Counterforce by Gottlieb

    GAME FEATURES
    & RULES


GAME OBJECTIVES SUMMARY: Shoot each of the 7 yellow drop-targets, or drop them remotely by hitting their corresponding yellow rollover/spot target, as quickly as possible before the row of red lights advances down to turn off the green multiplier lights you've collected. The faster you can do it the better: whilst still on the top row, you'll get a shot at the Special, and Extra Ball on the second row. There are 4 rows of red lamps across the playfield: the top 3 rows are the "rocket" lamps shooting ever-faster towards the green bomus multiplier lamps. If the rockets reach the last row of red lamps, then you're hard-earned bonus is going to shrink!

INSTRUCTION CARDS: 3 Ball - 5 Ball


YELLOW DROP TARGETS (7)
  • Location: Upper centre of playfield
  • Scoring: When lit, 4000 (3-ball), 2000 (5-ball)
  • Extra: Adds Bonus & turns out Red light. Completing the bank resets the bank and returns the red "rocket" lights to the top row. Completing the bank when the top row of red "rocket" lights is lit lights the top right yellow spot target for Special. Completing the bank when the second row of red "rocket" lights is lit lights the middle right yellow spot target for Extra Ball. Completing the bank when the third row of red "rocket" lights is lit lights the hole for scoring bonus.

    HOLE

  • Location: Top left of playfield
  • Scoring: 5000 (3-ball), 3000 (5-ball)
  • Extra: Lights left and right green outlane rollovers. Scores bonus when lit.

    TOP RIGHT YELLOW SPOT TARGET

  • Location: Top right of playfield
  • Scoring: 500 or 2000 when lit
  • Extra: Advances Multiplier and drops corresponding drop-target when lit, awards Special when Special lamp lit

    RIGHT-SIDE YELLOW SPOT TARGET

  • Location: Upper right of playfield, to left of right rollover
  • Scoring: 500 or 4000 when lit
  • Extra: Advances Multiplier and drops corresponding drop-target when lit

    MIDDLE RIGHT YELLOW SPOT TARGET

  • Location: Middle right of playfield
  • Scoring: 500 or 2000 when lit
  • Extra: Awards Extra Ball when lit

    MIDDLE LEFT YELLOW SPOT TARGET

  • Location: Middle left of playfield to right of left rollover
  • Scoring: 500 or 4000 when lit
  • Extra: Advances Multiplier and drops corresponding drop-target when lit

    POP BUMPERS (2)

  • Location: Upper right of playfield
  • Scoring: 1000 (3-ball), 100 (5-ball)
  • RIGHT GREEN OUTLANE ROLLOVER
  • Location: Lower right of playfield
  • Scoring: 500 or 2000 when lit
  • Extra: Advances Multiplier

    RIGHT GREEN IN-LANE ROLLOVER

  • Location: Lower right of playfield
  • Scoring: 500 or 2000 when lit
  • Extra: Advances Multiplier when lit

    LEFT GREEN INLANE ROLLOVERS (2)

  • Location: Lower left of playfield
  • Scoring: 500 or 2000 when lit
  • Extra: Advances Multiplier when lit

    LEFT GREEN OUTLANE ROLLOVER

  • Location: Lower left of playfield
  • Scoring: 500 or 2000 when lit
  • Extra: Advances Multiplier when lit

    LEFT YELLOW ROLLOVER

  • Location: Centre left of playfield
  • Scoring: 500 or 4000 when lit
  • Extra: Advances Multiplier and drops corresponding drop-target when lit

    RIGHT YELLOW ROLLOVER

  • Location: Centre right of playfield
  • Scoring: 500 or 4000 when lit
  • Extra: Advances Multiplier and drops corresponding drop-target when lit

    TOP YELLOW ROLLOVERS (6)

  • Location: 3 top left and 3 top right of playfield
  • Scoring: 500 or 4000 when lit
  • Extra: Advances Multiplier and drop corresponding drop-target when lit

    10 POINT SWITCHES (3)

  • Location: 2 behind the drop target bank; 1 above left spot target; 2 slingshots
  • Scoring: 10
  • FLIPPERS (4): 2 lower centre of playfield, 1 lower right to right of left in/outlanes, 1 lower-mid left above left in/outlanes

    BONUS & MULTIPLIER: Bonus between 1000-20000. Multiplier value of 1x, 2x 3x; Outhole adds Bonus. Lit green Multiplier lamps are turned off if the corresponding red light above is lit when the red "rocket" lamp reaches the Multipliers.

    LIBERAL-CONSERVATIVE SETTINGS

  • Switch 31 - Off = Conservative = Extra Ball spot target turned off when the descending red lights reach the Multipliers. On = Liberal = Extra Ball spot target remains lit until ball is lost.
  • Switch 32 - On = Liberal = Completing the drop targets when the 1st row of red lights is lit scores 1 Special and lights the Special spot target. Off = Conservative = only the Special spot target lights.

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    Last updated: 19.May 2007 1
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