        .,g8$$$$$$$$$$$$$$$$$$$$$$"""""$$$$$$$$$$$$$$$$$$$$$$$$$$$$8g,.       
       d$$$$$$$$     $$P$"`"$OY$$$     l$$$$$$$$$$$$$`````$$$$$$$$$$$$$b       
      l$$$$$$$$$     $l   dy,  'Y$     '$$$$$$$     $$$$$$$$$$$$$$$$$$$$l      
      $$$$$$$$$$     l`  l$$b    Y      'Y$$$P`     $     $$$$$$$$$$$$$$$      
      $$$$$$$$$$         $$""             `$`       $     $$$$$$$$$$$$$$$      
      $$$$$$$$$$     b   `Y$$$$$$$     by,   ,d     $     $$$$$$$$$$$$$$$      
      $$$$$$P$"      $b      $""""     $$$$y$$$     $     $$$$$$$$$$$$$$$      
      $$P$"   ,y     $"   ,  $   l     $$$$$$$$     $     $$$$$$$$$$$$$$$      
      $$     d$$         `$  $b        $$$$$$$$     $     $$$$$$$$$$$$$$$      
      $$b    """     b                 $$$$$$$$     $     $$$$$$$$$$$$$$$      
      $$$8y,.        $8y,     .,y8$$$$$$$$$$$$$     $     $$$$$$$$$$$$$$$      
      $$$$$$$$$$$    $$$$$$$$$$$$$$$$$$$$$$$$$$ggggg$$$$$$$$$$$$$$$$$$$$$      
      $$$P$"""$OY    P_"`"OY$""""""""$OY$$$$$$$$$P$"""$OY$$$$P$"`"$OY$$$$      
      $$l   dy,    .$       'Y$$$8$by,  'Y$$$$$$l   dy,  'Y$l   dy,  'Y$$      
      $l`  l$$b        ,g,    Y     $b    Y$$$$l`  l$$b    l`  l$$b    Y$      
      $    $$""        l$l    l     $'   ,d$$$$    $$""        $$""     $      
      $b   `Y$$$$$    ;$P d   `     yy,    ``$l    $$$$$$$$b   `Y$$$$$$$$      
      $$b      $$$;   ;P d;         $$$$b     ;    $$$$$""""       $""""       
      $$"   ,yy$$$l     dl    ;     $$$$$l         $$$$$   l    ,  $   l       
      $    `$$$$$$b    `$'    d     $$$$$$     .   `$Y$$b      `$  $b          
      $     $$$$$$$b,       ,d$     $$$$$$     b                               
      $     $$$$$$$$$by,.,yd$$$ggggg$$$$$$     $8y,     .,y8$y,     .,y8$      
      $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$     $$$$$$$$$$$$$$$$$$$$$$$$$$      
                                                          trip(RMRS/iCE)      

                " The more you drink, the better we look. "




                             R E L E A S E
,d$b.                    "" $$b  yy $$$$ ,d$$b,                          ,d$b.
$$  '                    $$ $$Yb $$ $$__ $$  $$                          `  $$
`qb                      $$ $$ Yb$$ $$"" $$  $S                            qb'
,d$b.                    $$ ``  $$$ $$   $YyyP$                          ,d$b.
`  $$                                                                    $$  '
  qb'         Release      : Radical Dreamers English Translation        `qb
,d$b.         File         : NDF-RD11.ZIP                                ,d$b.
$$  '         Validity     : [ ] Alpha   [ ] Beta     [x] Final          `  $$
`qb           Medium       : SNES                                          qb'
,d$b.         Version      : 1.1                                         ,d$b.
`  $$         Date         : 4-24-3                                      $$  '
  qb'                                                                    `qb
,d$b.                                                                    ,d$b.
$$  '                                                                    `  $$
`qb                                                                        qb'
,d$b.                                                                    ,d$b.
`  $$                                                                    $$  '
  qb'    TABLE OF CONTENTS:                                              `qb  
,d$b.                                                                    ,d$b.
$$  '       WHAT'S NEW ............................. Right at the top    `  $$
`qb                                                                        qb'
,d$b.       TRANSLATION NOTES ....................... Just below that    ,d$b.
`  $$                                                                    $$  '
  qb'       MO SPEAKS ................... After the translation notes    `qb  
,d$b.                                                                    ,d$b.
$$  '       GAME INFO ................. Like maybe about halfway down    `  $$
`qb                                                                        qb'
,d$b.       HOW TO USE AN IPS FILE ......... A little ways after that    ,d$b.
`  $$                                                                    $$  '
  qb'       TRANSLATION CREDITS ........... About 3/4 of the way down    `qb  
,d$b.                                                                    ,d$b.
$$  '       CODING / HACKING CREDITS .. After the other credits (duh)    `  $$
`qb                                                                        qb'
,d$b.       QUESTIONS / BUGS .............. 4th thing from the bottom    ,d$b.
`  $$                                                                    $$  '
  qb'       PROFESSIONAL AVAILABILITY ............. Almost at the end    `qb  
,d$b.                                                                    ,d$b.
$$  '       CONTACT INFORMATION ..... Really really almost at the end    `  $$
`qb                                                                        qb'
,d$b.       DYSTRO ........................... All the way down baby!    ,d$b.
`  $$                                                                    $$  '
  qb'                                                                    `qb  
,d$b.                                                                    ,d$b.
$$  '                                                                    `  $$
`qb                                                                        qb'
,d$b.                                                                    ,d$b.
`  $$                                                                    $$  '
  qb'                                                                    `qb  
,d$b.                                                                    ,d$b.
$$  '                                                                    `  $$
`qb      WHAT'S NEW:                                                       qb'
,d$b.                                                                    ,d$b.
