a game from Matthew/C++ hosted on Philippe Tromeur 's site |
mirror index jdr jdrtalk hybrid |
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The One Paragraph RPGposted 13 march 2002 on rec.games.frp.misc somewhat corrected 28 March 2002C1 = [(C or Class)^2]^(1/3)] C or Class = [C1*(C1^(1/2))] Height for hybrid or non-elite male humans in ft. = [C3^(1/2)] COM for ladies (human(s)) = LOG10(C3) Warp # = (C2/222) for spaceship size less than that of Thanos : (C2/333) Warp # for large entities like Galactus = (C2/444) Warp # even larger objects like Eternity = (C2/(999 or more)) xlight speed = -1 + 2^z, where z = Warp # Life-span = [X*C3], where X = 2 when C2> = 20 else X> 2 C3 = C2^LOG10(C2) C2 = C1^LOG10(C1) C1 = CA^LOG10(CA) TL = [C1/3] C1 = [TL*3] if default Psyche = y @ some 'unit', with life-span @ [y/n], then power level = [y*n] if life-span @ [y-n], then power level = [y+n]. And, vice-versa : if life-span @ [y*n], then power level = [y/n] if life-span @ [y+n], then power level = [y-n], ( some 'unit' ) COM for guys @ 'unit' C2 COM for ladies @ C1 once you know her C3 'unit' COM for Galactus @ 'unit' C1 COM for Eternity @ 'unit' CA my force-field equation for its diameter in millimeters = 10^[C3^(1/4)], which in 'unit' meters = 10^[-3 + (C3^(1/4))] = 10^[-3 + (C3^0.25)], which in kilometers = 10^[-6 + (C3^(1/4))] humans (males) @ <20 C2, X> 2, due to decrease in TL and, TL for cold fusion increases with size of object, assuming cold fusion for humans @ TL 8 = [3*8] = 24 C1 = 80.35 C2 by 24^LOG10(24) = 80.35. |
About femalesposted 7 march 2002 on rec.games.frp.super-heroesI'm not sure if this on-topic or off-topic. But, HERO's decision to use only masculine pronoun is similar to my house rules in my own rpg, as I, "too", also use the masculine pronoun, NOT out of bias, but it's simply too complicated to create female characters in my house rules : reason for "ALL" my errors. So, is HERO assuming the same ? (ELSE) If this is not the case in Hero, its guideline is biased. |
Equations
Other equationsposted 22 march 2002 on rec.games.frp.miscC2 and TLAs a rule of thumb, C2 = most advanced TL of a given year between 1900 & 2000 AD , where a 20 C2 tank = tank of 1920. For a 1964 US nuclear technology = 64 C2 rating. For example, material strength is measured in unit C3 , such as Class 1,002 Adamentium would be 1,002 C3 which would put Wolverine @ 54 C2 default Psyche by 54^LOG(54) = 1,002. Adamentium would then be @ 20.71 C1; its TL = [C1/3] = [20.71/3] = TL of 6.90; so, you'd need an IQ of 207.10 <HeightFor a mutant like the HULK or the Juggernaut, their height equation = [C2/[N^(1/2)]] ; so, if u put them @ 64 C2 Psyche life-force, they'd have a height of [64/8] = 8 ft if they're capable to doing, preventing, or able to siphon-off a 64d6 damage which is equal to nuclear explosion @ TL of 1964 US nuclear TL. NOTE that the above 64 C2 is power level that of the MU character Cyclops or Omega_Red ( the super powerful Russian mutant; Omega_Red is about as powerful as Colossus's brother <
ObjectsFor TL or technology level objects, C2 = [10*[LOG10(mass, tons) + LOG10(velocity, mph)]] . So, a ME(sserschmitt) 262 would be @ 262 C3. [C2/10] = LOG10(mass,tons) + LOG10(velocity, mph). You know it has a top velocity of 500 mph & you want to find its mass. LOG10(mass,tons) = [C2/10] - LOG10(velocity, mph); mass, tons, = 10^[[C2/10] - LOG10(velocity, mph); mass, tons, = 10^[[35.9/10] - LOG10(500)] = 10^[3.59 - 2.69897] = 10^[.89103] = 7.78 tons = 15,561.806 lbs for the ME(sserschmitt) 262 @ 262 C3 = 35.9 C2 = 17.663 C1, giving the original designer or/and engineer an IQ of [10*C1] = [10*17.663] = 176.63 for the military WWII aircraft of the Third Reich @ TL of [C1/3] = [17.663/3] = TL 5.88 which doesn't exactly match that of the TL chart of GURPS Basic, but my interpretation of TL is different @ the low & high end of the TL chart of the GURPS Basic. So, a 20 C2 tank would have a mass of 10 tons & velocity of 10 mph by 10*[LOG10(10)+LOG10(10)] = [10*(1+1)] = [10*2] = 20 C2 TL.
