Exile II Logs

Well, I finally decided to place these up into webspace rather than making
you download them. More Windows friendly I guess. Here they are...
  ------------------------------------------------------------------------

12/25/95 11:50:56 PM Opening Exile II archive for recording.

Subj:  Re:Anything else to do?
Date:  95-11-28 01:18:12 EST
From:  SpidWeb
Posted on:  America Online

   I got the "V" Key (I assume you know the one I mean...more info would be a spoiler)....can I use it yet?

Not quite.

 It seemed that in Exile I there was substantially more to do before the Shareware barrier....

Hmm. I think Exile II has about a third less. If you get a hint book, look at all the dungeons available in the accesable areas, and I bet you'll see you missed some...

- Jeff Vogel
Keeper of Exile

Subj:  Re:Tests?
Date:  95-11-28 01:19:42 EST
From:  SpidWeb
Posted on:  America Online

     You only need to accomplish two tests.
>>

Not quite. You can be required to do 1, 2, or 3. It depends on your performance in Chapter 2. Most people end up having to do 2 - only having to do 1 is hard.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Tests?
Date:  95-11-28 14:52:59 EST
From:  Josuah
Posted on:  America Online

<<
Most people end up having to do 2 - only having to do 1 is hard.
>>

It must be really hard. I thought I did everything possible before getting to the Vahnatai lands, especially in Ch. 2: went to all the towns, all the areas I could find. Grabbed all the treasure and defeated all the baddies I could.

-Josuah

Subj:  Re:Anything else to do?
Date:  95-11-28 21:10:26 EST
From:  Xixor2
Posted on:  America Online

Wanting More - I Want More
I Combed Through Every Dungeon , Passed The Tests (For Me 2 Tests) , And  Slay Hydra So Good I Even Sell Hydra Burgers , Got Every Spell I Could , Have 2575 Gold , 567 Food , And A Good Party Ready To Go On , (After I Register... Soon)

Subj:  v1.0.1 out!
Date:  95-11-29 13:58:32 EST
From:  SpidWeb
Posted on:  America Online

The update to Exile II v1.0.1 is now available in New Games. I strongly recommend using it - it fixes a plethora of small bugs.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Anything else to do?
Date:  95-11-29 14:39:46 EST
From:  FinbarF
Posted on:  America Online

     Are you SURE you have every spell possible, and combed every dungeon ;) ??

     -Finn

Subj:  Characters
Date:  95-11-29 18:44:46 EST
From:  Kjetil
Posted on:  America Online

I've been reading the previous posts about character types people use.  I'd just like to say that I think Assassination is the most important thing to get once you have a decent fighter (because you have to be kind of good before you can worry about that).  Assassination is one thing that can really make you powerful quickly, as well as get you out of a pinch.

Subj:  Re:Anything else to do?
Date:  95-11-29 19:07:47 EST
From:  Xixor2
Posted on:  America Online

In My Knowledge , I Did The 3rd Test (For Fun) , Went Hydra Hunting With The Vahnatai , Combed Through A Aincient Cemetary , And Talked To Renthar-Ifo Whatever...

Subj:  Re:Anything else to do?
Date:  95-11-29 22:25:05 EST
From:  IonBond
Posted on:  America Online

    Nod...that's about what I've done too. Did you get the Vahnatai key? Did you loot the crypt far to the west? Did you kill the demon in Rentar-Ihrno's quarters? Did you beat the lich special (if you did that, then I'm really impressed...I can't seem to do it without anyone dying...someone always seems to get unlucky right at the end)? As far as your party is concerned...do the wandering hydras run away from you when you encounter them? (grin)

Subj:  Vahnatai Bridge
Date:  95-11-30 01:20:01 EST
From:  Adesso2
Posted on:  America Online

Uhh... I've got a soul crystal and I'm supposed to take it to the shrine.  Except, they won't let me cross the bridge.  Also, do I need a flight spell to get to Fort Haledon.  I've got the orders to go there but can't find a way through the spore tunnels.  Any hints would help.
Adesso.

Subj:  Re:Vahnatai Bridge
Date:  95-11-30 14:08:40 EST
From:  SpidWeb
Posted on:  America Online

Uhh... I've got a soul crystal and I'm supposed to take it to the shrine.
>>

You need a Crystal Soul - there's a difference. I forget which Vahnatai explains it.

 Also, do I need a flight spell to get to Fort Haledon.  I've got the orders to go there but can't find a way through the spore tunnels.

It's a tricky maze. Look for secret passages all over.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Anything else to do?
Date:  95-11-30 15:11:06 EST
From:  Josuah
Posted on:  America Online

I managed to defeat the Lich special. I needed to cast Antimagic C. 3x, using a Weak Energy potion once to get some more MP. Then, haste and bless your charcs and have them run up to the Lich as fast as possible, as well as the Spirits, bypassing the foot soldiers if you can, and take out the spellcasters fast.

-Josuah

Subj:  Radiation???
Date:  95-11-30 18:08:30 EST
From:  Miggy 1
Posted on:  America Online

I have passed the tests for intelligence & strength (strength was kind of a let down, but the intelligence one was very clevely done [kudos Jeff]), and am presently searching for Sixus.  Here's my question.  Every once in a while my party's hair falls out and they all get sick.  Am I carrying something radioactive?? And if so, what could it be??  I suspect that this may be a lingering effect of picking up that helm in Mertis (I think it was Mertis - in the middle of the Great Cave . . . with the Guards charging tolls to get in and all the refugees)  . .WHAT GIVES??

p.s.  This is a FANTASTIC GAME JEFF!!!!!!! (and I thought Exile I was challenging.)

p.p.s. to the person who asked about the Valley of the Dead ----->  Those nasties at the end are a real pain in the neck.  Try Webbing the spellcasters ASAP, then   poisoning them.  Get your strongest fighter to the top to kill the spellcasters as quickly as possible, and cast LOTS of hastes and blessings (blessing will help keep your mages from getting killed as quickly from thrown weapons)

Mig

Subj:  Re:It's been awhile...
Date:  95-11-30 18:18:29 EST
From:  Sloane CAP
Posted on:  America Online

Are ranged weapons any better in this game? Also, are any weapon skills besides edged beneficial?
-Chris
ps I'm going to download it now :)

Subj:  Re:Radiation???
Date:  95-11-30 20:19:47 EST
From:  FinbarF
Posted on:  America Online

     Tolls to get in??  I think this may be Almaria.  I looked inside a locked room with a chest, and came out sick.  This might be it.  Another place I THINK I may have gotten sick was Rentar-Ihrno's-- I looked in a cabinet there, and soon go sick, experiencing nausea for a LONG time.  It seems to have finally gone away now.

     -Finn

Subj:  Bugs and other stuff
Date:  95-11-30 23:49:42 EST
From:  Jaron RB
Posted on:  America Online

Is it just me, or is there something seriously messed up?  In Formello, one of the guards looks like a lizard.  Also, guess what?  You can get rid of cursed items by SELLING them!  I had a fighter wearing a cursed item, and I sold the item right of him.
      Now for a question.  How do you get clearences, and how do you get to the hut north of Motrax's lair?

Subj:  Re:Radiation???
Date:  95-12-01 00:06:31 EST
From:  IonBond
Posted on:  America Online

    Nod...that special in Rentar-Ihrno's area is nasty. I saved right after examining it, and at the time my priest had around 2 SP. That was a fun experience. The delayed reaction thing seems to happen a lot in Exile II...there's a fountain in NE Exile that does the same thing....
    In Exile I, when you came to a special like a fountain, you saved, tried it, and if something bad happened, you restored, if not, you saved and continued. This little twist makes that risky...if you have to save after performing any slightly suspicious action, create a new save slot or you may regret it.

Subj:  Re:Radiation???
Date:  95-12-01 00:37:54 EST
From:  SpidWeb
Posted on:  America Online

Here's my question.  Every once in a while my party's hair falls out and they all get sick.  Am I carrying something radioactive??

Yes.

And if so, what could it be??

The Pyrrhic Necklace is one possibility. Certain bars of metal are another. Try ditching excess items ina  storeroom.

- Jeff Vogel
Keeper of Exile

Subj:  Re:It's been awhile...
Date:  95-12-01 00:38:53 EST
From:  SpidWeb
Posted on:  America Online

Are ranged weapons any better in this game?

About the same, except that there are some pretty nice new magic missiles.

Also, are any weapon skills besides edged beneficial?

Pole weapons are much stronger. Certain Bashing weapons are very powerful.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Bugs and other stuff
Date:  95-12-01 00:40:18 EST
From:  SpidWeb
Posted on:  America Online

      Now for a question.  How do you get clearences,

Get to the Castle.

 and how do you get to the hut north of Motrax's lair?

Flight spell.

- Jeff Vogel
Keeper of Exile

Subj:  Re:It's been awhile...
Date:  95-12-01 17:21:57 EST
From:  Josuah
Posted on:  America Online

Also, if you give different charcs different weapons skills, then you can give the magical items for each type to different charcs, instead of having to ditch the Magic Great Mace because all your guys are edged warriors.

-Josuah

Subj:  Re:Bugs and other stuff
Date:  95-12-01 17:23:00 EST
From:  Josuah
Posted on:  America Online

Actually, its a lizard that has guard text. I thought I reported this, but I guess something went wrong.

-Josuah

Subj:  Re:Anything else to do?
Date:  95-12-01 17:26:19 EST
From:  Xixor2
Posted on:  America Online

Hmm...

Hydras Still put Up A Fight Even Though I Can Kill Them Easily (Good Gold) , Got The Key , Killed The Demon (Just Use Bless , Haste) , Looted The Crypt , But Where's The Lich?

Subj:  looking for sixus
Date:  95-12-01 18:17:02 EST
From:  CariS9876
Posted on:  America Online

I am in the middle of four different "missions" and can't seem to find Sixus anywhere.  Help!

Subj:  Passes
Date:  95-12-01 18:53:26 EST
From:  EVANKC
Posted on:  America Online

Some prisoner in Mertis told me that there was some gray pass near an oblesk. So i found the fort and killed everyone there, so where is the pass?????

Subj:  Fast??
Date:  95-12-01 21:27:48 EST
From:  Data Ace
Posted on:  America Online

Any fast way to go up a lot of levels?  I need to get my cleric's mps up to 50
By the way:
 My guys often randomly get cursed, I have most everything IDed, but none of it is cursed...
Answers??

-=Data=Ace=-

Subj:  Alter
Date:  95-12-02 00:31:32 EST
From:  Jaron RB
Posted on:  America Online

I just wasted the nephilim alter in their fort.  Who gave the mission to do that?  I can't find them and I want my reward!  Another thing.  Where is the flight spell?

Subj:  Re:looking for sixus
Date:  95-12-02 02:30:00 EST
From:  SpidWeb
Posted on:  America Online

I am in the middle of four different "missions" and can't seem to find Sixus anywhere.  Help!
>>

Select Map of Eastern Exile in the Library menu. Go first to south of the little chasm north of Almaria.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Passes
Date:  95-12-02 02:30:31 EST
From:  SpidWeb
Posted on:  America Online

Some prisoner in Mertis told me that there was some gray pass near an oblesk. So i found the fort and killed everyone there, so where is the pass?????
>>

Hidden in one of the desks, I believe.

- Jeff Vogel
Keeper of Exile

Subj:  Objective?
Date:  95-12-02 10:41:43 EST
From:  Xixor2
Posted on:  America Online

What Is The Objective Of Chapter 4? (I Forgot The Name Of It While I Was So Excited)

I'm Just Wandering Around Exile Going Here , There  , In The Hands Of Empire People...

Subj:  Re:Anything else to do?
Date:  95-12-02 14:24:28 EST
From:  Josuah
Posted on:  America Online

Why do you always start each word with an uppercase letter, at least most of them.

-Josuah

Subj:  Re:Fast??
Date:  95-12-02 14:26:47 EST
From:  Josuah
Posted on:  America Online

Some items won't tell you they are cursed, and might just have a ??? after them. Though I don't think that is the case here. You might try dequipping everything in order to find out what is cursing you. If it's on random party members, could either be a bug, or a bunch of different items on different charcs. I don't really know.

-Josuah

Subj:  Re:Passes
Date:  95-12-02 18:03:36 EST
From:  EVANKC
Posted on:  America Online

But there isn't a desk in the place. By the way I'm the cave "Totem Tunnels".

Subj:  Re:Passes
Date:  95-12-02 19:39:04 EST
From:  FinbarF
Posted on:  America Online

     This obelisk is in the lava pit area, south of Mertis, west of the Tower of the Magi.  Look for a secret passage on the left side of the pit.

Subj:  Re:Alter
Date:  95-12-02 19:40:44 EST
From:  FinbarF
Posted on:  America Online

     The altar mission was given by the commander in Formello.  Alas, I can't find the flight spell, but the Orb of Thralni works just as well ;)

     -Finn

Subj:  Re:Alter
Date:  95-12-02 21:09:49 EST
From:  Jaron RB
Posted on:  America Online

Where's the Orb?

Subj:  Re:Anything else to do?
Date:  95-12-02 23:50:46 EST
From:  Xixor2
Posted on:  America Online

Looks Cool , And I Still Need The Objective ;-)

Subj:  Re:Fast??
Date:  95-12-02 23:58:00 EST
From:  Data Ace
Posted on:  America Online

Dang, I think it must be a bunch of cursed items.

-=Data=Ace=-

Subj:  Re:Fast??
Date:  95-12-03 10:22:02 EST
From:  FinbarF
Posted on:  America Online

   An example of some of these cursed items would be Dancing Boots, Black Broadsword, Asp Gloves(you get poisoned), and, I believe, Possessed Broadsword.

     -Finn

Subj:  Re:Alter
Date:  95-12-03 10:24:31 EST
From:  FinbarF
Posted on:  America Online

     Once you've gotten a red and blue pass, you can get to this place.  It's in the caves west of Fort Remote.  Try talking to some people about in places near there-- it's called Kolthar.  Make sure you can last a while in there-- it can be pretty tough getting to the Orb.

Subj:  Re:Objective?
Date:  95-12-03 10:26:17 EST
From:  FinbarF
Posted on:  America Online

     Wasn't it to get the Crystal Souls?? (not sure)

     -Finn

Subj:  Re:Fast??
Date:  95-12-03 10:34:00 EST
From:  Xixor2
Posted on:  America Online

And Glue Gauntlets (I Think)

Subj:  Re:Gray Pass
Date:  95-12-03 12:54:43 EST
From:  XTiger
Posted on:  America Online

If you're in the fort in the totem tunnels you are in the right area. It is in the Fort somewhere. If you can't find a desk, check carefully for any hidden pasages to areas you haven't been. Make sure you look at anything resembeling a spot to keep a gray pass: Offices, living quarters, library etc.

I don't recall exactly where it is but that's the right Fort.

Subj:  Not Bad...
Date:  95-12-03 14:34:43 EST
From:  Phishter
Posted on:  America Online

Hi there, I got a few questions, OK, I just started playing a few days ago, and am giving this game more of a chance then others. I was in the middle of trying to find the Nelphelim base, when I got sidetracked into Chapter 2! Is this okay? All I have done is talked to the Dragon Maxil or something, and defeated the lizards in the farmstead. Thanks

Subj:  Prison Cell
Date:  95-12-03 15:50:29 EST
From:  MarcyK
Posted on:  America Online

I am stuck and totally baffled at what to do. I've been thrown in a prison cell in the fort with the long name starting with an "A", headed by the lich. I can't seem to figure any way to get out. I've searched all accessable areas for passages, and looked at all visible spots. I've tried to talk to, and then killed all who I can find when they wouldn't talk.

What do I do?

Marcy

Subj:  Saved Games
Date:  95-12-03 16:43:59 EST
From:  PforSlayer
Posted on:  America Online

Hey, everyone! Let's see some of your saved games! I have seen hardly ANY Exile stuff out there! Upload them in MGM!!

-Slayer

Subj:  Message 100
Date:  95-12-03 17:25:45 EST
From:  Giule
Posted on:  America Online

I got Message 100! yay!

Subj:  BUG
Date:  95-12-03 17:27:05 EST
From:  Giule
Posted on:  America Online

Exile II has a bug. The graphics go wacko for everything but the party.

Subj:  Re:Not Bad...
Date:  95-12-03 22:17:43 EST
From:  FinbarF
Posted on:  America Online

     Well, if this is all you did, you'd better hope you're ready for the next stage.  I can't be sure, but if you haven't done much, your PCs probably can't handle the next stage.  You can try going ahead, but if you start having problems getting past a certain fort, it's probably because you started too soon.  Do you have most of the 4th level spells?  Are your PCs strong?

     -Finn

Subj:  Re:Fast??
Date:  95-12-03 22:19:40 EST
From:  FinbarF
Posted on:  America Online

     And sticky Leather Jerkin.   And Ring of Weight.

Subj:  Re:Alter
Date:  95-12-03 22:26:09 EST
From:  FinbarF
Posted on:  America Online

     I just found Flight today! (not as cool as the
Orb :[  )  It's in one of the forts housing one of the Crystal Souls (probably the easiest of the Crystal Soul "store houses").  Just look in a bookshelf there.

     -Finn

Subj:  Dispel Barrier?
Date:  95-12-03 23:44:10 EST
From:  Shades1984
Posted on:  America Online

     Where and how do I get "Dispel Barrier"?

Shades

Subj:  Re:Alter
Date:  95-12-03 23:49:00 EST
From:  Jaron RB
Posted on:  America Online

Where's the blue pass?  Also, How far does the non-regestered vertion go?  I'm short on cash right now.  Another thing, for every one.  Check out the hut west of the river near fort Draco.  It's got great items!  They cost a pretty penny, though.

Subj:  motrax
Date:  95-12-04 00:34:52 EST
From:  Neal Op
Posted on:  America Online

Does Motrax know anything important in this game?
Does he still have Scroith? Will I regret having to kill him... later in the game without having to use the editor?

nealop

Subj:  Re:Objective?
Date:  95-12-04 00:59:59 EST
From:  SpidWeb
Posted on:  America Online

What Is The Objective Of Chapter 4? (I Forgot The Name Of It While I Was So Excited)
>>

Win the game. Get security clearances first, then talk to people in the towns. Mahdavi in the Tower of Magi, for example. And explore dungeons, looking for clues about the Crystal Souls. The town missions are a excellent way to start.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Passes
Date:  95-12-04 01:01:57 EST
From:  SpidWeb
Posted on:  America Online

But there isn't a desk in the place. By the way I'm the cave "Totem Tunnels".
>>

Yes there is. Look at {3,1}.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Alter
Date:  95-12-04 01:02:27 EST
From:  SpidWeb
Posted on:  America Online

Where's the Orb?
>>

Kothtar. West of Fort Remote.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Not Bad...
Date:  95-12-04 01:03:52 EST
From:  SpidWeb
Posted on:  America Online

OK, I just started playing a few days ago, and am giving this game more of a chance then others. I was in the middle of trying to find the Nelphelim base, when I got sidetracked into Chapter 2!
>>

I'd back up - it takes some muscle to get through Chapter 2. Fortunately, the unregistered editor can return you to the start and move the boat you took back to where you found it.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Prison Cell
Date:  95-12-04 01:04:14 EST
From:  SpidWeb
Posted on:  America Online

I've been thrown in a prison cell in the fort with the long name starting with an "A", headed by the lich.
>>

Search the pillars.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Alter
Date:  95-12-04 01:05:05 EST
From:  SpidWeb
Posted on:  America Online

It's in one of the forts housing one of the Crystal Souls (probably the easiest of the Crystal Soul "store houses").  Just look in a bookshelf there.
>>

Pyrog's Fort. By the way, be sure to check out Pyrog's corpse (if you can find it).

- Jeff Vogel
Keeper of Exile

Subj:  Re:Dispel Barrier?
Date:  95-12-04 01:05:26 EST
From:  SpidWeb
Posted on:  America Online

    Where and how do I get "Dispel Barrier"?
>>

Poke around in Fort Emerald.

- Jeff Vogel
Keeper of Exile

Subj:  The Triad
Date:  95-12-04 15:05:30 EST
From:  Josuah
Posted on:  America Online

I'm confused as to the discovery of a 4th Triad member in Exile. The Triad members I have talked to are: X; the woman in the Tower of Magi; the man wresting with a demon in his own tower, who that woman told me to go to; a woman in Motrax's Cave, who was never mentioned to my as a member of the Triad by the woman I listed second.

So, why are there 4 people presenting themselves as members of the Traid, which should only be composed of 3? And why wasn't the fourth supposed member mentioned to me by the woman in the Tower of Magi?

-Josuah

Subj:  Re:BUG
Date:  95-12-04 15:08:43 EST
From:  Josuah
Posted on:  America Online

Increase the preffered memory amount in the get info box. It should fix the graphics problem, and some sound problems.

-Josuah

Subj:  Re:The Triad
Date:  95-12-04 18:09:05 EST
From:  SpidWeb
Posted on:  America Online

a woman in Motrax's Cave, who was never mentioned to my as a member of the Triad by the woman I listed second.
>>

Ahhh! Recall, in Exile, one of the triad was Linda, the madwoman who tried to trap a Haakai Lord in the Tower of Magi. She acts like a triad member, but she was kicked out and now lives in Motrax's cave, lost in growing madness.

Hmm. Mad archmage. Predilection for summoning demons. Possible plotthreads for Exile III? (heh heh heh)

- Jeff Vogel
Keeper of Exile

Subj:  Re:motrax
Date:  95-12-04 18:22:05 EST
From:  FinbarF
Posted on:  America Online

     I'm not SURE, but I think the only dragon with important info is Athron.  However, everyone in the cave SEEMS to get hostile when you kill Motrax, so you can't talk to them anymore (could be trouble).  Unfortunately, Scrioth didn't seem to be their either.  Why would you want to kill the poor guy anyway???!!

     -Finn

Subj:  altar
Date:  95-12-04 19:32:32 EST
From:  CariS9876
Posted on:  America Online

I am on the mission from formello and have found an altar in a neph fort, but every time I say to destroy it all I get is a message saying- no matter how hard you try you cannot destroy the altar.  It says I can lie in it if I want to- am I at the right altar?

Subj:  Re:motrax
Date:  95-12-04 19:45:18 EST
From:  Neal Op
Posted on:  America Online

I was looking for something to do to get 5 more skill points to spend on MP so that my priest could cast sanctify.... and the battle for scroith would help in that regard... as would having the sword.... I guess i could return later in the game and destroy the altar(s) if need... by the way you must have killed Motrax.... why did you Kill the poor guy?  I was trying to find out if i needed to save or kill before the visit....

later

nealop

Subj:  Re:Fast??
Date:  95-12-04 20:55:18 EST
From:  Data Ace
Posted on:  America Online

What do Dancing Boots do?
I have some, but haven't noticed anything,
  -=Data=Ace=-

Subj:  Re:altar
Date:  95-12-04 21:16:37 EST
From:  FinbarF
Posted on:  America Online

     Check your spells-- first, what would beat evil-- a priest or mage?  Second, look through that PCs spells-- is there any spell to drive evil out, maybe bless a certain spot?  this is the one you need.  Oh, yeah, don't lie down-- you'll die.

Subj:  Re:Fast??
Date:  95-12-04 21:17:10 EST
From:  Jaron RB
Posted on:  America Online

Take them off!  There cursed, and what they do is start to make you dance and you get cursed.  Get them off by selling them.  It's a bug.

Subj:  Re:motrax
Date:  95-12-04 21:17:45 EST
From:  FinbarF

12/25/95 11:54:11 PM Opening Exile II archive#2 for recording.
Posted on:  America Online

     I "tested" killing him-- I guess like you did.  Sure, just go back later.