`  $$       Translation:                                                 $$  '
  qb'       - Fixed some of the credit names (thanks lan51)              `qb  
,d$b.       - Fixed  a runoff  in Gange's  epilogue speech, an  extra    ,d$b.
$$  '      linefeed  in  the  Mars  Deva  text,   and  an  inaccurate    `  $$
`qb        description in a goblin fight (thanks jorpho)                   qb'
,d$b.       - Fixed an overrun in the demon battle (thanks shadow)       ,d$b.
`  $$       - Fixed another goblin battle bug (thanks David Nijjar)      $$  '
  qb'                                                                    `qb  
,d$b.       Technical:                                                   ,d$b.
$$  '       - Added header detection, CRC calculation,  & DOS support    `  $$
`qb        to the patcher (thanks Daniel Horchner)                         qb'
,d$b.       - Added an explanation for the  Satellaview screen to the    ,d$b.
`  $$      readme                                                        $$  '
  qb'                                                                    `qb  
,d$b.       Other:                                                       ,d$b.
$$  '       - Congrats to  'TheUnseen' for being the first  to figure    `  $$
`qb        out the bonus!                                                  qb'
,d$b.                                                                    ,d$b.
`  $$                                                                    $$  '
  qb'                                                                    `qb  
,d$b.                                                                    ,d$b.
$$  '                                                                    `  $$
`qb                                                                        qb'
,d$b.                                                                    ,d$b.
`  $$    TRANSLATION NOTES:                                              $$  '
  qb'                                                                    `qb  
,d$b.       This thing  took forever!$!@#$ I  swear I've put  in more    ,d$b.
$$  '      time  into  translating  this  than  like   all  my  other    `  $$
`qb        translation projects  combined! Sheesh!  I've heard  about      qb'
,d$b.      some guy  once  who translated  Star Ocean  in  a week  or    ,d$b.
`  $$      something like  that,  but let  me tell  you, there  isn't    $$  '
  qb'      anybody, anywhere, who  could get through this thing  in a    `qb  
,d$b.      week. Yeah, I know,  I should have been busy  making money    ,d$b.
$$  '      or  living life  up  or  getting  laid or  something,  but    `  $$
`qb        someone had to translate this game,  and nobody was really      qb'
,d$b.      stepping up to the plate, so I figured what the hell.         ,d$b.
`  $$                                                                    $$  '
  qb'       I think I started on it back around  two and a half years    `qb  
,d$b.      ago years ago (late  2000), when I found somewhere  a font    ,d$b.
$$  '      Disnesquick had ripped out  of the ROM. I asked  around if    `  $$
`qb        anybody wanted to tackle  the game, but all the  good guys      qb'
,d$b.      were already busy  with their own projects. My  old friend    ,d$b.
`  $$      Darkforce gave  a  little help,  however -  after a  quick    $$  '
  qb'      trace, he  told me  where the  script was  located in  the    `qb  
,d$b.      ROM. That's all I needed to start  getting myself more and    ,d$b.
$$  '      more entangled in  this mess of  a project. Over  the next    `  $$
`qb        few  months,  I   would  learn  about  the  evils   of  LZ      qb'
,d$b.      compression, and the mysterious ways of  script encoding a    ,d$b.
`  $$      la Squaresoft.  Eventually, after I'd  gained the help  of    $$  '
  qb'      some guys who helped me understand  the game's compression    `qb  
,d$b.      method, we made tools to decompress  the script, but could    ,d$b.
$$  '      never get  it quite right...  It was  always a little  bit    `  $$
`qb        off. Unfortunately,  when you  try and  try something  day      qb'
,d$b.      after day  but  nothing ever  happens, you  start to  lose    ,d$b.
`  $$      interest.                                                     $$  '
  qb'                                                                    `qb  
,d$b.       The project just  sat there, stalled on my  computer, for    ,d$b.
$$  '      months. Maybe even  a year... who  knows. To tell  you the    `  $$
`qb        truth, I was really busy with my final  year of college at      qb'
,d$b.      the time,  and on top  of that I  was doing crew  (rowing)    ,d$b.
`  $$      with Ohio State,  so anything like this  was unfortunately    $$  '
  qb'      low priority for  a long while.  But then, one  day (we're    `qb  
,d$b.      now up to  around March 2002 I  think), this guy  I'd been    ,d$b.
$$  '      working with named Nick Burtner suggested  something new -    `  $$
`qb        forget decompressing the  script, because the  game itself      qb'
,d$b.      decompresses it into memory when it  starts, and we should    ,d$b.
`  $$      theoretically be  able to find  it in  RAM. So, I  checked    $$  '
  qb'      the in-game memory, and  there it was! on May 30,  after a    `qb  
,d$b.      custom version  of  ZSNES was  made for  me  by _Demo_,  I    ,d$b.
$$  '      procured  the  decompressed  script  from  memory  and  we    `  $$
`qb        finally had  a  complete script  in our  hands, ready  for      qb'
,d$b.      translation.                                                  ,d$b.
`  $$                                                                    $$  '
  qb'       By June, I had refined and readied  the script decoder (a    `qb  
,d$b.      program that  takes the  script in  the game's own  format    ,d$b.
$$  '      and  turns it  into  a  readable, editable  textfile)  and    `  $$
`qb        reencoder  (for  the  reverse).  I  had   to  learn  65816      qb'
,d$b.      assembly in July when noone came to my  call for help with    ,d$b.
`  $$      some  low-level  coding issues,  but  I  didn't  run  into    $$  '
  qb'      anything too difficult. I'd really like  to mention Gideon    `qb  
,d$b.      Zhi here; his DMA textfile was my  biggest help in getting    ,d$b.
$$  '      off the  ground with  learning SNES  assembly. If more  of    `  $$
`qb        the experienced translating community was  to start making      qb'
,d$b.      tutorials as assible as his, I know it  would help out the    ,d$b.
