shrinker
Wuthering Heights Roleplay
( index arrow jdr arrow jdrcrea arrow rené arrow whrpg )

Click here for a
.pdf file
(march 2001)


and here for a
new first draft new
of the version to come for somewhere in 2002
(of which this page is also a preview)

Introduction
This work is an adaptation of René le jeu de Rôle Romantique for British gentlemen.
Here the work of reference shall be Wuthering Heights , of course.
This text is an revised version of the French rules (the printed French version is different).


Disclaimer


In all the rules, the male gender (he, his, etc.) will be used for our examples. This of course implies the game is not suited for the feeble minds of our ladies.

This work deals with such themes as
Suicide , Despair , homosexuality & socialism for the sole purpose of entertainment.

No animals, nor children were knowingly hurt during the playtests of the game.


Persona Creation


The Actor shall throw two ten-sided dice & add thirty-nine to obtain the Persona's amount of
Rage .

He shall throw two ten-sided dice & add thirty-nine to obtain the Persona's amount of
Despair .

He shall throw one ten-sided die & add fifteen to obtain the Persona's
Oldness . Unless some special Problem , this is exactly the Persona's Age .

Then the Actor shall throw one ten-sided die & divide by two (round up
* ). This is how many Problems his Persona has.

The actor then determines each Problem for his Persona by throwing 1d100 & referencing to the
Problem Table. If the Actor rolls twice the same Problem , he should either double its effect, or roll another Problem . The Actor may refuse a Problem for his Persona ; every time he does that, he must roll 2 Problems in its stead. If an Actor only rolled one (or two) Problem (s), it is advisable he should choose one other Problem to make his Persona more interesting.

He now chooses a
Name , such as Heathcliff, Gwynplaine, Jean Valjean...

He then chooses a feature
floating in the wind (hair / coat / scarf / kilt / whatever).

The Actor should check the box corresponding to "
Worried " & " Tired ", the default mental & physical states.

Choosing an
Occupation is optional (this occupation only brings status, not skill).
* : always round to the number which is the most annoying for the Persona. Round up when in doubt.

Click here for a
persona sheet

& now the infamous ...
Problem Table


01-04   You are without a family
05-08   You are a republican
09-12   You are a socialist
13-15   You are a Baptist / Methodist
16-18   You are a monk or pastor
19-22   You are an homosexual
23-25   You are an alcoholic (5 pints a day)
26-28   You are a drug addict (1 hour a day)
29-31   You are honest
32-35   You are in love with someone from your family (Mother, Brother ...)
36-36   You are a sex addict (once a day)
37-38   You smoke (12 hours a day)
39-40   You gamble (2 hours a day)
41-41   You play the bagpipes (1 hour a day)
42-44   You sing (1 hour a day)
45-48   You play the piano (1 hour a day)
49-52   You are a poet (4 hours a day)
53-56   You read too much (8 hours a day)
57-59   You dress improperly
60-60   You are poor
61-64   You have ill health (double your Oldness but not your Age )
65-66   You are old (double your Oldness , with your Age )
67-70   You are naive
71-73   You are a bad guy
74-74   You are a Muslim (or Buddhist)
75-77   You are a catholic
78-78   You are a foreigner (French, German...)
79-79   You are a Jew or Gypsy (no nationality)
80-81   You are obsessed with the occult
82-83   You are ugly
84-85   You have a bad sight
86-88   You are small
89-90   You are bald
91-92   You are thin
93-94   You are fat
95-96   You are Irish
97-97   You are mute
98-98   You are haemophiliac (triple your Oldness only when Wounded )
99-99   You are deaf
00-00   You are an albino (without a big sword)

Basic Rule
When not specified, a roll is a d100 roll (roll 1d10 twice, first die is the tens, second die the units, « 00 » means 100).
A d10 is a ten-sided die : you can find it in every occult library or sex-shop, or you can use a Bible (carefully).
You have two ways to check
Rage , Despair or Oldness : roll above or roll below.
If the roll equals the score, it's a fumble . A romantic fumble should make one's life a real pain ...

Rage Checks
A violent action requires the Persona should roll below his Rage .
To refrain from reacting too violently, a Persona should roll
above his Rage .

Despair Checks
To make an important decision the Persona should roll above his Despair , same if he need to notice something else than his own feelings (i.e. "Perception Roll").
To be sincere, a Persona should roll
below his Despair .

Oldness Checks
To test his wisdom, one should roll below his Oldness .
To test his physical well-being, one should roll
above his Oldness .
Note that you must sometimes make a difference between physical & mental
Oldness ; a Persona suffering from an illness (generally a romantic disease such as Tuberculosis, Polio or Syphilis) has a doubled Oldness , but only for the purpose of physical tests. Being ill does not make you smarter.