     -Finn

Subj:  Regestration
Date:  95-12-04 21:18:10 EST
From:  Jaron RB
Posted on:  America Online

I don't get it.  A demon tells you you can't go further without paying.  Then you walk right by.

Subj:  Bon-Ihrno
Date:  95-12-04 21:18:40 EST
From:  Jaron RB
Posted on:  America Online

Where the heck is he?  I've looked all over Avit.

Subj:  Re:Fast??
Date:  95-12-04 21:19:09 EST
From:  FinbarF
Posted on:  America Online

     At probably, the most annoying times possible, they'll cause your character to start dancing!  It makes fighting just a BIT harder (I believe).  Can you take them off?? (not sure)

     -Finn

Subj:  Re:Regestration
Date:  95-12-04 21:22:27 EST
From:  FinbarF
Posted on:  America Online

     It means you can't move on _out of this area_.  You can wander in this area, but some places are closed off (you don't have full access), and you can't get back to where you began.  You can, however, finish the Test chapter.  I think Bon-Ihrno was sitting outside somewhere.

     -Finn

Subj:  to JR about sliths
Date:  95-12-14 20:46:19 EST
From:  CariS9876
Posted on:  America Online

Yeah, I did that mission too.  Thanks!~

Subj:  Re:Dispelling Quickfire
Date:  95-12-15 01:00:22 EST
From:  JRConrad
Posted on:  America Online

This is not a very elegant solution, but it worked for me.  I used the protect spell and stepped in (an additional plan is to remember what you learn in the library at Patrick's tower--certain jewels protect against fire damage).  The damage was minimal (about 5-8 hp each).  I don't think you can actually dispel quickfire very often;  I tried a save game and just kept casting the spell, but it never worked for me so I gave up.

Subj:  Re:Dispelling Quickfire
Date:  95-12-15 14:52:35 EST
From:  Josuah
Posted on:  America Online

<<
 I tried a save game and just kept casting the spell, but it never worked for me so I gave up.
>>

This is what I was trying. I thought of just stepping into it later, but haven't gotten around to it. The damage seems more minimal for my party, however. I usually get around 4 or 5 damage.

<<
Is this the quickfire in the greatsword room?
>>

Sorry, Finn. Wrong place.

-Josuah

Subj:  Dropping Barrels
Date:  95-12-15 14:53:25 EST
From:  Josuah
Posted on:  America Online

In Kothar, does dropping barrels into the 3 pits which water runs into on the top level do anything?

-Josuah

Subj:  Re:Dispelling Quickfire
Date:  95-12-15 18:00:52 EST
From:  SpidWeb
Posted on:  America Online

I've got an 8 Int. and am in Kothar. How in the world do I dispel or get rid of the quickfire that is in the tiny forcewalled area in the NE corner of the 2nd level? I think I need to do this in order to get to a flight of stairs.
>>

Just walk right through. The barriers are fire barriers.

Alternately, dispel fields _sometimes_ destroys quickfire.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Dropping Barrels
Date:  95-12-15 18:02:46 EST
From:  SpidWeb
Posted on:  America Online

In Kothar, does dropping barrels into the 3 pits which water runs into on the top level do anything?
>>

Nah. The Halls of Chaos is the only dungeon you need to destroy barrels in.

- Jeff Vogel
Keeper of Exile

Subj:  Empire Portal
Date:  95-12-15 20:13:14 EST
From:  MarcyK
Posted on:  America Online

How do I destroy this without killing myself. I broke  a crystal, activated the portal, waved my scepter at it and ran like hell for the exit. However 1) I rarely make it to the exit before the portal implodes and 2) the two times I did make it the portcullis I had previously opened was closed!! What do I do here??

Marcy

Subj:  Thompson
Date:  95-12-15 20:19:15 EST
From:  Josuah
Posted on:  America Online

How do I find Thompson? I got the Rune Key and found the area where he's supposed to be hiding, but I can't find a point to the Onyx Pillar maze under Fort Remote. I know there are more rooms, because I used True Sight to find them, but I can't walk through the walls to get to them, nor does Shatter work to destroy a wall and let me in. I have suspicions that Fraitus knows more than he's letting on.

-Josuah

Subj:  Dharmon's Boat
Date:  95-12-15 20:19:27 EST
From:  Josuah
Posted on:  America Online

How can I get a boat at Dharmon?

-Josuah

Subj:  Re:Thompson
Date:  95-12-15 20:32:41 EST
From:  JRConrad
Posted on:  America Online

Spoiler for Thompson

This was a crazy puzzle to figure out.  Carefully map the room.  There is one way, and one way only, to step on every square without being returned to the door.  Once you have stepped on every square the door will open to the next room.  But be careful--it's not over yet, though the next part is somewhat easier.

Subj:  Need Exact location
Date:  95-12-15 21:56:50 EST
From:  Xixor2
Posted on:  America Online

Where's The Exact Location Of The Blue Pass? i Can't Get Anywhere Good Without It!

BTW ,
Anyone Know How To Cure DumbFound?

Subj:  Re:Thompson
Date:  95-12-15 23:08:21 EST
From:  FinbarF
Posted on:  America Online

     No, this is not quite correct.  There is a definite path you need to take to get through-- you first go around to a certain square which opens a secret door, make you way back along the same path, and take another path out.  I think I can remember it...see below if needed.

     OK, here goes (don't blame me if I have a bad memory).  6 w, 2 n, 2 e, 4 n, 2 w, 2 n, 2 w, 4 s.  Then go back CAREFULLY, or the door that this path will have opened will close again.  Go back down to the first place you went to (6 w).  Go 2 n, 2 w, 2s, 2 w, and then all the way up.  I believe that the first part is right, but I'm not sure about the second.  If, I'm wrong, just experiment.

     -Finn

Subj:  Cure Dumbf., Blue Pass
Date:  95-12-15 23:11:13 EST
From:  FinbarF
Posted on:  America Online

     Dumbfound can be prevented/cured in a variety of ways.  A Ring of Will can help prevent dumbfounding, or, I believe, lessen its effect.  A potion of clarity will cure dumbfoundedness (is this a word? ;)  Restore Mind also does this (lower levels may need a number of tries).

     I believe the blue pass could be found North of fort Emerald, in the new Empire fort being built.

     -Finn

Subj:  Re:Dharmon's Boat
Date:  95-12-15 23:12:15 EST
From:  FinbarF
Posted on:  America Online

     Enter from the north, and look around.  Once you find the boat, head west.

     -Finn

Subj:  Re:Dharmon's Boat
Date:  95-12-16 11:35:32 EST
From:  Josuah
Posted on:  America Online

Tried that. Looked around, couldn't see a boat. I'll try again. Even tried walking through walls.

-Josuah

Subj:  Re:Cure Dumbf., Blue Pass
Date:  95-12-16 11:35:54 EST
From:  Josuah
Posted on:  America Online

You can also get a blue pass from the secret Empire fort on the island just south of Cotra.

-Josuah

Subj:  Re:Thompson
Date:  95-12-16 11:38:29 EST
From:  Josuah
Posted on:  America Online

Ah! I tried what both of you are saying , however to follow your method JR, I entered combat mode and hasted everyone to move them in different directions. Nothing happened.
  As for your method, Finn, I walked up to your point, didn't see a door open, and just hit one of the walls to start over.

-Josuah

Subj:  Re:Thompson
Date:  95-12-16 12:32:06 EST
From:  FinbarF
Posted on:  America Online

     I'll go through it again, and try to figure out the path.  I'm fairly certain, however, that that's how I got through before.  The first part should be correct-- the very LAST space you hit makes a "click" and a wall in the NW corner disappears in the first part of the path I mentioned.

     -Finn

Subj:  Re:Thompson again
Date:  95-12-16 12:40:41 EST
From:  JRConrad
Posted on:  America Online

Thanks, FinbarF.  It appears I just "lucked" into the solution and thought I had done something dreadfully clever.  Oh well, that's life.  Of course, once I got through it didn't occur to me to check whether my method was sound or not.

Subj:  Re:Thompson and dharmon
Date:  95-12-16 12:57:53 EST
From:  JRConrad
Posted on:  America Online

OK  I just got done checking this out.

Enter the room with pillars.
6W, 2N, 2E, 4N, 2W, 2N, 2W, 4S door opens
then
4N, 2E, 2S, 2E, 4S, 4W, 2S, 2W, go north to exit

save game!! then proceed

As for Dharmon. If memory serves me here you enter from North, kill the rats and walk to the door on east side.  The boat is on the other side of the door.  I don't remember any secret walls at this point.

Subj:  exploring in combat mode
Date:  95-12-16 13:02:23 EST
From:  JRConrad
Posted on:  America Online

Josuah

I also have explored in combat mode and it's a bit of a trade off.  In the rakshasi dungeon near Patrick's Tower it allowed me to solve a puzzle (which I think was a bit of a cheat--it didn't feel like the "real" solution).  However, certain specials are turned off when you're in combat mode, such as opening the door in the Thompson maze puzzle.  When possible, try both ways.

And you're right.  The damage from the quickfire was less than I remembered.  As long as the quickfire is contained by firewalls, I think walking through it is often the best remedy.

Subj:  Athron
Date:  95-12-16 13:52:28 EST
From:  MarcyK
Posted on:  America Online

What's the deal with him? I made my way through all his tests and now he won't talk to me. As soon as I teleport to his lair he attacks me, even though I haven't stepped foot into his inner sanctum. I tried killing him if it was a test and was told I had better have got the info I needed first. So what am I doing wrong?

Also am still baffled by the portal. Even if I get out of the fortress and back through the maze I still get destroyed when it blows. How far do I have to go?

Marcy

Subj:  Re: blowing up with portal
Date:  95-12-16 20:18:49 EST
From:  JRConrad
Posted on:  America Online

I'm not really sure about this, but is it possible you haven't talked to Erika (before talking to Athron)?

Also, have you talked with Sulfras?  He has a gift for you which may be linked to some of the trouble you're having with the portal.  (I'm not positive)  However, let me know where you stand with respect to these two (Sulfras and Erika), and I'll try to figure it out from there.

JRConrad

Subj:  Re: blowing up with portalI
Date:  95-12-16 20:36:57 EST
From:  MarcyK
Posted on:  America Online

I already talked to sulfras and have the scepter. My problem is that I cannot get far enough away from the portal before it blows. I have gotten as far as the next guardhouse but have still been obliterated.

I also talked to Erika before talking to Athron. I suspect there is some sort of bug. I killed Athron and then resurrected him with the editor and the second time he would talk to me. I don't know what happened the first time.

I'd appreciate any help you could give me with the portal.

Thanks, Marcy

Subj:  the pit with lich
Date:  95-12-17 02:18:27 EST
From:  Ace Thai
Posted on:  America Online

How do I get pass the barriers in the prison of
vyvnas  ? I killed the lich and got the key but can't figure out how to pass the barriers to get to the special ,which I think is a crystal soul of vyvnas .

Subj:  Lost (Again)
Date:  95-12-17 11:57:46 EST
From:  Xixor2
Posted on:  America Online

Where Is Limoncelli's Fort? I Looked All Over The Area Near Fort Emerald.

Also , Where Are The Level 7 Priest Spells?

Subj:  Re:exploring in combat mode
Date:  95-12-17 12:01:56 EST
From:  Josuah
Posted on:  America Online

Ah, good point JR.

-Josuah

Subj:  Re:Thompson
Date:  95-12-17 12:04:02 EST
From:  Josuah
Posted on:  America Online

Figured it out once I tried it out of combat mode. Thanks, you two.

-Josuah

Subj:  Dharmon's Boat
Date:  95-12-17 12:04:39 EST
From:  Josuah
Posted on:  America Online

Well, I guess this is a bug in my copy. The boat is not there for me. The docks are empty.

-Josuah

Subj:  Re:Lost (Again)
Date:  95-12-17 12:07:27 EST
From:  Josuah
Posted on:  America Online

Limoncellis' Fort is north-east of Fort Emerald, but you need to take a second route to get there. Use your boat to go west from Dranlon, and work your way south-west through a big lake to find Limoncelli's Island. He's at the old Slith King's lair.

-Josuah

Subj:  Intermittent Afflictions....
Date:  95-12-17 12:40:24 EST
From:  Shades1984
Posted on:  America Online

     After retrieving the Empire Records from Limoncelli's fort, and getting
the Orb of Thralni from Kothtar, I now periodically get sick, lose my hair,
and become diseased, cursed and/or dumbfounded. I can't find any items which are cursed, but I must have picked up or done something to cause this. It is
especially inconvenient when waiting 100 moves in order to regenerate spell
& hit points. Any suggestions?

Shades

Subj:  Loss of Direction
Date:  95-12-17 12:50:05 EST
From:  Shades1984
Posted on:  America Online

     I have the Vahnatai evidence from Limoncelli's fort, as well as Kothtar
plans, but I don't know what to do with them. I guess the last thing I was
requested to do was kill Garzahd.... by King Micah. I have not yet gone back
to Vahnatai lands. When should I do so? No one has even asked me for evidence
of Crystal Souls. What towns should I visit to get my direction back? Should
I concentrate on Garzahd & not worry about the rest for now? Do I need to see
Erika before going after Garzahd?

BTW> I do have the Ring of Will

Shades

Subj:  Re:Intermittent Afflictions
Date:  95-12-17 13:57:24 EST
From:  Miggy 1
Posted on:  America Online

I have had that happen to me before, and I figured out that it was because I was carrying the Pyrrhic Necklace.  It seemed to have that effect on my guys (after I got rid of it the symptoms stopped).  Also, your disease may be connected to contact with certain "glowing" pieces of metal.  There are several apparently radioactive substances floating around Exile (maybe as an element in a "Nuke 'Em" spell??).  Opening the cupboard in Rentar-Ihno's room also seems to create this effect.

Mig

Subj:  Re:the pit with lich
Date:  95-12-17 14:10:12 EST
From:  JRConrad
Posted on:  America Online

When you get mage clearance, you need to go back to visit Motrax.  One of the mages working there will tell you what you need to do to get past the barriers blocking Vyvnas, but you won't like the answer.  Be sure you have plenty of hit points.  Spoiler below

Casting quickfire takes the barriers down.  You'll have to have enough hit points to make it through the quickfire to the soul crystal.

Subj:  Re: NOT blowing up with portal
Date:  95-12-17 14:13:10 EST
From:  JRConrad
Posted on:  America Online

OK, what I did was this.  Just before blowing up the portal I hasted everyone in the party several times.  As soon as I blew up the portal I went into combat mode and took my people out one by one through the secret exit in the SW corner.  With a bit of practice it works fine.  Be sure you know the quickest way out before you blow it up.

Subj:  Re: radiation sickness?
Date:  95-12-17 14:18:04 EST
From:  JRConrad
Posted on:  America Online

Too little too late for a suggestion.  Stay away from anything that says glowing metal (lots of it in Vahnatai country).  Don't open the doors in the cabinet in Rentar Ihrno's room.

Unfortunately, I don't know what to do to cure radiation sickness, but I wonder if graymold salve would do the trick?? (an out and out guess).

Check out the word "pyrrhic victory" in the dictionary to realize that it's probably not a good item.  Any time you get a new item, be sure to save the game and watch for any strange effects in the party.  You may need to revert to a previously saved game.  Check with Jeff for better info, though.

Subj:  Serpent Robes & Cobra
Date:  95-12-17 14:21:15 EST
From:  Josuah
Posted on:  America Online

Anyone know what the Serpent Robes or the Amulet of the Cobra do? I haven't experienced any ill or bonus effects while wearing either.

-Josuah

Subj:  Re: radiation sickness?
Date:  95-12-17 14:21:47 EST
From:  Josuah
Posted on:  America Online

Radiation Sickness only poisons your entire party once. Simply get rid of all the disease and you'll be fine again.

-Josuah

Subj:  Re: radiation sickness?
Date:  95-12-17 14:22:04 EST
From:  Josuah
Posted on:  America Online

Oops, that's diseases your party once, not poisons.

-Josuah

Subj:  Re:evidence of crystal souls
Date:  95-12-17 14:23:49 EST
From:  JRConrad
Posted on:  America Online

If you have evidence of crystal souls, the Vahnatai council should automatically ask you about it when you return to see them.

If I remember correctly, the Kothtar plans are a mission given to you by the mayor of Dharmon.  The only advantage to taking them back to her (aside from a reward possibly) is gaining Royal Clearance.  If you already have it, don't bother.

If you have a Ring of Will, go to the tower of the Magi and buy lots of smoky crystals.  Take your mages into lots of combats and have them practice their mindduelling skills on lesser beings.  Aside from being necessary for strategic reasons (planning the final confrontation) it can potentially give you incredible numbers of spell points.  By the time I attacked Garzahd, my two mages had over 1000 spell points each.  Talk about a powerful feeling!

Subj:  Re:Loss of Direction
Date:  95-12-17 14:23:55 EST
From:  Josuah
Posted on:  America Online

Return the Kothar plans to Dharmon's Mayor. The Vahnatai evidence from Limoncelli's fort won't do much for you, if I remember correctly (not a word, Finn :) ).
  But you won't be able to destroy Garzhad yet, unless you cheat or something. Keep exploring and try to map everything and do everything. You'll find stuff to do.

-Josuah

Subj:  Re: NOT blowing up with portal
Date:  95-12-17 14:34:07 EST
From:  MarcyK
Posted on:  America Online

I've done that! I've gotten out past the third guardhouse and close to the second guardhouse and still blow up with the portal. Do you get all the way back to the boat before it blows?

I'm getting a little frustrated here, because I also can't get to Garzahd. I've been through a lot of teleporters and have found what I think is an important lever. However when I pull it nothing discernable happens. I've tried going through every teleporter with the lever in both positions and nothing happens. So what do I do?

Since I've already returned the 3 souls I am totally stuck as I can't complete either of the other missions.

Marcy

Subj:  Secret sliths
Date:  95-12-17 15:03:20 EST
From:  Jaron RB
Posted on:  America Online

How the @$#@% do you get out of their castle?

Subj:  Re:Secret sliths
Date:  95-12-17 15:47:01 EST
From:  FinbarF
Posted on:  America Online

     Second level, there's a passage on the north side, somewhat to the east.  Go up it, and you'll leave.

     -Finn

Subj:  Intermittent Afflictions....
Date:  95-12-17 15:49:29 EST
From:  FinbarF
Posted on:  America Online

     Kothtar?  I believe there were some mithral bars there.  I can't be certain, but I remember bad things happening when I had the bers, and they stopped when I put them in storage somewhere.  Mithral armor/weapons don't create problems-- just, seemingly, the bars.  I'm not certain though.

     -Finn

Subj:  Re:Loss of Direction
Date:  95-12-17 15:51:17 EST
From:  FinbarF
Posted on:  America Online

     Sorry, had to say something :).   I believe that the evidence WAS important-- I think this allows you to get into Pyrog's fort, for one of the Crystal Souls and the Flight spell.  (try remembering more, Josuah ;)

     -Finn

Subj:  Protection and True Sight
Date:  95-12-17 15:53:23 EST
From:  FinbarF
Posted on:  America Online

     These are the only two I need to have a full collection.  Can someone tell me where to get them? (don't even try, Josuah :)

     -Finn

Subj:  Re:Serpent Robes & Cobra
Date:  95-12-17 15:54:36 EST
From:  FinbarF
Posted on:  America Online

How much are they worth?

     -Finn

Subj:  Re:Serpent Robes & Cobra
Date:  95-12-17 15:56:04 EST
From:  FinbarF
Posted on:  America Online

     Could the Serpent Robe possibly create poison resistence (like seprnt slith spear?).  Try poisoning your own PCs to see.

     -Finn

Subj:  Re: Mithral Bars
Date:  95-12-17 17:11:43 EST
From:  Josuah
Posted on:  America Online

I didn't have any problems with picking up the Mithral bars in Kothar, and I carried them back to sell them. Nothing bad happened.

-Josuah

Subj:  Re:Loss of Direction
Date:  95-12-17 17:12:41 EST
From:  Josuah
Posted on:  America Online

Hmmm. Perhaps the fact I couldn't get into Pyrog's Fort means something important, like I'm stupid. Have to go back and try again.

-Josuah

Subj:  Re:Serpent Robes & Cobra
Date:  95-12-17 17:14:06 EST
From:  Josuah
Posted on:  America Online

Ach. I sold the Serpent Robe before trying something like that because it didn't provide the best of protection. I can try with the Amulet of the Cobra, if I still have it.

Serpent Robe I sold for either 350 or 400. Don't remember. :)

Subj:  Re:the pit with lich
Date:  95-12-17 18:31:43 EST
From:  Ace Thai
Posted on:  America Online

Hey , thanks for the hint .

Subj:  Nether greatsword
Date:  95-12-17 18:32:34 EST
From:  Ace Thai
Posted on:  America Online

Does anyone know this sword's ability ? Besides it being extremely powerful .

Subj:  Re:Serpent Robes & Cobra
Date:  95-12-17 21:09:57 EST
From:  JRConrad
Posted on:  America Online

Serpent Robes worked fine for my mage, but I never quite determined what they were good for.  However, the amulet of the Cobra supposedly occasionally poisons the weapon of the person wearing it.  It doesn't happen too often, and there are better amulets to wear.

Subj:  Re:Pyrog's Fort
Date:  95-12-17 21:11:01 EST
From:  JRConrad
Posted on:  America Online

To enter Pyrog's fort, you'll need the help of the Vahnatai.  More explicit would be unfair.

Subj:  Re:Protection and True Sight
Date:  95-12-17 21:13:26 EST
From:  JRConrad
Posted on:  America Online

Protection?

Don't you get that as a reward for completing the mission to the slith village?

But I've completely forgotten where I picked up True Sight--I just used the magic map most of the game so it wasn't important when I found it, sorry.

Subj:  Slith Mission
Date:  95-12-17 22:39:28 EST
From:  FinbarF
Posted on:  America Online

     Well, I never GOT protection because I can't FIND the statue.  I have a feeling it's in the Secret Slith dungeon, but mapping it out doesn't help me.  Is this the right place?  If so , where's the statue?  If not, where IS the correct place?

     -Finn

Subj:  Re:Dharmon's Boat
Date:  95-12-17 23:08:57 EST
From:  SpidWeb
Posted on:  America Online

Tried that. Looked around, couldn't see a boat. I'll try again. Even tried walking through walls.
>>

Josuah, you were one of my beta testers, weren't you? (check, check) Yeah.

One of the problems my beta testers had was that they needed to hit special keys through the testing to add boats I added in mid-game. This, of course, resulted in a few boats falling through the cracks, and this was one of them.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Thompson and dharmon
Date:  95-12-17 23:10:12 EST
From:  SpidWeb
Posted on:  America Online

Enter the room with pillars.
6W, 2N, 2E, 4N, 2W, 2N, 2W, 4S doo
12/26/95 12:00:38 AM Opening Exile II archive#3 for recording.
r opens
>>

There are three pillar mazes in Exile II, and they all suck. I'm terribly proud of them.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Athron
Date:  95-12-17 23:11:57 EST
From:  SpidWeb
Posted on:  America Online

What's the deal with him? I made my way through all his tests and now he won't talk to me. As soon as I teleport to his lair he attacks me, even though I haven't stepped foot into his inner sanctum. I tried killing him if it was a test and was told I had better have got the info I needed first. So what am I doing wrong?

Hmm. Sounds like you did something that affected him, possibly a shockwave or a mass charm. Go into 4 other dungeons to reset Athron's dungeon, and be very careful about the area of affect spells you choose.

