| N-CUBE SPECS | |||||||||||||||||||||||
| CPU: IBM Gekko Processor, Semiconductor Process 0.18 micron copper technology. GPU: Custom chip designed by ArtX, 200MHz clock speed, With DRAM, S3 compression technology and MoSys 1T-SRAM. Audio: MusyX Audio Tools created by Factor 5. System Memory: High Speed DRAM with memory bandwith of 3.2 Gigabytes per second. Software Medium: Proprietary DVD medium 4.7GB. CPU Capacity: 925 Dmips (Dhrystone 2.1) Internal Data Precision: 32 Bit & 64 Bit floating point External Bus Bandwith: 1.6 Gigabytes per second (peak)(32 Bit Address, 64 Bit Data bus 102.5 mhz) This is how N-Cube is comparable with other competitors: CPU Bit N-Cube: 128 bit Playstation 2: 128 bit Dreamcast: 128 bit Nintendo 64: 64 bit PlayStation: 32 bit Main Clock Speed: N-Cube: 405 MHz PlayStation 2: 294.912 MHz Dreamcast: 200 MHz Nintendo 64: 93.75 MHz PlayStation: 33.86 MHz Polygon Power N-Cube: 50 million polygons per second PlayStation 2: 16 million polygons per second Dreamcast: 3 million polygons per second Nintendo 64: 150,000 polygons per second PlayStation: 340,000 polygons per second Memory N-Cube: 16KB RAM + 16KB ROM Playstation 2: 32MB Direct DRAM Dreamcast: 16MB + 8MB Video RAM + 2MB Sound RAM Nintendo 64: 4MB (Upgradable to 8MB) Playstation: 2MB + 1MB Video RAM + 512 KB Sound RAM Memory Bandwith N-Cube: 3.2 Gigabytes per second Playstation 2: 3.2 Gigabytes per second Dreamcast: 800 MB per second Nintendo 64: 500 MB per second Playstation: 132 MB per second Software Medium N-Cube: Proprietary DVD 4.7 GB Playstation 2: Proprietary DVD 4.7 GB Dreamcast: Proprietary CD 1GB Nintendo 64: Cartridge 64MB Playstation: CD 640 MB System LSI: "Flipper" Manufacturing process: 0.18 microns NEC Embedded DRA Process Clock frequency: 202.5mhz Embedded frame buffer: Approx. 2MB, Sustainable Latency: 5ns (1T-SRAM) Embedded Texture Cache: Approx. 1MB, Sustainable Latency: 5ns (1T-SRAM) Texture Read Bandwidth: 12.8GB/second (peak) Main Memory Bandwidth: 3.2GB/second (peak) Color, Z Buffer: Each is 24bits Image Processing Function: Fog, subpixel anti-aliasing, HW light x8, alpha blending, virtual texture design, multi-texture mapping/bump/environment mapping, MIPMAP, bilinear filtering, real-time texture decompression (S3TC), etc. Other: Real-time decompression of display list, HW motion compensation capability The Gekko MPU integrates the PowerPC CPU into a custom game-centric chip. (The following sound related functions are all incorporated into the system LSI) Sound processor: Special 16bit DSP Instruction memory: 8KB RAM + 8KB ROM Data memory: 8KB RAM + 4KB ROM Clock frequency: 101.25mhz Minimum number of simultaneously produced sounds: ADPCM: 64ch Sampling frequency: 48khz System floating point arithmetic capability: 13.0GFLOPS (peak), (MPU, Geometry Engine, HW Lighting Total) Actual display capability: 6 million to 12 million polygons per second (display capability assuming actual game with complexity model, texture, etc.) System main memory: 24MB sustainable latency, (10ns or lower 1T-SRAM) A-Memory: 16MB (100mhz DRAM) Disc Drive: CAV (Constant Angular Velocity) system average access time 128ns, Data transfer speed: 16Mbpsto 25Mbps Media: 8cm Nintendo Gamecube Disc based on Matsushita's optical disc technology � approximately 1.5GB capacity Input: Controller port: x4, Digicard slot: x2, Analog AV output: x1, Digital AV output: x1, High-speed serial port: x2, High-speed parallel port: x1 Power supply: AC Adapter DC12V x 3.5A Main unit dimensions: 150mm(W) x 110mm(H) x 161mm(D) MPU (Microprocessor Unit): IBM PowerPC "Gekko" Manufacturing process: 0.18 Microns Copper Wire Technology Clock frequency: 405mhz CPU capacity: 925 Dmips (Dhrystone 2.1) Internal data precision: 32bit & 64bit floating point External bus bandwidth: 1.6GB/second (peak), (32bit address, 64bit data bus 202.5mhz) Internal cache: L1: Instruction 32KB, Data 32KB (8 way), L2: 256KB (2 way) |
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| GAMES | |||||||||||||||||||||||
| --MARIO 128-- Movie |
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| --THORNADO-- | |||||||||||||||||||||||
| --ZELDA-- Movie |
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| Music | |||||||||||||||||||||||
| --LUIGI'S MANSION-- Movie |
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| --METROID-- Movie |
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| --PICASSIO-- | |||||||||||||||||||||||
| Movie | |||||||||||||||||||||||
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