SMIRF tries to make a minimal approach to program chess and some variants like Chess960 (FRC) or 10x8 CRC (Capablanca Random Chess), which as supersets somehow compatibly contain traditional chess (that is what I name the FullChess approach). Its engine is small and currently sized 60 KB only, despite this one engine covers all those variants. SMIRF actually attempts to cover the opening stage without using huge looking up knowledge like opening books or endgame table bases. Thus it actually is recommended to play Chess960 or CRC to get different games.

SMIRF's strength currently seems to be about the Crafty level. Being my first approach to write a playing chess program, there will be of course some weaknesses and details to be improved. It uses an own public communication protocol between engine and GUI called TMCI (Third Millenium Chess Interface), which is subject to be modified if other programmers would be interested to also use it.

SMIRF is able to store and load games as PGN, cut and paste it and also positions as X-FEN. It enables PGN games to be commented, but does not (yet) support variant game lines. It has several playing timing levels. If the automatic answering is switched off, you could enter move series without having the engine answer. The gaits of the special 8x10 pieces Archbishop and Chancellor will be shown by marked squares. It is recommended to have the online hints be activated during first time. You could choose one of four languages: Eng, Ger, Fra, Swe. GothicChess actually is not supported directly, because I still have not received Ed Trice's license he promised me. Nevertheless in edit mode you could set up any starting array and switch castling rights by simply clicking at the rooks' file letters.

Home

Hosted by www.Geocities.ws

1