|
Armored Bears |
| Type:
Anthro |
Sub-Type:
Physical |
| Appearance:
Traditional polar bear anthros. Their name
comes from the gleaming armor they wear in battle and in
rituals. |
| Notes:
Armored Bears are exceptional strong and tough -
you don't need to know much more than that. They typically
prefer to be left along inside their caves, deep inside the Ice
Mountains, but when the island is threatened, they'll grudgingly
lend their aid. In battle, the only thing you should know is to
get out of their way. |
| Notable Examples:
Iorek (CG) |
|
Echidhogs |
| Type:
Anthro |
Sub-Type:
Variable |
| Appearance:
Colors and markings reflect common Mobian
variety. Most echidhogs have both dreadlocks and quills,
echidna-like muzzles, and short, hedgehog-like tails. Stomach
spots are common but not always present. |
| Notes:
In Raiders experiance, echidhogs are an unnatural
species. Most that have been encountered exist due to mystical
or technological tampering. On Tolarian, a common myth purports
that the birth of an echidhog heralds the coming of tumultuous
times. |
| Notable Examples:
Hardrive (CG), Aidan (NG), Mirrai (NG) |
|
Dark Soltari |
| Type:
Mystic |
Sub-Type:
Dark (Variable) |
| Appearance:
Dark Soltari typically have dark bodies
through which swirling stars can vaguely be seen. Their eyes are
usually either yellow or red. Their hair is typically
dark-colored. |
| Notes:
Dark Soltari are similar in nature and ability to
Shadow Beasts. Unlike Shadow Beasts, though, Dark Soltari can be
formed of elemental influences. Some have even developed unique
abilities all their own, but all possess the power to wield Dark
energy. |
| |
|
Kitsunes |
| Type:
Anthro |
Sub-Type:
Variable |
| Appearance:
Kitsunes are always neo-anthro in size and
shape. They tend to have multiple tails and an extra joint in
their lower legs, much like non-anthro foxes. |
| Notes:
Kitsunes, as a species, tend to draw mystic
energies to themselves. Their nature actually promotes the use
of magic and so Kitsune mages are usually extremely powerful. |
| Notable Examples:
Arisa (CG), Sylex (CG) |
|
Merfolk |
| Type:
Human/Anthro |
Sub-Type:
Water |
| Appearance:
Traditional Mobian merfolk are human from
the waist up and possess a long caudal fin from the waist down. |
| Notes:
Merfolk special abilities are varied. Jenni has
shown that they are capable of a small degree of shapeshifting,
but they must return to their natural form and bathe in water
quite frequently. They also possess a wide range of aquatic
abilities. |
| Notable Examples:
Jenni (CG), Bright (NG) |
|
Nakalings |
| Type:
Mystic |
Sub-Type:
Dark |
| Appearance:
Nakalings are impish creatures created by
Nakamaro to serve specific purposes. As such, they have no
natural form, but instead appear in a manner best fit for their
task. One common element among them all is the use of a color
scheme similar to Nakamaro and the recurring Eye pattern
originally worn by Nakamaro. |
| Notes:
Nakalings can be annoying little beasts but they
aren't too difficult to handle. They're more substantial than
Shadow Beasts but not as powerful as Dark Soltari. Handle with
care, though, since their abilities can vary. |
|
Onikage |
| Type:
Beast |
Sub-Type:
Dark (Shadow) |
| Appearance:
No direct visual confirmation has ever
been made, but information indicates they are reptile-like with
insectoid bodies featuring multiple legs. They also possess
sharp fangs and a barbed tail. |
| Notes:
Onikage, in their natural form, possess a
poisonous bite that inflicts Shadow Sickness, a degenerative
condition that can only be cured by a salve made from the Black
Orchid flower. Onikage possess a strange ability in which they
are able to feed off of the dying and change form into a copy of
whatever they feed upon. Their physical body is theorized to be
made of mystic energy, and as such, they are vulnerable to
dampener attacks and dampener fields. In this form, an Onikage
can learn mystical abilities, though their natural immunity to
most forms of magic render the learning of mystical abilities
extremely difficult. Onikage also possess speed, strength and
durability that exceed those of the common anthro. They are also
resistant to all but the most extreme temperature changes.
