Healing Items

Healing Items
(You must use healing items to gain your hp back, if you dont than you will keep your stats untill you do. So its a good idea to have plenty of these if you are planning to battle alot. NOTE - only battles may take hp away.)

Green Herb -
A herb, when ground up and made into a liquid, can produce a healing potion. Requires a grounding kit. Cost - 500 z

Yellow Herb -
An herb, when ground up and made into a liquid, can produce a potion that will replenish half of your energy/stamina. Cost - 2,000 z

Purple Herb -
An herb, when ground up and made into a liquid, can produce a potion that will heal poison. Cost - 200 z

Green Potion -
A potion that will replenish your hp. Cost - 500 z

Yellow Potion -
A potion that will replenish your energy/stamina. Cost - 4,000 z

Purple Potion -
A potion that will heal poison. Cost - 200 z

Grinder Kit -
Comes with a stone with a groove and a round stone wheel with a peg through it for grinding herbs into potions. Cost - 10,000 z

Training Items

Training Weights-

Wooden weights -
Attach this to your sword and it will add (100+) to stats every time you do self training. Cost - 1,500 z

Sandbags -
worn on the waist and wrists. Adds (50+) to stats every time you do self training. Cost - 1,000 z

Stone Armlets and Anklets -
worn on the arms and legs. Adds (150+) to stats every time you do self training. Cost - 2,000 z

Repair Items

Steel Slab -
Required for making weapons and armor. Only swordsmiths can purchase this item and they must to make a new sword. Cost - 15,000 z

Personal Protection Items

Guard Dogs -
Guard dogs can be bought to protect a home. The dog always goes first when fighting a thief and can disable a thief. Also, the barking will alert the owner if he happens to be in town. The dogs have the following moves. Cost - 15,000 (z)

STATS -
Disable - The dog will pounce on the opponent and pin him to the ground
Bite - Bite will take 25% of hp.
Dogs have 2,000 hp.

Blow Gun - This is not placed in the weapon section because it is a stealth weapon used to eliminate guard dogs when on a mission to steal something. One shot is enough to clock a dog, but you must buy the darts for this as well. Cost - 5,000 (z)

Darts -
For the dart gun. Cost - 10 (z) each.

Smoke Bombs -
Smoke bombs can allow you to escape an assassin, but are fairly costly due to their difficult construction. If the Int. rating is double or more your own then this will not work, 5 come in a pack. Cost - 10,000 z
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