Also am still baffled by the portal. Even if I get out of the fortress and back through the maze I still get destroyed when it blows. How far do I have to go?

You have to seal the portal. Every teleport from the tower of magi to the Barrier Tower?

- Jeff Vogel
Keeper of Exile

Subj:  Re:the pit with lich
Date:  95-12-17 23:12:54 EST
From:  SpidWeb
Posted on:  America Online

How do I get pass the barriers in the prison of
vyvnas  ? I killed the lich and got the key but can't figure out how to pass the barriers to get to the special ,which I think is a crystal soul of vyvnas .
>>

This room is my FAVORITE.

Talk to Erika. She tells you about someone in Motrax's Lair who knows something of these special barriers.

- Jeff Vogel
Keeper of Exile

Subj:  Re: radiation sickness?
Date:  95-12-17 23:14:42 EST
From:  SpidWeb
Posted on:  America Online

Unfortunately, I don't know what to do to cure radiation sickness, but I wonder if graymold salve would do the trick?? (an out and out guess).

Ditching the item makes the effect fade eventually.

Check out the word "pyrrhic victory" in the dictionary to realize that it's probably not a good item.

Hee. I was waiting for someone to comment on that.

- Jeff Vogel
Keeper of Exile

Subj:  Re: NOT blowing up with portal
Date:  95-12-17 23:16:44 EST
From:  SpidWeb
Posted on:  America Online

(BIG spoilers)

I've done that! I've gotten out past the third guardhouse and close to the second guardhouse and still blow up with the portal. Do you get all the way back to the boat before it blows?

No. You have to seal up the portal. Talk to Mahdavi in the Tower of Magi. She sends you to someone to find how to seal up the hole.

I'm getting a little frustrated here, because I also can't get to Garzahd. I've been through a lot of teleporters and have found what I think is an important lever.

There is a portal in a room just north of where you start. You need to get in there. There's a lever which opens that gate.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Secret sliths
Date:  95-12-17 23:17:07 EST
From:  SpidWeb
Posted on:  America Online

How the @$#@% do you get out of their castle?
>>

Go down a level, and exit through the northwest.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Loss of Direction
Date:  95-12-17 23:17:59 EST
From:  SpidWeb
Posted on:  America Online

Hmmm. Perhaps the fact I couldn't get into Pyrog's Fort means something important, like I'm stupid. Have to go back and try again.
>>

Take the evidence from Limoncelli's Fort to the Vahnatai.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Pyrog's Fort
Date:  95-12-18 14:52:26 EST
From:  Josuah
Posted on:  America Online

Someone told me to enter Pyrog's fort by telling them someone in particular sent me (withholding name).

-Josuah

Subj:  Re:Serpent Robes & Cobra
Date:  95-12-18 14:52:44 EST
From:  Josuah
Posted on:  America Online

Thanks for the response, JR.

-Josuah

Subj:  Re:Slith Mission
Date:  95-12-18 14:53:52 EST
From:  Josuah
Posted on:  America Online

I thought I told you, Finn. You need to have visited the Shrine at Gnass, and then find the boat in the lower level of the Hidden Slith place to find the statue.

-Josuah

Subj:  Move mountains Scroll
Date:  95-12-18 15:42:19 EST
From:  MiloV
Posted on:  America Online

Does anyone know where the MM spell should be, I scoured where I thought it was and could not find it, perhap I did something wrong.

Please E-Mail or post, I'm desperate.

MiloV

Subj:  Re:Move mountains Scroll
Date:  95-12-18 16:09:34 EST
From:  FinbarF
Posted on:  America Online

     It's in the Nephilim Fort, next to Fort Ganrick (I think).

     -Finn

Subj:  Re:Slith Mission
Date:  95-12-18 16:13:08 EST
From:  FinbarF
Posted on:  America Online

     I took the boat ride, found the pylon, the statue of Sss-Thsss, but CAN'T find the STATUE!!

     -Finn

Subj:  Re:Pyrog's Fort
Date:  95-12-18 16:14:11 EST
From:  FinbarF
Posted on:  America Online

     That SOMEONE probably told you Athron's fort.  However, I shouldn't comment on your memory, so I won't say how BAD it is :)

     -Finn

Subj:  Re:Slith Mission
Date:  95-12-18 17:15:22 EST
From:  Josuah
Posted on:  America Online

Get off the boat at the statue of Sss-Thsss and step on the white special (if there is one) or right in front of the statue of Sss-Thsss. It should tell you that you found the charm.

Oh, did you talk to the priest at Gnass first and ask about the charm? He'll give you a musical key to finding the holy charm.

-Josuah

Subj:  Re: Pyrog's Fort
Date:  95-12-18 17:17:24 EST
From:  Josuah
Posted on:  America Online

No, you SHOULDN'T comment on my memory. To do so may result in someone knocking on your door in the middle of the night. :D

Possible Spoiler:

No, I'm sure of it. I saved the text:

Harston
  "It's to the northeast. Tell 'em Anthony sent you. They'll let you clean or somethin'."

-Josuah

Subj:  Pyrog & Erika
Date:  95-12-18 17:54:04 EST
From:  SeanReed
Posted on:  America Online

How do you get to Erika?

When I brought the records from Lemon-jello or whatever-his-name-is to the Vahnatai, they said to first tell the humans about it.  Who do yoy tell, and what do you say?  I tried telling the Order Mages in the Tower of Magi, and the king. Anyone else?

Subj:  Re:Loss of Direction
Date:  95-12-18 18:03:59 EST
From:  Shades1984
Posted on:  America Online

>>Take the evidence from Limoncelli's Fort to the Vahnatai.

I've done that and am now back on track!  I had not even been to Dharmon before getting the plans from Kothtar. I did the same thing with the mission
assigned at the Tower of Magi. When I talked to someone, "X" maybe?, they
thanked me for performing the mission and said they would send word to the castle....... What mission did I complete? I already had Royal Clearance anyway.

Thanks,
Shades

Subj:  Dragons
Date:  95-12-18 18:14:15 EST
From:  Shades1984
Posted on:  America Online

     I have yet to be told to visit a dragon. Someone has commented about
Sulfras having had the onyx scepter. When and where do people send me to
dragons. Athron, for instance, will apparently have tasks for me to perform.
How do I know when to see him? Do I need to talk to Erika? If so, the only
reason I have to see her at present is that she knows something about Garzahd. Will that conversation lead to Athron. What about Motrax? No one
has even mentioned him to me.

Thanks,
Shades

Subj:  RPG Heaven
Date:  95-12-18 18:26:59 EST
From:  Shades1984
Posted on:  America Online

     Jeff, I want to thank you for the Exile series. These games are so big they put most commercial efforts to shame. The depth of plot and
story is consuming. To me the essence of RPGs is to be IN quest, with an epic outcome at stake. To this end Exile delivers better than any RPG I have played. I feel compelled and driven to win this game, but when I finally do I will have a sense of loss. No one could ask for more from a game. Fortunately, Exile II is so big that Exile III will
probably be out before I am finished!!

Thank you for sending me to RPG heaven!
Shades

Subj:  Re: Pyrog's Fort
Date:  95-12-18 19:29:18 EST
From:  FinbarF
Posted on:  America Online

     I don't take kindly to idle threats :)  Don't listen to that guy-- no one will care about who he is.  He probably did that because he, as he said, doesn't like you.  The only way to get in, it seems, is after taking the Limoncelli proof to the Vahnatai Council.  BTW, you have a bad memory ;)

     -Finn

Subj:  Re:Loss of Direction
Date:  95-12-18 19:30:48 EST
From:  FinbarF
Posted on:  America Online

     Mission at the Magi?  Sounds like the mission to destroy the Snake Cult east of the tower.

     -Finn

Subj:  Re:Dragons
Date:  95-12-18 19:32:44 EST
From:  FinbarF
Posted on:  America Online

     Just talk to her about Garzhad, and other things that she says when talking to you.  This should lead you to Athron, who doesn't have a task for you to perform, but DOES have some info you need.

     -Finn

Subj:  Re:Athron
Date:  95-12-18 19:48:04 EST
From:  MarcyK
Posted on:  America Online

Hmm. Sounds like you did something that affected him, possibly a shockwave or a mass charm. Go into 4 other dungeons to reset Athron's dungeon, and be very careful about the area of affect spells you choose.

Nope, not those. The only spells I use in combat are major haste, bless party and slow enemy, with the occasional fireball/firestorm and ice bolt. I've never even tried a shockwave or mass charm. I'm unsure why he took that instant dislike to me.

Marcy

Subj:  Re: Erika's Tower
Date:  95-12-19 01:30:11 EST
From:  JRConrad
Posted on:  America Online

Josuah

The path you take through the pillars at Erika's Tower is the important part of the entrance.  Let me know if that doesn't make sense.

Subj:  giant statues
Date:  95-12-19 12:25:11 EST
From:  Kel9320
Posted on:  America Online

I've got 3 giant statues but I don't remember what to do with them, anyone remember?

Subj:  Re:giant statues
Date:  95-12-19 13:02:13 EST
From:  FinbarF
Posted on:  America Online

     Take them to a spy in Fort Dranlon.

     -Finn

Subj:  Re: Erika's Tower
Date:  95-12-19 14:43:27 EST
From:  Josuah
Posted on:  America Online

Oh. I guess I kinda cheated then. :D

-Josuah

Subj:  Re: Pyrog's Fort
Date:  95-12-19 14:44:31 EST
From:  Josuah
Posted on:  America Online

Hah Hah. I guess I'll be going back to explore Limoncelli's Fort. Humph.

-Josuah

Subj:  Abandoned Status
Date:  95-12-19 14:44:56 EST
From:  Josuah
Posted on:  America Online

What criteria does a dungeon have to meet in order for it to become abandoned?

-Josuah

Subj:  Re: Finding Erika
Date:  95-12-19 14:45:31 EST
From:  Josuah
Posted on:  America Online

To find Erika, you'll need to search for a 3 word code for the transporter at the Tower of Magi.

-Josuah

Subj:  Lots
Date:  95-12-19 14:50:58 EST
From:  Jaron RB
Posted on:  America Online

1:  Where's dispel barrier?  I've searched ft. Emerald for it, and found a hidden guy who talks about it, but I can't find it!  Help!

2:  What does the amber parapit do?

3:  What proof do I need for blosk and it's spy?  I've already stopped the attack on almaria, got the orders, and found the secret room.  also I've talked to the statue and serched EVERY where through blosk.  HELP!

4:  Sixus:  how do I get in his tower?

5:  In a special in the vahnati lands there is a lich performing rituals on vahnati dead.  when I attacked, he escaped.  Is that a bad thing?

That's all for now.

Subj:  Serpent Cult
Date:  95-12-19 16:15:30 EST
From:  Timoth1594
Posted on:  America Online

I have been stuck on this mission for a while because both porticullis where closed and block my entrance to the compound any help would be apreciated

Subj:  Mad Brigand's Lair..and others
Date:  95-12-19 18:10:50 EST
From:  Sir Myk
Posted on:  America Online

I wasn't able to get into the lair even using the spoilers' directions. Do I need to be carry anything special or have to have done something special to be able to get into it?

Where does one find the mind duel spell?

Do I do anything with the amber lizard once I've found it?..if so, what?

Myk

Subj:  Re:Lots
Date:  95-12-19 18:20:06 EST
From:  Josuah
Posted on:  America Online

1. To get Dispel Barrier, you need to complete Fort Emerald's mission first.

2. I don't know what the amber parapit is, sorry.

3. Talk to the mayor of Blosk, and she'll tell you to talk to someone else who tells you where to find something . . . you get the idea.

4. If you've found his tower, it shouldn't be hard to get in. Walk around the walls until you find an opening.

5. If someone escapes during an outdoor battle, it's never had adverse consequences in my experience, even if they're important. You might have lost whatever treasure he was carrying, but maybe he wasn't carrying any. Just see if you can get the treasure left behind after winning and ending the battle.

-Josuah

Subj:  Re:Serpent Cult
Date:  95-12-19 18:20:24 EST
From:  Josuah
Posted on:  America Online

Climb down one of the pits.

-Josuah

Subj:  Re:Mad Brigand's Lair, etc.
Date:  95-12-19 18:21:35 EST
From:  Josuah
Posted on:  America Online

I think to get into the lair you first need to have walked through the 2 secret passages at the east entrance.

Mindduel can be purchased at the Tower of Magi.

Return the amber lizard to the town of Gnass, it's NW of the Castle.

-Josuah

Subj:  Magi Clearance
Date:  95-12-19 18:29:29 EST
From:  Timoth1594
Posted on:  America Online

How many mission do you need for magi and does the first on with the nephilim head count??

Subj:  Altar (AGAIN!)
Date:  95-12-19 18:51:57 EST
From:  Sloane CAP
Posted on:  America Online

Sorry to bring up an old subject, but is it necessary for me to destroy the altar (Formello mission) in chapter 1? I only have 21 or so spell points, and I don't want to waste the next 6 of my priest's levels on spell points alone. Or even better, is there a faster way to earn spell points?
-Chris

Subj:  Another hit!
Date:  95-12-19 20:53:43 EST
From:  JFUTRAL
Posted on:  America Online

Of course this game does nothing to help me get my Christmas shopping done. And my wife is already asking me "How many hours did you play that game today?"

Jeff, you have done it again. The plot and problem solving are excellent. I registered within the 1st week of play. I still have the same two gripes (well, maybe a couple more) as in the last game, though. It is annoying (but not too obtrusive) to have the game select randomly where my party ends up after combat mode and I really would like to have more control over my parties marching order when I enter combat mode. Some of the games configurations make no sense. And there has to be a better way to deal with the spell lists. What? I don't know, but I am giving it some thought.

And while I am at it, I hate that a character loses his posessions when in the "outdoors" after fighting a Basilisk and having to be Destoned. Am I making sense here?

And being stuck in the boat without being able to fight back close to shore is annoying, too.

I do miss the list of spells in the characters "More Info" screen to determine spells I have learned since some spells don't show up in combat mode and some don't show up in "Town" mode.

While most of these comments sound negative, I really think the game is excellent and enjoy it immensly. These are details that only come out after playing the game for many hours and for me to keep playing for that long, you are certainly doing something right. You have struck a great balance of game play and detail and still keep the game pace fast.

Does anyone remember what the Brew of Lethe does? I seem to recall that it only gets you "drunk" but I am not sure.

Now, where did I put my notes?

Thanks,
Joe

Subj:  Re:Altar (AGAIN!)
Date:  95-12-19 21:17:41 EST
From:  FinbarF
Posted on:  America Online

     Nope, you do not need to accomplish this mission.  There are other missions that can get you credit towards clearance.  For 2000 gold, you can purchase Brews of Knowledge from a witch near the castle.  This potion gives you 2 XP.

     -Finn

Subj:  Re:Magi Clearance
Date:  95-12-19 21:18:32 EST
From:  FinbarF
Posted on:  America Online

     I don't know how many are needed, but I do know that the Nephilim Head counts if you bring it back to Fort Ganrick.

     -Finn

Subj:  Blosk Mission
Date:  95-12-19 21:21:39 EST
From:  FinbarF
Posted on:  America Online

     If you fouund the secret room in Almaria, you know what to say, and whom to say it to.  The "person" who responds to the secret password will tell you that you have your orders, and what you have to do with them.  In actuality, the "person" thinks YOU are the spy.  Find where the "person" tells you to put the orders, and this is your proof.

     -Finn

Subj:  Re:Mindduel.
Date:  95-12-19 22:21:51 EST
From:  JRConrad
Posted on:  America Online

Somewhat of a spoiler below

Mindduel can be purchased at the Tower of the Magi from a wandering mage; however, you can get a real "bargain" if you have picked up some of the eggs (drakes or fire lizards--I don't remember for sure; get both) in the dungeon near Motrax's cave.

Subj:  Re:Altar (AGAIN!)
Date:  95-12-19 22:23:51 EST
From:  JRConrad
Posted on:  America Online

No, one of the real beauties of this game is its nonlinearity.  I didn't get back to destroy the altar until much, much later.  Get on with the game, but don't forget about it, since it will count towards getting clearances later on in the game.

Subj:  Re: To JFUTRAL
Date:  95-12-19 22:27:18 EST
From:  JRConrad
Posted on:  America Online

I agree with many of your comments--especially how fun and absolutely addicting the game is.  You may want to explore your menu bar a little more, however, since Jeff made a big improvement (IMHO) in how you determine which spells the characters have.

Happy playing.

JRConrad

Subj:  Mad brigands, Mind duel, etc.
Date:  95-12-19 23:01:59 EST
From:  Jaron RB
Posted on:  America Online

1 OK.  The lair:  Enter from east, the go west from there to the wall and look for a secret door.  go down the passage you find there then go out another secret door.  Now go north while bumping into the east wall.  You'll be teleported to another place.  Now go normally until you reach the crystal cave. go north, and look for  secret door.  go east and you're there.

2.  Tower of magi.  Get some fire lizard eggs first and it will cost less.

3.  Go to gnass and talk to the priest about CHARM

Subj:  Brew of Lethe
Date:  95-12-19 23:04:36 EST
From:  Jaron RB
Posted on:  America Online

I think it kills of experence points.  Don't drink it!

Subj:  Re:Blosk Mission
Date:  95-12-19 23:05:42 EST
From:  Jaron RB
Posted on:  America Online

I can't find where that "person" tells me to put them!

Subj:  Identification
Date:  95-12-19 23:08:32 EST
From:  Jaron RB
Posted on:  America Online

Is there any place to identify things besides formello, the Magi tower, and the vahnati capital?  Also, a helpful note:  you only need to type the first four letters in a talk menu.  In other words, if you want to say "identify" write "iden".

Subj:  Scrolls Vs Wands
Date:  95-12-19 23:24:21 EST
From:  Data Ace
Posted on:  America Online

What is the difference between a scroll and a wand??  Is there any??
-=Data=Ace=-
(Mail Me, I probaly won't notice a posted response)

Subj:  Re:giant statues
Date:  95-12-20 00:16:28 EST
From:  SpidWeb
Posted on:  America Online

I've got 3 giant statues but I don't remember what to do with them, anyone remember?
>>

The guy who wants them is in Fort Dranlon.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Abandoned Status
Date:  95-12-20 00:17:14 EST
From:  SpidWeb
Posted on:  America Online

What criteria does a dungeon have to meet in order for it to become abandoned?
>>

Many dungeons never do. Others, it depends on the # of monsters you kill. Others, it's when you kill the main monster.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Lots
Date:  95-12-20 00:18:30 EST
From:  SpidWeb
Posted on:  America Online

1:  Where's dispel barrier?  I've searched ft. Emerald for it, and found a hidden guy who talks about it, but I can't find it!  Help!

The leader offers the spell as a reward for completing his quest.

2:  What does the amber parapit do?

Poison resistance.

3:  What proof do I need for blosk and it's spy?  I've already stopped the attack on almaria, got the orders, and found the secret room.  also I've talked to the statue and serched EVERY where through blosk.  HELP!

Including all the braziers?

4:  Sixus:  how do I get in his tower?

Theres a hint about the levers on the note in the other Sixus dungeon.

5:  In a special in the vahnati lands there is a lich performing rituals on vahnati dead.  when I attacked, he escaped.  Is that a bad thing?

Nah.

- Jeff Vogel
Keer of Exile

Subj:  Re:Mad Brigand's Lair
Date:  95-12-20 00:19:09 EST
From:  SpidWeb
Posted on:  America Online

Where does one find the mind duel spell?

Tower of Magi.

Do I do anything with the amber lizard once I've found it?..if so, what?

Take to Gnass.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Magi Clearance
Date:  95-12-20 00:19:41 EST
From:  SpidWeb
Posted on:  America Online

How many mission do you need for magi

3

and does the first on with the nephilim head count??

No.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Another hit!
Date:  95-12-20 00:21:35 EST
From:  SpidWeb
Posted on:  America Online

It is annoying (but not too obtrusive) to have the game select randomly where my party ends up

Not random! Your party is arrayed in the direction you just came from. Move away from the monsters and hit 'f', and you'll be mixed up with the monsters.

And while I am at it, I hate that a character loses his posessions when in the "outdoors" after fighting a Basilisk and having to be Destoned. Am I making sense here?

When you have not enough space for everyone in outdoor combat?

I do miss the list of spells in the characters "More Info" screen to determine spells I have learned since some spells don't show up in combat mode and some don't show up in "Town" mode.

This exists! Look in the menus!

- Jeff Vogel
Keeper of Exile

Subj:  Re: To JFUTRAL
Date:  95-12-20 02:00:43 EST
From:  JFUTRAL
Posted on:  America Online

JRC>>Jeff made a big improvement (IMHO) in how you determine which spells the characters have.

Thanks, I'll look a littler harder!

Joe

Subj:  Re:Another hit!
Date:  95-12-20 02:12:00 EST
From:  JFUTRAL
Posted on:  America Online

>>Not random! Your party is arrayed in the direction you just came from. Move away from the monsters and hit 'f', and you'll be mixed up with the monsters.

Except in tight or twisty corridors. I have had my number 2 charachter end up last in the line. And other times I have had various characters end up on the other side of a stream, or worse yet, a lava stream. What made this situation worse still was that after the battle with the nasty fire lizards and I left combat mode everyone ended up back on the other side of the lava. I had to "Wait" several times to get the spell points back up to work my way back accross.

>>When you have not enough space for everyone in outdoor combat?

For instance, on one island in "Outdoor" mode, I took on a basilisk or two and one of my characters was stoned. After the battle I had to leave combat mode to Destone him. The remaining characters did not have enough room to pick up the stoned characters belongings and the belongings were all lost forever. I had no choice or I could have kept replaying that battle until I actually win without
12/26/95 12:03:22 AM Opening Exile II archive#4 for recording.
 any one being stoned.

>>This exists! Look in the menus! (refering to current spells known)

So I am told! I will look for it.

Still enjoying the game,
Joe

Subj:  Re:Blosk Mission
Date:  95-12-20 09:03:17 EST
From:  FinbarF
Posted on:  America Online

     He tells you something to the effect that you should burn the orders.  Look in all the braziers for the Charred Scroll.

     -Finn

Subj:  Victory!
Date:  95-12-20 09:06:44 EST
From:  FinbarF
Posted on:  America Online

     Yes--after a few months, the game is over!  Too bad-- now I've got nothing to do.  Well, I can always wonder what the next game is going to be about (ther is going to be another one, right?).  Oh yeah, nice ending, Jeff! :)

     Bored,
     -Finn

Subj:  Re:Victory!
Date:  95-12-20 09:43:21 EST
From:  JFUTRAL
Posted on:  America Online

>>Well, I can always wonder what the next game is going to be about (ther is going to be another one, right?)

Of course the next logical step is... network play! Let different people be different characters or group of characters if lacking enough players.

Joe

Subj:  Sixus
Date:  95-12-20 10:59:14 EST
From:  Timoth1594
Posted on:  America Online

Someone in the toll bridge town that begins with an "A" that Sixus took off on a boat where do you get the boat to follow him with???

Subj:  re: Smoky Crystal (and Sixus)
Date:  95-12-20 12:52:06 EST
From:  Adesso2
Posted on:  America Online

Been all over done many things but I can't find the smoky crystal I need to mindduel Garzahd.  Also, I've been to one of Sixus' places and gotten fully stuck at the lever dungeon.  How do I get in there.  Go ahead... Spoil me.