Force FieldForce Field Equation @ DIAMETER in millimeters = 10^[C3^(1/4)] . This equation can be used for nuclear technology as such by the Manhatten Project, as well as for & by the Philedelphia Experiment <PKposted 24 march 2002 on rec.games.frp.miscPK reading @ Class = [C2/10], where PK reading of 5 = Class 5 ghost = 50 C2, where "Class" in '(Real) Ghost Busters' does NOT equal 'Class' in the '86 MU TSR rpg. NOTE that Slimer is a Class 5 ghost @ PK reading of 5 @ 50 C2. |
The Infinite and BeyondTime Travelposted 26 march 2002 on rec.games.frp.miscEquation for time travel is simple, meaning whatever you can do @ C2 TL, it would require C1 TL for time travel TL. So, if a ham_radio operator had a 20 C2 default Psyche, he'd need a 20 C1 default Psyche = 49.28 C2 = IQ of 200 to send a message through time to an earth of an alternate time_line : but, you probably won't be successful, as little successful as a ham_operator trying to send a message to Mars. This simple ratio was discovered Nicola Tesla himself, EXCEPT THAT he used complicated physics to explain while I use only a few words. So, Nightcrawler needing 200 C2 power level = default Psyche of 100 C2 or 1.33x more than that of the Darkmaster DEVIMON for teleportation, Dr. Doom @ 76 C1 would need to double his C1 to 2x76 = 152 C1, allowing him 152% time travel but would reduce his life-span by a factor of 2 by [76/2] = 38 C1 life-span; Dr. Doom could simply add + 24 to his default Psyche for increase in his power level & decrease his life-span by subtracting 24 points from his default Psyche, giving him limited time travel @ 100% which is subjective from one's point of view that being %. So, in the movie FREQUENCY, if the ham_operator seemed to have a 25 C2 default Psyche, he'd need 25 C1 = 90 C2 default Psyche = IQ of 250 by [10*C1] to communicate with his past self. I had read that Nicola Tesla , himself, tried to do something like this but wasn't successful, using this simple method but through TL. So, inorganic matter & subatomic particles can easily communicate with this past & future selves ( ? ) : troll science. In Hybrid rpg, smaller particles & objects have less COM than their larger counterparts. You can use this premise for dimensional travel, as used in the tv series "Land of Giants" & in the other movie "Bettlegeuse", where they shrink to a height of 1 inch before attempting to make a dimensional travel power stunt. This same procedure can be applied for time travel as such in the premise for time travel just a couple of sentences above. I had read somewhere that Einstein himself had postulated something like this but there was no TL available to test this theory. So, if you think of a tv @ TL between 6 & 7 = between 18 & 21 C1 = between 37.65 & 56 C2 for/as a modern day (TL) ORACLE (chief designer or engineer of such a tv series or model), you can give a C1 of between 37.65 & 56 to the fictional Greek (?) god ORACLE : this value matches closely to that of the fictional character Hercules in the tv show "Herculeas" & MU fictional character 'Thor'. So, the android Zero of Stryfe would need a 30 C1 default Psyche that of the Darkmaster Piedmon for his massive teleportation power, assuming that the android Zero increase his power level by a factor of [2x152] C2 & decrease his life-span by a factor of [152/2] C2. DISCLAIMER : I may be wrong in my interpretation of theoritical physics & so used in a rpg context, mostly for fun & speculation. posted 27 march 2002 on rec.games.frp.misc (with slight corrections the same day) The movie "PLANET OF THE APES" & the movie, "Jurrasik Park" : the equation to figure out how many male dinosaurs, extinct species, futuristic species, or sentient humanoid male apes you could create is according to the following equation : 10^[-LOG10(C1) + C1^(1/2)], which @ 100 C1 would be = 10^[-2 + 10] = 10^[8] sentient MALE humanoid apes. To figure out # of sentient FEMALE humanoid apes in the last scene(s) in the recent movie PLANET OF THE APES, you'd use : 10^[-2*LOG10(C1) + C1^(1/2)], which you could, also, use to figure out # of female dinosaurs in the movie "Jurrasik Park". You derive this equation based on the last scene in the recent movie PLANET OF THE APES; the equation can, also, be siphoned-off for time travel. You could use this equation to figure out how many guys you could clone; but, you replace the variable "C1" with the variable "CA" to figure out how many ladies ( human ) you could clone. NOTICE that 26 CA = 100 C1 by 26^LOG10(26). |
