vnotes #Smart.Cmd ################################################################# # Version Notes. # 4/4/02 # Well, lets see, I dreamed up this script. # created most of the bulk of the script. # # 4/5/02 # Created these notes, even though I'll probably # forget to update them. # # Got the title information from Dragonrealms # to update my old version of the title script. # # Created my Macro for the end section # # Created a website listing # # Thought a lot about what else I'd like to add. # (I prefer not to ask for help on this script, # instead, I'd like to publish it totally working # and make everyone go "Holy shit" that's a piece # of work! # # Added afk script # # 4/15/02 # Updated skills to just be set up for moonmages # so that I can use it easier. # # Added learning checks, this forced me to rename tons of labels. # # Added Fluff/Defluff scripts # # Added Gambling script # # Added Juggle script (not for perception, for the fun of juggling!) # # Added Tend script # # 4/16/02 # Been on an adding frezy. I'm not keeping track of what I'm adding. # # I'm going through scripts that I have and putting them in, changing # labels as needed. # # 4/17/02 # Added Bank script # Made by Glimmer # Glimmereyes@fantasy-freak.com # # Thanks Glimmer, this script kicks ass. Sorry I had to change a few # things (labels) to take into account this script. # # 4/18/02 # Well, still adding stuff in. It's a pain because I have to change # Labels. Note to other programers, don't use TOP or LOOP as labels # Use _Top or _loop or however you want to # be creative. Anyway, now I'm fixing/changing all of my scripts # to work togehter without haveing 2 or 3 labels the same within # this script. # # 4/20/02 # Well, national Smoke-Out day is upon us. As is the Columbine # anniversery. Anyway, went on an adding frenzy of sorts. # I've been working on my traveling script for this, though I didn't # add it in on this script, I have it used in another, preparing for # the add in. # # I added in "script packages" starting with Theren_Skills and # Arthe_Skills. Basicly, these are skills that I practice together # at Theren or Arthe, and I figured it would be nice to just use # one varible to call all of these up. # # 4/21/02 # Added Magic_Skills and Hide_Skills packages # # Added Teach_Quit: This needs to be put as the last var before a # this will repeat all previous varibles until done teaching, then # finally shift off and go to the next skill. This is a bit slow # since it only shifts once every time it gets looped to. # # 4/22/02 # Added Timer_Wait: # This will let you wait for so long, then start a script. # Currenly, I use it to wait for a while then quit, but I'm sure # there are other good uses. Waiting an hour or so for skills to # set in or sleepyness to go away before starting comes to mind. # # 4/25/02 # Added in my traveling script. It is just beta and I'd like to # redo it, but it works for now. # # Added Look_Quit. This will let you log if not in the room you # are supposed to be in. I (you) will need to add other room # descriptions that are "okay" for you to be in. # # Added Hold_6: This keeps you holding 6 mana... great for RF # # 4/29/02 # Revised traveling script a little. Working on implementaion # so that you don't have to put in 30 varibles to get from shard # to theren, just 5. This will require many smaller scripts to # travel from a bank to wherever, but well worth it in the long run. # # Added Lore_skills:/Inn_Skills: There are basicly my lore skills # that can be trained while in an Inn... Everything but Astrology. # Astrology is so long I didn't feel like doubling it up within # this script. # # 5/2/02 # Added Favor script. # # Added Listening section ( Listen: ) # # 5/3/02 # Made Shard_skills: Use it at [Julge Dolen Zaldeni, Diving Rock] # Same concept as Theren_skills and Arthe_skills, just for shard. # This area teaches much better. # # Made Loop_Shift: And Shift_(2-10). This way I can train a skill so # many times, then shift it away and go to whatever is next. # # 5/5/02 # Made Officer: section. This trains hiding/stalking/perception in the # moonie guild, celestial gardens. # # 6/5/02 # It hasn't been a month since I've used this script, just a month # since I've made coments. Not much has changed with this script # I've added a few new sections, but the travel is still FUBAR and # I almost don't care if it works at all. Othwise, just kinda using # bits and pieces of it for various reasons. # # 7/23/02 # It's been a long time since I left a comment. One that lists # updates is long overdue. So what have I added to my script? # Hell if I know, it's been over a month since I made a comment. # Anyway I'm trying to decide on how I want to release this script # I can either do it as a whole in the way that I have it now, or # I can update the engine with a few utilities, and then release # the rest as resourse packs. For instance, you download the main # parts of the script, and then, if say you are a moon mage, then # would get the moonmage magic sections, as well as astrology, and # the scripts that lead you to the moonie guild. The thief resource # pack would include the beggar script and maybe a lockpick carving # script... if I can make one, or get one made for me. Anyway, I # hope you get the idea. Also, I'd remove my notes section, because # I doubt anyone wants to read all this shit. :) Happy da!!!!!1