`  $$      learning  curve in  the  scene immensely.  Anyhow,  within    $$  '
  qb'      about two  weeks, I had  a new font  system in place,  and    `qb  
,d$b.      managed to make it so that the script  didn't even need to    ,d$b.
$$  '      be recompressed when  being reinserted back into  the ROM.    `  $$
`qb        I  really  lucked  out,  being  able   to  avoid  all  the      qb'
,d$b.      compression issues completely.                                ,d$b.
`  $$                                                                    $$  '
  qb'       By this time,  the translating was finally  getting under    `qb  
,d$b.      way, which was  a heap of work  in its own right.  I would    ,d$b.
$$  '      have liked to have  more translators help me on it,  but I    `  $$
`qb        suppose it  was  fate that  decreed that  it  would be  my      qb'
,d$b.      Japanese skills  which would gain  all those thousands  of    ,d$b.
`  $$      hours of translating practice. Muahahaha.                     $$  '
  qb'                                                                    `qb  
,d$b.       In a  lure to attract  more and more  people to my  cause    ,d$b.
$$  '      and  hopefully hire  a  translator or  two,  I released  a    `  $$
`qb        preemptive "teaser"  patch on August  17th, 2002 with  the      qb'
,d$b.      first ten or  so minutes of the game  translated. Actually    ,d$b.
`  $$      it was pretty  much just begging  for help, but  hey, what    $$  '
  qb'      are you gonna do. Anyhow, it was only  then that I started    `qb  
,d$b.      to   receive   some   serious   offers   for   translation    ,d$b.
$$  '      assistance. Don't  get me wrong,  I would get  emails from    `  $$
`qb        potential translators  all  the time,  but  very few  were      qb'
,d$b.      actually willing  to sit  down for  more than  a week  and    ,d$b.
`  $$      tackle any  significant  amount of  text -  the script  is    $$  '
  qb'      about  700   pages,  which   I  can   admit  is   somewhat    `qb  
,d$b.      intimidating. The  best  guy who  approached me  is now  a    ,d$b.
$$  '      good friend  of  mine, who  goes by  the  nickname MO.  He    `  $$
`qb        managed  to translate  and  edit about  150  pages for  me      qb'
,d$b.      while  his  girlfriend  was  over  in  Europe  and  needed    ,d$b.
`  $$      something  to  keep  his mind  off  things,  which  I  can    $$  '
  qb'      understand completely.                                        `qb  
,d$b.                                                                    ,d$b.
$$  '       But,  the  majority   of  the  translation  fell   on  my    `  $$
`qb        shoulders. I have a  BA in Japanese, and I've  spent three      qb'
,d$b.      or  so months  in  Japan a  couple  of  years ago,  but  I    ,d$b.
`  $$      wouldn't exactly call  myself fluent. I relied  heavily on    $$  '
  qb'      dictionaries  such  as EDICT  (supplied  with  JWPce,  the    `qb  
,d$b.      Japanese text  editor  I used  for  Radical Dreamers)  and    ,d$b.
$$  '      Japan's  Goo online  dictionary.  However, these  left  me    `  $$
`qb        hanging sometimes,  and occasionally I  would hit a  tough      qb'
,d$b.      spot in  the  translation. When  this  happened, we  would    ,d$b.
`  $$      discuss  them  on   MO's  wwwboard  (a  great   place  for    $$  '
  qb'      translators to hang out,  see link at the bottom)  and try    `qb  
,d$b.      to figure  out the  best possible  way to  convey what  we    ,d$b.
$$  '      thought was being said.                                       `  $$
`qb                                                                        qb'
,d$b.       In the  end, it all  worked out fine,  I'd say. I'm  much    ,d$b.
`  $$      better  with  Japanese now  than  I've  ever  been  before    $$  '
  qb'      thanks  to  all this.  I  translated  the  script's  final    `qb  
,d$b.      Japanese sentence on  the chilly afternoon of  March 12th,    ,d$b.
$$  '      2003. From  there, only  a few  more bits  remained to  be    `  $$
`qb        edited.  Once  that  was out  of  the  way,  private  beta      qb'
,d$b.      testing  began  on  March 27th,  and  soon  after  that  I    ,d$b.
`  $$      decided to  publically  release the  translation on  April    $$  '
  qb'      15th for my mother's birthday.                                `qb  
,d$b.                                                                    ,d$b.
$$  '       We're probably gonna get some heat  for this translation,    `  $$
`qb        because it's  not really word  for word, like  some people      qb'
,d$b.      want. Wordings  were changed to  make things flow  better,    ,d$b.
`  $$      and  cultural "in-jokes"  were  altered  to be  funny  for    $$  '
  qb'      English   speakers.   However,   things   like   character    `qb  
,d$b.      progression, plot structure, and narrative  style were all    ,d$b.
$$  '      left untouched so  that the game  retained as much  of its    `  $$
`qb        original feel as possible.                                      qb'
,d$b.                                                                    ,d$b.
`  $$       We kept more in  line with the English versions  of names    $$  '
  qb'      as they appear in the American  versions of Chrono Trigger    `qb  
,d$b.      and  Chrono  Cross,  instead  of  retaining  the  Japanese    ,d$b.
$$  '      naming conventions. Such changes include:                     `  $$
`qb                                                                        qb'
,d$b.                 Yamaneko ....................... Lynx              ,d$b.
`  $$                 Gil ........................... Magil              $$  '
  qb'                 Grandleon .................. Masamune              `qb  
,d$b.                 Snakebone Colonel ..... General Viper              ,d$b.
$$  '                 Taubanjan ..............Mick Van Jovi              `  $$
`qb                   Snakebone Mansion ....... Viper Manor                qb'
,d$b.                 Parepori ...................... Porre              ,d$b.
