Raiders: Renaissance Ranking System


There are six ranks: A, B, C, D, F, and S. These ranks are broken into a series of point-based ranges. You can earn and lose points through various behaviors, described later. The higher the rank, the more privileges you will be entitled to in Call to Actions, though those privileges will be up to the GM to decide. If you fall into the D range, you will be warned, and if you fall below F, or stay at an F for a prolonged period of time, then you will be removed from the guild.

 

The ranges are as follows:

 

S: 200+ Points
A: 150
B: 100
C: 60
D: 30
F: 15

 

As you can see, raising your rank requires work, though not as much work as you may think. Gaining and losing points will be described later. The ranges work to gauge progress, and thus are spread out accordingly. Commanders will keep track of your rank, and it will be posted next to your character name on the Roll Call list.

 

How do the rank system works? Well, say you have 45 points. That would place you in the middle D range (30 points being D- and 60 being C-). If you were to gain, say, 15 points, this would put you at a C-. If you were to lose 15 points, you’d be at a D- , bordering F (30 being the start of the D range and 29 being the end of the F range). It works just like the systems used in school.

 

Some benefits to raising your rank include being called upon to RP NPCs in guild CtAs, such as villains, or even running a CtA for yourself. It is up to the GM to decide when you’re ready to take on an NPC assignment, but you must be of A or S rank to run a CtA.

 

All members, unless noted by the commanders of the Raiders, begin with 80 points, placing them halfway through the C range. This is a place for average members, or new recruits.  Also worth noting is that, unless otherwise noted, you’re only eligible for one RPing reward per meeting. This means that a GM can’t get points for RPing in the meeting and those who help him don’t get points for RPing and helping at the same time.

 

So how do you gain or lose points anyways? Well, here’s the breakdown.

 

To gain points:

 

Hold a CtA: +6 points
Hold a Semi-Random RP: +4
Hold a Random RP: +2
RPing in a CtA: +4
RP in a Semi-Random RP: +2
RP in a Random RP: +1
Start a Forum RP Thread: +2
Continue a Forum RP Thread: +1
Recruit a member: +5

 

To lose points:

 

Attend CtA but don't RP: -3 points
Attend a Mission but don't RP: -2 points
Attend Semi-Random RP but don't RP: -1
Start a fight OOC: -4
Breaking the rules of the guild: -2
Prolonged inactivity (Unexcused absences): -3 per missed CtA after three CtAs have passed, plus -12 for CtAs missed during that period.

 

 

Explanations on Rewards and Penalties 


RPing in a CtA

Simply put, you attend a Call to Action and role-play throughout the meeting. Points will not be given to those who arrive, RP for five minutes, then leave. While the exact length of time you should RP varies with the meeting, it’s safe to say that the longer you participate, the more likely you are to get your points.


If you attend and ‘lurk’ (don’t RP) without talking to the GM, then you will lose points. Those who attend, RP for a bit, then stop will not find themselves punished but nor will they be rewarded.

 

Holding a CtA

This speaks for itself. Anyone who holds a scheduled RP session earns points. As a note, only those of B rank or above can hold a RP, so members have something to aspire to.

 

Holding a Random RP

Similar to a CtA but more open to the members, Random RPs are a good way to earn points. To get your points, you must open a room, set the scene, and RP among the others for an acceptable amount of time. This is to prevent some people from opening a room and claiming their points. Sorry, but it doesn’t work like that.


Since random RPs can happen at any time, the holder of one must notify a guild commander or sub-commander of his/her RP and a few members who were there to support his/her claim to the points

 

Holding a Semi - Random RP

Similar to a Random RP but worth more for those attending, a Semi-Random RP is an unscheduled RP that aims to accomplish something in the overall storyline. It could be said that the Semi-Random is one step above Random and one below CtA.

 

Assisting GMS

This is an easy way for ranking members to gain points. Sometimes a GM has too many things to do in a CtA, and so requires help. He/She might contact a member through an IM for assistance. GMs typically ask members they know can handle a job for help, and so those with higher ranks are most likely to be chosen. RPing skill also helps, so always work on improving your technique so as to be noticed.

 

Forum RPs

Forum RPs can be tricky. Here's how we've worked it out so far.


The person who starts a thread will earn two points if the thread if he can fit a minimum of three posts in while responding to another. The posts must be responses, after the first - you can't simply post three times in a row and claim your points. In addition, others who join your thread must post a minimum of two times, same restrictions, to claim one point.


This is per page, of course. If the RP continues onto a new page, the players earn another point (two for the one who started the thread, if he/she is still RPing in it).

 

Writing a Newsletter Column

While the Raiders don’t have an official newsletter, we do have a Message Board section of our forum that is dedicated to interviews, articles, and news events from around Tolaria. We welcome any kind of article related to the group or RPs and some Raiders even have characters who happen to be reporters. Contact a GM for approval on reporter status and get posting to earn points!

 

Recruiting

We like new members! Recruiting others for the guild is a great way to earn extra points and increase our role-playing potential. There are a few rules on recruiting new members, however:


-The prospective member has an interest in Sonic the Hedgehog
-The prospective member is willing and able to participate in our RPs and will not simply vanish after joining.
-The prospective member has adequate skill in RPing. We’re not an elite group, but we’re not a newb group either. We want players who know how to RP and RP fairly, with interest in playing among other veterans as well as to increase their skills.

 

Breaking the Rules

Penalties will be given to those who break the rules as posted on the Raiders: Renaissance website. We’re not rules-nazis or anything, but we like to maintain some form of decency in CtAs in the like. Our biggest annoyance is people who start fights Out of Character in chatrooms. That can spoil everyone’s mood and annoy the Hell out of the higher-ups. You have something to say to someone, take it to IMs. In the chatroom, you avoid each other if you have to, but you don’t start things or carry things on.

 

Prolonged Inactivity

This is a big one, and it’s a category all its own. Some members vanish without a trace, or join and never role-play. These kinds of unexcused absences from guild meetings are punished and are cause for expulsion from the guild. While we respect the importance of real life events, we do expect some participation on behalf of the members. If you cannot make it to guild meetings, then role-play on the forum and we will award you points based on your activity there. Those who go months without RPing should not be in the guild, and the commanders are well aware of those who fall under this category.


If you know you are about to miss a meeting, please inform the GM either before the meeting is held or after with an explanation, especially if you miss more than one meeting. They can be contacted through IMs, E-Mails, or via the forum, and so there is no reason they should not be informed. We dislike releasing members from the guild, but we will to preserve out active status.

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