Details of traps on Blue Level

A description of the various traps on Blue Level

Because the Dungeon Complex is located next to a known superhero inhabited city, defensive traps have been installed. The Diagram bellow is of the first level of traps directly off of the elevator from the secret entrance in the Victoria's Secret dressing room. This is a "Blue Layer" or non-leathal layer. These traps are designed to hold superheroes while the operator of the dungeon either captures them or escapes.

Directly off of the elevator is a Kryptonite trap. This is an oval section of the floor that is 8 feet wide and 4 feet deep. Under the floor is a solid layer of kryptonite. Lead grates on the floor will open if a person with Kryptonian bio-signs steps on or flies over them.

Two feet beyond the main kryptonite trap is the secondary trap, consisting of a gravity trap and a set of kryptonite gas jets. The gravity trap increases gravity by 2 g's every five seconds until 10 g's are reached while the gas jets inject kryptonite gas into the corridor. The gravity trap will only reach 4 g's in the case of non-kryptonian bio-signs and the jets will not operate.

Beyond the gravity trap is a sonic trap. Once triggered by someone walking or flying across it, the sonic trap emits waves of alternating high and low frequency sound waves, up to and including solid sound until movement on the trap has stopped.

The next trap is the null-gravity trap. An 8 foot disc in the corridor will repel anything set on it until it comes into contact with an adhesive "fly paper" trap set in the cieling.

Beside the Spiral Stair case to the Arena level (Deep Blue level) is a solar light trap, This will flood the 6 foot square area with super intense light. This light will trigger the dormant Vine Trap that lies just beyond it. These vines were purchased from Poison Ivy and will hold most super beings. Currently they are not carnivorous or poisonous or sexual, but that option can be added.

The left opening in the wall is the entrance to the Torment Area, the other two openings lead to Tube Traps (model 5). The two operational Tube Traps are configured this way.


Back to General Information Page
List of Stores and description of Blundhaven Family Mall
Overview of Complex
Arena Level (deep blue) diagram
Torment Area
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