Thanx

Subj:  Re:Lots
Date:  95-12-20 13:00:57 EST
From:  Jaron RB
Posted on:  America Online

The other sixus dungon?  Also, I checked ALL Braziers.  Which one do you mean?

Subj:  Re:Another hit!
Date:  95-12-20 13:02:40 EST
From:  Jaron RB
Posted on:  America Online

And while I am at it, I hate that a character loses his posessions when in the "outdoors" after fighting a Basilisk and having to be Destoned. Am I making sense here?

Get Destone spell and bring back the character so he/she can pick up the items.

Subj:  Re:Sixus
Date:  95-12-20 13:04:56 EST
From:  Jaron RB
Posted on:  America Online

Look along the north walls OR fight through Cotra, get a boat there, then go west.

Subj:  Vahnatai Are Blind?
Date:  95-12-20 13:13:07 EST
From:  Xixor2
Posted on:  America Online

I have the Evidence Of The Naga And Stuff From Lin.. (Whatever) Fort And Now The Vahnatai Don't Seem To Notice It! I Walk In And Nothing happens , I Ask prossis About Evidence But Nothing happens , I Go To That odd Ball Near The Council Chamber But Nothing Happens , Did I Miss Something?

Subj:  Re:Altar (AGAIN!)
Date:  95-12-20 14:32:18 EST
From:  Josuah
Posted on:  America Online

If you've got mindduel, you can get temporary spell points that won't go away until you cast them. Personally, I've jacked up all my charcs to 50 MP simply because it makes battles and dungeons a lot easier.

-Josuah

Subj:  Re:Identification & Spell
Date:  95-12-20 14:37:20 EST
From:  Josuah
Posted on:  America Online

There are a couple of towns where you can identify, such as Blosk. But I admit, there are not many. If you want, find the identify spell by taking the boat east of Silvar.

-Josuah

Subj:  Network Play
Date:  95-12-20 14:40:30 EST
From:  Josuah
Posted on:  America Online

If you want a network RPG available here on AOL (have to order to full version, but it's shareware), check out Prince of Destruction, I think it is. You can find it by doing a filesearch for its name.

-Josuah

Subj:  Re:Sixus
Date:  95-12-20 14:41:32 EST
From:  Josuah
Posted on:  America Online

I think I got my boat by buying it from Silvar.

-Josuah

Subj:  Lemoncelli's Info
Date:  95-12-20 14:46:10 EST
From:  SeanReed
Posted on:  America Online

When I brought the info to the Council, they said to go tell the humans first.

I tried telling everyone to no avail.

Who am I supposed to tell?

Subj:  Re:Move Mountains
Date:  95-12-20 17:37:15 EST
From:  MiloV
Posted on:  America Online

Hmm, I may have discovered a glitch here, I think I should have found the Move Mountains spell in a box (with a bunch of worthless stuff) in a Castle, but I did not.  Is there any way to try again or to reset it.  Or perhaps I just didn't find it.  Could someone perhaps give me the exact location, so I could make sure.

thanks much,

MiloV

Subj:  Re:Lemoncelli's Info
Date:  95-12-20 18:05:08 EST
From:  Josuah
Posted on:  America Online

Have you tried informing people at the Castle or the Tower of Magi? Those are the two most authorative human areas I can think of.

-Josuah

Subj:  Borgia Mushroom
Date:  95-12-20 18:05:56 EST
From:  Josuah
Posted on:  America Online

Where is the Borgia Mushroom? I searched the entire of Vahnatai Lands and have not found it.
  Does the Borgia refer to anything? Cesare Borgia?

-Josuah

Subj:  Re:Borgia Mushroom
Date:  95-12-20 19:10:13 EST
From:  FinbarF
Posted on:  America Online

     Don't know what it refers to.  Well, first of all, it's in the Vahnatai lands.  Someone in Eglit deals with plants-- talk to him about it.

     -Finn

Subj:  Re:Vahnatai Are Blind?
Date:  95-12-20 19:12:06 EST
From:  FinbarF
Posted on:  America Online

     You may have the wrong thing-- the thing about Nagas just warns you that they are there.  This has no bearing on the location of a Crystal Soul.  Look for a "force barrier,"  dispel it, and check out the special back there.

     -Finn

Subj:  Re:Sixus
Date:  95-12-20 19:13:50 EST
From:  FinbarF
Posted on:  America Online

     For a very reasonable price, you can get a boat from the quartermaster {?}(not sure of his position) IN Almaria.

     -Finn

Subj:  Re:re: Smoky Crystal...
Date:  95-12-20 19:17:26 EST
From:  FinbarF
Posted on:  America Online

     You can purchase Smoky Crystals at the Tower of the Magi.  To get into Sixus' swamp tower, you need to have gone first to his chasm tower.  A living statue there will tell you that he's moved, and will give you a map.  Look at the bottom of the map, and you'll see the lever combination.

     -Finn

Subj:  Braziers (Blosk)
Date:  95-12-20 19:18:26 EST
From:  FinbarF
Posted on:  America Online

     Did you look in the private room braziers??

     -Finn

Subj:  Re:Another hit!
Date:  95-12-20 19:21:10 EST
From:  FinbarF
Posted on:  America Online

     I think what was meant was that, in outdoor combat, if a PC gets stoned, you can't Destone 'till you're out of combat, and if your other PCs dont' have enough room, you lose all your items for that PC.

     -finnn

Subj:  Re:Lemoncelli's Info
Date:  95-12-20 23:08:20 EST
From:  SeanReed
Posted on:  America Online

I talked to the king, the order wizards, and the guy who sent me to Limoncelli's fort.  No luck.

Subj:  Re:find Move Mountains
Date:  95-12-21 00:46:03 EST
From:  JRConrad
Posted on:  America Online

Move Mountains can be found in the first dungeon of the game.  Spoiler

In fort Ganrick you are given the mission of killing the Nepharim (or Nephilim--I get those mixed up) chief.  The spell is in a bookcase in the SW corner of the dungeon.

Subj:  Re:Borgia Mushroom
Date:  95-12-21 00:47:46 EST
From:  JRConrad
Posted on:  America Online

Josuah

Remember someone in Vahnatai lands who wants to be a mage but is stuck doing botanical classification.  (He lives on an island).  He can probably direct you to some Borgia Mushrooms.

JRConrad

Subj:  Re:re: Tower of Sixus
Date:  95-12-21 00:52:10 EST
From:  JRConrad
Posted on:  America Online

I'm really ticked off at myself now that I'm seeing everyone telling me how to get into the tower of Sixus.  I beta tested the game, and I think there must have been a bug in the version I used, because I never found anything but ice puddings in the first sixus tower.  When I found the second with the six levers, I made a leap of faith (after twenty minutes of trying all kinds of combinations) and assumed that it was a pun.  Sixus = 6's  Then I just put the levers so they gave two binary sixes in a row.  Oh well, at least it worked.

JRConrad

Subj:  Re:Identification & Spell
Date:  95-12-21 01:47:59 EST
From:  Xixor2
Posted on:  America Online

There's Nothing East Of Silvar , Just Water And Rocks!

Subj:  Re:Victory!
Date:  95-12-21 02:33:23 EST
From:  SpidWeb
Posted on:  America Online

Of course the next logical step is... network play! Let different people be different characters or group of characters if lacking enough players.
>>

Bwaaaaaahahahahahahahaha!!!

To tell the truth, folks, I can barely create a scrollbar.

- Jeff Vogel
Keeper of Exile

Subj:  re: Smoky Crystal (and Sixus)
Date:  95-12-21 02:34:11 EST
From:  SpidWeb
Posted on:  America Online

Been all over done many things but I can't find the smoky crystal I need to mindduel Garzahd.

Shop in the Tower of Magi.

Also, I've been to one of Sixus' places and gotten fully stuck at the lever dungeon.

The paper you find in the first sixus dungeon has a hint about the levers.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Vahnatai Are Blind?
Date:  95-12-21 02:35:11 EST
From:  SpidWeb
Posted on:  America Online

I have the Evidence Of The Naga And Stuff From Lin.. (Whatever) Fort And Now The Vahnatai Don't Seem To Notice It!
>>

It flashes up the first time you enter. They should have told you to enter Pyrog's fort around the back.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Lemoncelli's Info
Date:  95-12-21 02:36:01 EST
From:  SpidWeb
Posted on:  America Online

When I brought the info to the Council, they said to go tell the humans first.
>>

That means you have to return to Exile and then come back to Vahnatai lands before they will inspect your evidence.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Move Mountains
Date:  95-12-21 02:36:38 EST
From:  SpidWeb
Posted on:  America Online

Hmm, I may have discovered a glitch here, I think I should have found the Move Mountains spell in a box (with a bunch of worthless stuff) in a Castle, but I did not.
>>

THere is a menu item which lists your spells. Check your priest spells to see if you have it.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Borgia Mushroom
Date:  95-12-21 02:37:13 EST
From:  SpidWeb
Posted on:  America Online

Where is the Borgia Mushroom? I searched the entire of Vahnatai Lands and have not found it.

It's in Avit. There's someone who catalogues fungi...

  Does the Borgia refer to anything? Cesare Borgia?

Kinda' sorta'.

- Jeff Vogel
Keeper of Exile

Subj:  Re:re: Tower of Sixus
Date:  95-12-21 02:38:45 EST
From:  SpidWeb
Posted on:  America Online

 I beta tested the game, and I think there must have been a bug in the version I used,

I don't doubt it. :-)

Then I just put the levers so they gave two binary sixes in a row.

Interesting!!! I never noticed that.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Identification & Spell
Date:  95-12-21 02:39:08 EST
From:  SpidWeb
Posted on:  America Online

There's Nothing East Of Silvar , Just Water And Rocks!
>>

Perhaps if you took a boat...

- Jeff Vogel
Keeper of Exile

Subj:  Flying Boats
Date:  95-12-21 10:39:00 EST
From:  Fridge Art
Posted on:  America Online

I was exploring the northern islands region last night. I discovered a special flanked by lava on the north and south. I couldn't reach it by boat. I wondered can boats fly? I cast the fly spell and sure enough I flew over the boulders that had prevented me from landing.
I had bypassed the three guardposts and landed next to the portal fortress. After a hard fight I destroyed the portal, got back into my boat, cast fly, headed east and promplty drowned. Aparently if you are on land before the spell wears off you are OK, if you are over water you drown.

I don't want to restore an older game, go through the guardposts and destroy the portal a second time. I can transport my party home, but then I would lose my boat. Any suggestions?

Be careful what you wish for, you might just get it.
Fridgeart

Subj:  Re:Another hit!
Date:  95-12-21 11:59:40 EST
From:  JFUTRAL
Posted on:  America Online

JRB>> Get Destone spell and bring back the character so he/she can pick up the items.

You can't use the Destone spell in combat mode and when you leave combat mode outdoors everything you didn't pick up before that is lost.

Joe

Subj:  Re:Victory!
Date:  95-12-21 12:01:14 EST
From:  JFUTRAL
Posted on:  America Online

JV>> Bwaaaaaahahahahahahahaha!!!

To tell the truth, folks, I can barely create a scrollbar.

- Jeff Vogel
Keeper of Exile

LOL!

Joe

Subj:  Re:Jeff's Borgia Mushroom
Date:  95-12-21 13:04:22 EST
From:  JRConrad
Posted on:  America Online

Jeff>>  The borgia mushroom is in Avit.

Oops, Jeff

Too many late nights.  It's not in Avit, it's in Egli on the island where you have to pay the ferry to get there.

JRConrad

Subj:  Re: Finn  True Sight
Date:  95-12-21 13:10:28 EST
From:  JRConrad
Posted on:  America Online

Finn (I think was the one wondering)

I have started Exile II over again (partly because it's such a great game, and partly because when I beta tested it there were problems which prevented me from getting credit for the first winning condition of returning all three crystal souls).  I discovered that True Sight is found in the Aranea Cave SW of Draco.  I noticed you have finished, so perhaps you already found it, but thought I'd put it in just for fun.

JRConrad

Subj:  Re: Finn  True Sight
Date:  95-12-21 13:21:00 EST
From:  FinbarF
Posted on:  America Online

     No, I never actually found it.  Thanx :)

     -Finn

Subj:  Re:re: Tower of Sixus
Date:  95-12-21 13:22:37 EST
From:  FinbarF
Posted on:  America Online

     The ice pudding tower is the wrong one.  The first Sixus tower is past some secret passages, and is invisible.

     -Finn

Subj:  Re:sixus
Date:  95-12-21 16:11:41 EST
From:  Jaron RB
Posted on:  America Online

Casm tower

Subj:  Re:sixus
Date:  95-12-21 16:17:06 EST
From:  Jaron RB
Posted on:  America Online

Where is it?

Subj:  Orb of Tharlni
Date:  95-12-21 16:19:03 EST
From:  Jaron RB
Posted on:  America Online

I'm in Kothar, and I found a room which seems to have the orb in it.  I can't get to it though, 'cause it says I can't squeeze between some pillars.  How do I get to it?  BTW, this is the room where sword and ice walls keep appearing.

Subj:  Weapons
Date:  95-12-21 19:48:55 EST
From:  Jaron RB
Posted on:  America Online

Just wodering...  What's the best one handed sword-type weapon?

Subj:  Re:re: Tower of Sixus
Date:  95-12-21 19:50:19 EST
From:  Jaron RB
Posted on:  America Online

Sooo...  What do binary six's do?

Subj:  Re:Victory!
Date:  95-12-21 19:54:33 EST
From:  Jaron RB
Posted on:  America Online

Bored?  Try this- Make a no-mage group and see how far you can get with them.  Or, for near impossible challenge, have no magic users at all!

Subj:  A few questions
Date:  95-12-21 21:07:01 EST
From:  EVANKC
Posted on:  America Online

Okay,

I always get to a part in Sixus's Tower where there's this door after the room with the golems and barriers that I can't open.  What should i do?

In the secret slith place i get to a place where there's a dock type thing but i can't get through because it says i have a uncontrolable urge to go back.  I've visited that shrine and it says I feel rejuvinated, so what should I do?

Please Help!!!!!!

Subj:  Re:A few questions
Date:  95-12-21 23:32:47 EST
From:  Jaron RB
Posted on:  America Online

You need to bathe in three pools.  They're hidden behid the alter room.

Subj:  A new folder?
Date:  95-12-21 23:33:49 EST
From:  Jaron RB
Posted on:  America Online

Can we get a new folder?  This one's filling fast and it takes forever to get to the bottom of the messages.

Subj:  Garzhad's fort
Date:  95-12-21 23:42:03 EST
From:  Ace Thai
Posted on:  America Online

Is there anyting else I need to do there besides getting the soul crystal? And where is limoncelli 's fort ?

Subj:  Erika's tower
Date:  95-12-21 23:43:14 EST
From:  Ace Thai
Posted on:  America Online

Where is erika's tower or where can I get the code for the portal to her tower ?

Subj:  Resting cell #4
Date:  95-12-21 23:44:35 EST
From:  Ace Thai
Posted on:  America Online

How do I reawaken the vahnatai ? I'm supposed to find a scrap of paper to  get the codes and operate the levers but don;t know where they are .

Subj:  Re:Erika's tower
Date:  95-12-22 00:15:36 EST
From:  Kel9320
Posted on:  America Online

There's a stone pillar west of Formello, and southeast of Draco that will tell you the coordinates. You will need a boat to find it.

Subj:  Re:Garzhad's fort
Date:  95-12-22 00:17:05 EST
From:  Kel9320
Posted on:  America Online

Limoncelli's fort is in the middle of a lake. That should help you find it.

Subj:  Re:A new folder?
Date:  95-12-22 00:19:27 EST
From:  Kel9320
Posted on:  America Online

If you use the "find since" feature, you can just look at the responses that were posted in the last day or two.

Subj:  Re:Orb of Thralni
Date:  95-12-22 00:22:34 EST
From:  Kel9320
Posted on:  America Online

This is a tough room. I saved the game, and made a map of the room on graph paper. There is a sort of path that you can take around the pillars that will let you get to the orb without setting off too many of the traps. You need a lot of energy potions though.

Subj:  Erika's tower
Date:  95-12-22 00:24:17 EST
From:  Kel9320
Posted on:  America Online

I've been there once, and I'm supposed to go back after talking to Athron, but I can't get back in. Any hints? Spoilers are welcome, I really don't have the patience right now.

Subj:  Re:A new folder?
Date:  95-12-22 12:08:44 EST
From:  JRConrad
Posted on:  America Online

Jaron RB

Just a tip.  When reading for new messages in a full folder, just click on the new messages icon.  It immediately skips to the first unread message.

JRConrad

Subj:  Using Move Mountain
Date:  95-12-22 12:27:53 EST
From:  MiloV
Posted on:  America Online

Thanks JR, I finally found the move mountain spell, but it doesn't get me into the encounter that I thought it would (the collapsed cave in the far North East) because it only works in towns.

Does anyone have any suggestions as to where to try out my cool new spell.  I already got the ruined key with it.

Later,

MiloV

Subj:  Totem Tunnels
Date:  95-12-22 12:35:03 EST
From:  Xixor2
Posted on:  America Online

How Do You Get Into The Fort Totem Tunnels? I Firewalked Over The Lava Just To Get Killed Trying To Enter With All The Empire Soildiers.

Subj:  Re:A new folder?
Date:  95-12-22 14:09:06 EST
From:  Sloane CAP
Posted on:  America Online

Instead of having to scroll all the way down, try using the first 'Find New' button you find in the messages section, and then select RPG/Exile II. Them you'll only see the new messages.
-Chris

Subj:  To: Jaron-Sixus
Date:  95-12-22 15:06:39 EST
From:  Josuah
Posted on:  America Online

To get to the Tower told to you bye the woman in Almaria (east along coast), get to the place where you found the ice puddings, and try to walk through a wall south. You'll enter a passage with nothing in it, but keep walking (only about 2 square long passage). That's Sixus' Tower.
  Inside the Tower, you'll find a map and instructions on how to find Sixus' new hiding place. The binary sixes refer to these instructions.

-Josuah

Subj:  Re:Orb of Thralni
Date:  95-12-22 15:08:40 EST
From:  Josuah
Posted on:  America Online

I entered combat mode and sent one person: hasted, through the area to find the path to the center. Restarted a few times when the monsters got too annoying. In combat mode, you can't get sent back to the beginning if you hit a barrier (don't know if it does this anyway). Then, if monsters appeared, I sent in my other guys from the door to walk along the walls to fight them off. Once I knew the way, I exited combat and walked there, the combat tiles did not get set off a second time.

-Josuah

Subj:  Re:Weapons
Date:  95-12-22 15:09:14 EST
From:  Josuah
Posted on:  America Online

The best one would have to be the Magic Wave Blade: 10 + 5 bonus.

-Josuah

Subj:  Re:Weapons
Date:  95-12-22 15:09:58 EST
From:  Josuah
Posted on:  America Online

Oh, but there are one's that do special stuff. One of my favorite's is a sword that is something like 7 + 4 bonus, and gives 4 protection and is always poisoned. I found it somewhere.

-Josuah

Subj:  Re:A few questions
Date:  95-12-22 15:11:34 EST
From:  Josuah
Posted on:  America Online

<<
I always get to a part in Sixus's Tower where there's this door after the room with the golems and barriers that I can't open.  What should i do?
>>

You need to go to the east first, and find a pair of hidden levers. It'll be a hard journey back (some 30 or 40 monsters appear), but that's the way to do it.

-Josuah

Subj:  Re:Garzhad's fort
Date:  95-12-22 15:12:33 EST
From:  Josuah
Posted on:  America Online

I couldn't find anything special in Garzahd's Ziggurat myself.

-Josuah

Subj:  Re:Erika's tower
Date:  95-12-22 15:13:43 EST
From:  Josuah
Posted on:  America Online

Why can't you get back in? Didn't Erika give you the 'reward' of using her magic portal to get TO her? Else you'll just have to get back the way you got there in the first place.

-Josuah

Subj:  Re:Resting cell #4
Date:  95-12-22 15:14:55 EST
From:  Josuah
Posted on:  America Online

I don't think you're thinking the right place. You don't reawaken the Vahnatai in Resting Cell #4 (place east inside Vahnatai Lands), at least, I didn't. Maybe you can, there is a control panel, but I lost the original code.

-Josuah

Subj:  Re:Orb of Thralni
Date:  95-12-22 16:38:40 EST
From:  Jaron RB
Posted on:  America Online

Now I'm confused.  Monsters appearing?  I never had any monsters appear.  Just Ice walls and sword walls.  My problem is in some places you can't sqeeze through the pillars.

Subj:  Re:Weapons
Date:  95-12-22 19:23:51 EST
From:  ABEcD
Posted on:  America Online

The Best Things I Have Are

Bronze Broadsword +1 (Magical)
Blessed Kris (Magical)
Warm Broadsword (Or Some Sword That Resists Cold)
(Magical)

Subj:  Mindduel
Date:  95-12-22 22:07:38 EST
From:  Sir Myk
Posted on:  America Online

Okay, I have the mindduel spell and can't seem to do very well with it.::sigh::

Were can I get a Ring of Will?..or is this something that randomly appears as treasure?

Myk

Subj:  Re:Using Move Mountain
Date:  95-12-22 22:45:30 EST
From:  JRConrad
Posted on:  America Online

Looking for a place to use Move Mountain?

Hmm.  There's a dungeon in Vahnatai country (before the shareware barrier) which needs this spell to enter.

Also, have you been following a trail of pink ribbons yet?

JRConrad

Subj:  Re:Garzhad's fort
Date:  95-12-22 22:48:41 EST
From:  JRConrad
Posted on:  America Online

Josuah

I assume you mean excluding the crystal soul, which is after all the game's name .

JRConrad

Subj:  Re:Mindduel and Ring of will
Date:  95-12-22 22:51:43 EST
From:  JRConrad
Posted on:  America Online

I was lucky enough to have ring of will show up in the store of that one guy in the tower who has different things every time you visit him.

Otherwise, the Ring is in a F
12/26/95 12:06:50 AM Opening Exile II archive#5 for recording.
ortress west of Fort Remote.  Mindduel doesn't happen as easily as I thought it would.  You have to be very high level for it to be successful, and it takes repeated castings to kill the victim.  But keep practicing.  :-)

JRConrad

Subj:  Argh!
Date:  95-12-23 00:07:54 EST
From:  Sloane CAP
Posted on:  America Online

I was kind of disappointed after playing the game for 4 straight hours (going all the way through Chap 2 and passing 2/3 tests for the Vahnatai) when I tried to step into the portal home! (Nice placement of the shareware barrier, Jeff! :) Anyway, I'll be getting some money in 7-10 days, so I'll register then, but I have a few questions to tide me over until then.

What is there to do in Vahnatai Land? Where is the Mind test? And most importantly, is there a place to train anywhere!?!?

-Chris

Subj:  Re:Argh!
Date:  95-12-23 01:10:06 EST
From:  JRConrad
Posted on:  America Online

Hi Sloane CAP

I'm not Jeff, but I can make some pointers.

The only training is to fight everything that moves :-)

All three tests are located very close to each other.  Have you been to the crypt or resting area #4?  Unless you've really pumped your characters up along the way, you may not survive the attack on the lich and its minions in the far SE corner.  The fun is--you haven't even scratched the surface of this game yet.  The plot thickens and there are acres more areas to explore.  It could easily be the most enjoyable days without sleep you'll ever spend.

JRConrad

Subj:  Maxing Out
Date:  95-12-23 10:19:58 EST
From:  LeotaL
Posted on:  America Online

Here's how to max out on everything.  You have to do this at the very begining when you make your party.

