Eclipse by Gottlieb

    TECHNICAL
    INFORMATION


ROMs & CHECKSUMS
  • Game ROM 671 = 0xFF32 [16]
  • Sound ROM 668A-S = 0x1709 [8] (same sound prom as the export version of Black Hole)

  • CABINET FUSES
  • F1 - Sound/speech power supply, 12VAC, 0.5A
  • F2 - Power supply, 10VAC, 5A S-B
  • F3 - Displays, 60VAC, 0.25A S-B
  • F4 - Solenoids 25VAC, 8A S-B
  • F5 - Controlled lamps, 8VAC, 5A S-B
  • F6 - Playboard illumination, 6.3VAC, 7.5A
  • F7 - Lightbox illumination, 6.3VAC, 7.5A
  • PLAYFIELD FUSES
  • Top pop bumper - 2A S-B
  • Bottom pop-bumper - 2A S-B
  • Right pop-bumper - 2A S-B
  • Left pop bumper - 2A S-B
  • Hole Kicker - 2A S-B
  • Ball gate, left & right drop-target banks - 2A S-B*
  • Outhole, ball shooter & centre drop target bank - 2A S-B*

    * The game manual states 1A S-B but this is too low a rating.


  • SWITCH MATRIX

    Returns
    Strobes
    0
    1
    2
    3
    4
    5
    6
    7
    0
    SW.00
    Top #1
    rollover
    SW.01
    Right #1
    spot target
    SW.02
    Right #1
    drop-target
    SW.03
    Left #1
    drop-target
    SW.04
    Centre #1
    drop-target
    SW.05
    Ball kicker
    hole
    SW.06
    Centre #1
    spot target
    1
    SW.10
    Top #2
    rollover
    SW.11
    Right #2
    spot target
    SW.12
    Right #2
    drop-target
    SW.13
    Left #2
    drop-target
    SW.14
    Centre #2
    drop-target
    SW.15
    Outhole
    SW.16
    Centre #2
    spot target
    2
    SW.20
    Top #3
    rollover
    SW.21
    Right #3
    spot target
    SW.22
    Right #3
    drop-target
    SW.23
    Left #3
    drop-target
    SW.24
    Centre #3
    drop-target
    SW.25
    3rd position
    ball trough
    SW.26
    Centre #3
    spot target
    3
    SW.30
    Ball
    shooter
    SW.31
    Right #4
    spot target
    SW.32
    Right #4
    drop-target
    SW.33
    Left #4
    drop-target
    SW.34
    Kicking
    target
    SW.35
    Left spinning
    target
    SW.36
    Centre #4
    spot target
    4
    Strobe 4 not used
    5
    SW.50
    Top lane
    rollunder
    SW.51
    Pop-bumpers
    (4)
    SW.52
    Right side
    rollover
    SW.53
    Left #5
    drop-target
    SW.54
    Right bottom
    outside rollover
    SW.56
    10-points (3) &
    Kicking rubbers (2)
    SW.57
    Tilt
    6
    Strobe 6 not used
    7
    Strobe 7 not used


    TRANSISTOR LAMP/SOLENOID ASSIGNMENT

    Q1 - Game over relay
    Q2 - Tilt relay
    Q3 - Coin lockout relay

    Q3 - L2 - Shoot Again (backbox)
    Q4 - L3 - Shoot Again (playfield)
    Q10 - Sound 16
    Q11 - L11 - High Game to Date lamp *
    Q12 - L10 - Game Over lamp *

    Q13 - UP/fT* - Ball trough release gate
    Q14 - UP/fT* - Hole kicker
    Q15 - L14 - Kicking Target

    Q16 - L15 - 2x (hole)
    Q17 - L16 - 3x (3 bank)
    Q18 - L17 - 4x (4 bank)
    Q19 - L18 - 5x (5 bank)

    Q20 - L19 - Captive hole
    Q21 - L20 - Captive kicker

    Q22 - L21 - 50000 rollunder
    Q23 - L22 - Extra Ball rollunder
    Q24 - L23 - Special rollunder
    Q25 - L24 - 2x Multiball scoring
    Q26 - L25 - 3x Multiball scoring

    Q27 - L26 - 2x Multiplier
    Q28 - L27 - 3x Multiplier
    Q29 - L28 - 4x Multiplier
    Q30 - L29 - 5x Multiplier

      Q31 - L30 - 1000 bonus
      Q32 - L31 - 2000 bonus
      Q33 - L32 - 3000 bonus
      Q34 - L33 - 4000 bonus
      Q35 - L34 - 5000 bonus
      Q36 - L35 - 6000 bonus
      Q37 - L36 - 7000 bonus
      Q38 - L37 - 8000 bonus
      Q39 - L38 - 9000 bonus
      Q40 - L39 - 10000 bonus
      Q41- L40 - 20000 bonus

      Q42 - L41 - #1 top rollover
      Q43 - L42 - #2 top rollover
      Q44 - L43 - #3 top rollover

      Q45 - L44 - #1 centre spot target
      Q46 - L45 - #2 centre spot target
      Q47 - L46 - #3 centre spot target
      Q48 - L47 - #4 centre spot target

      Q49 - L48 - #1 right spot target
      Q50 - L49 - #2 right spot target
      Q51 - L50 - #3 right spot target
      Q52 - L51 - #4 right spot target

      Q53 - S8 - Knocker
      Q54 - UP/fT* - S3 - Hole
      Q55 - S4 - Ball Save relay
      Q57/Q58 - S2 - Top left 5 drop-target bank
      Q59 - S9 - Outhole kicker
      Q60 - S1 - Top right 4 drop-target bank
      Q61/Q62 - S5 - Ball shooter
      Q63/Q64 - S6 - Central 3 drop-target bank

    Notes:
    1. UP/fT = Under playfield transistor.
    2. Q9-Q12, Q14-Q15, Q47-Q52 inclusive & Q56 are not used.
    3 * For all System 80/80A games, Q11 and Q12 drive L11
    (High Game to Date) and L10 (Game Over) respectively,
    no matter what the manual shows!

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    Last updated: 24.November 2007 1
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