Duel
Both would roll below their Rage .
Should one
succeed & the other fail, the latter gets Wounded (see below).
Should both
succeed , both lose 1 Rage & the duel keeps on, if both would agree.
Should both
fail , they stop the duel & become friends, or something like that. They would not fight again for 1d10 days.
Whatever the other's result, the victim of a
fumble shall be Wounded .
If both
fumble , both are Wounded .

Murder / Suicide
The murderer should roll below his Rage twice.
Two successes mean a perfect Murder.
One success & a failure mean the victim is only
Wounded .
Two
failures mean the would-be murderer couldn't do such an horrible act. He loses 1 Rage & gains 1 Despair
One
fumble means someone else was killed, not the Persona's intended victim. The murderer loses 1d10/2 Rage & gains 1d10/2 Despair .
Two
fumbles mean the wrong est person was killed (the murderer's true love if possible). The murderer loses 1d10 Rage & gains 1d10 Despair .

To be Wounded
A Wounded Persona should immediately roll above his Oldness .

If he is only
Tired :
        A success means the Persona is
Suffering from light wounds.
        A
failure means the Persona is Dying .
        A
fumble means the Persona is Dead , after the death speech, of course.

If he is already
Suffering :
        A success means the Persona is now
Dying .
        A
failure means the Persona is Dead , after the death speech, of course.
        A
fumble means the Persona is now Dead , without the death speech !!!

To be Suffering
A
Suffering Persona can act normally (well ... as usual) without penalty.
A
Suffering Persona must try to roll above his Oldness every night.
One
success brings the Persona back to health, Tired .
One
failure means the Persona is now Dying .

To be Dying
A Dying Persona can't do anything except moaning, coughing, bleeding, etc.
A
Dying Persona must try to roll above his Oldness every night.
Two successive
successful nights bring the Persona back to life, becoming Suffering .
Two successive
failures kill the Persona after a lot of death speeches.

Art
Making Art (generally speaking : painting, poetry, dance, music ...) consists into trying to transmit one's own feeling to someone else.
Hence the rules for Art :
First, the Actor choses if he wants to roll
below his Artist's Despair (if he wants to communicate his sadness) or above it (shall he want to communicate his joy)
Then he shall throw the dice and see if he makes the roll
  • If he succeeds , the Artist achieves what he wants
  • If he fails , the result is rubbish
  • If he fumbles , the result is shocking
    Then every person who watches / listens / reads / tastes the results reacts.
  • If the result of the artist is rubbish , everyone knows but few will tell.
  • If the Art is shocking, some people might Rage against the Artist.
  • If the Artist expressed what he wanted, there shall be a roll to see if the spectator is moved by this Art. The person makes the same kind of roll than the artist did (above / below Despair ).
          - If he
    succeeds , he is completely moved by the Art, and Shall gain / lose 1d5 Despair (depending on what the Artist wanted)
          - If he
    fails , he is only politely interested in it
          - If he
    fumbles , he is moved by the Art, in a negative way, and shall gain / lose 1d5 Rage / Despair (what is the most dramatic)

    Love
    Trying to seduce someone is trying to make someone share one's feelings.
    So : the rules for seduction exactly follow the rules for Art (see above).

    I won't repeat myself, so I give an example :
    Lord Vincent Smallpees (R51 D58 O21) wants to seduce Lady Margaret Whateley (R45 D55 O23), the wife of his best friend Alfred Thompson. He choses to tell her he's been loving her for such a long time, that his heart will shatter if she ever refuses to be kind, or something like that. His Actor choses to roll below Vincent's Despair ; he rolls : it's a 11, which is a Success. Cowabunga !
    Now let's see how Lady Margaret will react to this sincere expression of personal suffering. As Vincent's Actor did, Margaret's Actor shall roll below her Despair ; he rolls : it's a 55, which is a fumble !
    Margaret suddenly remembers her loved father, dying from a heart attack during a dinner. Could she kill her best friend, this dear Vincent ? Could she betray her husband ? Margaret feels panicked ; she gains 1d10/2 Despair : 9 / 2 = 5 !
    She is completely seized with angst and flees Vincent, crying.
    Vincent gains 1 Despair. His rolls under this new value of Despair, which means he can't react.
    Margaret runs towards the cliffs ...

    Emotional Shocks
    During a Tragedy (an 'adventure'), the Persona will go up & down Rage & Despair scales.
    A strong shock (death of a friend ...) will make the Persona gain / lose d10 points in
    Rage or Despair .
    An important event (love
    success / failure , death of a relative ...) make the Persona gain / lose d10/2 points.
    Some events / situations may make the Persona gain / lose 1 point (good / bad weather, small success / failure ...).