 1st)  Delete all PC's.
 2nd)  Create a new PC.
 3rd)  Make you PC a slith then put in any other things you want.
 4th)  Hit "KEEP"
 5th)  Hit "CANCEL"
 6th)  Hit "DONE"
 Do steps 4-6 over and over again.
Just Keep doing that a lot and after a while just subtract points from "Strenght" and "Intellagence" and add them on to whatever you want.  After you have enough then instead of hitting CANCEL pick a graphic and hit OK.  This is a long process but it's worth it.

Rusty Long
Ruler of Exile

Subj:  A Few ?'s
Date:  95-12-23 10:31:46 EST
From:  LeotaL
Posted on:  America Online

How do you brake the armor it the Nephil fort that makes Undead?

Why don't I have 3 Heads, I've killed 3 of them?

Is it important to help the solders that are being chased by Nephil ( they are in the corner near Formello)?

How do I raise my clearance so I can go look at the lab in the dragons lair, somebody said they would help me raise my clearance but it hasn't changed?

Is it just me or are we tring to kill Nephil and Slith, if so then why is it that some of my PC's can be the enemy?  It just seems weird to me.  It is pretty cool, tho I've never chose to use the enemy as a PC.

Does fighting Exile Soldiers hert you in any way besides having all groups of them be enemies?  Which I might add helps me a lot sense they are so easy to kill and the loot is so good.

 By the way, isn't this version a bit smaller when unregistered.

Rusty Long

Subj:  Re:Orb of Thralni
Date:  95-12-23 11:32:32 EST
From:  Josuah
Posted on:  America Online

Yeah, there are invisible walls. But as you get closer to the orb along the correct path, monsters should appear. Did for me.

-Josuah

Subj:  Ring of Will and more
Date:  95-12-23 11:35:09 EST
From:  Josuah
Posted on:  America Online

According to FinbarF, Garzhad and his cronies on the Guardian Plain (the Empire Ziggurat), carry such wonderful items as Runeshields, Rings of Will, etc. I haven't found any such items when I fought there the 2 times I did. But make sure you have the spell identify, or else you won't be able to check on all the items lying around.

-Josuah

Subj:  Re:Garzhad's fort
Date:  95-12-23 11:35:50 EST
From:  Josuah
Posted on:  America Online

Psh. Of course, JR. :)

-Josuah

Subj:  Re:Argh!
Date:  95-12-23 11:37:25 EST
From:  Josuah
Posted on:  America Online

You can train in Olgi (town with the council) in the NE corner there is a trainer. You may need to speak to the council about your new introduction to the Vahnatai first.

-Josuah

Subj:  Re:Garzhad's fort again
Date:  95-12-23 11:39:33 EST
From:  JRConrad
Posted on:  America Online

Actually, Josuah, I never doubted for a moment.  However, my comment was for the poor souls (which are neither crystal souls nor soul crystals) who might avoid the battle based on the post.  By the time I got to the Ziggurat I was so loaded with good stuff it simply wasn't worth picking up--if only real life were like that.

Have a merry Christmas.

JRConrad

Subj:  Re:A Few ?'s
Date:  95-12-23 11:41:13 EST
From:  Josuah
Posted on:  America Online

I assume you mean how do you destroy the evil altar in Ch. 1 that makes undead? You need the spell Sanctify and it's in Formello, but you'll need 50 MP to cast it, so you might want to head to Ch. 2.

What 3 heads are you talking about?

You could help out the soldiers if you feel nice.

To raise clearance, do missions assigned by towns and other people. They will send word to the Castle, where you can talk to someone who will give you passes of clearance. But you can't get to the Castle until Ch. 4, and therefore....

I chose never to fight Exile Soldiers.

Yes, it's a little less unregistered than compared to Exile I.

-Josuah

Subj:  Re:Garzhad's fort again
Date:  95-12-23 11:41:49 EST
From:  Josuah
Posted on:  America Online

Gotcha. Have a fun one!

-Josuah

Subj:  Re:Weapons
Date:  95-12-23 11:56:08 EST
From:  FinbarF
Posted on:  America Online

     Ah, but there are even BETTER two handed weapons.  Also, improvements can be made in certain places (Harston, Camp Samuel, Mancuso)  that can really help your weapons.

     -Finn

Subj:  Re:A Few ?'s
Date:  95-12-23 11:58:09 EST
From:  FinbarF
Posted on:  America Online

     I assume when you mean "heads" you're talking about the Nephil fort by Ganrick.  There are a few chieftans,  but only ONE of them is the HEAD chieftan.

     -Finn

Subj:  Re:Mindduel and Ring of will
Date:  95-12-23 12:01:17 EST
From:  FinbarF
Posted on:  America Online

     Another place like, as JRConrad mentioned, the Bric-A-Brac store in the Magi Tower that has a changing inventory, would be Shanee's Bazaar west of Blosk.  Any fights where there are difficult characters (wizards and High priests), such as the Ziggurat's Guardian Plain, can provide a valuable source of easy $$ and items.

     -FInn



Subj:  Holiday Season
Date:  95-12-23 12:07:53 EST
From:  FinbarF
Posted on:  America Online

     I'd just like to wish everyone a happy holiday season.  On Christmas, may you be blessed with happiness, and if you're up late playing Exile II, tell Santa I've been good.  E-mail me for my present list.  On the days of Hanukkah, may YOUR light shine for all.  And may all those celebrate the 7 days of Kwanzaa also have a joyous season.  And have a great New Year!!

     "In the mood..."
     -Finn

Subj:  Re: A Few ?'s
Date:  95-12-23 12:19:54 EST
From:  LeotaL
Posted on:  America Online

First off I have 140 some MP and isn't 50 MP a little high?  Is the spell I need the one in a bookcase in a room with a seceret door and magic barrier?

I can hit for over 500 when I assassinate (spelling) so what do you suggest I do?

In some far off corner some where I found a bunch of Empire Solders and fought them.  But when I summoned some creatures to fight with me, they turned on me.  What did I do wrong?

I don't know where but I also found a lock door that was outdoors.  When I stepped up to it it wrote something in flames on the door.  I then had to say a password.  What is the password?

Can I get to the Castle in the unregistered version?

Thanks in advance.
Rusty Long

Subj:  Re: Speaking of easy money
Date:  95-12-23 17:57:32 EST
From:  JRConrad
Posted on:  America Online

One of the best ways to get lots of money and experience points is just as you exit the waterfall maze.    There are no magic casters.  Just lots and lots of tough to kill Empire soldiers.  When your characters have pretty good levels, just go there and save your game.  Then fight away and rest and save after each battle you win.  There aren't many "good" items, but you can get filthy rich fast.  Always nice around Xmas.

Happy holidays to all

JRConrad

Subj:  Re: Shanee's Bazaar
Date:  95-12-23 19:05:29 EST
From:  MiloV
Posted on:  America Online

Does anyone know what triggers Shanee's Bazaar to have new stuff, is it time or turns or exp points or what?

Hmmm, no Pink Ribbons yet, is that in Chapter 1?

Later,

MiloV

Subj:  onyx scepter
Date:  95-12-23 21:43:41 EST
From:  EVANKC
Posted on:  America Online

What am I supposed to do with the onyx scepter?

Subj:  Re:Pink Ribbons
Date:  95-12-24 00:32:18 EST
From:  JRConrad
Posted on:  America Online

You find out about the pink ribbons after you teleport back from Vahnatai country and the barriers go down.  It is one of the quests you encounter near Silvar.  To say more spoils some of the fun.  If you've been to Shanee's Bazaar then you should have encountered them long before now.

JRConrad

Subj:  Re:onyx scepter
Date:  95-12-24 00:33:18 EST
From:  JRConrad
Posted on:  America Online

Talk to someone in the tower of magi.  She can give you the information on this.  It is central to one of the winning conditions of the game.

JRConrad

Subj:  Six-Us 6s , Whatever
Date:  95-12-24 03:22:48 EST
From:  Xixor2
Posted on:  America Online

Where Is The 3rd Sixus Tower? The One Where You Get The Directions To From THe Second One? Can't Find It!

How About Those Pink Ribbons , Does That mean The Gremlins Are In The Giant Fort Of Magic Or Something?

Subj:  2-handed Weapons
Date:  95-12-24 10:59:44 EST
From:  Josuah
Posted on:  America Online

How many people out there use 2-handed weapons as normal (besides pole arms, since they seem to be made that way)?
  I much rather have 2 1-handed weapons, they do more combined damage and have a better chance to hit now that ambidextrous charcs can be made. That's how I had my spellcasters equipped since they can't use encumbered shields and weapons do not emcumber. Until I found stuff like the Runeshield, then I'm back to one weapon on them. My fighters use a weapon and a shield, except for my pole-arms guy.

-Josuah

Subj:  Re: A Few ?'s
Date:  95-12-24 11:03:11 EST
From:  Josuah
Posted on:  America Online

What's with your charcs!? Are they superhumans that were thrown into Exile?
  But yes, the spell you need is the one in the bookcase in a room with a secret door and magic barrier. Sanctify.

If you accidently hit one of your summoned creatures with an area spell, they will turn on you.

That door with the password comes later, in Ch. 4. Leave it be for now.

Well, I don't think you can get to Ch. 4 unregistered, so no, you can't get to the castle in the unregistered version.

-Josuah

Subj:  Re:Six-Us 6s , Whatever
Date:  95-12-24 11:05:17 EST
From:  Josuah
Posted on:  America Online

The first tower of Sixus is the one near the large chasm. The second one is north west of the first. Boat the west side of the large lake, and get off at every area to see if there are swamps nearby. Sixus' hideaway is south of Elderan's Tower, somewhere in the mountainous areas.

-Josuah

Subj:  Re:2-handed Weapons
Date:  95-12-24 12:05:48 EST
From:  FinbarF
Posted on:  America Online

     I enjoy using two-handed weapons.  I've got Magic Halberds, Demonslayer, 3 Magic Greatswords, Alien Blade, etc.  I use the most powerful 1-handed weapons for my magic users, keeping Magic Large Shield and Runeshields for the other hand.  My only ambidextrous PC became my chief pole-weapon user, so that was somewhat of a waste.  Because two-handed weapons make one lose out on shields, I've got Magic Breastplates, Chain Mail, Plate, Helms, etc.  I've also got two Ivory Charms.  However, I've never had much of a problem dealing damage or receiving it, because my first turn involves Major Blessing, Bless Party, and Ravage Enemy.

     -Finn

Subj:  Re:2-handed Weapons
Date:  95-12-24 17:52:42 EST
From:  IonBond
Posted on:  America Online

    All my characters use only one-handed weapons also. I'm not far enough into the game to have the really good special weapons, but I'm content with my magic wave blades. I figure I'd rather hit for a little less damage and take a little less as well than vice-versa. Mainly because he uses one-handed weapons, my main fighter is a human tank.... With Magic Plate, Magic Gauntlets, Helm of Speed, Boots of Speed, Magic Large Shield, Ivory Charm, and Silver Ring of Protection, he's basically invulnerable to anything that doesn't use magic. It's kinda fun watching one guy take on four golems without receiving so much as a scratch.

Subj:  Re:A Few ?'s
Date:  95-12-24 17:55:35 EST
From:  Jaron RB
Posted on:  America Online

Heads:  You need the chiefs head.

No, but it's cool

Do missions

Nephilim and sliths are mainly your friends.

They're Empire soldiers, and that's the best way to get gold and items early on.

Subj:  Re:Orb of Thralni
Date:  95-12-24 17:56:00 EST
From:  Jaron RB
Posted on:  America Online

I finally finished.  Thanx for the help!

Subj:  Stock-Changing stores
Date:  95-12-24 17:58:37 EST
From:  Jaron RB
Posted on:  America Online

There's a changing store in the magi tower?  Where?

Subj:  General Guidance
Date:  95-12-24 18:00:51 EST
From:  IonBond
Posted on:  America Online

    I just registered yesterday, and I need a little bit of direction. So far, I've gotten Royal clearance, found the Red and Grey passes, given the Vahnatai council the evidence I found in Limoncelli's fort, and built a pretty powerful party (avg. lvl 31, including a lvl 37 mage and lvl 40 fighter)... I'm a bit unsure of what to do next though....

1) Where's that Blue pass? I've heard so much about it, and I can hardly get into Empire lands without one.

2) I gave the council the evidence about a soul crystal. What have I gained from doing this?

3) Also, I'm looking for one spell in particular...Shockwave. There's a bunch of dungeons that are packed with shades and guardians (e.g. Tomb of Denris-Bok, Halls of Chaos...) and I'm going insane trying to hunt down each individual one with normal tactics.

One additional thing: What's with the Rings of Will? People keep telling me how rare they are and how I have to get one back from the Rakshasi, but so far I've purchased *FOUR* of them from the shop in the Tower (makes mind-dueling kinda interesting...) Have I just gotten really lucky, or are the rings I have different from the one I'll need to deal with Garzahd?

Subj:  Re: A Few ?'s
Date:  95-12-24 18:01:19 EST
From:  Jaron RB
Posted on:  America Online

140 MP in the unregistered?  WOW!  But yes.

Kill Garhazad.

You probably attacked them or fireballed them.  parhaps a priest charmed them.

Look west of cotra

Nope.

Subj:  Re: Shanee's Bazaar
Date:  95-12-24 18:02:52 EST
From:  Jaron RB
Posted on:  America Online

I belive you have to enter four different towns/dugeons to reset any area.  The ribbons are near draco or dunvo, the norther of the two.

Subj:  Re:Six-Us 6s , Whatever
Date:  95-12-24 18:03:33 EST
From:  Jaron RB
Posted on:  America Online

I don't know

Yep!

Subj:  Re:2-handed Weapons
Date:  95-12-24 18:04:13 EST
From:  Jaron RB
Posted on:  America Online

I have a fighter with a magic battle axe.

Subj:  Raskas
Date:  95-12-24 18:06:54 EST
From:  Jaron RB
Posted on:  America Online

I can't get past a door in thier fort.  It keeps disappearing when I get close!  HEEEEELLLLLPPPP!!!!!!

Subj:  Re:General Guidance
Date:  95-12-24 18:08:07 EST
From:  Jaron RB
Posted on:  America Online

The blue pass can be found in two places.  South West of Silvar in a boat, or north of Ft. Emrald.

Subj:  Re: Walby's not Shanee's
Date:  95-12-24 18:38:46 EST
From:  MiloV
Posted on:  America Online

Oops, I meant to ask what makes Waldby's bazaar change, I'm still on chapter 1.

MiloV

Subj:  Re:Stock-Changing stores
Date:  95-12-24 22:07:43 EST
From:  FinbarF
Posted on:  America Online

     It's near the room you can rest in.  Just go out, go down through some doors, hang a right, and the door there is the Bric-A-Brac.

     -Finn

Subj:  Shockwave
Date:  95-12-24 22:08:33 EST
From:  FinbarF
Posted on:  America Online

     Check Fort Legov, a.k.a. the Empire Archives.  You'll need an Ivory Key.

     -Finn

Subj:  Crystal Soul Proof--Ion
Date:  95-12-24 22:10:17 EST
From:  FinbarF
Posted on:  America Online

     What this does is it allows you to actually get to this crystal.  The council should have told you where to go to get this crystal, and how to get into that dungeon.

     -Finn

Subj:  Rimgs of Will
Date:  95-12-24 22:12:13 EST
From:  FinbarF
Posted on:  America Online

     IonBond, this was probably, as you said, dumb luck.  The tower shop just has a changing inventory, so you were lucky to get four.  I currently have 3-- I from the Rakshasi, 1 from the tower, and 1 from a fight on the Guardian Plains of the Ornotha Ziggurat.

     -Finn

Subj:  Questions
Date:  95-12-25 14:16:06 EST
From:  Jackal96
Posted on:  America Online

What does the "Wand of Carunos" and the "Brew of lethe" do.
Do I need to keep the Nephilim Map that says Ghath on it.(I already know what it was for)
What makes Waldby's bazaar change
I have a Ring of speed for everyone but they still get the same number of hits in combat.??
Where can you store items

12/26/95 12:10:11 AM Closing Log file.

2/1/96 8:31:52 PM Opening Exile II f2 log for recording.

Subj:  Patch
Date:  95-12-25 14:12:41 EST
From:  FinbarF
Posted on:  America Online

     Is there going to be one?

Nice job jumping in and making a new folder-- it was needed:)

     -Finn

Subj:  Re:Patch
Date:  95-12-25 14:16:27 EST
From:  Jackal96
Posted on:  America Online

What does the "Wand of Carunos" and the "Brew of lethe" do.
Do I need to keep the Nephilim Map that says Ghath on it.(I already know what it was for)
What makes Waldby's bazaar change
I have a Ring of speed for everyone but they still get the same number of hits in combat.??
Where can you store items

Subj:  Re:Ring of Speed
Date:  95-12-25 15:22:19 EST
From:  JRConrad
Posted on:  America Online

If you have used Ghath already there's no need to keep the map.

Have you equipped your rings of speed?  They should give a few more action points per player.

For storage rooms try Silvar, the castle, and Olgai for starters.  Talk to people and read messages on walls.  This will also help you solve a couple of other tricky parts of the game.

Good luck

JRConrad

Subj:  Quickfire?
Date:  95-12-25 17:02:08 EST
From:  IonBond
Posted on:  America Online

    Where is the Quickfire spell? I've explored quite a bit (got the first two Crystal Souls so far) and have yet to encounter it. I had to use the flame egg from Pyrog's fort in Akhronath (many will know what I mean...elaborating more would be a spoiler), and I'm not sure if I'm "supposed" to have Quickfire at this point, or not...

Subj:  Re Patch
Date:  95-12-25 18:24:01 EST
From:  Jaron RB
Posted on:  America Online

The wand makes enemies harder.  The brew makes you lose EXP. points.

No

Enter four areas.

Your guys are sluggish or have to much encubrance.

Castle, The Vanhanati capital, Silvar

Subj:  Re:Quickfire?
Date:  95-12-25 18:24:43 EST
From:  Jaron RB
Posted on:  America Online

I think Rentar-Ihrno has it.

Subj:  Raskas
Date:  95-12-25 18:26:57 EST
From:  Jaron RB
Posted on:  America Online

In their fort, there is a door that dissappers all the time with a chiming sound.  What do I do?  I can't pass it.

Subj:  More Questions
Date:  95-12-25 21:10:50 EST
From:  Jackal96
Posted on:  America Online

Do I need to get Item lore for everyone for it to work well. I have 8 on the first guy and thats it.
What do the Fire Lizard eggs do

Subj:  Old Folder
Date:  95-12-25 22:33:15 EST
From:  Miggy 1
Posted on:  America Online

A new Exile II folder was a good idea, but WHAT HAPPENED TO THE OLD ONE???  I am now in the Akronath prison, and I know that there was a message in the old folder giving a hint how to get out.  HELP . . .   p.s.  JEFF - Great Game!!  Halls of Chaos is very clever!, although I still can't figure out how to get through the SPider Maze.

Subj:  Re:More Questions
Date:  95-12-25 23:56:43 EST
From:  Josuah
Posted on:  America Online

I think Item Lore works either depending on who's picking it up in combat mode (where it is calculated individually), or so that each charc gets a chance to ID it, so spreading it around kinda increases your chances of getting it right, since you get more tries with a less percentage of getting it correct. I have it about 3 or so on each charc and I'm almost done.

Look at it this way (pick one):
  1. Pick one number out of a hat, you need a 6 or less out of 10 to win.
  2. Pick six numbers out of a hat with replacing, you need a 3 or less out of 10 to win.

I don't know the numbers, but the second one looks nicer to me.

-Josuah

Subj:  Re:Fire Lizard Eggs
Date:  95-12-25 23:57:04 EST
From:  Josuah
Posted on:  America Online

You can give them to someone in the Tower of Magi.

-Josuah

Subj:  Re:Old Folder
Date:  95-12-25 23:58:14 EST
From:  Josuah
Posted on:  America Online

The old folder should've been archived. It is or will be in the New Files area, or may have been directly placed into the Mac Games Forum archives. If so, you can do a filesearch for Exile II, else, you'll have to look for it in the New Files area.

-Josuah

Subj:  Re:More Questions
Date:  95-12-26 00:08:13 EST
From:  Jaron RB
Posted on:  America Online

1.  No, you only need a certain amount for your entire party.

2.  Check out the tower of the magi.

Subj:  Some general stuff.
Date:  95-12-26 00:15:42 EST
From:  Jaron RB
Posted on:  America Online

1.  What exactly to ogerish gauntlets do?  It just says ogre strength but i don't know what that is.

2  How muck mage lore do I need for my party?

3.  Why can you only assasinate once per turn?  I have two weapons equipped and 20 assasination skill, and he almost always assasinates with the first weapon but never with the second.

4.  I found some coordinates for the portal in the tower of the magi.  Are those for Garzahd?

5.  What was I supposed to ask Athron?  I got through his defences but now I forgot.

6.  We should make a room for exile II.  Maybe we could meet at a certain time and day every week?

Subj:  Doomguards
Date:  95-12-26 02:39:42 EST
From:  Ace Thai
Posted on:  America Online

How the heck do I kill the doom guards ? Also , how do I get the knife in the hall of chaos ?

Subj:  Chat room
Date:  95-12-26 04:13:42 EST
From:  Xixor2
Posted on:  America Online

A chat room sounds nice. And looks like Doomguards are real. My party is still young trying to get royal clearace and trying to find Sixus in his trapped halls of his 3rd tower.

Subj:  Re:Doomguards
Date:  95-12-26 11:02:46 EST
From:  FinbarF
Posted on:  America Online

     Some people mentioned just surrounding them with barriers.  Sure, that's nice, but isn't it more fulfilling to destroy them??  Just Haste and Bless (do it with Major Blessings if possible), and destroy them.  They don't split until infinity :)

     -Finn

Subj:  Blessed Athame
Date:  95-12-26 11:05:53 EST
From:  FinbarF
Posted on:  America Online

     To get the knife, you need to have two keys.  You find them in the two rooms that you push crates/barrels to get to.  Once you have the keys, go to the room that says it is the way to the Storage Rooms.  Don't forget to have the password!

     -Finn

Subj:  Re:Some general stuff.
Date:  95-12-26 11:32:23 EST
From:  IonBond
Posted on:  America Online

>>1.  What exactly to ogerish gauntlets do?  It just says ogre strength but i don't know what that is.

They make you better in combat. + tohit, +dmg. Not bad at all.

>>2  How much mage lore do I need for my party?

Total should equal 25 eventually. To get those 7th level spells, you'll need a mage lore between 20 and 25.

>>3.  Why can you only assasinate once per turn?  I have two weapons equipped and 20 assasination skill, and he almost always assasinates with the first weapon but never with the second.

You're not really in a position to be complaining. Isn't 60-70 damage per attack enough for you? >grin<

>>4.  I found some coordinates for the portal in the tower of the magi.  Are those for Garzahd?

There are two sets of coords in the tower. The first is just in set of drawers, and reveals Pyrn's location (a mage two rooms north of Pyrn's room will tell you this). The other set is in Osthoth's chamber, and you need a key to get in. Talk to Erika/Athron about crystal souls to find out what the coords are for (or just USE them...that'll work too).

>>5.  What was I supposed to ask Athron?  I got through his defences but now I forgot.

Talk to him about the Crystal Souls (Erika tells you to do this.)

