This all concerns time jumps. Now, they all happen somewhat frequently in all the Holts, but until now I haven't been planning the changes they bring with them too well. So, from now on, I'll at least try (because we all know my updatings ;P) to do this updating thing every time we timewarp. Of course, all changes will be depending on whether we warp a season or a year.
Elves: The elves' ages will change, if nothing more. If you want, you can send me an updated CIS, otherwise I probably won't change anything else than your elf's age. Changes can be anything from changing your name to a new selection of clothes... you name it.
Also, if we have a few too many adoptables (which I'm afraid we'll have often), I'll most likely kill a few of them. This might be dying of old age, in an accident, in a fight... You know the usual things.
Bonds: Now, this will be a lot more controlled. The wolves live for a maximum of about 40 years, so if a wolf is close to that age, I'll most likely kill it during the time warp. Unfortunate but true. This way we'll make the RPG more realistic.
Also, I'll likely mate two wolves together and we'll have us a litter of wolf cubs to be bonded (or I might decide that two already mated wolves result a litter...). So we'll have a natural increase of wolves, and a chance for cubs and those whose wolves have died to bond.
The Holt: Mostly there won't be any big changes in the surroundings or other such things in the Holt, but who knows. Something might change in the forest, the humans or trolls might go through some noticeable changes... This depends on the situation.