`  $$                 Jarii ........................... Imp              $$  '
  qb'                 Silvard ....................... Epoch              `qb  
,d$b.                                                                    ,d$b.
$$  '       We're  fully aware  of  the many  people  who take  these    `  $$
`qb        games very  seriously and want  to know every  last detail      qb'
,d$b.      as correctly as  it was given  in the Japanese  version. I    ,d$b.
`  $$      like to think  of myself as  one of those  people; believe    $$  '
  qb'      me, I wouldn't have  spent all this time on this  thing if    `qb  
,d$b.      I didn't like Chrono Trigger so much. And  like I said, we    ,d$b.
$$  '      tried to translate it  the best we knew how.  Still, we're    `  $$
`qb        only human.  So, if  you see  something you  think we  did      qb'
,d$b.      wrong, let us know and we'll offer an  update to the patch    ,d$b.
`  $$      in due time.                                                  $$  '
  qb'                                                                    `qb  
,d$b.       And yes,  the Mars  scenario is  supposed to  be like  an    ,d$b.
$$  '      acid trip. I don't know why. I just work here.                `  $$
`qb                                                                        qb'
,d$b.                                                                    ,d$b.
`  $$                                                                    $$  '
  qb'                                                                    `qb  
,d$b.                                                                    ,d$b.
$$  '    MO SPEAKS:                                                      `  $$
`qb                                                                        qb'
,d$b.       I  wanted  to  say  some  stuff   about  the  process  of    ,d$b.
`  $$      translating the game, and thank some  people, so, uh, here    $$  '
  qb'      are my thoughts on that:                                      `qb  
,d$b.                                                                    ,d$b.
$$  '       I had  not really ever  talked to  Demi before I  started    `  $$
`qb        working on  this project...let  me take  this time to  say      qb'
,d$b.      that he's  a great  guy to  work with.   He was  extremely    ,d$b.
`  $$      nice to  me from the  very begining and  I never felt  any    $$  '
  qb'      kind  of arrogance  or  a "do  this",  "do that"  kind  of    `qb  
,d$b.      pressure from him.   At the same  time, he doesn't  BS you    ,d$b.
$$  '      at all and tells  you exactly where things stand.   I also    `  $$
`qb        got to  know him a  lot better  during the process,  which      qb'
,d$b.      was nice.  He really  is quite an individual, I'd  like to    ,d$b.
`  $$      meet him someday. :-)                                         $$  '
  qb'                                                                    `qb  
,d$b.       This  whole   game   was  quite   fun  to   work  on,   I    ,d$b.
$$  '      think...although  I  helped  with   the  translation,  the    `  $$
`qb        writing is all  Demi...I think he's a terrific  writer and      qb'
,d$b.      what you're reading is basically all him.                     ,d$b.
`  $$                                                                    $$  '
  qb'       I'd also like to  thank all of our beta  testers, akujin,    `qb  
,d$b.      Haeleth, and Datenshi. Seriously, I don't  think you could    ,d$b.
$$  '      find better guys  than these in  the whole scene  to help.    `  $$
`qb        They're all  extremely  capable guys,  and their  Japanese      qb'
,d$b.      knowledge  is  all very,  very  good.  Datenshi's  grammar    ,d$b.
`  $$      knowledge alone  amazes me. ;-)  Also, thanks to  everyone    $$  '
  qb'      who helped at my board with any  translations of the game,    `qb  
,d$b.      off the top of  my head, Tomato and Shih Tzu.  Actually, I    ,d$b.
$$  '      dunno if Tomato  actually helped with Radical  Dreamers at    `  $$
`qb        all, but,  he's helped  with translations  of mine in  the      qb'
,d$b.      past, and he's a cool guy.                                    ,d$b.
`  $$                                                                    $$  '
  qb'       Not sure  about Shih  Tzu either,  but, hey, he  deserves    `qb  
,d$b.      some  mention,   if  only   to  plug   his  Rad   Project:    ,d$b.
$$  '      www.flammie.net/vse/things/rad/index.htm  ;-)   He's  also    `  $$
`qb        the funniest guy in the scene, in my opinion.                   qb'
,d$b.                                                                    ,d$b.
`  $$       Thanks   also   to:   Angela    Silletto,   Brian   Dunn,    $$  '
  qb'      Avicalendriya  Das  Morgan,  Hirotaka  Takase  (MC  Hiro),    `qb  
,d$b.      Andrew Fitch, Gideon Zhi, and Jair.                           ,d$b.
$$  '                                                                    `  $$
`qb                                                                        qb'
,d$b.                                                                    ,d$b.
`  $$                                                                    $$  '
  qb'                                                                    `qb  
,d$b.    GAME INFO:                                                      ,d$b.
$$  '                                                                    `  $$
`qb         Radical  Dreamers  is a  side-story  to  Demi's  favorite      qb'
,d$b.      game,  Chrono  Trigger.   It  was  released  in   1996  by    ,d$b.
`  $$      Squaresoft  through  this thing  called  the  Satellaview,    $$  '
  qb'      Nintendo's Japanese-only competitor for  the Sega Channel.    `qb  
,d$b.      It was this thing  that fit onto the top of  your SNES and    ,d$b.
$$  '      let you download  games through the  phone line. RD  was a    `  $$
`qb        game released exclusively through this system  for a short      qb'
,d$b.      while,  so it  remained  relatively  of unheard  of  until    ,d$b.
`  $$      recently.                                                     $$  '
  qb'                                                                    `qb  
,d$b.       Radical  Dreamers is  a  storybook  game. I  don't  think    ,d$b.
$$  '      Americans have really  seen this type of game  before, but    `  $$
`qb        they're common  in Japan,  I think.  They're sort of  like      qb'
,d$b.      Text Adventures  (like  the old  Zork  games) but  they're    ,d$b.