Subj:  Re:Doomguards
Date:  95-12-26 11:39:22 EST
From:  IonBond
Posted on:  America Online

Doomguards....I'm not sure I can give you much advice.... Everyone seems to complain about them, but I've finished off all four I've encountered so far (1 in Pyrog's cave, 2 in the First Guardpost, and 1 in Garzahd's Fortress) with relative ease. You want to try and kill them in as few blows as possible. What I did was take my #1 fighter, who is basically a human tank, and have him do all the work. He was wielding a "Magic Wave Blade (F!)" (fun stuff...), I hasted him, cast bless on him twice, and had him go to work. He has a 20 ASSN, so he was hitting for 30-40 total per attack on the doomguards. I don't know their stats, but I estimate 70-75 HPs...that way the doomguard could only split maybe two or three times before he finished them all off. When a doomguard splits, both halves keep the original damage, so you should be able to finish them on the second, or definitely the third, hit.

The knife in the Halls of Chaos. Ahh....if only it were that easy. That's not a knife. It's the Blessed Athame. You have to go through hell in that dungeon before you get the knife. Here's a brief list. Go to the statues in the SE area. Bring them their offerings, pull the lever, and write down the access word. Then go to the NE area, and start destroying crates and barrels until you can get into the two mazes underneath that area. Negotiate both trials, get two keys. Then go to the SW area, and go down into the labyrinth. Negotiate the labyrinth, use both keys, use the access word, and you've got the knife. Simple, right? Have fun.

Subj:  spells
Date:  95-12-26 13:15:02 EST
From:  ImScottish
Posted on:  America Online

I'm having trouble finding some higher level spells, such as Major Blessing and Protection.  Can anyone help?
-Frank

Subj:  Re:spells
Date:  95-12-26 14:06:02 EST
From:  IonBond
Posted on:  America Online

For Major Blessing, just get Royal clearance, and then go to Solberg's tower (I *THINK* that's where I got it...)

Protection....talk to the priest in Gnass.

Subj:  Finished!
Date:  95-12-26 14:24:06 EST
From:  IonBond
Posted on:  America Online

    Ahh, just finished all three endings! Not bad for five days (no hint book). Of course I still feel as though I haven't seen maybe 50% of the game. I'm still a bit puzzled about a few things, though....

1) I kept hearing about how important Minddueling is, and how it's the only way to defeat Garzahd. When I finally faced him, I just had one fighter back him into a corner, and then start hacking away. About 500-600 pts of damage (four rounds... >grin<) later, he dropped. Why all the focus on minddueling then?

2) Where's the actual Graymold I need for the recipe?

3) I have the Kothtar plans, and it said "someone in Exile might be interested in these." Who?!

4) I feel as though there are large areas in Exile I haven't gotten to. I remember large areas in the West that I explored in Exile I, but didn't get to see this time around. For example, what about the lava pools across the chasm from Garzahd's fortress? What about Khoth?

5) Finally, how does the Monster Roster work? I figured that you get to see more and more as your party's average level rises. Right now, my avg. lvl is between 38 and 39, but I haven't gotten to see stats for any monsters beyond Lich, Haakai, Vahnatai Lord, and Soul Crystal. Will I ever get to see stats for things like Rakshasi, DoomGuards, Empire Dervishes, Nagas, etc?

Subj:  Re:Doomguards
Date:  95-12-26 14:50:05 EST
From:  JRConrad
Posted on:  America Online

Try blessing and hasting your characters and then just go for it.

Subj:  Re:Doomguards
Date:  95-12-26 14:59:53 EST
From:  JFUTRAL
Posted on:  America Online

These guys really were too much fun! My fighters finally felt useful! Hack and slash in its purist form. I knew it was going to be a long battle when no spells were working on them. Bless' and Haste's are the order of the day. I worked from a corner of the room so not too many surrounded me at once.

Joe

Subj:  Re:IonBond Finished!
Date:  95-12-26 15:00:34 EST
From:  JRConrad
Posted on:  America Online

1) I kept hearing about how important Minddueling is, and how it's the only way to defeat Garzahd. When I finally faced him, I just had one fighter back him into a corner, and then start hacking away. About 500-600 pts of damage (four rounds... >grin<) later, he dropped. Why all the focus on minddueling then?

I killed Garzahd both ways.  I first did the same thing you did, and then wondered if something more interesting happened if I minddueled.  So I returned to a saved game and did it again.  I couldn't really see any difference, but by the time I got to his tower I had built up about 1000 (one thousand) spell points by minddueling along the way.  The advantages to that are obvious.  Pure power

2) Where's the actual Graymold I need for the recipe?

I never found it either.  But I got graymold salve at one of the bartering places somewhere along the line.

3) I have the Kothtar plans, and it said "someone in Exile might be interested in these." Who?!

The mayor of Dharmon

4) I feel as though there are large areas in Exile I haven't gotten to. I remember large areas in the West that I explored in Exile I, but didn't get to see this time around. For example, what about the lava pools across the chasm from Garzahd's fortress? What about Khoth?

I don't think you can get to these--at least I never could.  You meet increasing numbers of Empire soldiers, and finally you just can't go any further.

5) Finally, how does the Monster Roster work? I figured that you get to see more and more as your party's average level rises. Right now, my avg. lvl is between 38 and 39, but I haven't gotten to see stats for any monsters beyond Lich, Haakai, Vahnatai Lord, and Soul Crystal. Will I ever get to see stats for things like Rakshasi, DoomGuards, Empire Dervishes, Nagas, etc?

Since I was a beta tester, I'm not sure if my version worked like this.  The monster roster had a bunch of problems such as multilple listing of Vahnatai classes, and missing many characters.  I didn't notice any real difference as the skill levels increased.

Subj:  Re:Blessed Athame
Date:  95-12-26 15:08:26 EST
From:  Ace Thai
Posted on:  America Online

Yeah , I figured it out shortly after blessing my team a hunred times and killing the doom guards . Can you believe they are worth only 1 exp point ? That sucks !

Subj:  Minduel
Date:  95-12-26 15:15:23 EST
From:  Ace Thai
Posted on:  America Online

I think this is the best spells . Before , I go into a dungeon and always have to worry about having enough spell points , but now I can suck up power all i want . My mage and priest are up to 1200 or more !

Subj:  Blessed Athame
Date:  95-12-26 15:16:03 EST
From:  Ace Thai
Posted on:  America Online

What 's this for ? Who do I give it to ?

Subj:  Erika's tower
Date:  95-12-26 17:08:56 EST
From:  Kel9320
Posted on:  America Online

help, someone get me into Erika's tower- I've been there once, but I don't remember her giving me coordinates for another portal. Now, I can't seem to get back in, even going the long way. Can anyone give me either the coordinates for her portal, or help me get throught the portcullis's?

Subj:  Re:Erika's tower
Date:  95-12-26 17:27:29 EST
From:  IonBond
Posted on:  America Online

   Right after you walk in the entrance, go east a few steps, then south through a secret door. You get teleported to Erika. If you'd paid attention to what Erika was saying, she told you she'd do this to make your life easier when you visit her again (you still have to fight through a bunch of wizards and high priests though...ugh)

Subj:  Re:Doomguards
Date:  95-12-26 17:34:15 EST
From:  IonBond
Posted on:  America Online

    Yep. They're my favorite monsters by far. So far I've met 5 of 'em throughout the game. Not sure if there are more.... My most recent accomplishment is having one character kill a DoomGuard in one round. (hit the original for 40 or so, it split, then one hit each to kill the two guards).
    If you're worried about your fighters not being useful enough, just wait until a bit later on. At one point my mages were 15 levels ahead of the rest of my party. However, once you start going through those Empire forts, where you can't really use area spells, and where you want to save SP as much as possible, your fighters take on a central role. Now my two fighters are lvl 50 and 48, any my mages are lagging behind at around 40. BTW, it seems 50 is the max. level.... An exp value is given for next level, but monsters don't seem to give exp any more. Even Haakai and Liches only give 0. Oh well...

Subj:  Sulfras
Date:  95-12-26 17:59:04 EST
From:  Lax Fan2
Posted on:  America Online

I was able to pass the gray pass gate without a pass and have made it to the lair of sulfras.  Using magic map I have found a special in the ne corner but I can't get to it.  Also, should I free him or wait?

Ryan Hecox
Lax Fan2

Subj:  Re:Sulfras
Date:  95-12-26 21:06:03 EST
From:  IonBond
Posted on:  America Online

     Free him. Be ready to RUN (you'll see what I mean). He'll mention that you get your reward later, but the self-absorbed fool will conveniently forget it. You'll have to poke around a bit and take it for yourself....

Subj:  Re:Erika's Tower
Date:  95-12-26 23:50:42 EST
From:  EARWORX
Posted on:  America Online

I'm trying to enter Erika's the long way and have gotten up to the door to her room, but every time I enter she won't talk to me. Did I kill some friendly monster on the way in ? Thank goodness for "saved games".

Subj:  Bug
Date:  95-12-27 02:36:06 EST
From:  Xixor2
Posted on:  America Online

I have a bug? that makes exile not load saved games. Everything was normal till I installed Exile 1.2. I playes with 1.2 and the barriers went back up!!! So I went to vahnatai lands but they semmed normal so I went back and the barriers were still there! I trashed that version and put 1.0 back in. It worked by after i quit and relaunched the next day it could'nt load the saved games! I trashed taht copy of 1.0 and installed a new one and the same thing happens! Now I can't play without starting all over again :-(

Subj:  Graymold
Date:  95-12-27 10:27:02 EST
From:  Fridge Art
Posted on:  America Online

I found graymold I am not positive where, but I think it is in the Empire Fort Kothar, the one w of Fort Remote. Somewhere in the second level there is a room filled with plant samples. I think it is in there.
Fridgeart

Subj:  Spells
Date:  95-12-27 10:27:37 EST
From:  Fridge Art
Posted on:  America Online

Spells
I can't find the spells "force barrier" and "major clensing". Can anyone help?
Fridgeart

Subj:  Re:Graymold
Date:  95-12-27 13:17:24 EST
From:  Xixor2
Posted on:  America Online

I found graymold in a secret cave At the end of a river going N near the Giant's area. You need magi clearance to get in there , Nice source of Graymold.

Subj:  Re:Graymold
Date:  95-12-27 13:26:25 EST
From:  IonBond
Posted on:  America Online

     Hmm I remember that room...it had everything BUT Greymold. I'm not really concerned with other ingredients, since I never really use alchemy.... I just carry a load of 10-12 Strong Energy Potions from Egli (Rentar-Ihrno's home), and cast whatever spells I need.

Subj:  Re:Graymold
Date:  95-12-27 13:27:39 EST
From:  IonBond
Posted on:  America Online

    Argh...I've been there. You mean it's just on the ground? I never could figure out what the purpose of the guardian statues in that cave was....I always thought it was just an abandoned cave.... Thanks!

Subj:  Door/Spell/List
Date:  95-12-27 15:08:35 EST
From:  LeotaL
Posted on:  America Online

I found a stone door outdoors in Northeast Exile.  It shows up as a special incounter on the screen.  When I walk to it it shows a text window that says:
You find a heavy stone door, set rather incongruously in the cave wall.
     Under it are two buttons that say:  Open & Leave.

I hit Open and another text screen shows up that says:
Letters suddenly appear in a tracey of flame on the smooth surface of the door.  They spell a simple, grim word: "Password?"

What do I say?

Also, whats the most creatures that you can summon with the spell "Weak Summoning" and how high does your level have to be?

Could some one get me a list of all the spells you can get in Chapter 1?

Thanks in advance,
Rusty Long

Subj:  Re:Sulfras
Date:  95-12-27 16:45:49 EST
From:  FinbarF
Posted on:  America Online

     Actually, he DOES remember his reward.  You just have to ask him about the appropriate object.  Then, albeit somewhat unwillingly. he'll give it to you.

     -Finn

Subj:  Re:Blessed Athame
Date:  95-12-27 16:47:23 EST
From:  FinbarF
Posted on:  America Online

     I believe that talking to Rone, the Court Wizard in the Castle, about Guardian Runes will get you your answer to this.  You don't give it to anyone-- you need it in Garzhad's fortress.

     -Finn

Subj:  Re:IonBond Finished!
Date:  95-12-27 16:50:00 EST
From:  FinbarF
Posted on:  America Online

     Just using Scry Monster will give you these stats-- much easier than flipping through many different stats.  This gives you the exact same stat format for any creatures-- even dragons and special wizards (Elderan, Garzhad).  I never noticed my range of stats in the roster increasing with level.

     -Finn

Subj:  Re:spells
Date:  95-12-27 16:51:12 EST
From:  FinbarF
Posted on:  America Online

     You can find some 7th level spells in Erika's library too, including Major Blessing (I think).

     -Finn

Subj:  Black Cube etc...
Date:  95-12-27 18:21:35 EST
From:  ImScottish
Posted on:  America Online

Can anyone tell me what is in the locked room in the Black Cube?  I got into one room, but it has a door to another that I can't get open.  Do I need a special key?  Also, can anyone give me any tips on getting the Orb of Thralani?  I can't find it in any of the entrances I found to the third level. Thanks very much.
-Frank

Subj:  Bizarre Exile Things
Date:  95-12-27 18:35:41 EST
From:  IonBond
Posted on:  America Online

    Of course, I'm still exploring to find things I may have missed. A few points of interest...

1) Has anyone found the "EasTer Egg?" Somewhat amusing, given where it's placed....(it takes about 15 Firewalks to reach it)

2) What is the purpose of the Wishing Well? Is there a keyword that will actually get you some sort of response? If so, I don't want to know what it is specifically, but where I should go about looking for it... I suppose this also holds for Exile I, where I never did figure it out either.

3) Also, I stumbled on a really handy special in the Waterfall Warrens. In the SW corner of the maze, there's a hidden special...it's a pool, and if you drink from it, all your magic-users are given 150 SP (max doesn't change though). I wish I had known about this earlier. All you need to be able to reach it is a boat, so it can be used for the early dungeons in Chapter 4. Back then, when you're only casting level 4 and 5 spells at most, 150 SP could give you a decisive advantage....

Subj:  Re:Bizarre Exile Things
Date:  95-12-27 20:53:25 EST
From:  Xixor2
Posted on:  America Online

Where's The Easter Egg? I gave ya Graymold!!!

Subj:  Re:Doors with passwords
Date:  95-12-27 21:57:29 EST
From:  Miggy 1
Posted on:  America Online

To get the word to say to get into these doors, you must find a dead empire soldier who has a packet of papers with him.  One of the papers will give you a hint (I hope I remembered this right).

Subj:  Re:Erika's Tower
Date:  95-12-27 21:59:42 EST
From:  Miggy 1
Posted on:  America Online

JEFF:

I think I have found a bug in my version.  When trying to enter Erika's Tower, I have gotten through the first gate (pull the lever and get a "the gate down the hall slides open message), put when I get to the second gate, and pull the second lever, I get the same message, but the gate do
2/1/96 8:33:20 PM Opening Exile II f2 log#2 for recording.
esn't open!  Am I missing something here???  Or is it actually a bug?

Mig

Subj:  Doors with passwords - Spoiler
Date:  95-12-27 22:56:56 EST
From:  Xixor2
Posted on:  America Online

He's w of cotra near the coast. I think it's scroll 2 you pick. That will tell you the word to open the doors. Then burn the stuff when you get in and go kinda N from where you found that guy. You will find a small group that will reward you for every cache you burn.

Subj:  Re:Bizarre Exile Things
Date:  95-12-27 23:26:30 EST
From:  IonBond
Posted on:  America Online

>Chuckle<

Easter Egg....OK....Teleport to Erika's tower. Hop over the river. Visit the friendly efreet. Hop across some lava. Look for a secret passage. Get ready to burn your toes off.

Subj:  Re:Erika's Tower
Date:  95-12-27 23:29:02 EST
From:  IonBond
Posted on:  America Online

    Nope....It's not a bug. This frustrated me to no end at first. Then I realized that the portcullis DOES open. It just closes really quickly. If you LOOK east after pulling the lever, you'll notice it's open. The solution is sufficiently simple to cause one to smack oneself. Stand right next to the portcullis. Enter combat mode. Have one character run and pull the lever, while keeping the other 5 near the portcullis, and then exit combat mode. You should end up right next to the now-open portcullis. Walk though.

Subj:  Re:Caches
Date:  95-12-27 23:29:51 EST
From:  IonBond
Posted on:  America Online

   How many of those caches are there? I've only found 3, but I figure there have to be more....

Subj:  Re:Caches/Missions
Date:  95-12-28 03:51:17 EST
From:  Xixor2
Posted on:  America Online

I found 1 , And Looking at your info there's 2 more ;-)

Also:
What are the easiest missions? I need royal clearance and i did the following missions.
1) The damned undead fort near Formello
2) Traitor in Blosk
3) Brigands in the insanity ward
4) Da Cult

Any other easy ones???

Subj:  Re:Erika Tower open portcullis
Date:  95-12-28 10:37:09 EST
From:  JRConrad
Posted on:  America Online

Actually, if you take the correct route through the pillars the portcullis will stay open.  Try S.

JRConrad

Subj:  Re:Doors,passwords,hints
Date:  95-12-28 10:39:14 EST
From:  JRConrad
Posted on:  America Online

The pouch with the password will vary randomly each time you encounter the dead soldier, but the password itself remains the same.

There are 5 or 6 caches, and when you find the last one, the group tells you that's one more than they thought there was and you get a bunch of experience points.

JRConrad

Subj:  scepter
Date:  95-12-28 11:26:39 EST
From:  EVANKC
Posted on:  America Online

What do you do with the onyx scepter?

Subj:  altar
Date:  95-12-28 13:37:15 EST
From:  Anti1
Posted on:  America Online

In the undead fort near formello there is an altar which cannot be destroyed.  I found a bronze ankh in a dresser but even this will not destroy it.   I've searched the whole place over and over again, but found nothing.  If I am missing something please don't tell me what to do, but if something is wrong, could someone please tell me.

Subj:  Re:Altar
Date:  95-12-28 14:08:02 EST
From:  Miggy 1
Posted on:  America Online

Altar Destruction Hint Below:

If you look closely at the selection of spells which a priest has at his/her disposal, try to find one which may help you destroy the altar

Subj:  Re:Erika's Tower
Date:  95-12-28 14:09:32 EST
From:  Miggy 1
Posted on:  America Online

IonBond/JRConrad:  Thanks for the help!  I was very close to hurling my computer through the window on this one!!!!!

Subj:  Re:scepter
Date:  95-12-28 15:15:17 EST
From:  FinbarF
Posted on:  America Online

     This is needed in order to complete one of the game-winning paths.  Talk to A former Triad member in Motrax's Cave (she's hidden), and I believe that she'll tell you what it's good for.  Also, have you gotten into the barrier tower??  The code is to be found in the Tower of the Magi.  In there is a "portal expert,"  who wrote a book on what you need to do with the scepter.

     -Finn

Subj:  Re:Caches/Missions
Date:  95-12-28 15:18:02 EST
From:  FinbarF
Posted on:  America Online

     Fort Remote had the fairly easy mission of bringing back a Blue pass.  Silvar has a mission to free some Nephilim from a Nepharim fort (did I get this right :)?).  Fort Draco has a mission to just MOW DOWN a bunch of sliths in their Secret cave.  These are the easiest I can remember right now...

     -Finn

Subj:  Discussion session
Date:  95-12-28 15:22:43 EST
From:  FinbarF
Posted on:  America Online

     Well, has interest in a Chat Room or a meeting begun to lag?  A few sparse postings, and suddenly nothing more is heard.  Does anyone have any ideas?  I suggest 8 EST as being a pretty good time, since that would mean Pacific time is 5 (right??).  Any problems with this?  Now, all we need is a day.  Some people have various activities, or other things they may be doing online on certain days, so why don't people communicate what their best days/times would be?  It seems that people want a discussion, but is anyone willing to go ahead and start one?  Who will run it?  Will it be an extemporaneous session, or planned beforehand?  Will people come?

     -Finn

Subj:  re:erikas tower
Date:  95-12-28 15:23:50 EST
From:  Kel9320
Posted on:  America Online

I finally got in again (thank-you Ionbon). The first time in, erika did not give me my reward. I asked for it the second time, and she gave it to me.

Subj:  angierach prison
Date:  95-12-28 15:25:30 EST
From:  Kel9320
Posted on:  America Online

Allright, how do you get out. Anyone?

Subj:  Re:Scry Monster
Date:  95-12-28 21:03:47 EST
From:  Josuah
Posted on:  America Online

The difference between scry monster and the monster list is that scry monster gives you the current stats of the monster, so there is a limit and benefit incurred by the monster list.

-Josuah

Subj:  Re:Caches/Missions
Date:  95-12-28 23:56:56 EST
From:  IonBond
Posted on:  America Online

I'd also look at the Ft. Emerald mission, to kill Limoncelli. I found it quite easy, and you're going to HAVE to do this one anyway, to get Dispel Barrier. Another VERY easy one....do the mission you get in the Tower of the Magi! It's tailored for a party just entering Chapter 4, so it's VERY easy. Also, another mission which is perhaps the easiest in the game....The alchemist in Patrick's tower. Get a Borgia Toadstool and some Graymold Salve, and you get a letter of recommendation. The Toadstool is in the NE corner of Egli (buy a Piercing Crystal in the SW corner, and use that to dispel the barrier if you don't have the spell), and you seem to have already found the Graymold (the recipe's in Patrick's Tower too...you just need magi clearance, which you have).

Subj:  Re:Caches/Missions
Date:  95-12-29 12:06:11 EST
From:  Xixor2
Posted on:  America Online

Thanx , I did most of em and I now have Royal clearance. The Fort Emerald mission was kinda hard actually , The Naga keeps slowing me , But my party managed to beat him.

Subj:  Re:angierach prison
Date:  95-12-29 12:26:40 EST
From:  FinbarF
Posted on:  America Online

     Do you mean the entire dungeon, the battle pit, or the little cell-block.  To exit the dungeon, after a lot of fighting, the gate to the portal will open, and you'll be transported to a cell.  To exit the cell, look at all the pillars-- one has a hidden button.  Press it, and 1 member of your party can get out and find the lever to unlock all the doors.  To exit the entire dungeon, you need to go behind the lich's throne, and get a key.  This will allow you to get back to where you started (the entrance room after chasm).

     -Finn

Subj:  Re:Doomguards
Date:  95-12-30 01:27:50 EST
From:  Jaron RB
Posted on:  America Online

I don't know the answer, but Jeff, did you get that name (Doomguards)  from Hero Quest?

Subj:  Re:Some general stuff.
Date:  95-12-30 01:30:12 EST
From:  Jaron RB
Posted on:  America Online

Actually I like 60-70 damage, but I'd REALLY love 90-100 damage!

Subj:  Graymold
Date:  95-12-30 01:37:04 EST
From:  Jaron RB
Posted on:  America Online

It's up a long river, near where it was in the first game.  You need magi clearence.  Look for secret tunnels.  It's in a small dungeon without monsters.

Subj:  Re:Spells
Date:  95-12-30 01:37:47 EST
From:  Jaron RB
Posted on:  America Online

Major clenseing is in the rasaka fort west of Patrick's tower.

Subj:  Re:Door/Spell/List
Date:  95-12-30 01:39:07 EST
From:  Jaron RB
Posted on:  America Online

Creatures:  about 7.

Door:  Check west of cotra for a special.

Subj:  Re:Erika's Tower
Date:  95-12-30 01:41:12 EST
From:  Jaron RB
Posted on:  America Online

Your missing something.  There is a special way to get to the portcullis...

Subj:  Re:altar
Date:  95-12-30 01:42:55 EST
From:  Jaron RB
Posted on:  America Online

Get sanctify and target the alter.

