Sora Tokumi Kazuma
Class:
Weaponmaster
Age: 19
Date of Birth: June 24th
Race: Human
Height: 5� 8�
Weight: 108lbs
Hair Color: Red
Eye Colors: (L) Blue & (R) Brown
Family:
[Father] Li Tokumi (Deceased at the age of 30)
[Mother] Ayame Shidosu Tokumi (Deceased at the age of 18)
[Siblings] Hirashime Tokumi-Saitou (17) & Yoshiro Tokumi-Saitou (17)
[Fianc�] Eijimaru Kazuma (20)
[Brothers-In-Law] Vahn Taylor (17), Alex Taylor (23) & Shinji Kazuma (19)
[Sisters-In-Law] Seisa Kimimoto (16) & Rei Kazuma (17)

Weapons of Choice:
-Two Japanese-style handcrafted black steel katanas
-One Konoha-crafted stainless steel ninjitsu dagger
-Twelve black steel kunai
-Fifteen black ninja stars
-Ninja Wire

Statistics:

Physical Strength: 64
Physical Endurance: 56
Physical Speed: 71
Physical Energy: 32
Mental Powers: 52
Mental Resistance: 38
Magical Power: 48
Magical Resistance: 48
Non Combat Skill: 36
Weapon Skill: 72
Weapon Power: 41
Total: 559 (523 without Non Combat Skill)

Common Abilities:

Red Magic Level 1:
Cure- (White magic.) Heal up to 25% of full health.
Thunder- (Black magic.) An electric attack causing roughly 15-25% total damage to an enemy with a normal magic resistance.
Fire- (Black magic.) A fire attack causing roughly 15- 25% total damage to an enemy with a normal magic resistance.
Water- (Black magic.) A water attack causing roughly 15- 25% total damage to an enemy with a normal magic resistance.
Blizzard- (Black magic.) An ice attack causing roughly 15- 25% total damage to an enemy with a normal magic resistance.
Protect- (White magic.) A barrier spell that reduces physical attacks by 25-50%

Chakra Control: Chakra is a basic term given for the amount of energy a person has stored up inside of their body, the energy used for both physical and magical terms. This energy can also be moved and stored in various parts of the body, enabling a person to run faster and hit harder if their chakra is charge into their legs or arms. A person with good chakra control can execute attacks quicker with better results then someone who has trouble regulating their energy.

Special Abilities:

Red Magic Level 2:
Cura- (White magic.) Heal up to 50% of full health.
Thundara- (Black magic.) An electric attack causing roughly 26-45% total damage to an enemy with a normal magic resistance.
Firara- (Black magic.) A fire attack causing roughly 26-45% total damage to an enemy with a normal magic resistance.
Watera- (Black magic.) A water attack causing roughly 26-45% total damage to an enemy with a normal magic resistance.
Blizzara- (Black magic.) An ice attack causing roughly 26-45% total damage to an enemy with a normal magic resistance.
Shell- (White magic.) A barrier spell that reduces magical attacks by 25-50%
Poison- (White/Blue magic.) Poisons the enemy for a short period of time.
Esuna- (White magic.) Cures all status effects and ailments.

Ko� Di :
A oneness with the world around you. Able to gather energy from the earth and living things around you on a regular basis as well as defy normal laws of nature.

Shadow Step:
A Ko� Di- learned move, shadowing-stepping involves a place of dim light, or shadow in order for the move to work. Walking into the darkness and becoming one with it, this technique enables its user to teleport to a place they have already been to. Though shadows are required at the start of the technique, they are not needed at the destination point for the move to work effectively.

Telepathy with Spirits and Their Masters:
Sora has inherited the unique and extremely odd ability to speak to ghosts, poltergeists, and the spirit�s masters and hauntees through her mind. Reaching out to her own spirit�s mind she can overhear conversations taking place while he is in a room or freely talk to other spirits and their living owners through him. It is extremely useful for gathering information, since ghosts can shift between a seen and unseen form.

Strength and Weakness Readings:
After several years of reading Kuzuryu�s reactions and actions, Sora has learned how to accurately gauge her opponent�s physical and magical strengths and weaknesses, allowing her to strategize a fight with just a slight glance at her enemy.