    Effects of important gains & losses of Rage & Despair
    If a Persona gains 5 Rage or more at once, he suffers from a sudden fit of violence, aimed at the object / person which caused the last important gain of Rage . Depending on the situation, this might mean screaming at someone, breaking something, a Duel , a Murder ... After his wrath calms downs (1d10 minutes), the Persona loses 1d10/2 Rage .
    If a Persona gains 5
    Despair or more at once, he suffers from a sudden fit of angst. Depending on the situation, this might mean catatonia, Suicide ... If he survives this 1d10-minute-long crisis, the Persona loses 1d10/2 Despair .
    If a Persona loses 5
    Rage or more at once, he suffers from a sudden fit of apathy. After 1d10 minutes of meditation, the Persona gains back 1d10/2 Rage .
    If a Persona loses 5
    Despair or more at once, he suffers from a sudden fit of joy. After this 1d10-minute-long happiness, the Persona gains back 1d10/2 Despair .

    Effects of extraordinary values of Rage / Despair
    If a Persona's Rage ever reaches (or rises above) 75 , he suffers from a sudden fit of violence (see above).
    If a Persona's
    Despair ever reaches (or rises above) 75 , he suffers from a sudden fit of angst (see above).
    If a Persona's
    Rage ever reaches (or falls below) 25 , he suffers from a sudden fit of apathy (see above).
    If a Persona's
    Despair ever reaches (or falls below) 25 , he suffers from a sudden fit of joy (see above).

    Effects of cumulative gains & losses of Rage & Despair
    Once the character has gained more than 10 points in Rage or Despair in less than a week, he goes up one level into madness. All Persona start at " Worried ", then become " Troubled ", then " Deranged ", then " Absent ".

    To be Worried
    A Worried Persona is a fully functional (yet fictional) character in a Tragedy, only more sensitive than the banal person.

    To be Troubled
    A Troubled Persona seems to react normally to the outside world, but is in fact obsessed with his own Problems .
    This state is normally 1d10 days long, after which the Persona is only
    Worried .

    To be Deranged
    A Deranged Persona does not seem to react normally to the outside world, being so obsessed with his own Problems .
    This state is normally 1d10 weeks long, after which the Persona becomes
    Troubled .

    To be Absent
    An Absent Persona does not react to the outside world at all except for basic needs (breathing, eating, sleeping, writing poetry ...).
    This state is normally 1d10 months long, after which the Persona becomes
    Deranged .
  • Ghost
    If a Persona dies before the end of a Tragedy, he might become a Ghost , 2d10 minutes of play later.
    A
    Ghost may act (subtly) on the physical world when his Actor rolls below his Rage . He shall lose d10 points of Rage after that.
    He may suggest something to a living character when his Actor rolls below his
    Despair . He shall gain d10 points of Despair after that.
    Ghosts can fly slowly, but can't go through solid objects. They disappear when their Rage or Despair reaches 10 or below, or at the end of the Tragedy.
    Ghosts can't sense or affect each others.
    A
    Ghost never gains Rage or Despair ( or loses them for other reasons than ghostly actions ).

    Ageing
    Every Christmas, the Persona rolls d10xd10 : this is a number of days after which the Persona becomes ill ( Suffering ).
    Every April, 11, the Persona has 10% to gain a new
    Problem .

    Rewards / Evolution
    Should some Personae survive a tragedy (a gaming session), give one of them the possibility to lose a Problem .
    If a Persona's
    Rage or Despair is greater than 55, they lose d10/2 points.
    If a Persona's
    Rage or Despair is less than 45, they gain d10/2 points.
    Add 1d10/2 to the Persona's
    Oldness (1d10/2 years pass).

    End word
    Such is Wuthering Heights Roleplay , English adaptation of French Masterpiece René le jeu de rôle romantique .
    If you have any comment about the game (or the grammar or anything), write to me at this address : philippe.tromeur[at]wanadoo.fr
    Philippe TROMEUR

    I have run Wuthering Heights at Baroquon
    (British Roleplay Convention)
    baroquon !
    Cambridge 16-18 july 1999

    Thanks to :

    Ron Edwards and others (Metalman, etc.)
    for their reviews and support

    David G. Billa ; Sheila Thomas
    for their help into improving my writing style

    Mark Baker ; Mike Lush
    for their useful ideas

    Andrew Rilstone ; Richard Anthony Worth
    my other British playtesters

    click here for some Reviews

    Playtest
    (summary, pictures and poems)
    in French

    freerpg
    The FreeRPG Ring [ Next | Random | List ]


    Want to join the Attitude Adventure Guild ?
    [ Skip Prev ] [ Prev ] [ Next ] [ Skip Next ] [ Random ] [ Next 5 ] [ List Sites ]


    Hosted by www.Geocities.ws

    1