Subj:  Compatability and Flame
Date:  95-12-30 01:48:31 EST
From:  Jaron RB
Posted on:  America Online

Jeff- Did you know Exile II doesn't work on a Duo 230?  I found that out the hard way.  I went skiing and wanted to play in the hotel, but I couldn't!  Arggg!  It says something about 8-bit color quickdraw and quits when you say play anyway.
         Also, what do Flamming weapons do?  I've got a flamming great mace and I want to know if I should train some one to use it.

Subj:  Flame Weapons
Date:  95-12-30 12:13:40 EST
From:  FinbarF
Posted on:  America Online

     I think that, under the description of shocking wave blade, it said it was a flaming weapon.  I guess it's power would be the same as the flaming great mace, though I'm not sure.

     -Finn

Subj:  Re:Flame Weapons
Date:  95-12-30 12:23:43 EST
From:  Josuah
Posted on:  America Online

Do flame weapons wear out? A blacksmith, perhaps the one in Haston, says she can make weapons flame, but that it wears out? I don't know, maybe I didn't read right, and I haven't bought this myself.

-Josuah

Subj:  Re:Flame Weapons
Date:  95-12-30 13:04:45 EST
From:  IonBond
Posted on:  America Online

    Flaming weapons are simply amazing. You can get any non-magical weapon permanently turned into a flaming weapon, but it costs a LOT of money. From what people have been saying, I'm not sure if everyone has found this place. Teleport to Erika's Tower, use Flight/Orb to cross the river. Go east, through some lava beds, and you come to a dungeon that's a large pool of lava with a platform on it. There's an Efreet on the platform. He's friendly, and he can dip your weapons in the lava and make them flaming.
     The effect of the flame is extra damage. Say you have a flaming greatsword....you hit for 20, then you'll get extra flame damage (usually 5-15) which appears in blue, the same way assassination and critical (e.g. Demonslayer on demons) damage does. It does cost quite a bit of money however.... It cost me 12,000 gold to turn my "Magic Wave Blade" into a "Magic Wave Blade (F!)" Now I've got a warrior wielding both that and the shocking wave blade...some of the things he can do are pretty scary.
     One other thing....where's the Alien Blade? I've been looking for that thing for a while....I remember where it was in Exile I, but that area is inaccessible due to Empire troops. Also, I remember people in the past saying that they didn't find anything special in the Ornotha Ziggurat. What about the Crysknife? That's a GREAT weapon, particularly for mages.

Subj:  Re:Compatibility and Flame
Date:  95-12-30 13:16:25 EST
From:  IonBond
Posted on:  America Online

    I may be in the minority on this, but I haven't trained anything, for anyone, other than edged skill, and I have yet to encounter any problems. I have one character using a Magic Wave Blade (F!), one character with Demonslayer, one character with a Shocking Wave Blade, and then miscellaneous weapons for my mages (magic broadsword, blessed kris, etc.). I've come across many magic halberds and magic great maces, and sold them all. It's good for cash in the intermediate stages of the game. So, while a flaming great mace might be nice, I wouldn't specifically train to use it. There are much better weapons out there.
     Also, there is no reason to give spellcasters any weapons skills.... My priest and two mages all have 0 weapon skill and 3 dex. In the early stages of the game, you're just fireballing everything that comes your way, and you probably don't have any weapons good enough for it to make sense to fight in melee (ooh, a bronze broadsword!).... Once you get into Chapter 4, party strategy changes quickly. The first spells you should get are Major Haste, Bless Party, and Ravage Enemy. This should be the first round stategy for combat (substitute Major Blessing for the first two spells ASAP), and it allows a very interesting thing to happen. With all that blessing and cursing, it's basically impossible to miss. So, I end up with characters with a 0 weapons skill, 4 str, and 3 dex getting three attacks per round for 20-30 each. Not bad, eh?

Subj:  Re:Angierach Prison
Date:  95-12-30 16:44:37 EST
From:  Miggy 1
Posted on:  America Online

Hint:  "LOOK" at everything in the room!

Subj:  Re:Weapons
Date:  95-12-30 16:49:08 EST
From:  Miggy 1
Posted on:  America Online

The Alien Blade and the KrysKnife are still Exile II (my party has them both).  Unfortunately, I forget where I got them.  I think the Alien blade may be found near the Crystal Shrine (not too sure though)

Subj:  Alien Blade
Date:  95-12-30 19:18:10 EST
From:  FinbarF
Posted on:  America Online

     West of the Crystal Soul shrine is a secret entrance to a lava stream.  Head south along it to a special.  I remember a fight there, but it wasn't too hard.  So, where exactly was this knife-- I sort of rushed through Ornotha Ziggurat, since I think my PCs were at a rather low level for that stage.

     -Finn

Subj:  Now that I'm done...
Date:  95-12-30 19:25:55 EST
From:  FinbarF
Posted on:  America Online

     I'd just like to know a few things.  Can the large blockade by Shanee's bazaar be bypassed?  Can one get onto the Plains of Khoth, and actually meet the dragon?  Can one actually attain entrance into Bargha, and how?  Where was Minor Manna?  Are there any nice, hidden towns or dungeons anyone found (such as the efreet one, but I already found that)?  What is EasTer egg for, and is there anything there?  What good weapons, besides those mentioned in the Editor, have people found, and where?  Thanx :)

     -Finn

Subj:  Re:Flame Weapons
Date:  95-12-30 20:11:16 EST
From:  Jaron RB
Posted on:  America Online

That's different.  You shoot the flame spell with her enchantment a certain number of times.

Subj:  Re:Flame Weapons
Date:  95-12-30 20:12:33 EST
From:  Jaron RB
Posted on:  America Online

Crysknife?  Jeff, have you been readind Dune?

Subj:  Re:Alien Blade
Date:  95-12-30 20:16:46 EST
From:  IonBond
Posted on:  America Online

    Crysknife. Go around the back of the Ornotha Ziggurat. Enter there, and head south, until you're at the "top" of the Ziggurat, where the altar is. There's a special about a fabulous weapon lying on the altar. This is the Crysknife. Take it. However, anyone in your party who knows priest spells at all will be COMPLETELY dumbfounded. Bring along potions of clarity for this, and you'll be fine. Crysknife is a fun weapon.... 4 dmg (it's a knife after all), +7 bonus (!), +4 defense, AND it's always poisoned.

Subj:  Ominous Crypt
Date:  95-12-30 20:19:05 EST
From:  EVANKC
Posted on:  America Online

In the ominous crypt where all the traps are what is the answer to the riddle for the statue?

Subj:  Re:Now that I'm done...
Date:  95-12-30 20:24:21 EST
From:  IonBond
Posted on:  America Online

    Response to all Q's: none that I know of.

    That's something that sort of ticks me off, though. I'm sick of seeing: "Signs of activity seem to be increasing. You turn back before you encounter a force too large to be resisted." I'd at least like a fighting chance in such situations. Maybe I'm a bit cocky, but I don't see what a force "too large to be resisted" would be. Personally, I think it'd be fun to try and resist that force. I'm convinced that even if I had an encounter where every single square on the battle map was filled with...say...Empire Dervishes...or Golems....I would be able to win. Particularly annoying is the instant-death special at the front, where I'm suddenly cut down by simple soldiers, when my party can go through the battle with Garzahd without taking a single point of damage.

     Maybe in a future version of Exile II, Jeff could change those encounters to real combats, and see how many people (if any) could survive them and get past.

Subj:  Re:Ominous Crypt
Date:  95-12-30 20:25:34 EST
From:  IonBond
Posted on:  America Online

     I remember that....Unfortunately, I don't remember the riddle itself. If you re-post it I'll give you the answer....

Subj:  Erika's Tower
Date:  95-12-30 20:27:37 EST
From:  IonBond
Posted on:  America Online

     One other silly thing that's been nagging me. There are 4 statues with riddles in Erika's Tower. You only need to answer 2 of the 4 to pass, but I enjoy those sorts of puzzles, so I try to answer all the ones I come across. There's only one I can't get....The series of numbers:

1
11
211
4211
84211
1684211
231684211
28231684211

What's next?

For the first 5 rows, I saw a clear pattern with powers of two, but that breaks down in rows 6 and 7? What am I missing?

Subj:  Re:Erika's Tower
Date:  95-12-31 00:00:59 EST
From:  Sir Myk
Posted on:  America Online

<<1
11
211
4211
84211
1684211
231684211
28231684211

What's next?

For the first 5 rows, I saw a clear pattern with powers of two, but that breaks down in rows 6 and 7? What am I missing?>>

I don't think it's "powers of two"..otherwise, why two "1"s in a row?..if it were by powers of two, then you'd need but a single 1.

IMHO, this is summed like this:

1 = 1 = 1
11 = 1+1 = 2
211 = 1+1+2= 4
4211= 1+1+2+4= 8
1684211= 1+1+2+4+8= 16

Now, the next two rows are different.

231682411 seems to add seven digits, which, counting right to left gives you the 1 (tens digit) in the 16, to the number 16.

28231684211 seems to add 5 to the figure of 23.

This is now in descending numerical value as opposed to the previous ascending values. Being that 7 and 5 are odd numbers and descending, My guess that the next value would be 3, thus making the final numerical figure: 3128231684211

I'm *not* certain of this as I've not gotten this far in the game yet. (I've not even registered yet, but I *have* gone on to later chapters and bypassed some of the stuff in between. I'll pay the fee before I am ready to finish the game...it's *well* worth the fee, I'm just very short on cash right now)

If I happen to be right about this solution, perhaps someone *in the know* could email me...I'd like to know how close I am.

Subj:  Re:Erika's Tower
Date:  95-12-31 00:18:10 EST
From:  IonBond
Posted on:  America Online

   Ahh...thanks...I figured it out. You were VERY close. You just add up all the digits. I kept thinking of the 16, 23, and 28 as two-digit numbers for that purpose. It's:

1 = 1
11 = 1 = 1
211 = 1+1 = 2
4211 = 2+1+1 = 4
84211 = 4+2+1+1 = 8
1684211 = 8+4+2+1+1 = 16
231684211 = 1+6+8+4+2+1+1 = 23
28231684211 = 2+3+1+6+8+4+2+1+1 = 28
3828231684211 = 2+8+2+3+1+6+8+4+2+1+1 = 38

WHEW. The confusing thing is that at first the 16, 23, and 28 count as 2-digit numbers. But when you go on to the next step, you have to break them up into individual digits.

Subj:  Re:Doomguards
Date:  95-12-31 03:56:22 EST
From:  SpidWeb
Posted on:  America Online

I don't know the answer, but Jeff, did you get that name (Doomguards)  from Hero Quest?
>>

No, from an ooooooold AD&D campaign I was in in high school.

- Jeff Vogel

Subj:  Re:Now that I'm done...
Date:  95-12-31 04:01:39 EST
From:  SpidWeb
Posted on:  America Online

    That's something that sort of ticks me off, though. I'm sick of seeing: "Signs of activity seem to be increasing. You turn back before you encounter a force too large to be resisted." I'd at least like a fighting chance in such situations.
>>

You don't have one. Look at it this way. I already let you, you six goofy guys/gals, tromp in and thrash several full Empire fortresses. That's one thing. But taking on huge wings of the entire Empire army is quite another.

There are several places where going farther will just get you killed, no matter how buffed up your party is. And, to be honest, I wanted to spend the time and memory to create dungeons to explore, instead of fleshing out areas you couldn't survive in anyway.

So that, in a nutshell, is the rationale for those dead ends. In Exile III, I'll try hard to come up with a better solution.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Erika's Tower
Date:  95-12-31 16:06:06 EST
From:  JRConrad
Posted on:  America Online

The strange number series puzzle was my personal favorite in the game.  I actually gave it to my students at the college to see what they would do with it.  spoiler below

Don't get locked into traditional interpretation of numbers.  Determine what the pattern actually is before it falls apart.  You're adding all previous numbers to create the new one.  Although the answer may be double digit, treat all previous numbers as single digit.  Fun, huh?

Subj:  Re:Sir Myk's guess
Date:  95-12-31 16:08:06 EST
From:  JRConrad
Posted on:  America Online

Nice try, but no cigar.  The analysis you gave about powers of two is correct.  Just find a new pattern and stick to it.  I have posted a spoiler which you may want to avoid.

JRConrad

Subj:  soul crystal
Date:  95-12-31 19:10:16 EST
From:  Anti1
Posted on:  America Online

I'm wondering in advance... when you fill up all the slots on your soul crystal, what happens?  can you delete creatures? can you replace creatures? are you stuck with what you got forever?

Subj:  New Realmz Files
Date:  95-12-31 20:44:25 EST
From:  Fantasoft1
Posted on:  America Online

I have just uploaded the following files.

Realmz v2.4
Realmz 2.3.3 => 2.4 updater
Realmz 2.3.x => 2.4 updater
City of Bywater v2.4
Assault on Giant Mountain v2.4
Prelude to Pestilece v2.4
Castle in the Clouds v2.4
Destroy the Necronomicon v2.4
Destroy the Necronomicon Hints v2.4

All updates to the scenarios are pretty minor.  The update to the game driver however has a number of big changes.

What's new in 2.4

* A long time I ago, many items in Realmz were unique.  i.e.  Your party could only have one of them.  I took that out because a lot of people were not happy with that.  Well, I put it back in because just as many liked it.  Even though many of the items appear in more than one location, they are still considered unique and you will only be able to have one.  With the addition of FUMBLING, this makes it more important than ever for a warrior to possess several weapons, yet nobody will be toting around a whole sack of +8 Death Cleavers.

* Added FUMBLING.  From time to time your PC may make a bad move with their melee weapon that causes them to drop or FUMBLE their weapon.  If this happens, your PC will need to equip a new weapon or use their bare hands for the rest of the battle.   All fumbled weapons will NOT be available to PC until after combat.  During treasure collection, all fu
2/1/96 8:34:38 PM Opening Exile II f2 log#3 for recording.
mbled weapons will be returned to the party.

* Changed a few spells.

  - Magic User,  3rd Level HOLD PORTAL is now Major Fumble.
  - Enchanter,   2nd Level SUGGESTION is now Fumble.

* Changed the way I handle some data to reduce the amount of hard drive access.  This should help speed the game up on some slower systems.

* Fixed the last of the missile weapon bugs.  They should all work properly now as should the Horn of Summoning.

* Changed the way unidentified items are identified.  If an item is not identified, it will be displayed with a generic icon (Not in all cases) until it is identified.  You will see a new button in the treasure collection screen next to the PCs portraits.  This is the ID button.  If the PC has an identify scroll -OR- if the PC is capable of casting identify they cast/use it when you click that button.  Identify will ID any one group of items.  i.e.  All of the items in the treasure collection screen -OR- all items a PC has in their inventory.

Also,  the cost of the identify spell has been raised to 25 points and acts as a combination of identify and detect magic in the treasure collection screen.

* Added the version of the Spells data to the preferences list.  Much like the items file, we can update the entire selection of spells used in Realmz via a new file.  This version info will let you determine if you know what version you have.

* NPCs will not take off and disappear if they get to close to the game map.  They will hang around for good now.  This was a problem with battles that started near the edge of the map where NPCs would just walk away.

* Death arrows are no longer a given.  The target will get a chance to resist the magic (As they should).

* Fixed a bug that would limit the choice of NPCs to the first 6.

* Fixed several other minor bugs that would only crop up in very particular cases.

Tim Phillips
Fantasoft, LLC
Your Mac Fantasy Factory

telephone:  (608) 249-5418
E-Mail:       Fantasoft1@aol.com

Subj:  Re:soul crystal
Date:  95-12-31 21:38:58 EST
From:  IonBond
Posted on:  America Online

    New creatures will be saved OVER the old ones, at random. If you've managed to fill all 4 of your slots without any deletions on the first try, then you're just extremely lucky.

Subj:  A Sneaky Little Trick
Date:  95-12-31 21:55:38 EST
From:  IonBond
Posted on:  America Online

     I've stumbled on a nasty combat trick that can let you get past some of the toughest encounters in the game. All you need is Major Summoning, and some luck. If you can summon up basilisks, the enemy really doesn't stand a chance. It seems to be almost impossible for monsters to successfully save vs. gaze. I got a bunch of basilisks (7, to be exact) at the beginning of Garzahd's Tower, and they just followed me around for the rest of the time. It was fun seeing "Basilisk gazes at Haakai. Haakai is stoned." True, you don't get exp (maybe 1 pt if the monster is really powerful), but there are situations where you just want to get through unscathed, and you don't really care about exp. (Garzahd's Tower, the Battle Arena under Akhronath, etc.).

Subj:  Impossible fights
Date:  95-12-31 22:24:34 EST
From:  Jaron RB
Posted on:  America Online

How abou this:  An invisible fortress with no walls, just guards and wizards and priests.

Subj:  Re:A Sneaky Little Trick
Date:  96-01-01 14:00:40 EST
From:  Xixor2
Posted on:  America Online

That's Cool!!!

    (Only if I knew where Major Summoning was!!!)

Subj:  3 questions
Date:  96-01-01 14:09:15 EST
From:  EVANKC
Posted on:  America Online

Where is Graymold?

Where is the orb of Tharlini in Kothtar

Why does my party get diseased for no reason at all when I'm walking through towns and other friendly places?

Subj:  Re:3 questions
Date:  96-01-01 14:14:04 EST
From:  Josuah
Posted on:  America Online

Graymold is at the headwaters: go west from Dranlon, then north up a river until you reach some waterfalls. Find a secret passage through the walls to the north and into a cave.

The Orb of Thralni is on the lowest level of Kothar. You need to go down 1 level, cross the lava room and exit it through the east door. There you will find a way down to the lowest level.

You could be carrying something bad, an item that diseases the party. Check them out. Also, if you just touched radioactive stuff, get undiseased and it will go away forever.

-Josuah

Subj:  Third guardpost empire islands
Date:  96-01-01 15:49:57 EST
From:  Ace Thai
Posted on:  America Online

In the third guardpost past the point where you punch in crowns and swords buttons to open the secret passage , I have found noway pass this guardpost . I went to the southeast corner and stepped on it to open the second porcullis but how do i get the first one open ? Found secret area using magic map but no secret doors to get to it .

Subj:  Re:Grey Pass
Date:  96-01-01 17:21:38 EST
From:  Miggy 1
Posted on:  America Online

Alright.  I've been playing for a while, and am almost done.  I have recovered two of the three soul crystals,  and have located the portal.  However, I have two problems.  First, somewhere along the way I failed to pick up a grey pass, so I can't get to the portal to destroy it.  Second, How in the HECK do you break the barrier in Akhronath holding the soul crystal???  Blessed Athame doesn't seem to work (I can't even use it to get to Garzahd).  I am definitely missing something.

Subj:  Re:Third guardpost
Date:  96-01-01 18:21:52 EST
From:  JRConrad
Posted on:  America Online

Secret door is actually outside the fortress.  It will teleport you to a different location in the fortress where you can read the writing on the wall. Go NE of the writing, carefully, or you'll teleport back out.

JRConrad

Subj:  Re:Grey Pass and akronath
Date:  96-01-01 18:26:49 EST
From:  JRConrad
Posted on:  America Online

I don't know how much of a spoiler you want, but Erika tells you about someone in the cave of Motrax (she's in a hidden room needing magi clearance) who can tell you how to get rid of the barriers.

Spoilers below

Quickfire can take down the barrier (so you have to complete the quest given to you by Rentar Ihrno--she rewards you with quickfire.  Linda of the Triad tells you quickfire will take down the new barriers.

The gray pass is available in a couple of different places, but the "easy" one is a hidden fortress behind a bunch of lava west of the castle.  Find the totem and explore around it to find the fortress.

JRConrad

Subj:  Dahris-Bok And Stuff
Date:  96-01-01 22:27:25 EST
From:  Jaron RB
Posted on:  America Online

In the tomb inside the spore tunnels there are four levers which seem to affect some magical traps in the area.  I've activated all of them, but I can't get by!  Which ones should I use?

Also, what do aspskin gloves do?  Note:  Not Asp gloves, but aspSKIN gloves.

Another thing:  Should I kill The dragon in the caves W. of Ft. Remote?  I freed him and got the Special Item from him, is itworth it?

Last of all, I found the coordinates to Angoranath.  Should I go in now?  I haven't been told to go there yet.  I have D. Barrier but not quickfire.

Subj:  Re:Dahris-Bok And Stuff
Date:  96-01-01 23:15:39 EST
From:  IonBond
Posted on:  America Online

Ahhh....Dahris-Bok. He's the guy in Chapter 2. You mean Delrin-Bok. OK. I absolutely LOVE that dungeon. If you talk to a spirit in the dungeon, he'll tell you about a tip to get through the dungeon. (I'm assuming you want more than that.) There's a secret room in the dungeon with a scrap of paper in it. That scrap shows you the proper lever positions to pass.

                               *OR*

You can be kinda cheap and finish the dungeon in one minute, assuming you have the spell shockwave (if not, check the Empire Archives in Northern Exile). Enter from the north, go as far south as you can, enter combat mode. Manipulate things so that all 6 of your party members appear in the same square. Cast shockwave 10 or so times. Delrin-Bok will die. Despite what you may hear, you CAN'T reason with Delrin-Bok. If you get through his dungeon, all he'll do is attack you on sight. Save yourself the time.

Aspskin gloves. This is just a guess. Poison resistance? (maybe?)

Don't kill Sulfras. 2 reasons for this. #1, it's a rather unpleasant fight. As far as dragons go, he's pretty strong. Try Scrying him. He's got a good 700 HPs, and knows all spells. He also has a propensity to dive into the lava surrounding him, forcing you to run in after him (ouch.) Also, this could just be me, but when I tried killing him, the first thing I saw was "Sulfras casts: Avatar" "Sulfras is an Avatar!" NOT the way I want to begin a fight. In any case, I ended up winning, which leads me to point #2....if you talk to him, he'll say that he got his "hoard" from the Empire soldiers he slew. That should tell you something. The stuff is all garbage. Bronze equipment. Bleh. If you just like killing dragons though, by all means, go ahead.

Akhronath. I did this mission before I was told to do it. I did it before I had the Quickfire spell (heck, I finished the game before I had the Quickfire spell). First of all, go to Pyrog's Cave, and get the Crystal Soul there. It's QUITE easy to do (NW corner, enjoy the DoomGuard). Doing this will enable you to get the Shocking Wave Blade in Olgai, learn Avatar in the Shrine, and pick up the Alien Blade. BUT, while you're in Pyrog's cave, check out the large machine they have in the central northern end. It produces these fascinating red spheres. If you ID them, they're flame eggs, which cast quickfire. If you have one of those, you can do the Akhronath mission before actually learning the spell (but, by all means, go ahead and learn the spell anyway...playing around with it can lead to certain interesting situations).

Subj:  Sixus' Tower
Date:  96-01-01 23:43:27 EST
From:  Sloane CAP
Posted on:  America Online

This is turning out to be a very irritating mission.

Ok, I've passed the levers (2nd tower) and am now completely stuck. Where do I go? I even resorted to read the hint book entry, which tells me to head north and find lizard statues to give my food to. I've only found one. Also, if you need help figuring out where I am, I am stuck on the eastern half of the map to the 'Trapped Halls' (the only side I have access to).

Am I missing something? I've passed the levers. What is wrong?
-Chris

Subj:  Re:Delrin-Bok And Stuff
Date:  96-01-01 23:52:51 EST
From:  Jaron RB
Posted on:  America Online

Where's the secret room?