Kombatposted 22 march 2002 on rec.games.frp.miscRULES FOR COMBAT : it's really super simple, meaning all you do is take some of the heroes or super-heroes as : villains or super-villains disguised as heroes or super-heroes; and, you take some of the villains or super-villains as : heroes or super-heroes miscontrued or misunderstood as villains or super-villains. You can take the following super-heroes [ Spiderman, Batman, Superman, Silver Surfer, Professor-X ( Charles Xavier, leader of the X-Men ), and the HULK ( Dr. Banner ) as super-villains disguised as super-heroes. I'm not sure what villain(s) I'd want to make a super-hero(es), maybe : Magneto & Darkseid. And, as for Galactus , Lex Luthor, Orion, the Black Racer ( yes, that's a name of a superhuman with power of death but on a small scale : DC comic version of the Silver Surfer ), & the Joker : neither good nor evil. You can just as easily add others to the list "OR" alter this list if you want. posted 23 march 2002 on rec.games.frp.super-heroes
# of dice = [C_something/6] @ 'unit' C_something for point distribution, meaning if he's @ 19 C2, he'd have 3 six-sided dice @ point distribution of C2 but ADD + 1 to each roll to get a maximum of 19 C2. If he want to play with more dice, he could use the C3 point distribution which would give him a [43.17/6] = 7.20 dice, where he'd have 7 six-sided dice but ADD + 1.37 to his roll to get a maximum of 43.17 C3. So, different players can have same, more or less # of dice, as compared to other players, depending on his or her # of maximum points of Psyche & his or her 'unit' for point distribution used on each roll which after the roll can be converted or changed to a different point distribution, along with its 'unit' after the convertion, meaning rolling a 17 on a 3d6 @ 19 C2 would give him 18 C2 which when converted to a C3 'unit' of point distribution would give him or her a 37.65 C3. |
Strength Exampleposted 15 march 2002 on rec.games.frp.misc, somewhat corrected 22 March 2002My thanks to Philippe.tromeur, Ken St-Cyr, & Steve Miller in helping to create a web-page & pdf version of this Hybrid rpg. It really looks great, both the web-page & the pdf version. I like to add an STR example using the HULK & Galactus & how the Class 1,000 strength varies for both. I have 3 STR equations : 2 of the equations refers one of them to a mutant & other to a demi-god & the 3rd equation in lbs to figure out what each of the first 2 equations really mean in terms of their respective evolutionary scale. A mutant like Dr. Banner or HULK 's maximum @ Class 1,000 Stregnth in the '86 MU TSR rpg means that it's @ a mutant scale : Class = [C2*[(C2/10)^(1/2)]]. Galactus ' Class 1,000 strength would be on a demi-god scale which was posted earlier @ approximately : [C1*[C1^(1/2)]]. So, you convert HULK 's Class 1,000 strength to C2 which is then plugged into the lbs. of strength equation : C2^[2+LOG10(C2)] lbs. of strength. Once you derive C1 from Class of some demi-god, you then convert C1 to C2, by C2 = C1^LOG10(C1), which this (C2) is then plugged into : C2^[2+LOG10(C2)] lbs. of strength. Class, mutant scale, = [C2*[(C2/10)^(1/2)]] (). Class, demi-god scale, = [C1*(C1^(1/2)] (doesn't apply to Wolverine's Adamentium claws which are NOT rated on either mutant or demi-god scale but [human scale, C3], meaning it's entirely possible to construct those things @ sufficient IQ of @ or greater than than of 200) . Class(mt)^2 = (C2^2)*(C2/10); 10*(C(mt)^2) = [(C2^2)*C2]; 10*[C(mt)^2] = C2^3; [10*C(mt)^2]^(1/3) = C2, using Class STR for a mutant. [Class(g)]^2 = (C1^2)*C1; [C(g)]^2 = (C1^3); [C(g)^2]^(1/3) = C1. So, STR = [3.97 * 10^38 lbs.] @ 200 C1, STR of [10^99 lbs.] @ 1,000 C1 for Galactus , latter is used for power stunts like communicating with the Living Tribunal. Using C2(m) = [10*C(m)^2]^(1/3) @ maximum Class 1,000 STR for HULK , his C2 = 215.44 which if you plug in [C2*[(C2/10)^(1/2)]] gives a value of [215.44*(21.54^(1/2))] = [215.44*4.64] = 999.98 = Class 1,000 STR for HULK on a mutant scale. 215.44 C2 = STR of 215.44^[2+LOG10(215.44)] = 1.27 * 10^10 lbs. which seems about accurate if you use this Class 1,000 STR for HULK during the '80s Secret Wars, as well as his berserk STR. |
