Slayers TRY Music Guide I purchased the domestically released "Slayers TRY Treasury BGM" and "Slayers TRY Treasury BGM 2" soundtracks from AnimeTrax. Inside the CD inserts is quite a bit of information. Here you will find the contents of the booklets, which are a direct translation from the original Japanese text. I believe the "narrator" is Takashi Watanabe (director of Slayers), and these menus are his instructions to the music producers as to what the BGMs should sound like. The Musical World of Slayers TRY - Music Menu This Music Menu was used to communicate which scenes were to be used and their respective musical impressions, and is based on the discussions between the director, sound director, and composers. This time, we think our audience will notice that the used sections of the BGM (background music) menu of the TV series' first recording are quite specific (C- refers to the cut-number of illustration content, P- is the page number of the script and TM- refers to the recording session). Just like in the climax of NEXT, in this third installment we can anticipate a cinematic approach. We also recommend listening to the CD in conjunction with reading the Menu, and see how Mr. Tezuka and V i n k ³ were allocated their respective work. Also, at the time of the recording of the CD, the Tezuka compositions were written in Japanese, while the V i n k ³ compositions were written in English (Note: Scenes to be used and time-counts in each of the titles were tenative specificatons, so the actual completed work may not necessarily reflect them). Webmaster's note: At the end of the description, the #__ before the C-__ part means which episode the song was originally produced for. Anywhere there is " next to a number, that means the number of seconds into the song. The symbol ' is for minutes. Lina, Gourry, Zelgadiss, Ameria TM-1: Smile Your
Trouble Away!/ Lina's theme. "Let's do
it!" It should sound like a gutsy girl's feisty
battle-action. TM-2: Destructive
Power as Always/ Lina's attacking spell. The
"Dragu Slave" is conjured from the melody's
spell. TM-3: Smile Your
Trouble Away!/ Lina's theme. Smooth
conversations and actions with a little bit of
pretentiousness thrown in. Give it a cutsey feeling. TM-4: Into
Confusion/ Lina or Filia. "What's causing
this fear?" Their faces tense up. It should sound
like chaotic confusion. TM-5: A Smiling
Face Brings Happiness/ To be used to smooth
conversations and actions with Ameria and Gourry (like a
theme). TM-6: And Then the
Usual Four/ Battle action theme for Ameria and
Gourry. The first part of the tune should reflect Ameria.
She's being haughty; showing off with cool talk. And then
from a 60'' level, it moves into awesome battle action. TM-7: A Smiling
Face Brings Happiness/ Comic relief. Gourry and
Ameria's slapstick gag-action. Make it zany! TM-8: A Smiling
Face Brings Happiness/ Gourry and Ameria's
characteristically goofy antics. Keep the tempo rather
slow. TM-9: Tender
Passion/ Ameria's girlish thoughts. Blushing
cheeks... I want it to get you right in the heart! Filia, Clan of Flarelord TM-10: Reflected
in the Elegant Eyes of Filia/ Filia's theme. The
shrine maiden of Flarelord: she's elegant and
mysteriously alluring. TM-11: Tail of a
Modern Woman/ Used to smooth Filia's
characteristic conversations and actions. She speaks her
mind confidently, but with a cute demeanor. TM-12: Tail of a
Modern Woman/ Filia is making a huge chaotic
ruckus. The motion here has tempo. TM-13: Fearful
Profile/ Filia's painful reflections. TM-14:
Metamorphosis/ Filia is transforming. She
shapeshifts from a human to a golden dragon, and back
again to a human. TM-15: Golden
Wings/ Flight and attack of the golden dragon.
Repetitive, valorous flying and swift attacks. TM-16: The Shadow
of Death/ Filia speaks of the "divine
oracle that announces destruction." She talks about
inauspicious shadows approaching the land of the outer
realms. From the level of 33'', the source of the woes
projects its uncanny image; it's the ruler of the dark
star, who's called Dark Star Dugradigdo. The music is a
narrative of fear brought upon the world and the contents
of the divine oracle. TM-17: Keep Faith
with You/ Filia's concern for Lina and Gourry.
