") } function iceHit() { var hit = alert( "You hit the enemy with ice!"); var Win = alert( "The enemy falls!"); var End = document.write( "




") } function elecHit() { var hit = alert( "You hit the enemy with electricity!"); var damageDone = (e - 10); if(enemyHP() == 0 ) { var Win = alert( "The enemy falls!"); var End = document.write( "




") } } //***Heal*** function healHero() { var Hit = alert( "You tried healing yourself!"); if(m < 5) { var noMP = alert( "Not enough MP!"); } else { m -= 5; var healHP = Math.round(Math.random() * 50); var tellHPHealed = alert( "You healed " + healHP + " HP!"); h += healHP; var attackHero = alert( "The enemy attacks you!"); var hpLoseAlert = alert( "You lose " + healHP + " hp!"); h -= healHP; } if(h <= 0) { var endBattle = document.write( "





GAME OVER
"); } } //***THE FOLLOWING IS TO SHOW ENEMY HP*** var timerIDe = null; var timerRunninge = false; function stopeHP(){ if(timerRunninge) clearTimeout(timerIDe); timerRunninge = false; } function showeHP() { var eValue = e; document.ehpf.ehp.value = eValue; timerID = setTimeout("showeHP()",0); timerRunninge = true; } //***THE FOLLOWING IS TO SHOW HERO HP*** var timerIDh = null; var timerRunningh = false; function stophHP(){ if(timerRunningh) clearTimeout(timerIDh); timerRunningh = false; } function showhHP() { var hValue = h; document.hero.hhp.value = hValue; timerID = setTimeout("showhHP()",0); timerRunningh = true; } //***THE FOLLOWING IS TO SHOW HERO MP*** var timerIDhm = null; var timerRunninghm = false; function stophMP(){ if(timerRunninghm) clearTimeout(timerIDhm); timerRunninghm = false; } function showhMP() { var hmValue = m; document.hero.hmp.value = hmValue; timerID = setTimeout("showhMP()",0); timerRunninghm = true; } //***The following displays and updates all hp and mp meters*** function showStuff() { stophMP(); showhMP(); stophHP(); showhHP(); stopeHP(); showeHP(); }
Dark Spirit
HP:
Hero
HP:
MP:

ATTACK
HEAL -5
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