Time units.

    PURPLE SPOT TARGET

  • Location: Middle left of playfield, above green spot target.
  • Scoring: 500
  • Extra: Adds 3 Time units when lit.

    SPECIAL TARGET

  • Location: Middle right of playfield in channel above right in/outlanes.
  • Scoring: 15000
  • Extra: Add Bonus, awards Special when lit.

    TOP CENTRE ROLLOVER & LEFT OUTLANE ROLLOVER

  • Location: Top centre (between top left and top right rollovers) and lower left of playfield respectively.
  • Scoring: 500 or 5000 when lit.
  • Extra: Starts Timer and lights right inlane rollover.

    TOP LEFT ROLLOVER, TOP RIGHT ROLLOVER & RIGHT OUTLANE ROLLOVER

  • Location: Top centre and lower right of playfield respectively.
  • Scoring: 500 or 5000 when lit.
  • Extra: Starts Timer and lights left inlane rollover.

    LEFT & RIGHT INLANE ROLLOVERS

  • Location: Lower left and right of playfield.
  • Scoring: 500 or 5000 when lit.
  • Extra: Adds Bonus.

    LEFT LANE ROLLOVER

  • Location: Upper left of playfield, at top of left lane.
  • Scoring: 5000.
  • Extra: Adds Bonus; adds 10 Time units when lit.

    POP BUMPERS (3)

  • Location: Upper centre of playfield, under Top Rollovers.
  • Scoring: 100

    10-POINT SWITCHES (13)

  • Location: left & right slingshots; 2 middle right of playfield above Special target; behind yellow and red drop-target banks, 2 on island behind green drop-target bank, 2 upper right of playfield opposite green drop-target bank, middle left of playfield at end of left lane; lower left of playfield below green spot target.
  • Scoring: 10

    OUTHOLE - Scores Bonus and deducts 5 time units.

    SPECIAL - When timer reaches zero, Special target is lit and play continues until ball is lost. Hitting Special target when lit adds 20 Time units. If CPU dip-switch 32 is ON, multiple awards of extra time can be won.


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    Last updated: 05.Janaury 2003
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