She considers them dependable friends. Though she's
fragile, she nonetheless speaks with passion and power. TM-18: Clan of
Flarelord/ Machinations of the elders of
Flarelord. Here the messengers of the shinzoku are
enduring the calamaties befalling the lands of the outer
realms. There should be some strong religious elements in
the music. Valgarv, Armace, Grabos, Jiras TM-19: Armace/
A creepy crawling kind of sound, thematic of Armace.
Should indicate the eerie, strange place of darkness
where Armace and Valgarv reside, and the sinister plot by
Armace. TM-20: Armace/
Here we have an extremely ancient, primordial ruin, where
Armace is submerged. For the first time, everything about
the structure of Armace's abode is revealed. TM-19
might be played after this tune. Example: use the
contents of #7 C-85~C-100 or the script
of #7 P-5, and evoke an eerie feeling... TM-21: Rebel
Against Destiny/ Valgarv's overwhelming
presence. It should evoke the eerie feeling of ongoing
tension-filled confrontations. Sort of like the theme for
Valgarv. TM-22: Bloody
Battle/ Valgarv's swift overpowering magical
attacks, which are a match to those of Lina. TM-23: Rebel
Against Destiny/ Reveal Valgarv's woeful and
hidden past. They were persued as demonic pariahs; the
ancient dragons. They lived sorrowfully, but with
determination. TM-24: Assault of
the Metamorph Army/ Here the armies of Grabos
and Jiras attack the villages and wreak havoc. Though
they are evil, they appear stylish, something like
Kossack soldiers, or maybe like "sword
dancers." TM-25: If the
Enemies Are Goofballs, Then Our Allies Are Bigger
Goofballs/ Jiras' foolish conversations result
in a messed-up infiltration. Evoke a feeling of comical
suspense... Action, Scenes, Etc. TM-26: Between Sky
and Earth/ Convey the awesome power of nature.
There is a great tsunami, and a sandstorm razes
everything in its path. TM-27: Extreme
Tension/ Suspense and danger mount as they are
doggedly purused-- the painful battles continue. The
tempo shouldn't be too fast. TM-28: Emotional
Disturbances/ Discord. Awkwardness persists
between comrades. Quarrels break out. TM-29: Extreme
Tension/ A stealthy infiltration scene. Evoke
tension as they slowly go deep into the dungeon. TM-30: Battle
Until Down to the Wire/ Showdown. A tense
confrontation. They stare at each other, neither making a
move. TM-31: Between Sky
and Earth/ Make the music evocative of an
enormous building, or a giant statue of a deity that's
slowly starting to transform. We want to be riveted to
its awesomeness. TM-32: Let's Dump
the Weapons and Help Each Other/ Peaceful
resolution. A beautiful environment is revived, and peace
returns... Make it very moving. TM-33: Love in Any
Aeon.../ Love between Sara and Marco (Romeo and
Juliet). Give me a love story between a boy and a girl. TM-34: What in the
World Happened?/ The mysterious pillar of light
is uncanny (is it divine?). It rains on the nations of
Saillune. TM-35: Premonition
of a Journey/ Here the dissolution of the
barrier is explained to Lina and Gourry. From a 60''
level, go into their meeting up with Zelgadiss again.
They hear about Zelgadiss' secret fate and thoughts. TM-36: Toward a
New History/ Give me a religious musical parade
(percussion is dominant, such as drums, bells, triangles.
The melody is something like with a pan flute...). TM-37: Toward a
New History/ Saillune's great fleet sets sail
upon the vast ocean. TM-38: What in the
World Happened?/ Evoke the atmosphere of the
outer realms as follows: islands scattered here and there
over an expansive ocean; to the south, an endless
wasteland and desert. TM-39: It Happened
Suddenly One Morning/ Give me a gentle and
peaceful tune. To be used for the opening of an episode. TM-40: Don't Be
Discouraged [Instrumental-1]/ This is a review
of the previous episode; to be played in the background
of the narration. It should be a variation of the opening
theme. Lead is 15'' level. It should be somewhat slow in
tempo, and have a sorcery feel to the rhythm. TM-41: Don't Be
Discouraged [Instrumental-1]/ Subtitles. TM-42: Eyecatcher/
Eyecatcher. TM-43: Don't Be
Discouraged [Instrumental-2]/ Another opening
theme variation for the preview of upcoming episodes. TM-44:
Happy-Go-Lucky/ Lina and the others make an
objective observation: "Where is this story
going?" in an upbeat ending that's a little goofy. TM-45: Battle
Until Down to the Wire/ Frustration and fear are
raised to an unbearable pitch. A serious and exaggerated
ending makes us wonder, "What? Where is this story
going?" TM-46: Tender
Passion/ Quietly, the tent shops at night are
unfolding. The stars are shining beautifully. TM-47: If the
Enemies Are Goofballs, Then Our Allies Are Bigger
Goofballs/ Suddenly, we're asking: "What?
