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The following Special Unit has not been playtested as thoroughly as the ones presented in the army books and is not necessarily as balanced or fair. Consequently, you must agree with your opponent about whether you can use it or not before the battle begins. If you do use this unit in your games, then why not email me and let me know what you think?
The Dwarf Steam-Train Engine is a Rare Unit. Additionally the number of Steam-Train Engines are limited to one per every 2000pts.
                M   WS   BS   S    T   W   I    A    Ld
-----------------------------------------------------------
Engine         -      1      0     6     -    -    0    -     10
Points: 350
RULES:
The Engine starts with 30 hull points

To wound the Engine do the math
D6+ Strength of attack + # of multiple attacks - 9(for armour)
the result is the number of hull points lost

To do anything the Engine needs Steam Points (SP); these are generated at the begining of the controling player's turn by rolling any amount of D6 you want but if the total of the dice is greater than the number of remaining hull points roll a D6 on the malfunction chart to see what happens
Steam Engine Malfunction Chart:
Roll     Damage Taken     SP modification
6                  None                           +1
4-5                  D6                              -1
2-3                 2D6                             -2
  1                  4D6                              -4
You may use the an accumulated SP to do the following action(s):
Move forward up to 3"
Move Back up to 2"
Pivot up to 90`
Grind (Close Combat D6 S6 hits once per turn)
When Charging the Engine does D6 S6 hits + D3 S6 hits per 3" moved. Engine can move in and out of CC at will. (exp. engine in CC can move back 6" then forward 6" to do 3D3 S6 hits) the engine can do this in any CC phase as long as it has the required SP.

When taking impact hits, the Engine inflicts D6 S6 hits on the unit causing the hits.

The Train can carry up to 2 dwarfs plus the driver. Any model can climb aboard, if there is space, for a full movement. Any model can dismount for a full move. Any model can start out on the train at the begining of the game. The models can use their ranged weapons while on the train but must dismount to use close combat weaponry.
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