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The following Special Unit has not been playtested as thoroughly as the ones presented in the army books and is not necessarily as balanced or fair. Consequently, you must agree with your opponent about whether you can use it or not before the battle begins. If you do use this unit in your games, then why not email me and let me know what you think?
The Dwarf Flame Gunner is a Special Unit. Additionally one to two Flame Gunners count as one Special Unit
                M   WS   BS   S    T   W   I    A    Ld
-----------------------------------------------------------
Gunner       3      4      3     3     4    1   2    1     9
Points: 50pts
RULES:
Self Desruct:
At any time the gunner can self "BOOM" (see misfire chart) neglecting the random flinging.

Flame Gun:
Range: 12+D6   Strength: 4   Armor Save: -2
Shoot towards the target and roll D6 too see how far it shoots.
If you roll a "1" consult the Misfire Chart
Flame Gun Misfire Chart:
1-2 BOOM: The pack on his back explodes flinging the gunner 3D6" in random direction. If he hits anyone use the small template. Any model compleatly covered by it takes a S4 hit. Any model partialy covered takes a S4 hit on a 4+. (He dies)
3-4 Malfunction: Things get a little messy but nothing he can't handle. The flame gun can't shoot this turn or the next.
5-6 Phut: There's not enough pressure in the tank yet. The flame gun won't shoot this turn.
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