What is it?" Give me a silly bridge. -- The Musical World of Slayers TRY - Music Menu 2 Following the lead of the first in three audio CD series, we're presenting the music menus of the second and third recording sessions. BGM (background music) is produced scene-by-scene, from the beginning, all the way to the climax of the series. The music is deeply connected to the story, so by listening to the songs, the audience can visualize their respective scenes. Therefore the references for each piece are quite specific. C- refers to the cut-number of illustration content, P- is the page number of the script, and the DM- and EX- refer to the recording session. (Note: The scenes to be used and the time-counts listed were tenative specifications, so the actual completed work may not necessarily reflect them). Webmaster's note: At the end of the description, the #__ before the C-__ part means which episode the song was originally produced for. Anywhere there is " next to a number, that means the number of seconds into the song. The symbol ' is for minutes. The Second Recording Session DM-1: Lina of the
Mysterious Island/ Lina's lost in a land of
mystery. Make it a cutesy tune something like Alice in
Wonderland (however, please make it a different song than
Lina's theme). At 44" (C-25), make a break, or stop
the rhythm. At 4" (C-28), there is a strange parade
of navy penguins (please don't make the song a march). At
1'27" (C-39), the music will abruptly end. DM-2: Lina of the
Mysterious Island/ Lina's chased by penguins,
and falls into a netherworld. Give it a touch of
"surprise," instead of "shock."
There's a slapstick chase from 5" (C-45). At the
12"th (C-48), Lina falls to the bottom. She's in a
weird space, as if time goes backwards there. DM-3: The Maze of
Time and Space/ The guide of the Maze of Time is
a transvestite pink pig who is dressed as a bunny girl.
At 59" (C-68), Lina gets caught by a huge spinning
roulette, and get spun right back into the netherworld.
From 1'24" (C-74), an eerie feeling is evoked. DM-4:
Jack-o-Lantern Latin Samba/ A carnival samba.
Give it a wigged out sort of feeling because crazy stuff
starts to happen at 52" (C-114) and images of
Halloween pumpkins and corn-monsters appear. From
1'03" (C-121), give it a Latin and percussion beat
only. DM-5: Like the
Morning Dew/ A requiem, a dirge for a funeral
march. It should also have a dreamlike quality. DM-6: Invitation
to a Ball/ A suave waltz of the ball. Entrance
of an elegant noblewoman of the palace court. Her
entrance is at 15" level, and it should have a
ballroom-dance feel to it. DM-7: Symphony of
Light/ A fantastic tune of the attraction island
of the amusement park. DM-8: Shadows in
the Fog/ Evoke eerie feelings of the mysterious
ghost ship. Give it a dizzying kind of touch. DM-9: Wanderer/
Zelgadiss' guitar solo. DM-10: Meteorite
Warrior Peaceman/ Entrance of the heroic
warriors (elders). They speak forth their names. This is
followed by a cool attack scene. DM-10B: Meteorite
Warrior Peaceman/ In the lead part of the
entrance there should be a trumpet fanfare in unison, but
at 10" level, give it a clam. DM-11: Those of
Other Realms/ Altar of the divine clans of the
different realms. A mysterious incantation by Almeice,
Erulogos, and Sirius. Eventually, four beams of light are
emitted from the magical diagram, and they turn into a
single sphere of light. DM-12: Somewhere
(Instrumental)/ Make it a song that evokes
sadness; it should be a variation of Filia's song,
"Somewhere." The Third Recording Session EX-1: Prayer and
Wrath/ Gold dragon's corpse; a painful and sad
sight. Lina, Filia, and others quietly pray in front of
it. They feel much grief and anger for everyone involved.
