![]() |
| Rules:
start first turn roll for initiative: use strategy ratings if you want draw event cards in order of initiative. movement: in order of initiative each player can move one army once up to its max mp's. this continues till all armies have move or are engaged in combat, or till all players are finished with moving. any event cards can also be play when appropriate. (like double time) after an army has finished its move, it my perform a spot. fight battles: any engaged armies now fight. consolidations: winner takes the contested hex. while the loser has to fall back one hex. ties both armies stay were they are. we will also be using the EL and experience systems from here http://www.triafata.org/agrippasector/primer.pdf turn ends. start new turn. Armies: army size will be determined by the GM only one army may occupy a hex at the end of movement. no stacking. each army has a zone of control. this is the 6 hexes around the hex it occupies. you can't move from one enemies ZOC to another except to attack. once you enter a ZOC all your movement effectively ends. an army can only get resupplied if it is with in supply range. supply range is a line of 15 hexes tracing from the army to a supply point. you can't trace a supply line through an enemy army or there ZOC. Movement: fallow all movement rule from here. Movement city hexes are roads Engaging & Combat: pretty simple. move an army next to the enemy an declare an attack. you must have enough movement to enter the hex you are attacking. once an army is engaged in combat it can't move or be further engaged by other armies. after all movement and all engagements, play your 40K games. it is up to the players to decide on what missions and how many points are used. Supply & Resupplying: at the end of the consolidation phase you may resupply. if you you are with in 15 hexes of a supply point, you may transfer EL's from your supply pool to an army. there is no limit to how many armies you can resupply but no army may receive more then 4 EL's per turn and can't bring their EL above 8. if you are out side of the 15 hex supply line you lose an additional point of EL down to a minimum of 1 at the end of the turn. here is a link to the old campaign home |
over 150 years ago the planet Rempher was over whelmed by an ork invasion. leaving only a few scattered pockets of resistant to keep a meager toe hold. over the years the RDF was just able to keep up supplies, but were rarely able to muster a strong enough force to fully take back the planet. then thing changed. with the arrival of the Wyvern Legion an opportunity was seen. they were offered Rempher as a home world if they were to cleans it. but other duties elsewhere left limited forces to deal with the orks and chaos pirates on the planet. it wasn't till M42 that the Legion was able to bolster it forces on Rempher. the 2nd and 3rd companies were then free to move against the heavily fortified city of Sakh. it had long been a haven for pirates and chaos scum, and it was time this den of evil was cleansed... |
| Cleansing of Sakh |
| munitions plant |
| air field |
| Last Updated on 4-27-06 |
| Forces: Commander Kingu. I have composed a list of the forces involved in the campaign. I shall start with our forces. 1st army: 11 ELYour own Wrath of Tiamat at full strength. 2nd army: 9 EL Commander Vritra and his Asuras, at full strength. 3rd army: 5 EL RDF's 5th Panzergernadierkompanie, commanded by Krieger. 3/6: 4 EL of RDF's 5th Panzergernadierkompanie 4th army: 9 EL RDF's 12th Gernadierkompanie, commanded by Meer This is what we know of the enemy. 1st army: 9 EL The Sacred Host of the True Way, Followers of the Eightfold Star and Favored Sons of Lorgar an offshoot of the Word Bearers. Led by His Exaltedness and Bearer of the True Word, Grand Chaplain Gorgos. 2nd army: 5 EL Fists of the Emperor. (we think Alpha Legion) Led by Brother Captain Victus. 3rd army: 4 EL Sons of the Beast. A large herd of beastmen. 4th army: 3 EL The Creepers, traitor deathworld vets. Belived to be mercenaries. 5th army: 2 EL Storm Lords, a mixed division of locally made and looted armor. Led by Lt. Thrush. They they have taken up positions around the munitions plant. 6th army: 0 EL The Free People's Liberation Army. Wiped out! 7th army: 0 EL The Blackguard, another mercenary division. Scattered! |
| palace |
| docks |
| factory |
| water treatment |
| power plant |
| air field |
| supply depot |
| supply depot |
| hill 385 |
| temple |
| factory |
| space port |
| 1st |
| 2nd |
| 3rd |
| 4th |
| 1st |
| 3rd |
| 4th |
| EL Pool |
| 15 |
| 25 |
| 2nd |
| VPs |
| 31 |
| 29 |
| Battles needing to be fought |
| 5th |
| Current Turn 4 |
| 3/6 |