++Who's Who++
Lord Admiral Terkel, Fleet Commander of Paradise Sector
+Awaiting Purity Check+

Valtan Drumm, Subsector Governor of the Phalanges
+Awaiting Purity Check+

Arch Prelacy of Paradise
+Awaiting Purity Check+

1st Rho Expeditionary Force
---------------------------
Rho's fist Regiment to be sent abroad served as a mobile reserve
force during the 13th Black Crusade, fighting on several battlefields
under the command of the 1st E.G.I.G.; they showed characteristic Rho
courage and tenacity. Most recently they have been transferred to the
Agrippa Sector were they are now serving under Inquisitor Null.

Royal Black Guard or the 4th Royal Army
---------------------------------------
The 4th Royal Army has been in existence since well before the
Tradewars of M39, but it was during that war that they were renamed
the Black Guard. During an ill-fated attack on pumping station 218,
the Arch Prince was surrounded and cut off from the rest of the
royalist forces. It was the 4th Army that - on its own - fought
through the Cartel lines to rescue the prince. in the process they
took nearly 80% casualties, but if it wasn't for their attack, the
prince would have been captured. The survivors were awarded the honor
of being the Royal family's personal bodyguard. This honor continues
to this day, and now only the best of the best can join the Black
Guard.

LowKey, Leader of the Bastard Sons of Ragnarock
(
The 10th Battle Company of the Emperor's Children Legion)
----------------------------------------------------------
Before the Fall, LowKey (originally Lou Kei) was Commander of the
10th Battle Company of the Emperor's Children Legion. Fully embracing
the joys of Slaanesh, they were one of the fist companies to assault
Holy Terra. After the initial pillaging and taking of slaves, he and
many of his company became bored with Terra. Even before Horus fell,
he took his fleet and left for the Outer Rim to find other idle
worlds to loot and spread the word of Slaanesh to.

L�leppahc 1666th, or Predakings
-------------------------------
***
To: Inquisitor Lord Fabian
From: Asst. Explorator Karnov
Subject: Being in part, a comprehensive look at the forces fighting
in and around the Paradise Sector
Thought for the day: Knowledge is a more potent weapon then any
cannon.

My Lord, as per your request, I shall take over the documentation
started by my predecessor before his untimely death. This information
I send to you now, concerns the most infamous fighting group amongst
the local Imperial Guard and Rho Defense Force. I speak of the
L�leppahc 1666th, or Predakings, as they call themselves, but they
were most commonly known as the �Skumbags�.

If you will forgive my impudence, I must relate the history of the
Skumbags, so that the Predakings be fully appreciated. The Skumbags
were never an official army of the glorious Imperial Guard. They were
a collection of various regiments from around the sector that were
thrown together either because of disciplinary problems or because no
one else would take them. Because of their limited number of men and
resources, they were used exclusively for garrison duties after the
main army had swept a planet or suicide missions. Miraculously, they
survived 23 suicide missions. The Skumbags were not at all liked
amongst the resident guard forces, a feeling that was mutual, and the
Skumbags went out of their way to make their displeasure known. They
were given the worst missions with little or no support and usually
secondhand weaponry. Despite these problems, the Skumbags always
prospered, either through sheer guts and viciousness or clever
appropriation of their �allies'� resources.

There have been many such instances where, after being callously
disregarded, that the Skumbags went their own way, resulting in
minimal casualties on their part while nearly decimating their
supposed allies, either by taking ground meant for other forces, or
in the Jezek Incident, taking the lasguns of the PDF and replacing
them with the dangerously unstable guns the Skumbags had been issued.
The squads in the Skumbags were composed of brutal warriors not at
all happy about their treatment. Because of this fact, once stationed
on a world, they would immediately make life miserable for those with
them. Weapons, clothing, food, the Skumbags helped themselves in
abundance taking as much as they could however they could. And if
someone protested loud enough for one of them to hear�

As a fighting unit, the Skumbags looked only to themselves. Despite
different backgrounds and customs, all were looked upon as brothers
and each did his share to make sure he and his comrades came out
alive. For all their ragtag appearance, the Skumbags were
surprisingly well disciplined, and their ability to gather
information is uncanny. Many is the time, acting under their own
initiative, they have taken the best tactical positions which were
meant for the main army, leaving the army to suffer horrendous
casualties in positions originally meant for them. How they acquired
that information is unknown, although many fingers point to the
Skumbags lone ratling squad. It was even whispered amongst the higher
ups that former Skumbag commander,
Mr. Plasma, was a psyker with
mind-reading abilities.

But there is war in the Paradise Sector, and casualties eventually
take their toll. In no place was this more evident then when Skumbag
commander
Mr. Plasma fell in battle. After a string of viscous
defeats during the ork wars of Valderan, the Skumbags were forced to
integrate with the 1666th Kapak �Predators�. At first, tensions were
high, and the unit was not a very cohesive force. The Skumbags'
unruliness, coupled with the newly created Predators led to many
problems of leadership, which I will not bore you with here. Suffice
to say that after much infighting and the threat of disbandment, a
soldier demanded that there would be a contest of arms to see who
would take control. This soldier had been badly wounded; almost the
entire left side of his body was mechanized. The contests lasted for
many days, until at last only two remained: The metal soldier and an
unnamed captain of the Predators. No sooner had the signal been given
to fight, the metal soldier produced a plasma pistol and ended his
opponent�s life.

