Storm's End is an area located within The Northern Wastelands. It was built by Cerestus after the Dark Queen lost faith in him and Sauron disapeared. Due to the harsh conditions of the northern wastes it is extremly difficult to travel around here without specailized equipment.
A large storm is currently brewing in the skies above the city, clouds are blocking out much of the sun and winds have became very strong.
The ruler of Storm's End is currently Cerestus.
Cerestus' armies number about 0 troops.
Storm's End's income is currently 950 credits per week
-Cerestus' Castle: The capital of Storm's End.
The ultimate defense and storage building. This building will hold 50 henchmen, hide relics, house summoned creatures provide defense up to 10,000 PL and generate 500 credits per week. Once this is built you may also declare your own kingdom.
Mine:
A mine is required for raw materials used in createing weapons, items and a small amount of revinue. Once built new weapons and items will cost 0 to create. Revenue generated is 100 credits a week.
Inn:
This is a place to rest and regain health. You may charge others to use this structure and you will get all money made from it. It also generates 100 credits per week.
Gym
A gym is simillar to a training center but
has a more detailed training system. Your squad can train in here
and other people can join depending on the owner of the gym. You
can also charge a price for customers if you own a gym. You can
train and buy stuff to make it better. If you want to have your
own gym then e-mail me what you want it to be called.
300X Gravitron- Raises your Power by 300 with no weights. 600 with
weighted clothing. 900 with extra weighted clothing. 1200 with
super weighted clothing. (must have a PL of 10,000,000+ or 3
senzu beans everyday).
Alchemists (x2)
Once you own a player location you may choose to train henchmen as alchemists. An alchemist can make potions, senzu beans, and other items of a perishable nature. He can also make up knew things which are first subject to aproval by me.
Barracks
Barracks will help train and maintain up to 10 henchmen and may be upgraded to hold more.
Blacksmith
Once you own a player location you may choose to train henchmen as Blacksmiths. Blacksmiths can create weapons for a shop and also can create new weapons that you make up.
Store
You get all the money made. You can choose any 10 items for your prices. You can also make items up (under my aproval and depending on weather you have enginiering skill or not). You must either buy or create the items in your store or have a henchman do it.
Beast Tammer (x2)
You may train henchmen as beast tammers. Henchmen who know beast tamer are able to summon any creature that you know how to summon and the more beast tamers you have the less time is taken for a summoning to occur.
Mage tower
While in your territory, all magical abilities take one day
less to learn. Training in the Mage tower raises your MP 10 pts a
day. After a mage tower is built, you can research Magic Wall.
Magic Wall: creates a magical
barrier around either your entire location or a specific
building. If around your location, can withstand a power of
10,000, if around a specific building, can withstand a power of
20,000. If the shield is around a specific building, the mage
tower is also surrounded by a sheild able to withstand a power of
10,000 (not aplicable if mage tower is the sheilded building) If
the mage tower is destroyed, the sheild loses half of it's power.
If the barrier is destroyed, it can be created formed again in
three days without having to research it again as long as the
mage tower where it was researched still stands.
Airship Port
This is a place were you can build and land Airships. To build an Airship it will take 2 weeks (they are complex) and cost 500 credits. You may land a max of 2 Airships here at a time. You may build multiple ports to increase the amount which can stay at the location and decrease the time taken to build them.
Engineers (x3)
Once you own a player location you may choose to train henchmen as engineers. If you have an engineer you may build a structure within your location without actually being there. The are also useful in building anti-siege defenses, enhaceing buildings with relics, ect.
Wall (x2)
This is a defensive device used to keep intruders out. It can withstand a power 5000.
Archery Range (x2)
Once built this will teach all of you troops in your location how to fire a bow. This will enhance your troops ability to fight during a siege and will added 100 to the Pls of all troops defending a wal and/or castle.
Stable (x6)
This is for storeing and maintianing summoned creatures. It can hold 10 creatures of any kind and can also assist in training them. It also will reduce summoning times.
--Items which may be
purchased in Storm's End: All basic weapons
Potion of Healing (20)
Mining claim (500)- A small plot of land,
which allows the player to mine the land that it is on.
Mining camp(500)-bought for a mining claim,
increases the players chance of finding valuable materials on
their claim.
Snowshoes (100) allows players to travel through the frozen
wastes of the northern territories.
Naga (500) in short supply.