The Sky Dragon Ghost, Kuzuryu:

Basics:
Kuzuryu, though a spirit, is still an incredibly powerful monster that has served under the Shidosu family for many years. This dragon lord was saved by Miyabe Shidosu over six hundred years ago while he was fighting against the (now deceased) earth dragon tyrant. Owing his life to the Shidosu family, he has continued to serve them through the years even after his death, his soul not satisfied to rest until he has paid them back for half of his lifespan (or roughly twelve hundred years). Such a noble deed had earned him the respect of the Fayth who monitor all dead souls, and he, like several other gallant warriors, have been allowed to serve out their contracts before going off to the afterlife. Kuzuryu still has roughly another five hundred years to go.

Although mostly seen as a small transparent silver dragon roughly a foot or so long with glossy black wings and glowing red eyes, in times of danger he returns to all of his former glory, the spirit of a hundred foot long, one and a half ton beast with a wingspan of over a hundred and seventy feet and breath as hot as molten lava.

Platinum Protection-
A silver aura surrounds the target of this spell, reducing their speed but drastically improving both magical and physical defenses (by a 50-75% increase). Wears off after a random amount of time has passed.

Fire-Eater-
Allows the target to absorb fire-based attacks, adding he difference in damage to their overall health.

Volcano Breath-
Kuzuryu breathes out a searing-hot flame, charring everything within a hundred and fifty feet at three-fourths the radius of the ground around him.
Damage: Heavy (Usually comboed with Fire-Eater to avoid damaging any allies) [Burn Damage]

Meteor Fireball-
The dragon shoots out multiple flaming shots of energy, catching anything targeted on fire.
Damage: Moderate [Burn Damage]

F5 Storm-
Flapping those massive wings high above the ground, Kuzuryu makes several small tornadoes to tear above anything below him.
Damage: Moderate

Sora�s Attacks:

Sword Stances
Sword Stance: Gattotsu
Sword Used: Shiraziina (30��)


First Stance-
Standing with left foot forward, right back, Sora holds the blade straight out in front in her dominant hand, the other hand hovering just millimeters away from the end of the sword. A stance greatly used for breaking through defenses and barriers, it is made to pierce and stab straight through an opponent.

Second Stance-
An attack used in the air, Gattotsu is used to strike diagonally at an opponent from a point higher, the hand kept by the end of the sword to increase accuracy on a moving opponent.

Third Stance-
The third is the exact opposite of the second; used on the ground to attack opponents in the air, it�s stab and slash combo is a quick hit for anything that might be attack from a higher vantage point.

Zero Stance-
Zero Stance, the most deadly of the four gattotsu stances, is pretty much used as a quick kill. It pulls energy from the upper body at extremely close range, usually impaling its opponent on the sword, going straight through and causing the enemy to fly back a great distance with the force of the attack.

Sword Stance: Shidosu
Sword Used: Midowari (18�)


Shidosu Basic Stance-
Left foot forward, right back. The sword is held by both hands by the right waist, cutting edge pointing behind the user. A very relaxed and simple pose, in training the sword tip can even be allowed to touch the floor. Usually best seen used for extremely heavy swords as a fighting stance, but used in this particular case with a light, easy manipulated sword so that kunai, daggers and various other weapons can be used at necessary. A defensive stance used mostly in one-on-one fights, its specialty is the two handed swing from the side or a long-ranged offense of throwing ninja stars and kunai while rushing for a one-handed slash.

Shidosu Libra Stance-
Left foot out forward, leg extended, right foot back, firmly supporting the stance, sword held straight out to the side in the user�s dominant hand. A very graceful stance, this pose is used for the exact opposite of the basic; a very fast multiple hit one-handed sword combo with kunai or a dagger used as back up in dire situations.

Sword Techniques

Rise of Aries
Sword Stance: Gattotsu Third
Sora jumps into the air, striking her opponent through the stomach before pulling back and taking three slashes to the opponent�s chest.
Damage: Moderate

Fall of Cancer
Sword Stance: Gattotsu Second
Coming down on her opponent she executes several fiery slashes, flames flying off her blade as she lays into her opponent.
Damage: Moderate

Zodiac Drive
Sword Stance: Gattotsu
Taking away from Gattotsu�s normally defensive-piercing traits, Zodiac Drive takes the traditional stance and creates a fire-based twenty hit combo with it, involving shadow-stepping so fast that it seems that the blade�s bright reddish glow is creating the woman�s lightning-fast movements.
Damage: Heavy [Burn Damage]

Shadow of Sagittarius
Sword Stance: Shidosu Basic
Shidosu Basic with one hand at the waist, an arsenal of ninja stars and kunai are thrown out onto the battlefield, hitting or missing the opponent while Sora runs in for a strike with the sword.
Damage: Low-Moderate