Notes about Character Creationposted 19 march 2002 on rec.games.frp.miscFEW MORE CORRECTIONS. You need to keep 3 things in mind for character or object creation : power level, default Psyche, & life-span, where default Psyche for EGO in unit C2 is 2x that of its non-sentient couterpart : but my basic equation was off slightly since I forgot to take into account life-span for non-sentient counterpart of EGO which I'll explain in a moment which when correct would double all C2 estimates for both the non-sentient counterpart of EGO & for EGO himself or itself. IN ANOTHER WORDS IF YOU PUT EGO @ 50 C1 THEN PUT GODZILLA @ 100 C2, USING A FIRE-ANT COMPARED TO A HUMAN ANALOGY LEADING TO THE FOLLOWING RELATIONSHIP : C2, GODZILLA , = [2*[C1, EGO ]]. SO, IF YOU PUT EGO @ 40 C1, THEN PUT GODZILLA @ 80 C2. My earlier estimate of EGO was off by +11 C1, meaning a total of 51+11=62 C1, as I forgot to take into account life-span of its non-sentient couterpart. I had earlier put EGO @ power level that of a neutron star or a black-whole, SINCE it fought Galactus a couple of times & lost [ EGO that is lost, it would have if Galactus hadn't moved on to easier prey : that is a planet that isn't alive & cann't fight back.]. [ NOTE : I'm not sure if you want EGO that powerful. If you want him @ power level that of Jupiter, then give him, that is EGO , a default Psyche of 940 C2, assuming it's counterpart is @ 470 C2 for Jupiter. Then, a 940 C2 would put EGO @ 53 C1. ] In my damage estimate of a star, the damage estimate was correct but I forgot to take into account it's life-span ( that of a large object) for its default Psyche. So, a star @ 281.5 C2 with a life-span @ 281.5 C2 & power-level @ 281.5 C2 would have a life-span ONLY @ 281.5^LOG10(281.5) C3 = 999,872.05 years ONLY which would mean a star would decay after about 1 million years if it's default Psyche were @ 281.5 C2. So, in order for it to have the proper life-span, you need to increase it's C2 life-span almost 4-folds to [4x281.5] = 1,126 C2 life-span which would mean that its default Psyche is @ [1,126/2] = 563 C2. 1,126 C2 life-span = 2.05 billion years. Mass = 10^[C3^(1/4)] metric tons, where C3 = power level & NOT default, giving a mass of 10^31.62 metric tons for a 563 C2 star @ power level 281.5 C2 & life-span @ 1,126 C2. So, its default Psyche is @ 563 C2, "NOT" 281.5 C2. So, my DIAMETER equation for large non-sentient objects = 10^[(C2/100)] km. or miles, rather than 10^[(C2/50)]. This would mean that for where C2 = default Psyche <& NOT power level> in the equation for EGO = 10^[(C2/200)] for its DIAMETER in mi. or km., rather than the incorrect equation 10^[(C2/100)]. This would then give a value of slightly more than 52 C1 Psyche for EGO , since you want him to have a NOT 823.75 C2, but 2x823.75 = 1647.50 C2 = 62 C1, approximately, which is still +10 C1 more than its non-sentient counterpart if it were @ 42 C2. Velocity in mph or kph for non-sentient object is, NOW, @ : 10^[(C2/100)] mph or kph, RATHER THAN 10^[(C2/50)], where C2 is default Psyche, posted 26 march 2002 on rec.games.frp.misc |
Clarificationsposted 20 march 2002 on rec.games.frp.miscYou start with Graviton's C1 = [(1/2)*C1] that of either Xavier or Magneto. The original '86 MU TSR rpg put Xavier @ C0(unitless) 75 & Phoenix @ 50 C0(unitless) Psyche. The way I interpret this is that Phoenix is @ 75 C2 & Xavier is @ 50 C1, with Dark Phoenix being a manifestion of Xavier's twisted mind which later resulted in the Onslaught storyline, meaning the Dark Phoenix could easily be a tacyion projected created by Xavier in similar manner that Spiderman can create [ my pet theory ] a tacyion projection of Venom & Carnage, if you start with the basic premise that the clone that thought he was the original Spiderman was @ 40 C2 which would put the real Peter Parker @ 80 C2 or 2x that of Ben Reilley. THOUGH OF COURSE, YOU CAN ALWAYS INCREASE SPIDERMAN'S