Much to the surprise of those assembled, this soldier was not Mr.
Plasma, but the former Necromundan bounty hunter�s son. Such was the
youth�s ferocity and passion that all present swore loyalty to him.
Bearing his father�s pistol and proudly displaying the wounds
acquiring it had cost him, �Mr. Tin Can� as he is known, set about
reorganizing his army. His first edict was to make themselves
independent of the main Kapak, who, by that time, were happy to see
them go. Mr. Tin Can then trained his soldiers in the way he himself
had been brought up. Playing to his men�s strengths, the force can
field a higher proportion of veterans, made solely from the surviving
Skumbags. Mr. Tin can was also able to �liberate� extra equipment for
his men, most notably carapace armor and enhanced scopes for his
men�s lasguns. This has had a tremendous boost for morale, for they
are more willing to get into action and rarely do they miss their
targets. The Predakings, as they later called themselves, are now a
coherent force, capable of adapting to most battlefield situations.
While still looked down upon by most Imperial commanders, to
underestimate them is a mistake that many a foe has learned to
regret.

I see great things for them, and many are their accomplishments,
including the eradication of several Eldar portal raiders on the ice
spires of H�oth. For all their ragtag and barbarous appearance, the
men and women of the newly christened 1666th Predakings are truly the
embodiment of the Emperor�s Will in the Imperial Guard

You shall receive the next article in this series later then you are
accustomed to, I fear. This article details a force, which has come
to the Paradise Sector only recently, but is as mysterious as the
void between the stars. I will call them Space Wolves for now, until
I learn otherwise.

Your humble servant, Asst. Explorator Karnov
***

Hounds of Pech
--------------
***
To: Inquisitor Lord Fabian
From: Explorator Karak Gelt
Subject: Being in part, a comprehensive look at the forces fighting
in and around the Paradise Sector.

My Lord Inquisistor, as per your request, I deliver the first in a
series of articles based on the forces currently battling in the
Paradise Sector. This first report will detail the Hounds of Pech
Coalition, a group of mercenaries of the Kroot race, who have been
seen fighting along almost all of the warring factions, including
pirate raiders, our own Imperial Guard forces and several planetary
defense forces and militias of the Herkamer Sub Sector.

The commander of the Coalition, a master shaper named Knicca Khreep,
is a shrew and devious business "man", a trait which belies his feral
and primitive appearance. From reports gathered, it would seem that
he, along with many of the kroot on the home world of Pech, were not
all pleased with the Tau's rule of no longer serving as mercenaries,
as it detracts from their dogma of the "greater good". As this would
dangerously stagnant the kroot's evolution, many keep their soir�es
secret.

Knicca Khreep, according to sources, ingested a member of the Tau's
Water Caste, that species of tau who act as diplomats. Considering
the kroot's abilities of acquiring the traits of those they eat, this
would explain his slick mannerisms, which are on par with the
seediest of hive scum. Yet he is very intelligent, well spoken, and,
I must stress, a VERY good judge of character. His words alone have
brokered deals that seemed impossible. He is devoted to his
ancestors, as are all kroot, but his devotion borders on the
fanatical, saying his ancestors grant him visions, and in some cases
special abilities. In has been noted that he has, at times,
manifested what seem to be psychic powers.

Amongst the Hounds of Pech themselves, each kindred holds to a
particular genetic trait, which they use to the advantage of all.
There is a group adorned with trophies of eldar pirates, and these
kroot are especially sadistic and mean spirited. Yet another group
bears all manner of rag tag gear, and comes off as a particularly
rowdy group of our own guardsmen. It would appear that each group is
only to eat a specific species in order to fully absorb and
understand their new abilities before sharing it as a whole within
the larger group.

I must make a special note of a group of snipers, which I feel
brokers a special mention. During a mission with regiment of
L�leppahc 61st, the unit's ratling snipers went missing. These
ratlings, known amongst the men as the
Little Deadeyes, were well known cooks and rabble rousers. Several
months later, while in the employ of a planetary defense force, a
force of mutants was destroyed almost entirely by the well placed
shots of a kroot sniper unit. This unit, known as Karga's Deadeyes,
exhibited not only the precise aim and ability to infiltrate like
aforementioned ratlings, but were also said to be masterful cooks.

The fighting prowess of the Hounds of Pech Coalition is impressive to
say the least. They are a fast moving and extremely stealthy force,
able to sneak right on top of their enemies before attacking. The
Hounds of Pech get their name from the large number of kroothounds
they bring to bear. The kroothounds, an evolutionary dead end that
mixes kroot with a viscous predator, are nasty tempered at best, but
the kroot manage to keep them in check with ease. There are at least
200 kroothounds in Knicca Khreep's pens, and the two largest and
meanest hounds fight at his side when he goes to war. Both are
adorned in cruel spikes and blades, and many an opponent has been
left a shredded pile of meat just by being pounced on.

The skill of these warriors is without doubt, although they fail in
comparison to our Emperor's might legions. They make a good
distraction force in their own right, leaving the real fighting to
us, but one must be careful when dealing with them. Knicca Khreep is
no fool, and no attempt to lead him into suicide missions has yet
worked. But he is an honorable beast, and can be manipulated by
someone with the skill to match his stolen wit.

In conclusion, the Hounds of Pech Coalition must be considered a high
threat. True, the have aided our goals on more then one occasion, but
they have also fought against us as well. Someone like Knicca Khreep
must be disposed of, or used and then discarded, before becoming a
serious threat to the Emperor's work here. I shall have my next
report to you shortly, detailing a most peculiar force of space
marines.
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