Arsenal Blade
Sword Stance: Any
Sora uses her red magic to imbue the sword with Thunder, Fire, Blizzard or Water depending on the opponent.
Damage: Indirect

Light of Libra
Sword Stance: Shidosu Libra
Using the kunai and ninja stars as teleporting spots, Sora shadow-steps, rushing the opponent from all sides at super high speed with the Midowari.
Damage: Heavy (Comboed with Shadow of Sagittarius)

Lionheart
Sword Stance: Any
Knocking the opponent back by shadow-stepping, Sora assaults her opponent with twenty nastily-placed strikes to the chest and shoulders before grabbing them and throwing them, setting her up for another combo with a mere shadow step.
Damage: Heavy-Extreme

Hand-to-Hand Techniques

Darkfire Phoenix Kick
Imbuing fire chakra to her feet, Sora places a good kick to her opponent causing them to fly back a great distance along with taking a horrendous burn.
Damage: Low- Moderate [Burn Damage]

Soaring-Diving Suzaku Fist
Ducking to avoid taking a hit Sora whirls around and uses a shadow step to close in on her opponent before upper-cutting them under the jaw with a hand full of fire.
Damage: Moderate [Burn Damage]

Shadow Strikes
Nothing more then a set of backhand knife strikes (integrated with blocks if she needs to use them) using shadow stepping to amplify the speed and damage, it�s not worth much until she finishes it with right front side kick, putting her opponent off and away while she sets up for another attack.
Damage: Low

Lion Combo
Konoha�s Lion Combo at its best. Throwing the opponent up in the air Sora jumps higher, planting a kick straight in their back and riding with them back down before dropping three spiral sidekicks to their body, driving the enemy into the ground at impact.
Damage: Heavy

Searing Restraints
Using ninja wire, Sora catches her opponent in a Suzaku fist and then shadow-steps catching the enemy off guard from behind, wire wrapped around their neck and shoulders. Charging it with fire chakra she backs off, letting the hot wire do the job of tormenting them while they try to find a way out of the trap.
Damage: Moderate to Heavy (Combos with Suzaku fist) [Burn Damage]

Combination Techniques

Ryu Disarmament
Sword Stance: None (Used with a ninja dagger)
Sealing Ryu�s smaller form inside a small blade, Sora rushes the opponent and instead of attacking the victim they attack their weapon instead. With Ryu�s powers the small dagger is sharp enough to cut through sword blades and gun barrels as well as sear anything it touches, but just as the blade begins to cut, the dragon�s power gives out, meaning Sora has to continue the attack with her own driving force. It can be used for shadow-stepping to quickly eliminate a group of enemies with ranged or dangerous weapons.
Damage: Low (Meant to disarm enemies)

Yamikaze Ryu Hakkai
Sword Stance: None (Used with a ninja dagger)
Sealing all of Ryu�s true power in the dagger, this attack is clearly meant to kill someone at extreme speed and without notice. Want a quick and easy decapitation? This is no doubt the best way, as the blade is hot enough to close off any blood vessels as it passes through. No bloody mess, just one dead target.
Damage: Extreme (Meant as a Death Attack) [Burn Damage]

Flame of the Lionheart
Sword Stance: Shidosu Libra
With Kuzuryu acting as a distraction, Sora ignites the Midowari on fire with Firara and gives it the poison element. Dashing through the flames of a Volcano Breath attack Sora unleashes on her opponent using ten two-handed slashes on the arms, legs and torso and one slit to the side of the neck. Anything able to survive the intense heat will die from poisoning moments later.
Damage: Extreme �Finisher- (Comboed Technique with the Fire-Eater, Volcano Breath and Arsenal Blade) [Burn/Poison Damage]

Astral Judgment
Sword Stance: Any
Kuzuryu withdraws from the battle and throws all of his power into the Midowari or the Shiraziina and Sora herself allowing her to get off and amazing and incredibly deadly 100-slash combo. The attack is usually partnered with an extremely fast shadow step, a Light of Libra or a Lionheart attack and most never see it coming. Anything that survives the hits will be burned to near-death as the blade practically heats to the point of liquefying just under a thousand degrees. However after that the sword is normally impossible to touch for hours, the blade will have to be completely redone and Sora herself passes out, using every ounce of energy to perform the attack. Used in only the most grave of situations, it�s a one-hit wonder that both sides black out for.
Damage: Extreme �Finisher- (Meant as a Death Attack) [Burn Damage]
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