C2 OR C1 TO WHATEVER LEVEL YOU WANT, since he was Captain-Universe in several issues after travelling to the microverse : this would then put Spiderman @ 2x80 = Shift-X or 160 C2; NOTE that I put the unit "C2" after 160, where the original '86 MU TSR rpg would just put Class 160 which could easily mean anything if one didn't have background information on the character, meaning the 160 could easily be CA, C1, C2 or C3, or even C4 [smallest unit]. This is why I have considered the original class '86 MU TSR rpg an rpg that used a unitless set of unit, "Class" : it might as well just put a 160 rather than Class 160, since "Class 160" meant different things for different characters, making the unit "Class" a 'unitless' 'unit' for measurement. If you put Graviton @ 26 C1 or 100 C2, it might mean that he could levitate a 10^10 tons object & have it move @ 1 mph. And, using the basic premise of a WWI tank, moving @ 10 mph & having a mass of 10 tons, having a C2 rating of 20 C2 by the following simple algorithm : [10*(LOG10(mass)+LOG10(velocity))] = [10*(1+1)] = [10*2] = 20 C2, my velocity equation needs to be adjusted or correctly slightly, based on the force field equation & with the basic assumption that WWII nuclear technology was @ 55 C2. Using this, the new adjusted mass-velocity equation consist of sum of 2 equations : one for velocity & a 2nd one for mass, meaning a 1,000 ton aircraft flying @ 1,000 mph would be @ 60 C2 TL or technology level < posted 21 march 2002 on rec.games.frp.misc For STR, depending on how TL is used, it's velocity, and if used by a mutant or a lifeform depending on its size & # of powers, STR can greatly vary. So, by decreasing # of powers, one can increase his/her/its STR. So, a 40 C2 mutant can have STR @ between 40 & 80, latter from [40*((40/10)^(1/2))] for if he has just 1 power = 80 & former for someone who has more than 1 power. 80 STR would be if the 40 C2 was used by a mutant like the SHOCKER [ though, offocially, he's not a mutant in MU but an engineer with advanced sound technology ] or the 80 STR or 40 C2 used by an engineer for construction of a WWII battleship. 40 STR @ 40 C2 could be used as ENTANGLE, such as by either Ben Reilley [ (deceiced ? ) clone of Spiderman ] or someone like the SHOCKER. 36 C2 could be applied to a character like Terry McGinnis in "Batman_Beyond", though I wouldn't call him a superhero, maybe blind as to his boss's motivations, secrets, & corporate takeovers, though Terry McGinnis thinks he's a superhero, though he does occasionally do/does some good which doesn't necessarily make him a superhero just because he's popular. It's just my opinion, but I've never considered Batman or his prodigy in "Batman_Beyond" (a) superhero(es), latter, Terry McGinnis, being brainwashed by his boss & posted (and corrected) 21 march 2002 on rec.games.frp.misc NOTE that 64 C1 = Warp 9. In a somewhat similar process that the members of the Power Pack without their mutant powers would be @ 43.172855 C3; but, the Power Pack with their mutant powers would be @ 43.172855 C2 = 19 C1 = 471.96987 C3. Using the basic premise that the Invisible Woman of the MU Fantastic Four has a C1 of 64 C2 ('C1' in "C1 of 64 C2" should NOT be there ? Yes & no, meaning it's supposed to put her @ 64 C2, in terms of her power level & NOT COM, if Reed Richards is @ 64 C1, with "C1 of 64 C2", meaning C1 @ 22.077 C1 which in C2 = 63.999 C2 = 64 C2 by 22.077^LOG10(22.077).) , with the Thing & the Human Torch, also, @ 64 C2, if you put Reed Richards @ 64 C1; NOTE that if you put Reed Richards @ 81 C1, then you'd have to put the other 3 main mebers, < Posted 23 March 2002 Posted 23 March 2002
