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Harakim |
Unique Skill(s) Blast, Ghost Companion |
| The Harakim are the magic users of Astonia. They have powers to enchant themselves, others, and monsters. They use two unique skills to help them, including their Ghost companion and Blast. Usually Harakims have very high defensive values, but low offensive values. The Ghost Companion fights for them without fail, and Blast is a ranged-melee attack able to hit up to 5 enemies. The Harakim's spell power is unmatched, and when grouped with a Templar make the ultimate fighting team. |
Templar |
Unique Skill(s) Immunity, Surround Hit |
The Templar possess great Strength and Agility but lack in spell power. They wield heavy Two-Handed swords which are very powerful and the average templar is very fast. They have a few unique skills including Surround Hit and Immunity. Surround Hit takes damage off enemies around the enemy that is being fought, and Immunity shortens the time that negative spells can last on them. Templar are pretty strong solo but grouped with a decent or great speller their true Strength shines through and they can defeat things of higher rank and experience than usual. |
Mercenary |
Unique Skill(s) Stealth |
| The Mercenary is a balanced fighter. They are like a harakim and a templar mixed together to form balance. This may sound great but there is a big drawback to Mercs. Being so balanced they have no extreme powers, they are not very strong in strength and agility, and not skilled spellcasters, but they are still fun to play with non the less. They are very easy to arch and this makes them good, because they can become better sooner than any other class. The only unique skill that they have is stealth, if high enough it allows mercs to roam around undetected by enemies, and it is a very strategic skill to have. Mercs pent lower, and have harder times in Labyrinths, but just remember you can always go seyan or arch if you need more power! |
Seyan'Du |
Unique Skill(s) Blast, Immunity, Ghost Companion, Surround Hit, Stealth |
| The Seyan'Du are very much like the balanced Mercenary. The only difference is how high they can raise their skills and their almighty Seyan sword. Their spells are enough to keep them killing hi-level monsters and their strength and agility do just the same. The real tide turner for the Seyan'Du is their sword. Every seyan shrine they go to increases it's attack value, and once they get all 20 shrines it is by far the most powerful weapon in the game. Seyan'Du are the most powerful class for this reason, their sword is just too powerful for enemies it's rank, and seyans rank swiftly in return. They are solo players like mercenaries but also do well grouped with a high harakim or a sorcoror. |
Arch Harakim |
Unique Skill(s) Blast, Ghost Companion, Concentrate |
| Arch Harakims are the most powerful spellers in the game, and once they arch they receive the powerful skill called concentrate. The higher this skill is, the less mana it takes make a spell. Thus meaning its hard for them to run out of mana with a High concentrate. |
Arch Templar |
Unique Skill(s) Surround Hit, Immunity, Warcry |
| The Arch Templars are the strongest class in the game when grouped with an Arch Harakim. They have the highest strenght, agility, and two handed values in the game, and are a force to be reckoned with. They receive the skill Warcry upon arching and it does them wonders. Warcry stuns and curses all enemies on the screen, which attracts them, then the Templar wastes them if he's good enough. This strategy is exceptionally useful in the Random Dungeon at high ranks, but be careful if you are a low arch temp and try this, it could prove to be deadly for you. |
Sorcoror |
Unique Skill(s) Stealth, Blast, Concentrate |
| Sorcorors are mercenaries with good spells. They receive the skills Blast and Concentrate upon arching. Blast helps take off more damage, since their sword cannot go past 60, and concentrate gives them cheaper spells to use. Sorcorors have the second best spells in the game, but their attacking power isn't very high, but curse and stun helps win battles for them. |
Warrior |
Unique Skill(s) Stealth, Surround Hit, Immunity |
| Warriors are stronger than Sorcorors but have lower spell power. They gain the skills Surround Hit and Immunity. Surround hit helps hit more enemies near them, and Immunity shortens negative spells cast upon them. I cannot speak much for warriors ways so I wont try to bluff it |
If you have any questions about classes, or have deeper info for them please use the email link above this page