`  $$      driven by menus  instead of text input. You  could compare    $$  '
  qb'      them to  computerised "Choose  Your Own Adventure"  books.    `qb  
,d$b.      These games  are  100% reading,  so if  you're  not a  big    ,d$b.
$$  '      reader, chances  are you  won't be  having much fun  here.    `  $$
`qb        But hey,  you're  probably here  because Radical  Dreamers      qb'
,d$b.      has ties  to the Chrono  games, not  because it's a  great    ,d$b.
`  $$      game on its own, so what the hell.                            $$  '
  qb'                                                                    `qb  
,d$b.       Radical Dreamers  is really  not like  Chrono Trigger  or    ,d$b.
$$  '      Chrono Cross  at all in  the sense that  it's not an  RPG,    `  $$
`qb        but it does seem to take place in  the Chrono universe. It      qb'
,d$b.      features characters from Chrono Cross  and Chrono Trigger,    ,d$b.
`  $$      and places like Viper Manor and Porre  are integral to the    $$  '
  qb'      plot.                                                         `qb  
,d$b.                                                                    ,d$b.
$$  '       They  say  Radical  Dreamers  was  somewhat  remade  into    `  $$
`qb        Chrono Cross. And indeed, if you look  closely you can see      qb'
,d$b.      bits and peices  of Radical Dreamers which ended  up being    ,d$b.
`  $$      reused  in   Chrono   Cross,  with   varying  degrees   of    $$  '
  qb'      familiarity. Such  concepts include  the Acacia  Dragoons,    `qb  
,d$b.      an ocean  at standstill, Lynx  and his offspring,  and the    ,d$b.
$$  '      fusion of a girl and a beast.                                 `  $$
`qb                                                                        qb'
,d$b.       While I'm at it, here's an another  piece of trivia about    ,d$b.
`  $$      Radical Dreamers: one  day when I was deciphering  its RAM    $$  '
  qb'      layout, I discovered that there's  an environment variable    `qb  
,d$b.      set for  each scenario  that you  finish. The  interesting    ,d$b.
$$  '      thing is  that  there are  eight of  these variables,  but    `  $$
`qb        only seven scenarios. What may have  happened was that the      qb'
,d$b.      writers originally created more than  seven scenarios, but    ,d$b.
`  $$      some were deemed  too incomplete (or bad, or  whatever) to    $$  '
  qb'      be included.  That being  said, I  wonder where they  drew    `qb  
,d$b.      the line - at  times, some of the remaining  scenarios get    ,d$b.
$$  '      pretty... interesting.                                        `  $$
`qb                                                                        qb'
,d$b.       Yes, this  game may  seem a  bit strange,  and at  times,    ,d$b.
`  $$      incomplete. It is in  fact a pretty rushed game,  with its    $$  '
  qb'      fair  share of  convoluted  plotlines and  one-dimensional    `qb  
,d$b.      characters  (wait,  no,  that  would   describe  most  any    ,d$b.
$$  '      Squaresoft game...). But, like I said, it's  a part of the    `  $$
`qb        Chrono series nonetheless. My assumption  on what happened      qb'
,d$b.      was  that   Squaresoft   probably  got   into  the   whole    ,d$b.
`  $$      Satellaview thing  right after completing  Chrono Trigger,    $$  '
  qb'      and as such,  they decided to pump  out a few  quick games    `qb  
,d$b.      using the technologies they had  just finished developing.    ,d$b.
$$  '      One  of  these  games  ended  up   making  use  of  Chrono    `  $$
`qb        Trigger's  sprites  and  backgrounds  (DynamiTracer),  one      qb'
,d$b.      made  use of  Chrono  Trigger's  mode 7  rendering  engine    ,d$b.
`  $$      (Treasure Conflix), and of course, one  made use of Chrono    $$  '
  qb'      Trigger's story (Radical Dreamers).                           `qb  
,d$b.                                                                    ,d$b.
$$  '       Anyhow,  besides  the  storyline   connection  to  Chrono    `  $$
`qb        Trigger, the other  big draw about  this game is  the fact      qb'
,d$b.      that  Yasunori Mitsuda,  a  top name  in  symphony-calibur    ,d$b.
`  $$      video game  music, composed the  soundtrack. He worked  on    $$  '
  qb'      Radical  Dreamers  after Front  Mission  and  just  before    `qb  
,d$b.      starting Xenogears, I  believe. If that's true,  then this    ,d$b.
$$  '      was his final soundtrack for the  SNES. Looking at Radical    `  $$
`qb        Dreamers' soundtrack  in this  regard, it's apparent  that      qb'
,d$b.      he probably was composing with a  higher level of intimacy    ,d$b.
`  $$      with the SNES's  sound capabilities than when  he composed    $$  '
  qb'      any of his  other SNES soundtracks. Despite the  fact that    `qb  
,d$b.      much of the  material here is ambient (or  minimalistic to    ,d$b.
$$  '      say the least),  the majority of  the stuff here  is quite    `  $$
`qb        good if  you're into  this sort  of music,  much like  Tim      qb'
,d$b.      Follin's  quiet   yet  excellent  soundtrack   for  Sony's    ,d$b.
`  $$      Equinox.                                                      $$  '
  qb'                                                                    `qb  
,d$b.       A  handful of  the  tracks, like  the  battle theme,  the    ,d$b.
$$  '      Frozen Flame  theme, and Viper  Manor's theme were  reused    `  $$
`qb        in   Chrono  Cross,   enhanced   with  Playstation   audio      qb'
,d$b.      capabilities. Head  over  to www.zophar.net  one of  these    ,d$b.