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Troll Scienceposted 7 march 2002 on rec.games.frp.super-heroesTroll science is used heavily by Norwegian and American scientists? It was shown on the Discovery Channel. It's used to dig up & remove oil from the bottom of the ocean floor. How would you write it up using HERO or any other rpg system you know ? COM is between 1 & 30 for guys & ladies ; COM for ladies : LOG10(C3) , where C3 = C2^LOG10(C2), where C2 = C1^LOG10(C1) ; COM for guys & monsters : C2 ; STR for martial arts : C2*[(C2/10)^(1/2)] ; STR for mutants : C2 ; Class or C0 ( power level ) = C1*[C1^(1/2)]. So, since time travel at level that of the coming recent movie "Time Machine" is at 100 C1 ; & Dr. Doom is & being at that power level would, too, also, have 100 C1 power level = 100*(100^(1/2)) = 100*10 = 1,000 = Class 1,000 = C0 1,000 for Dr. Doom . If you place Galactus at power level that of Dr. Doom then Galactus ' power level is at C0 or Class 1,000. Since Galactus is more powerful than Dr. Doom , Galactus would get 2x100 = 200 C1 = 200*(200^(1/2)) = 200*14.14 = Class 2,828.43 power level. Molecule-Man during the '80s Secret War perceived himself at a LESS power level than Dr. Doom . If you take that as a fact, then the Molecule Man would get (1/2)*100 = 50 C1 = 50*7.07 = 353.55 = Class 353.55 = C0 353.55 power level. Now, Spiderman is less powerful than the Molecule- Man which would put Spiderman at about (1/2)*50 = 25 C1 = 90 C2 by 25^LOG10(25) = 90 C2 = 25*(25^(1/2)) = 25*5 = 125 = Class 125 = C 125 = C0 125 power level which is power level that of the Juggernuat, Mysterio, and the Green Goblin. And, finally the TL equation = [C1/3]. So, at 25 C1, Spiderman's TL = [25/3] = 8.33 for his web-shooters. This is basically my 1 page rpg. The earlier COM equation for guys was assuming he is a human & not or wasn't a mutant. If he's a mutant like or at power level that of Spiderman, then it's : Assuming COM for Godzilla is between 12.25 & 24.5, + or - a few points, using the COM equation of mutants between power level that of the Morlocks & Onslaught @ : using COM = [2*(C2^(1/2))], you get maximum length, wingspan, or height When Destroyah is size of a (small) truck, you use Godzilla 's equation for maximum dimension in unit 'feet'. But, when Destroyah is at full maximum size that of a skyscraper, you use the unit 'METERS', rather than THE unit 'feet' in equation : [C3^(1/2)] @ COM is between 12.25 & 24.5, where C3 = C2^LOG10(C2). |
FAQIsn't this exactly the same 'rpg' you posted back during the summer last year?posted 14 march 2002 on rec.games.frp.super-heroesYes & no, meaning the premises are still the same but the equations are slightly different, to root out errors. I changed my TL equation from [C1/2.5] to [C1/3]. I changed my life-span equation. Don't recall what equation I used last year, considering there were so many I wrote up over the years, but the 1st life-span equation that I used when the '86 MU TSR rpg came in in '86 was 10^[3*[LOG10(Psyche,Class)]] years : this has been changed considerably to where it now depends on power level of the character meaning if he increase his power level then his life-span decreases; it's now [X*C3]. I, also, doubles the C1 required for Dr. Doom required for time travel from 50 C1 to 100 C1, since it's based on E=mc^2 & I changed the value of a black hole from 152 C2 to 368 C2. If you seen the movie, FREQUENCY, where the guy talks to himself from the past using a supernatural radio : this is now set at 50 C1 in terms of using Maxwell's Equation for time travel rather than the previous 25 C1; Psyche to create TL for time travel is now doubled or is at 2x what it was last year. Other changes is in COM for a lady, where maximum 30 COM for a lady was set @ 300 C2 which is now set @ 10^30 C3 at level that of Galactus , where COM for her is now set @ LOG10[C3]. Mechanon in HERO at 25 INT would be 25 C1 = 90 C2 = 8.33 TL. Previously I had set Living Tribunal @ 750 C1 who is now set @ 999 or more C1, depending on how powerful you want to have or make Eternity or Mistress Death. Another change I've made is previously, velocity of TL was @ 10^[C2/10] mph now equals 10^[C2/20] mph, as long as TL velocity is less than light speed, meaning if it's less than 200 C2 after which warp or hyper space begins for spaceships. Total points in GURPS is between 2xC3 & C2x2, where C2x2 is not the same as 2xC2 : both the latter units are different. Total points in HERO is between C2.5 & C2. Good examples might be the Master of Crime in Dark Champions & Tempus, Master of Time, @ 265 points which would be in C2 or 265 C2; while, Master of Crime @ 629 points is @ 629 2xC3 or C2x2, meaning point total for Master of Crime is exagerated in terms of point