Jing Su

s.l.o.w.p.i.n.g_a.t_y.a.h.o.o_d.o.t_c.o.m

INTERESTS
Full time Software development

Canadian citizen, authorized to work in Canada.
Need sponsorship to work in USA.

EDUCATION
University of Washington B.S. Computer Engineering - June 2001
Cumulative GPA : 3.5 / 4.0

SKILLS
Strong Languages and Tools: C++, C, Java, gcc, gdb
Familiar Lanugages:SQL, Perl, Python, Verilog
Tools: gcc, GNU Makefile, gdb, MS Dev Studio 6.0, CodeWarrior
Platforms: Linux, Win32, MacOS (pre-OSX)
Core Education: Programming Languages, Software Engineering, Databases, Operating Systems, Networks, Computer Architecture, Digital Design, Artificial Intelligence, Software for Embedded Systems

PUBLICATIONS

Arnstein, L. F., Grimm, R., Hung, C, Hee, J., LaMarca, A., Sigurdsson, S. B., Su, J., Borriello, G., Systems Support for Ubiquitous Computing: A Case Study of Two Implementations of Labscape, to appear in the Proceedings of the International Conference on Pervasive Computing, 2002.

Arnstein, L., Borriello, G., Consolvo, S., Hung, C., Su, J. Labscape: The Design of a Smart Environment, accepted for publication in IEEE Pervasive Computing Magazine

WORK EXPERIENCE

September 2001 to July 2002 - Intel Research, Seattle
Intern Research Staff : Labscape
Continuation of my research into distributed and ubiquitous systems through the UW CSE Labscape project. Under the supervision of Gaetano Borriello and Larry Arnstein

January 2000 to June 2001 - UW CSE Research
Software Development : Labscape
Under the supervision of Professor Larry Arnstein, I helped develop and explore software to explore service composition and task representation. For more information about the Labscape project, please visit: http://labscape.cs.washington.edu.

January 1999 to August 1999 - Creo Products Incorporated
Software Development : Prinergy
Interned as a full time software developer working on a C++ abstraction library between Win32 and Macintosh resource management. Abstraction aimed to allow transparent access to dual for files in Mac and PC. Resource loading from the resource fork of Mac files in supported under Win32 by implementing the resource manager for Win32. Abstraction classes were constructed to hide memory handling differences between the platforms.

July 1996 to September 1996 - Electronic Arts Canada
Quality Assurance : NHL Hockey '97
Worked as QA to verify, test, and scrutinize integrity of the game. Mostly black box, regression, and stress testing. Primary focus was to help developers isolate and fix problems quickly.

REFERENCES
Available upon request.

Hosted by www.Geocities.ws

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