`  $$      days and check out the SPC and PSF  music libraries - it's    $$  '
  qb'      now possible to  play ripped soundtracks of both  SNES and    `qb  
,d$b.      Playstation  music   (among  others)   directly  on   your    ,d$b.
$$  '      computer,  allowing  you  to  compare   the  material  for    `  $$
`qb        yourself through a player like Winamp.                          qb'
,d$b.                                                                    ,d$b.
`  $$       My favorite song? Song 06, "Under  Moonlight". It's has a    $$  '
  qb'      certain special significance in RD, as you may discover...    `qb  
,d$b.                                                                    ,d$b.
$$  '                                                                    `  $$
`qb                                                                        qb'
,d$b.                                                                    ,d$b.
`  $$                                                                    $$  '
  qb'    HOW TO USE THE PATCH (ADAMS):                                   `qb  
,d$b.                                                                    ,d$b.
$$  '       This archive  does not  contain the  game itself, just  a    `  $$
`qb        patch. We translators distribute our work  this way to get      qb'
,d$b.      around the legal red  tape of the digital age,  which says    ,d$b.
`  $$      it's   illegal  to   distribute   other  peoples'   works,    $$  '
  qb'      especially  if   they're   modified  (which   is  what   a    `qb  
,d$b.      translation pretty  much is). So  instead we distribute  a    ,d$b.
$$  '      patch which changes the game into  the translated version,    `  $$
`qb        provided you've  already somehow  got ahold  of a copy  of      qb'
,d$b.      the game.                                                     ,d$b.
`  $$                                                                    $$  '
  qb'       Don't ask us where to get the game. We can't tell you.       `qb  
,d$b.                                                                    ,d$b.
$$  '       Anyhow,  if you  do  have the  game,  just rename  it  to    `  $$
`qb        rad-j.smc, unzip all these files into  the same folder the      qb'
,d$b.      game is  in, and  then run  adams.exe. If everything  goes    ,d$b.
`  $$      well, you  should  have a  translated  version of  Radical    $$  '
  qb'      Dreamers sitting right there before you know it.              `qb  
,d$b.                                                                    ,d$b.
$$  '       Alternatively, if you  know how to work  the commandline,    `  $$
`qb        you can  type  stuff like  "adams  radical.smc" and  it'll      qb'
,d$b.      patch  radical.smc   instead  of   rad-j.smc.  It's   case    ,d$b.
`  $$      sensitive  though, so  make  sure  you  know if  your  ROM    $$  '
  qb'      filename is capitalised  or not (windows can  really throw    `qb  
,d$b.      you off sometimes when it comes to that).                     ,d$b.
$$  '                                                                    `  $$
`qb         This  patching  program is  for  DOS  and  Windows  only.      qb'
,d$b.      Sorry, I just program stuff for what I  use. If you're one    ,d$b.
`  $$      of  the  types  of  people  who   insist  on  using  these    $$  '
  qb'      alternative  operating systems,  chances  are you're  also    `qb  
,d$b.      resourceful enough to  find a copy of the  translated game    ,d$b.
$$  '      on your own without having to bother with my program.         `  $$
`qb                                                                        qb'
,d$b.                                                                    ,d$b.
`  $$                                                                    $$  '
  qb'                                                                    `qb  
,d$b.                                                                    ,d$b.
$$  '    TRANSLATION CREDITS:                                            `  $$
`qb                                                                        qb'
,d$b.       1) Kid: Le Trsor Interdit                                   ,d$b.
`  $$          Translated by Demi, MO, and Loek van Kooten.              $$  '
  qb'          Edited by Demi.                                           `qb  
,d$b.                                                                    ,d$b.
$$  '       2) Magil: Caught between Love and Adventure                  `  $$
`qb            Translated & edited by Demi.                                qb'
,d$b.                                                                    ,d$b.
`  $$       3) Kid and the Sunflower                                     $$  '
  qb'          Translated by MO. Edited by MO and Demi.                  `qb  
,d$b.                                                                    ,d$b.
$$  '       4) SuperXtreme Alphacosmos Police Case EX Ultra              `  $$
`qb            Translated & edited by MO, Demi, Datenshi, and Akujin.      qb'
,d$b.                                                                    ,d$b.
`  $$       5) Homecoming: Shea's Light                                  $$  '
  qb'          Translated & edited by Demi.                              `qb  
,d$b.                                                                    ,d$b.
$$  '       6) The Enigmatic Gigaweapon: Paradise X                      `  $$
`qb            Translated by MO. Edited by MO and Demi.                    qb'
,d$b.                                                                    ,d$b.
`  $$       7) The Shadow Realm and the Goddess of Death                 $$  '
  qb'          Translated & edited by Demi.                              `qb  
,d$b.                                                                    ,d$b.
$$  '                                                                    `  $$
`qb         A very  special thanks goes  out to  Moe Kotoi, who  runs      qb'
,d$b.      the best  Japanese  Radical Dreamers  website  I know  of,    ,d$b.
`  $$      complete  with  commentary  on  each   of  the  scenarios.    $$  '
  qb'      Despite  all the  buzz,  there  was actually  very  little    `qb  
,d$b.      detailed information  on this  game out  there, so when  I    ,d$b.
$$  '      got  it here,  it  was  very  much appreciated.  She  even    `  $$
`qb        helped me  out  (in Japanese)  when I  had some  questions      qb'
,d$b.      about the game. Thanks!!                                      ,d$b.
`  $$                                                                    $$  '
  qb'       And of  course, a  very special  THANKS FOR NOTHING  goes    `qb  
,d$b.      out  to  Zelda  Dude,  for  confusing   the  hell  out  of    ,d$b.
$$  '      everybody by doing nothing more than  running Miss Kotoi's    `  $$
`qb        website through  Altavista's Japanese translating  program      qb'
,d$b.      and trying  to pass off  the entire  unreadable mess as  a    ,d$b.
