Q1 - Game Over Relay Q2 - Tilt Relay Q3 - Coin Lockout Relay Q4 - L2+L3 - Shoot again (lightbox)+(playfield) Q5 - L4 - 1st Player up Q6 - L5 - 2nd Player up Q7 - L6 - 3rd Player up Q8 - L7 - 4th Player upQ10 - L9 - UP/ft - Gong Q11 - L11 - High Game to Date lamp * Q12 - L10 - Game Over lamp * Q14 - UP/ft - Ball kicker (lower right) Q15 - UP/ft - Centre Hole kicker Q16 - L15 - #1 left drop-target trip; Green When Lit at Hole kicker & Ball kicker Q17 - L16 - #2 left drop-target trip; Blue When Lit at Blue drop-target bank Q18 - L17 - #3 left drop-target trip; Red When Lit at Red drop-target bank Q19 - L18 - #4 left drop-target trip; White 5000 at #1 red drop-target Q20 - L19 - #5 left drop-target trip; White 5000 at #2 red drop-target Q21 - L20 - #1 top drop-target trip; White 5000 at #3 red drop-target Q22 - L21 - #2 top drop-target trip; White 5000 at #4 red drop-target Q23 - L22 - #3 top drop-target trip; White 5000 at #5 red drop-target Q24 - L23 - #4 top drop-target trip; White 5000 at #1 blue drop-target Q25 - L24 - #1 right drop-target trip; White 5000 at #2 blue drop-target Q26 - L25 - #2 right drop-target trip; White 5000 at #3 blue drop-target Q27 - L26 - #3 right drop-target trip; White 5000 at #4 blue drop-target Q28 - L27 - #4 right drop-target trip; White 5000 at #5 blue drop-target Q29 - L28 - #5 right drop-target trip; Extra ball Q30 - L29 - 1x Q31 - L30 - 2x Q32 - L31 - 3x Q33 - L32 - 1000 bonus Q34 - L33 - 2000 bonus Q35 - L34 - 3000 bonus Q36 - L35 - 4000 bonus Q37 - L36 - 5000 bonus Q38 - L37 - 6000 bonus Q39 - L38 - 7000 bonus Q40 - L39 - 8000 bonus Q41 - L40 - 9000 bonus Q42 - L41 - 10000 bonus Q43 - L42 - 20000 bonus Q44 - L43 - Special Q45 - L44 - Yellow When Lit at Left outlane rollover Q46 - L45 - Red rollover Q47 - L46 - White rollover Q48 - L47 - Blue rollover Q49 - L48 - Yellow When Lit at Right outlane rollovers Q50 - L49 - Red When Lit at Red spot target Q51 - L50 - White When Lit at White spot target; Yellow When Lit at Return rollover Q52 - L51 - Blue When Lit at Blue spot target Q53 - S8 - Knocker Q57/Q58 - S2 - Top drop target bank Q59 - S9 - Ball trough gate Q60 - S1 - Outhole kicker Q61/Q62 - S5 - Right drop-target bank Q63/Q64 - S6 - Left drop-target bank Notes: 1. UP/fT = Under playfield transistor. 2. Q9, Q13, Q42, Q54, Q55 & Q56 are not used. 3. * For all System 80/80A games, Q11 and Q12 drive L11 (High Game to Date) and L10 (Game Over) respectively, no matter what the manual shows! |