They make their decision. From 1'30" level onward,
they take their wrathful stance. EX-2: At the
Battleground/ Xelloss, Erulogos, and Sirius
battle by the eerie gate. From 50" level, there is a
confrontation of Sirius and Xelloss. Questions and
answers ensue. From 2'00" level, there is an attack
of Erulogos' magical ammunition. The gate begins to
slowly open. An uncanny darkness is past the gate. EX-3: Five Hopes/
Five weapons of Dark Star are set in motion. EX-4: Dark Star/
A different shaped Dark Star manifests (not the actual
one). 20" level. An intense attack from Dark Star.
Evoke the feeling of chaotic battle. EX-5: Bloody Fate/
Valgarv's revival (Valgarv in the figure of a dragon).
The outer scales of Dark Star overhead are peeling off
and falling. From within it, Valgarv's voice is heard.
Valgarv manifests in the form of a dragon with fierce
light, as if to repel the scales. He spreads his wings
and roars. There's a strong entrance for this character,
coupled with attacks, at the 45" level. Pleace make
it a variation of TM-23's theme of Valgarv, and make it
express his suffering and sadness as he had to become
Dark Star. EX-6: Every Pain
Has Some Purpose/ Valgarv speaks of his
purification, rebirth, and transmigration. He expresses
his desire to destroy the defilied world of evil cravings
and war, and start over. He says that this is the will of
God and Devil. There's a flashback of ugly wars between
the realms. Eventually from Valgarv's foot a blade of
grass grows. It sprouts into a bud, and grows some more
as it blossoms into a flower. This one flower spreads out
and transforms the area into a field of green. Valgarv
then begins to regret the way he lived his life. Lina and
others (Zelgadiss and Ameria) ruminate about their own
pasts; in this part we should hear a theme for Lina
--> Jiras, and Valgarv --> Filia. But Lina strongly
speaks with unwavering conviction that "people make
mistakes and yet, live on and forge forward
notwithstanding their broken hearts." Ugly battle at
20" level. The spreading greenery is at 30"
level. The past events scene is at 1'10" level, and
the speech to Valgarv is at 60" level. EX-7: Chaotic
Darkness/ Manifestation of Dark Star. Please
refer to the notes of P-2. The powerful will of the
overwhelming and destructive Dark Star begins to grow. EX-8: Beyond the
Sad Past/ Filia's anguish and decision. She's of
the lineage of gold dragons who vanquished Valgarv's
clan, and is now placed int he position of having to take
Valgarv's life. From 1'10" level, she descides that
she can no longer be a bystander; she braces herself and
steps up to the occasion. EX-9: Light that
Pierces through Darkness/ Climax. Valgarv-Dark
Star accumulates light-energy in his wings. Zelgadiss and
the others appear, and surround him. Each of them is
gripping a weapon. The five of them raise their weapons
in a circle. At the same time, Xelloss and Filia start to
utter an incantation, and intermingled energy begins to
gather in their hands. Red and black energies of Dark
Star become agitated and active. As Lina begins reciting
the "Lord of Nightmares" incantation, the four
talismans begin radiating with powerful light. A field
manifests, which protects Lina and the others from Dark
Star's attacks. Light emitted from the field converges
and a pentadic pattern emerges. Conjoined energy from
Xelloss and Filia erupts from within the pattern and
shoots up into the sky, directly towards Valgarv-Dark
Star. EX-10: Universe in
the Palm of a Hand/ Filia screams in agony,
"VALGAAARRVVV...!" and she sinks to her knees.
Innumerable wihite things flutter down from the sky and
onto her slumped shoulders; they're feathers from
Valgarv's wings. They come down like snow, and Filia
reaches out to touch a feather. Instantaneously, the
feathers emit a beam of light and an egg manifests. This
could be Valgarv's reincarnation. There is hope for the
future. Filia carefully holds the small, pulsating egg in
her hand. -- Commentary on the Slayers TRY Vocal Songs Take Your Courage Breeze But But But Stand Up! More Than Words Exit-->Running Waru (Bad Blood) Somewhere So in the World Don't be
Discouraged Fair Wind Only Lonely
Soldier Never Never Give
Up Somewhere in the
World -- Album Staff
(BGM) Album Staff
(BGM 2) |