Thankfully, they can only be found in the Land of Shadows. |
| Notable Examples:
Loki (CG) |
|
Saint Beast |
| Type:
Mystic |
Sub-Type:
Spirit |
| Appearance:
Saint Beasts possess no physical bodies.
Their visible body is similar to that of an insect crossed with
a manta ray, translucent and threaded with multicolored 'veins.' |
| Notes:
Saint Beasts exist on a different plane of
existence and such cannot be fought physically or magically.
They are drawn to mystical power and feed off of it, duplicating
themselves as a result of exposure. They are extremely dangerous
but currently reside in the Holy Grounds, watched over by the
Soltari. |
|
Shadow Beast |
| Type:
Mystic |
Sub-Type:
Dark (Shadow) |
|
Appearance:
Vaguely anthro-shaped and composed of
solidified shadow. Possess sharp claws and teeth, as well as
glowing amber-colored eyes.
|
| Notes:
Shadow Beasts are born in the Dark Realm and only
appear due to summoning or through rents in reality. They can
only exist at night and are strengthened by darkness. Physically
speaking, they are quick but not very strong or durable, making
them relatively easy to destroy in direct conflict. However,
they are able to possess those weak of will and feed of negative
emotions. This added strength can alter their appearance. They
cannot exist in sunlight and are tremendously vulnerable to
Spirit Energy. |
|
Soltari |
| Type:
Mystic |
Sub-Type:
Cosmic |
| Appearance:
Soltari are ephemeral creatures with no
physical bodies, strictly speaking. They do have visible bodies,
though, and their bodies depict the vastness of space filled
with swirling stars, usually with a faint blue tint. Both their
eyes and hair are white. They have elongated ears but no mouth
or nose. They also possess only three fingers on their hands. |
| Notes:
Soltari were once Tolarian mages who fought in
the First Elemental War under the leadership of Urza. The energy
used during the war eventually pushed them onto an entirely new
plane of existence. Now, these immortal creatures keep watch
over the Holy Grounds, the resting place of the Twilight
Crystal. They protect it but are notorious for being observers
who seldom interfere in the affairs of others. For this reason,
their true power has never been estimated, but apparently they
are strong enough to fend of Saint Beasts. |
|
Tolarian Merfolk |
| Type:
Anthro |
Sub-Type:
Water |
| Appearance:
Tolarian merfolk are extremely different
than their Mobian counterparts. Their upper body is human in
shape only, as they also have fins sprouting from their forearms
and the back of their heads. Their ears are pointed and their
skin rubbery and varying in color from aquamarine to azure. They
also have black markings all over their body. |
| Notes:
Tolarian Merfolk have long been thought to be
mythical. However, during the Exodus, their presence was
revealed, though they remain quite reclusive. Like Mobian
merfolk, they possess shape-shifting abilities, and often times
disguise themselves as normal anthros when they venture out of
water. However, they can only adopt one anthro form when
shapeshifting, so the decision to leave the water, however
briefly, is not made lightly. |
| Notable Examples:
Stargazer (CG) |
|
Xenomorph |
| Type:
Alien |
Sub-Type:
Chaos |
| Appearance:
Xenomorphs posses short, bristly white fur
that covers their entire body. They have no tail and slitted
reptilian nostrils. Their almond-shaped eyes usually have black
irises with either red or yellow pupils. Their bodies are
usually marked by translucent blue tattoos. They have exposed
ears and long dreadlock-like tendrils that emerge from the back
of their heads. |
| Notes:
While the term 'Xenomorph' can be applied to any
alien species, in this case it refers to the creatures created
by the ancient space-faring humans. These creatures exist in
three varieties: male, female, and asexual. They typically
posses psychic abilities, though the power of these abilities
are variable. Also, those cloned from Karasu's DNA also possess
Chaos-based powers and the ability to shapeshift, a result of
their liquid Chaos blood and unstable genetic structure. As a
note, Advent was male and Karasu, asexual. In Next
Generation plays, Alex is asexual and Kin is female. |
| Notable Examples:
Karasu/Scion (CG), Advent (CG),
Alex/Progeny (NG), Kin (NG) |
|