`  $$      full translation  /  walkthru! Head  over to  gamefaqs.com    $$  '
  qb'      one of these days  and check it out if you  have the time.    `qb  
,d$b.      It's good for a laugh but not much else.                      ,d$b.
$$  '                                                                    `  $$
`qb                                                                        qb'
,d$b.                                                                    ,d$b.
`  $$                                                                    $$  '
  qb'                                                                    `qb  
,d$b.    CODING / HACKING CREDITS:                                       ,d$b.
$$  '                                                                    `  $$
`qb         Disnesquick: The original  RD hackah! He dumped  the font      qb'
,d$b.      which originally got me interested in working on the game!    ,d$b.
`  $$                                                                    $$  '
  qb'       Madoka:  Wait  no, this  dude  (girl?)  is  the  original    `qb  
,d$b.      original RD dude. He  was the guy who somehow  figured out    ,d$b.
$$  '      how to dump  a Satellaview game  into a ROM  (!?@#$) -and-    `  $$
`qb        hack the game so that it uses its  own font instead of the      qb'
,d$b.      Satellaview's. A super duper mother fucker in my book.        ,d$b.
`  $$                                                                    $$  '
  qb'       Darkforce: He  showed me where  the script was,  but made    `qb  
,d$b.      me to find out the rest on my  own. (thanks, this actually    ,d$b.
$$  '      was pretty fun)                                               `  $$
`qb                                                                        qb'
,d$b.       Maximilian  Rehkopf &  Nick  Ratelle: These  guys  helped    ,d$b.
`  $$      figure out the  script's LZ compression  routine. (however    $$  '
  qb'      in the  end,  we managed  to bypass  it, avoiding  getting    `qb  
,d$b.      into compression altogether!)                                 ,d$b.
$$  '                                                                    `  $$
`qb         Nick Burtner: Coded  an updated script  decompressor, and      qb'
,d$b.      provided essential help which finally allowed  us to get a    ,d$b.
`  $$      decent  script dumped!  Without  this  guy, I  might  have    $$  '
  qb'      seriously given up on Radical Dreamers!                       `qb  
,d$b.                                                                    ,d$b.
$$  '       Akujin, Ballz,  Datenshi,  Haeleth, Gideon  Zhi, and  MO:    `  $$
`qb        These gentlemen provided  hour upon hour of  daunting beta      qb'
,d$b.      testing. I really  appreciate all the  last-minute testing    ,d$b.
`  $$      they did so  that we could meet  the deadline with  a good    $$  '
  qb'      version. I owe you one, guys!                                 `qb  
,d$b.                                                                    ,d$b.
$$  '       _Demo_: aside from coding ZSNES, which  is worth thanking    `  $$
`qb        in its own regard, he compiled a  special version of ZSNES      qb'
,d$b.      for me one day that allowed special  supersize SRAMs to be    ,d$b.
`  $$      saved, allowing me to nab the script.                         $$  '
  qb'                                                                    `qb  
,d$b.       Demi: I reverse  engineered the script's  control format,    ,d$b.
$$  '      and wrote tools to decode and reencode  the script. I also    `  $$
`qb        took  care  of the  assembly-level  work,  made  the  game      qb'
,d$b.      playable on SNES  copiers, and rendered the  English font.    ,d$b.
`  $$      I also own you very much.                                     $$  '
  qb'                                                                    `qb  
,d$b.       And of course,  a big thanks to  all the people  who have    ,d$b.
$$  '      offered their help along  the way in one form  or another.    `  $$
`qb        Sorry, there's way too  many of you to remember.  You know      qb'
,d$b.      who you are  though. Ah, hell, if  you know you  should be    ,d$b.
`  $$      listed in here, email me and I'll throw ya in.                $$  '
  qb'                                                                    `qb  
,d$b.                                                                    ,d$b.
$$  '                                                                    `  $$
`qb                                                                        qb'
,d$b.                                                                    ,d$b.
`  $$    QUESTIONS / BUGS:                                               $$  '
  qb'                                                                    `qb  
,d$b.       First of all, if  you wanna try and translate  this thing    ,d$b.
$$  '      into another language like Spanish or  something, go right    `  $$
`qb        ahead. Just contact  me and I'll  let you have  the script      qb'
,d$b.      and all the necessary tools.                                  ,d$b.
`  $$                                                                    $$  '
  qb'       If you have a bug report, please keep it to yourself.        `qb  
,d$b.                                                                    ,d$b.
$$  '       No, just  kidding.  Feel free  to  visit the  sourceforge    `  $$
`qb        page  (there's   a  link   at  the   bottom),  click   the      qb'
,d$b.      'sourceforge' link, and  log onto the bug  reporting forum    ,d$b.
`  $$      there. We'll update the patch once a  good amount of stuff    $$  '
  qb'      is fixed (I  don't want to release  a new version  of this    `qb  
,d$b.      thing every  other  day -  it'll clutter  up the  GoodSNES    ,d$b.
$$  '      set).                                                         `  $$
`qb                                                                        qb'
,d$b.       If you're  wondering how  to save  your game, here's  the    ,d$b.
`  $$      low-down: the game's saving feature doesn't  seem to work,    $$  '
  qb'      so use savestates. Savestates  from untranslated versions,    `qb  
,d$b.      or  previous translation  versions  are incompatible  with    ,d$b.
$$  '      this version,  just as how  this version will  probably be    `  $$
`qb        incompatible  with the  next  version,  if there  is  one.      qb'
,d$b.      Well, that's not entirely true -  loading a savestate from    ,d$b.