distribution of Tempus, who has TL to freeze time within line of seight which he needs 265 C2 : Tempus would not be able to freeze time within line of seight @ 265 2xC3 or C2x2 which is power level of a low-level ninja. My STR equation from the one that I used in the 90s : [(Strength)^[2+LOG10(Strength)]] lbs. which @ Class 10 STRENGTH = strength to lift 1,000 lbs to simulate Captain America vs. the KingPin is now assigned to a C2 variable which you have to adjust when used on humans, the equation that is, adjust for doppler effect, meaning type of animal or human doing the work. This Class 10 strength is now @ 20 C2 = 49 C3. And, Class 30 strength is now @ 30 C2. If you have to fudge when Class value for strength decreass less than 20 in reference to the above equation. 10 C2 might still equal Class 10 strength in terms of defintion of '86. |
CharactersThe Supreme Intelligenceposted 28 March 2002 on rec.games.frp.miscFor the MU fictional character the 'Supreme Intelligence', since he HAD a Soul Gem once in the '80s Silver Surfer comic(s), you'd start with the basic premise that @ Soul Gem gives an incremental 30 C1 Default Psyche + [y], where y = what you started with. So, 2 Soul Gems would make you as powerful as the Silver Surfer by placing you @ [y+Nx[.8*sg]], where N = 2 for 2 Soul Gems, where EACH sg =/has 37.50 C1 Default Psyche, which gives [y+60] C1 Default Psyche, which is why Pip of the 'Infinity Watch' with just 1 Power Gem has 60 C1 Default Psyche because each Power Gem gives an increment of 60 C1 Default Psyche + [y]. So, if Warlock of the 'Infinity Watch' were to have 2 Power Gems, he'd have [y+Nx[.8*pg]], where N = 2 for 2 Power Gems, where EACH pg =/has 75 C1 Default Psyche, which gives [y+120] C1 Default Psyche, where y = what you started with. For the Soul Gems & Power Gems, you want to use the ASSUMPTION the whole collection of Soul Gems would place you @ power level that of Galactus & the whole collection of Power Gems would place you @ power level that of Eternity, assuming you place Galactus' maximum Default Psyche @ 270 + or - 30 points of C1 & Eternity' maximum Default Psyche @ 540 + or - 60 points of C1. So, THEN, the 'Supreme Intelligence' would be @ 152 C2 = 30 C1 during the time that he had 1 Soul Gem. I do NOT know the "exact" properties of those two sets of artifacts, Soul Gem(s) & Power Gem(s), but the way MU storylin was written, it gives the impression that it might ADD points to whatever you started with rather than place you at that level. So, if the 'Supreme Intelligence' started @ 30 C1, then the 1 Soul Gem that he had ADDed the extra 30 C1 TO his Default Psyche, increasing it to 60 C1, allowing him control of his empire throughout the Galaxy ( Milky Way, assumed ). And, as for the 'Ronan the Accuser', his power level is greatly exaggerated by those who write him up using the old classic '86 MU TSR rpg rules, meaning 'Ronan the Accuser' is about as powerful as 'Super-Skrull' or about power level that of the 'Supreme Intelligence' without the/his Soul Gem, placing 'Ronan the Accuser' @ 152 C2 = 30 C1 Default Psyche = IQ of 300 = power level that of the Darkmaster PIEDMON in the tv series 'Degimon'. The same may be applied to the 'Cosmic Cube', where it gives [y+.8*[cc]] C1 Default Psyche, where y = AVERAGE power level that of a MU Elder, with cc = Cosmic Cube's Default Psyche being @ 150 or Shift X C1. You could always start with the basic premise that the 'Cosmic Cube' is @ 200 C1, THEN it would be [y+160] by [y+.8*(200)], for/when the MU Elders get their hands on the Cosmic Cube as it was shown in the '86 MU TSR (Ragnarok) rpg.A little bit of Galactusposted 28 March 2002 on rec.games.frp.miscIf you start Galactus @ Shift_Y or 250 C1 Default Psyche, he ends up with a Life-Span @ [250/4] = 62.50 C1 & Power-Level @ [250x4] = 1,000 C1 which closely match that of the rating for Galactus @ ['Class' 1,000 ] in the '86 MU TSR rpg & MU comics. And, if you start Eternity @ Shift_Z or 500 C1 Default psyche, he ends up with a Life-Span @ [500/8] = 62.50 C1 & Power-Level @ [500x8] = 4,000 C1 which closely match that of the rating for Eternity @ ['Class' 4,000] in the '86 MU TSR rpg & MU comics.Firestarterposted 13 march 