He has Energy Control as a World-Class skill, so you should one day design an adventure with Magneto as the main Bad Guy involving nuclear bombs or plants, lightning-tapping devices and so on. The basic use of punches and kicks is used without skill (boxing,brawling, martial arts have special effects). Powers are used regardless of skills (the mastery of powers includes some skill as well), unless they are based on contingent damage (such as poison), or are bonuses to a given attack (such as claws) ... with a skill for the attack, the villain may play one Doom card from the Doom Bank with World-Class skill for the attack, the villain may playany number of Doom cards from the Doom Bank If the attack is the use of a power, or a basic punch / kick, he may use any number of Doom cards If the action is not an attack, the villain may play any number of Doom cards he ever wants from the Doom Bank His Magnetic Control power may be used without considering skills in the process (except maybe when devising very special stunts, such as Scrambling, easier against computers than guns). Same if he wants to punch you in the face. |
'normal' effects are free (for example, a magical lightning staff may be used as a +2 blunt weapon for free) stunts, if any, are counted as 1 power * you can't share a card between 2 powers ; but the score of the power is still equal to the total of the cards invested. So, for example, Juggernaut's armor is 11 points (+7 value + 4 powers - including 'armor' of course), Iron Man's armor is 44 points (value 16 + 28 'full' powers), Dardevil's stick is 9 points (1 power = 0 points, 9 value, the +2 damage is free),Captain America's shield is 18 (15 value + 3 powers ; 2,5 powers, in fact, as he 'only' has a +5 damage bonus) and Cyclops' visor is free (its characteristics are not really powers). Venom's suit is not really an equipment, it's a character !!! |