`  $$      an  untranslated  version   will  definitely  fuck   up  a    $$  '
  qb'      translated version.  However, loading  a savestate from  a    `qb  
,d$b.      previous  translation  version  might   work,  but  you'll    ,d$b.
$$  '      probably  end up  at  a  different  place than  where  you    `  $$
`qb        should be at, and  the game engine might get  confused and      qb'
,d$b.      crash. If  you need to  do this though,  try to save  your    ,d$b.
`  $$      savestate near  the entrance  to the  mansion. The  closer    $$  '
  qb'      you are to the entrance, the less  chance there'll be that    `qb  
,d$b.      it'll crash.                                                  ,d$b.
$$  '                                                                    `  $$
`qb         If you  wanna know  what that  initial brown  Satellaview      qb'
,d$b.      screen is  all  about, it's  there  because your  emulator    ,d$b.
`  $$      doesn't support  the  extended memory  of the  Satellaview    $$  '
  qb'      correctly yet, so  what you're seeing is the  game messing    `qb  
,d$b.      up and telling you  the saved games are all  full already.    ,d$b.
$$  '      Don't  worry  though,  it  has  no   impact  on  the  game    `  $$
`qb        itself... It just pops  up before the start of a  game. To      qb'
,d$b.      get past it, all you  need to do is go down to  one of the    ,d$b.
`  $$      slots, press  A, then  press start.  No, I  can't take  it    $$  '
  qb'      out,  it'll  break   the  game  if  I  do.   Perhaps  this    `qb  
,d$b.      translation will revitalize emulator  authors' interest in    ,d$b.
$$  '      supporting Satellaview games on their  emulators, and make    `  $$
`qb        them  fix  this.  If they  do,  the  in-game  saving  will      qb'
,d$b.      probably be fixed along with it.                              ,d$b.
`  $$                                                                    $$  '
  qb'       If you're  wondering why I  chose to  write my own  patch    `qb  
,d$b.      instead of  using an IPS  patch or something,  here's why.    ,d$b.
$$  '      There are two versions of the Japanese  game out there; an    `  $$
`qb        8mb version  and a 16mb  version. However, IPS  patches is      qb'
,d$b.      really  only  good  for  when  you're   dealing  with  one    ,d$b.
`  $$      specific target file.  An IPS patch designed for  the 16mb    $$  '
  qb'      version won't  work for the  8mb version, and  vice versa.    `qb  
,d$b.      This would  have caused a  lot of confusion  and headache,    ,d$b.
$$  '      because you know  there are tons  of people out  there who    `  $$
`qb        don't  read directions...  they'd  be patching  the  wrong      qb'
,d$b.      version and complaining  everywhere because of  it. Adams,    ,d$b.
`  $$      on the other hand,  works for either version. You  may bow    $$  '
  qb'      to adams now.                                                 `qb  
,d$b.                                                                    ,d$b.
$$  '       Finally, if  you  have a  question about  if there's  any    `  $$
`qb        hidden stuff in the  game, the answer is no,  there isn't.      qb'
,d$b.      Like our  other projects, we  have completely removed  any    ,d$b.
`  $$      and all secret features before public release.                $$  '
  qb'                                                                    `qb  
,d$b.                                                                    ,d$b.
$$  '                                                                    `  $$
`qb                                                                        qb'
,d$b.                                                                    ,d$b.
`  $$    PROFESSIONAL AVAILABILITY:                                      $$  '
  qb'                                                                    `qb  
,d$b.       Adam (MO) and I  (Demi) are both looking for  better jobs    ,d$b.
$$  '      at the  moment.  Adam's interested  in  getting hooked  up    `  $$
`qb        with a Japanese translation job somewhere  in the northern      qb'
,d$b.      California  area,   and   I'm  leaving   myself  open   to    ,d$b.
`  $$      programming,  translating,  or  graphics  work  throughout    $$  '
  qb'      America.  If you  or  someone you  know  is interested  in    `qb  
,d$b.      hiring someone who  has obvious passion for what  they do,    ,d$b.
$$  '      throw either  one of  us  an email  and we'll  send you  a    `  $$
`qb        resume faster than you can say "recession". Thanks!             qb'
,d$b.                                                                    ,d$b.
`  $$                                                                    $$  '
  qb'                                                                    `qb  
,d$b.                                                                    ,d$b.
$$  '                                                                    `  $$
`qb      CONTACT INFORMATION:                                              qb'
,d$b.                                                                    ,d$b.
`  $$       Steve Demeter (Demi), Owner ... demiforce1999@hotmail.com    $$  '
  qb'       Adam Fitch (MO), Asst. Translator ..... adam@viszeral.com    `qb  
,d$b.       Nick Burtner (CStrife), Code ...... cstrife@1ststreet.com    ,d$b.
$$  '       Maximilian Rehkopf, Code ................. otakon@gmx.net    `  $$
`qb                                                                        qb'
,d$b.                                                                    ,d$b.
`  $$                                                                    $$  '
  qb'                                                                    `qb  
,d$b.                                                                    ,d$b.
$$  '    DYSTRO:                                                         `  $$
`qb                                                                        qb'
,d$b.       Demiforce Homepage ............... demiforce.parodius.com    ,d$b.
`  $$       RD Sourceforce Page ..... radicaldreamers.sourceforge.net    $$  '
  qb'       MO's Translation Board ............ donut.parodius.com/mo    `qb  
,d$b.       Kotoi's RD Page .... village.infoweb.ne.jp/~kotoi/top.htm    ,d$b.
$$  '       Satellaview Info ......... csd.varlew.net/satellaview.htm    `  $$
`qb                                                                        qb'
,d$b.                                                                    ,d$b.
`  $$                                                                    $$  '
  qb'                                                                    `qb  
,d$b.                                                                    ,d$b.
$$  '                                                                    `  $$
`qb                                                                        qb'