2002 on rec.games.frp.miscIf you've seen the movie Firestarter, her limits to set things on fire seems to be a radius of 30 meters & her ability project a flying fireball seems to be a radius of 150 meters. In my system, both should have the same radius for the effect. In HERO, I'm not sure how you would do it. In my system, she would just get a 36 C2 rating, PLUS a few extra points assuming she hadn't used her powers to her upper limits. So, PLUS + 4 points to 36, giving her a total of 40 C2. If you want to reduce her life-span to human levels then reduce her 40 to 20 & the difference of [40-20] = 20 is added to her 40 for her power level:[40+20]=60 C2. 20 C2 = 49. Life-span = [X*C3] @ X = 2, giving her a life-span of 98 years @ X = 2. Her power levels @ life-span of 98 years & default Psyche of 40 C2 would put her power level @ 60 C2 = approximately 21.5 C1 by 21.5^LOG10(21.5) = 59.62. So, her TL @ 60 C2 = 21.5 C1 = TL of [21.5/3] = 7.17 TL @ life-span of 98 years, default average Psyche of 40 C2, & power level of 60 C2. Another way of doing this is dividing 40 C2 by "2" giving you 20 C2 life-span; the "2" is then multiplied to "40" for her power level, giving you 80 C2 which is a slightly higher power level than 60 C2. 80 C2 in C1 = 24 C1 which in TL = [C1/3] = [24/3] = 8 TL @ 80 C2 at life-span at 20 C2 with default Psyche at 40 C2. Using the 2nd method yields a slightly greater power level for the charact-er Firestarter. Her or Firestarter's power level at 60 C2 is much greater compared to 36 C2. And, it's even greater at 80 C2. To get an idea for this, you assume that the MU character the 'Invisible Woman' once also called the 'Invisible Girl' is @ default Psyche of 49 C2 rating which is power level that of Wolverine or Colossus. And, also, TL 8 nuclear technology & damage is at 24 C1 = 80 C2 which helps to picture power levels for Firestarter at 80 C2 when her default Psyche 40 C2 is multiplied by "2" to get 80 C2 but THEN her life-span is reduced to 20 C2 by 40 being divided by "2", giving her a life-span at [X*C3], where her life-span is @ 49 C3 @ 20 C2, where X = 2, though she could increase her X to 3, but NOT easily, requiring lot of concentration & making of some important life decisions. You can calculate DIAMETER of Special Effect by [C3^(1/4)] in millimeters ; to get this in meters, it's [-3 + C3^(1/4)] = [ -3 + C3^0.25] in meters. You can use this formula to calculate DIAMETER of & for damage by nuclear detonation, damage, by TL when activated. The #s seem very accurate. A low level mutant with anti-spam power would be rated at 30 C2 Psyche = 16.44 C1 by 16.44^LOG10(16.44) = 30 C2 = IQ of 164.4 = TL [16.44/3] = 5.48 TL. EGO(and a little bit of HULK)(and a correction to Godzilla as presented in "Troll Science")posted 16 March 2002 on rec.games.frp.miscYou can construct EGO , elder of MU Universe, the same way as other characters, but place EGO , the Living Planet, @ 40 C1 @ sound velocity |
posted 28 March 2002 |
What Roleplaying is aboutposted 28 March 2002 on rec.games.frp.miscFew posters @ rec.games.frp.misc. wrote on the THEME, >Several people wrote: Left out the part on to figure out which equation(s) & when to apply the equation(s) to (what)/the character or/& object. For example, END(urance) is measured in 'Class' "C2 rating" IN THE '86 MU TSR rpg for anything or anyone less powerful than Dr. Doom after which it's measured in the demi-god scale that of Galactus, whose END(urance) in "Class" is @ [C1*(C1^(1/2))], because he doesn't over exert himself, though some of high-powered INT mutants of MU earth have their END(urance) measured in 'Class' C1 or [(1/2)*C1] because they over exert themselves. You can use END(urance) as a guideline for his/her/its Life-Span after converting the C2 or C1 to C3 & THEN substituting into the Life-Span Equation : [X*C3], years. >>>>> Then tell a story and COUNTER-THEME to my (free) Hybrid rpg : >>>> I'd rather roleplay. I disagree with the last part, since you have to assign meaning to the rolls (dice) rolled which require(s) bias, whether or not the bias is correct or incorrect, or simply personal opinion of events or personal interpretation of events, in terms of the rolls (dice) rolled. |