Subj:  Magi Portal
Date:  96-01-01 23:55:41 EST
From:  Jaron RB
Posted on:  America Online

Jeff, for the portal in the tower of the magi, is there any logic to it?  Like does Aaa Aaa Aaa take you to the North West corner of the map?  Could I enter random coordinates to go to a random place?  I'll probably land in rock or water, but it would be fun to do.

Subj:  Doomguard Idea
Date:  96-01-02 00:17:07 EST
From:  Jaron RB
Posted on:  America Online

I never did this, but maybe some one will:  Start a battle with a Doomguard with a shockstorm.  He'll split like mad.  Next turn, cast mass charm for total chaos. If the shock storm doesn't work because of his magic invincibility, try a wall of swords.  That should work considering the wall may be magic but the swords themselfs aren't.  If the mass charm fails, try summoning demons, sticks to snakes, hosts, and guardians.  This isn't a great winning strategy, but it's gotta be fun.  Tell me how it works!  I think I'll go hunt for some vicious goo now...  ;)

2/1/96 8:40:21 PM Opening Exile II f2 log#4 for recording.

Subj:  Re:Portal Control Room
Date:  96-01-02 12:53:59 EST
From:  FinbarF
Posted on:  America Online

     Experiment with the oreder-- it's not 1,2,3.  It will say that a green button lights up when you do the right thing.  Find the first one to do, then try to get a second green button to light, and then you'll know which to press for the last one.  Sure, knock yourself out with the crystals-- just have an onyx scepter + memorized instructions handy!!

     -Finn

Subj:  Re:Bow of Kag
Date:  96-01-02 12:54:40 EST
From:  FinbarF
Posted on:  America Online

     Talk to someone in Pat's Tower about it-- the librarian.  No, you probably don't really want it.

     -Finn

Subj:  Re:Doomguard Idea
Date:  96-01-02 12:59:31 EST
From:  FinbarF
Posted on:  America Online

     Well, casting mass charm would probably be a failure.  Walls of Swords could be OK, but remember that you can't curse doomguards, and they have fairly strong armor, so don't expect to hust them much.  The good thing about walls of swords is that blessing yourself helps you avoid them, sometimes totally.  Summoning creatures like demons and guardians, that do a lot of firebreathing of use poison, is completely useless against magic, fire, cold, & poison invulnerable doomsters.  Also, they get killed relatively easily since, again, the doomguards can't be cursed.  The creatures attacks aren't much good-- they usually miss, unless you get really good creatures (I was never that lucky against doomguards).  I'd have LOVED to try basilisks vs. Doomguards!

     -Finn

Subj:  Re:Delrin-Bok And Stuff
Date:  96-01-02 13:02:28 EST
From:  FinbarF
Posted on:  America Online

     Pretty much in the middle, I believe.

     -Finn

Subj:  Re:Sixus' Tower
Date:  96-01-02 13:07:25 EST
From:  FinbarF
Posted on:  America Online

     In the trapped halls, there are 3 rooms filled with 3 giants each.  Kill them all-- just lure them into the lever room, and destroy them.  Head north-- in each room is a secret door in the N wall.  Go up, kill viscous goos and mushrooms (shamblers or spore creatures), keep going, anmd there is a room with lava in it and statues.  Go east of there-- the 2 lizard statues may be behind a passage, I can't remember.  Make sure you have "Manna" ready once you pass-- the statues will take all your food, and you DON'T want to eat the stew you'll see later.  I think that's what you nees to do...

     -Finn

Subj:  Re:Sixus' Tower
Date:  96-01-02 14:10:38 EST
From:  Sloane CAP
Posted on:  America Online

Thanks... I caught Jeff online last night and he gave me a hint which helped me figure it out.
-Chris

Subj:  Re:Magi Portal
Date:  96-01-02 14:54:50 EST
From:  Josuah
Posted on:  America Online

No, you need to find pre-determined coords lying around and from people in order to use the teleportation portal.

-Josuah

Subj:  Re:Portal Control Room
Date:  96-01-02 15:15:30 EST
From:  Ace Thai
Posted on:  America Online

How do I close or destroy the portal ? I tried but all it said was nothing happened . Am I suppose to do something else ?

Subj:  Re:Doomguard Idea
Date:  96-01-02 16:11:34 EST
From:  IonBond
Posted on:  America Online

   A Wall of Swords WOULD hurt the DoomGuard. Mass Charm will not work, since they're immune to magic. Just using Walls of Swords would work though, if you make sure the DoomGuard can't escape from them.

Subj:  Re:Portal Control Room
Date:  96-01-02 16:12:50 EST
From:  IonBond
Posted on:  America Online

Yes, break the crystals (do you have the onyx sceptre? You better....) As for the order, I don't know if there's some way to "know" this, but you can figure out the order EASILY. Keep trying the first word in each panel until you get a GREEN (not red) flash. Once you know which panel is which, enter them all in order.

Subj:  Re:Portal Control Room
Date:  96-01-02 16:14:30 EST
From:  IonBond
Posted on:  America Online

Chuckle. You need to get the onyx sceptre. You need to pay a visit to a certain mage in a certain Barrier tower.

Subj:  Barrier Tower
Date:  96-01-02 16:15:38 EST
From:  IonBond
Posted on:  America Online

    One thing I'm curious about. Is there any way to actually help Pyrn out? If I disrupt the pentagram, he dies, I kill the haakai, and then I'm left with an empty tower. If I attack the man in the pentagram, Pyrn attacks me. Go figure.

Subj:  Re:Doomguard Idea
Date:  96-01-02 16:17:30 EST
From:  IonBond
Posted on:  America Online

    Also, I'm assuming this strategy is just for fun. DoomGuards can be dealt with very easily through traditional hack-and-slash means.

Subj:  New Weapon
Date:  96-01-02 16:19:47 EST
From:  IonBond
Posted on:  America Online

    Certain people have asked if there are any other special weapons not mentioned in the Editor. I found one of them. Green Crystal Mace. Damage 6, +7 bonus, always poisoned. That's a nice weapon, and with the massive bonus you can hit consistently even with no bashing skill.
    Now, where does one get this weapon? Good question. I'm curious to see if anyone else has found it, because it's VERY out of the way.

Subj:  Save Files
Date:  96-01-02 16:24:03 EST
From:  IonBond
Posted on:  America Online

    I was planning on ULing my best saved game.... I have not used the Editor, or any cheats. I have bought about 20-30 Knowledge Brews over the course of the game, but that's normal I suppose.
    My one question is: how would this work as far as the shareware barrier goes? Obviously, my party is in Chapter 4. Could someone with an unregistered version of Exile open the saved game and thereby gain access to Chapter 4? If this is the case, then I certainly won't UL the file.

Subj:  Re:Doomguard Idea
Date:  96-01-02 19:03:42 EST
From:  Jaron RB
Posted on:  America Online

I woder if there's anyway to charm them.  It would make for one heck of a battler.  If all else fails, I suppose I'll have to try it on some visious goos.

Subj:  Re:Doomguard Idea
Date:  96-01-02 19:04:56 EST
From:  Jaron RB
Posted on:  America Online

Of course it's for fun.  The whole point is to get millions of fighters attacking each other.

Subj:  Re:Save Files
Date:  96-01-02 19:05:55 EST
From:  Jaron RB
Posted on:  America Online

Try going to an area within the border, like formello.

Subj:  Re:Portal Control Room
Date:  96-01-02 19:12:21 EST
From:  Ace Thai
Posted on:  America Online

I have the onyx scepter Ionbond ! The message reads : "You wave the wand around and it quivers more , but nothing happens" . What do I do ?

Subj:  Alabastor Lizard
Date:  96-01-02 19:26:41 EST
From:  Giule
Posted on:  America Online

what the heck does it do?

Subj:  Re:Alabastor Lizard
Date:  96-01-02 22:21:29 EST
From:  Jaron RB
Posted on:  America Online

Summons a lizard I belive.

Subj:  Vahnati Crypt
Date:  96-01-02 22:25:20 EST
From:  Jaron RB
Posted on:  America Online

In the crypt in the vahnati lands just north of the crystal shine, there is a riddle:

REAL   ...   COIN
LINE   ...   ORCA
CLONE   ...   AIR
ORC   ...   ALIEN
CORE   ...   ???

What's the answer?  So far I got this:  some of the words fit into each other.  ORC could fit in ORCA and the letters of LINE fit into ALIEN.  That pattern doesn't work for others, though.

Subj:  Re:Vahnati Crypt
Date:  96-01-02 22:40:19 EST
From:  FinbarF
Posted on:  America Online

     Oh, this one was loads of fun [evil grin].  Look at all the letters used in the first one--
     REAL  ...  COIN

     Now look at those in the second--
     LINE  ... ORCA

all use A-C-E-I-L-N-O-R

     What word could you make with A-I-L-N ???

     -Finn

Subj:  Re:Portal Control Room
Date:  96-01-02 22:42:21 EST
From:  FinbarF
Posted on:  America Online

     Have you gotten into the Barrier Tower yet??  Took to a Triad member in the Magi tower about the portal, and she'll give you directions on how to obtain coordinates for it.

     -Finn

Subj:  Re: Riddles
Date:  96-01-02 23:46:00 EST
From:  Miggy 1
Posted on:  America Online

The various riddles that are around the game are EXCELLENT features Jeff.  (The message a few back reminded of this).

JEFF - PLEASE remember to incorporate some  - more - into Exile III.

Hey, does anyone have a full list of them ??????  I only remember a few

Subj:  Re:Portal Control Room
Date:  96-01-03 00:08:19 EST
From:  Ace Thai
Posted on:  America Online

Yes I have been to the barrier tower ! I talked to pyrn guy . Did he mention something important ? Boy this is really taking a long time , I thought I was prepared .

Subj:  Re:Vahnati Crypt
Date:  96-01-03 01:33:41 EST
From:  N8UREGRL
Posted on:  America Online

try playing with the letters, are they the same ?

Subj:  Re:Vahnati Crypt
Date:  96-01-03 11:20:38 EST
From:  Sloane CAP
Posted on:  America Online

There are similar puzzles in the tests, I believe. How I did it was:

Spoiler

Take all the letters of the first line and jumble them together. You get something like CROIEANL. Whatever.
Now rearrange them. Notice you can get LINE and ORCA from them. That should be enough.
-Chris

Subj:  Re:Portal Control Room
Date:  96-01-03 16:30:08 EST
From:  IonBond
Posted on:  America Online

     Ask Pyrn about teleportation, then check the shelves. You have done all you really need to do, except for this one little thing.

Subj:  Re:Portal Control Room
Date:  96-01-03 16:34:39 EST
From:  Ace Thai
Posted on:  America Online

I'm really sure I did get the ritual , but now its too late . I already set off the portal . I tried using the leave town option from the editor but for some reason it didn't erase what I did in the portal tower like it was suppose to do . Luckily I have a save file . I think , hope . . . . .

Subj:  Re:Portal Control Room
Date:  96-01-03 18:31:25 EST
From:  FinbarF
Posted on:  America Online

     What happened when you did it?  It initially says nothing happened.  AFTER that, it says it turns bright white (the scepter) blah...blah...  You may have missed that if you actually got the ritual.  Did you find a special in the bookshelf in the Barrier Tower (that's where the ritual was).  If so, you SHOULD actually have the instructions.  Did you break the crystals?  I don't know what happens if you don't.

     -Finn

Subj:  Chitchriacs
Date:  96-01-04 01:11:56 EST
From:  Jaron RB
Posted on:  America Online

North of the Vahnati lands and beyond some lava is a shine with a Giant Chitchriac on it.  What should I do with it?  I tried giving it dead bugs but that didn't do anything.

Subj:  I WON !!!!
Date:  96-01-04 01:21:52 EST
From:  Ace Thai
Posted on:  America Online

Yes I finally beat Garzahd ! But afterwards I got transported back to the tower of magi and no one knows I defeated the game when I talked to them . No hero's welcome or what ? What the heck do I do Now ? Now one question still bothers me . In the vahnatai lands , where there are many chasms , I discovered a special where a bunch of floating platforms are chained . At that time , I freed them letting them fly south or something , But still don't know what this did . Anyone ecounter this ?

Subj:  Re:Floating Platforms
Date:  96-01-04 15:00:06 EST
From:  Josuah
Posted on:  America Online

Yeah, freeing the Floating Platforms makes them fly over to the east and allows you to cross a large chasm. Try walking to the east from the point you released them, and it's a bit south too. You may have to walk through some walls.

-Josuah

Subj:  Re:Chitchriacs
Date:  96-01-04 18:31:01 EST
From:  FinbarF
Posted on:  America Online

     Read the description of the statue.  It says something about how many depressions there are, or bowls (something like that).  You need to fill them ALL with bugs.

     -Finn

Subj:  Re:I WON !!!!
Date:  96-01-04 18:38:33 EST
From:  FinbarF
Posted on:  America Online

     Yeah-- just cross them.  I think they lead to a place filled with bugs.  You beat Garzhad-- did you fulfill the other two requirements.  Try to max out on EVERYTHING without using the Editor (Knowledge brew is, naturally, allowed).  For fun, I've decided to "join the Dark side," so to speak.  I save, ransack towns, towers, etc.  filled with non-hostile peoples for fun.  Hey, it's something to do :)!!  Try killing some dragons, if you didn't already.  Sulfras can be pretty hard, with Black Shades all around, hidden in the walls.  I also enjoy just randomly casting Quickfire-- in towns, outdoor combat (real fun!), etc.  Try to see how many ways there are to die (always great fun).  Just be imaginative!

     -Finn

Subj:  Re:I WON !!!!
Date:  96-01-04 19:21:18 EST
From:  Jaron RB
Posted on:  America Online

Yea.  They make it so you can cross the chasm

Subj:  Getting Demonslayer
Date:  96-01-05 09:28:52 EST
From:  ISAL
Posted on:  America Online

I've returned two of the soul crystals, but the King still won't give me Demonslayer.  He keeps saying - "If you return two of the soul crystals..."  In addition, when I go to check on the crystals, Vyvnas-Bok is no longer there!  I know I returned him, where is he?  He claimed he would be carried into battle shortly when I returned him.

Subj:  Entering Garzahd's fort
Date:  96-01-05 09:30:05 EST
From:  ISAL
Posted on:  America Online

What do I need to pass the barriers outside Garzahd's fort?  I have the Onyx scepter and the Blessed Ant., is anything else needed?

Subj:  Re:Getting Demonslayer
Date:  96-01-05 15:11:53 EST
From:  Josuah
Posted on:  America Online

Yeah, the bug in the text says 2 crystal souls are needed. Actually, you only need to rescue the one in Pyrog's Lair.

-Josuah

Subj:  Raskas fort
Date:  96-01-05 15:38:18 EST
From:  CRWYANT
Posted on:  America Online

Help..black wall up that keeps me out (after chiming door) and can't get back over bridge. Stuck here. (no, don't have dispel barrier yet...Any ideas?  Also, where , oh where, is witch around castle with brew of knowledge? (assuming I get out of Raskas fort.

Subj:  Re:Chitchriacs Shrine
Date:  96-01-05 16:30:51 EST
From:  JRConrad
Posted on:  America Online

Jaron--concerning the shrine.  Did you count the bowls.  Did you try giving the same number of dead bugs?  This involves several trips to get the correct number, but it is well worth the trip.

JRConrad

Subj:  Re:Floating planks
Date:  96-01-05 16:33:33 EST
From:  JRConrad
Posted on:  America Online

This is only useful in Vahnatai lands if you don't have the Orb of Thralni.  They float to make a bridge over the chasm.  It's a place south west of where you released them and there are specials on both sides of the chasm at that point.  By walking onto the special it tells you there's a bridge now.

JRConrad

Subj:  hidden slith fort
Date:  96-01-05 19:26:05 EST
From:  Kel9320
Posted on:  America Online

Where is this? I can't seem to find it. Also, where is the third crystal soul? I have the first two, and also have blown up the portal.

Subj:  Re:hidden slith fort
Date:  96-01-06 00:49:26 EST
From:  IonBond
Posted on:  America Online

Hidden slith fort? Walk due west of a totem.

Crystal Souls?

****SPOILER BELOW****

I'm not sure which one you are missing. There are 3. One in Akhronath, one in Pyrog's Cave, and one in the Ornotha Ziggurat.

Subj:  Re:Chitchriacs Shrine
Date:  96-01-06 01:43:44 EST
From:  Jaron RB
Posted on:  America Online

I did it.  Great bonus!

Subj:  Alabastor lizard
Date:  96-01-06 10:33:33 EST
From:  Giule
Posted on:  America Online

It does summon something, but not a lizard.
A chitrach

Subj:  Re: Third crystal soul
Date:  96-01-06 13:45:44 EST
From:  JRConrad
Posted on:  America Online

I don't where the third crystal soul is, if I don't know which two you found .  Spoiler below.

One is in Pyrog's Fort, but you can't get in until you find evidence about it, and return to the Council.  They give a "map" to the back entrance.  Also one in Akronath.  Also one in the Ornutha ziggurat.

Subj:  Flamming mace
Date:  96-01-06 14:41:38 EST
From:  Lax Fan2
Posted on:  America Online

I found a flamming great mace and decided to tak it to the hut near Blosk that augments weapons.  When I asked it said that it would cost 25300.  The only problem is that you can't have more than 25000.  I have 25000 but I can't bet any more money and I can't improve my mace!  Is this on purpose to prevent it from being to powerful?

Ryan Hecox
Lax Fan2

Subj:  Re:Flamming mace
Date:  96-01-06 19:55:54 EST
From:  Jaron RB
Posted on:  America Online

Hut near blosk?  Where?

Subj:  Re:Flaming mace
Date:  96-01-06 20:20:20 EST
From:  Josuah
Posted on:  America Online

You could buy a gem, carry 25000, and try to sell the gem to the person augmenting. Then, if you don't get rid of excess gold before you get the chance in the talk dialog, you could try augmenting.

Most likely this is something Jeff didn't see when he was making the price formula for augmenting weapons. Tell him about this.

-Josuah

Subj:  Re:Flaming mace
Date:  96-01-07 14:08:39 EST
From:  JRConrad
Posted on:  America Online

I suspect that this is due to the fact that you're not supposed to augment weapons which already have magic attributes.  This is a subtle way of saying so.

JRConrad

Subj:  Summoning Bug
Date:  96-01-07 14:16:00 EST
From:  Jaron RB
Posted on:  America Online

I was in Erika's tower, fighting the Empire outsde.  for some reason, Major summon wouldn't work!  It said I summoned a bunch of Wrieghts, but the first time none appaered and the second only one!  What's goin' on here! I was supposed to have five!

Subj:  Augmenting
Date:  96-01-07 19:01:25 EST
From:  Ace Thai
Posted on:  America Online

Is it better to get a flaming weapon or to add a plus +2 ? I got an alien blade and a magic wave blade flamed at the efreet place but when i equipped them the hit percentage and the + number stayed the same as before . Also , the alien blade was not piosoned anymore . I still think the nether greatsword is the most powerful two-handed weapon , but what is it's ability ?

Subj:  Wizardry Substitute?
Date:  96-01-07 19:09:14 EST
From:  Gambit R
Posted on:  America Online

My father and I have been playing Wizardry: Bane of the Cosmic Forge. We are coming to a close in our game and, having played all the other Wizardry games for Macs, are waiting for the new game.
   We feel rather disloyal to Wizardry (even though we will come back when the new game arrives) but we want a game like it to play for now. We were wondering if there are any suggestions about which of the RPGs' is most like Wizardry in spirit. We would appreciate your help.
Thank you,
Gambit R

Subj:  Vahnatai in Avit
Date:  96-01-07 23:34:11 EST
From:  Jole22
Posted on:  America Online

I'm at the beginning of Chapter 3 and I seem to have screwed something up. You are supposed to perform a ritual in order to be recognized by most of the Vahnatai. I haven't been able to get it right. Does anybody know how to reset the puzzle? And/or what is the correct sequence? There are 3 pools: deep purple, mud brown, and milky white. I appreciate any suggestions.
Thanks....

Subj:  Re:Augmenting
Date:  96-01-07 23:41:42 EST
From:  IonBond
Posted on:  America Online

    Nether Greatsword?! What is this & where do you get it?

Flame is much better than a +1 or +2, since it adds a consistent +10 or so damage per hit, which is much more than a simple plus will do. Don't get the Alien Blade flamed, since it already has a special ability that the procedure will override. The best weapons for flaming are Magic Wave Blades and Magic Greatswords (I prefer wielding two of the former to one of the latter...).

Subj:  Re:Vahnatai in Avit
Date:  96-01-07 23:43:42 EST
From:  IonBond
Posted on:  America Online

    After completing whatever # of tests you're supposed to complete, talk to the elder in the room with the pools, and he will tell you the correct ritual. I'm not sure if you need to "reset" the ritual, but if you do, visit 4 other towns/dungeons to do so.

Subj:  Re:Orb of Thralni Room
Date:  96-01-08 01:18:48 EST
From:  MiloV
Posted on:  America Online

HELP, does anyone have a way through this that doesn't summon all the Basilisks (or alternately, a way to avoid getting stoned), I just can't seem to survive this.  I have tried all night. HELP!

Also, I believe the Nether Greatsword is radioactive, I ditched mine and I stopped getting rad sickness.  Anyone know otherwise?

Later,

MiloV (Help me!)

Subj:  Re:Doomguards
Date:  96-01-08 01:37:32 EST
From:  Symbolyk
Posted on:  America Online

The Key to the Doomguards, is the anti-magic spell, if you cast that on them, they can't split ( at least not into "nulled" spaces, the null zones start to fade out rapidily ) anyway, if you keep throwing anti-magic down, and chop fast.......you can kill them off........( this method works well on the Rashakas too, though I doubt I've remembered how to spell their name)

Chris

Subj:  Hall of Rituals?
Date:  96-01-08 13:13:02 EST
From:  ISAL
Posted on:  America Online

Where is the Hall of Rituals?

Subj:  Hidden Slith Fort?
Date:  96-01-08 14:07:39 EST
From:  ISAL
Posted on:  America Online

Where the heck is this thing?  Someone posted a hint recently, but how about a general area to look in?

Subj:  Re:Vahnatai in Avit
Date:  96-01-08 14:58:49 EST
From:  Josuah
Posted on:  America Online

You don't need to reset the puzzle. Just start again as if you didn't do anything yet.

-Josuah

Subj:  Re:Hidden Slith Fort?
Date:  96-01-08 15:00:12 EST
From:  Josuah
Posted on:  America Online

Go to Cotra. Walk north quite a ways, directly north, until you find a lone totem icon. Stand on top of the totems and walk west.

-Josuah

Subj:  Re:Hall of Rituals?
Date:  96-01-08 18:23:48 EST
From:  FinbarF
Posted on:  America Online

     I assume you already know where the Empire Archives/Fort Legov is.  There is a secret door on the south side, across the lava.  Enter there, go downstairs, and there is the Hall.

     -Finn

Subj:  Re:Orb of Thralni Room
Date:  96-01-08 18:26:09 EST
From:  FinbarF
Posted on:  America Online

     Try to get scrolls and wands so that all your PCs can cast spells (firestorm, Death wands, Fireballs, Kill, etc. are all good).  Haste your party before hitting the space with the Basilisks.  Then you can hit them a number of times with the spells each of your PCs have.  If you're lucky, you can slow them all, and have another goa t it if you didn't kill them all.

      -Finn

Subj:  Weapons
Date:  96-01-08 18:28:21 EST
From:  FinbarF
Posted on:  America Online

     There's something I've never really understood.  What exactly does a bonus do-- more power to hits?  Easier to strike?  Is it better to have a strong stone weapon or a weak steel one?

     -Finn

Subj:  Item and typo
Date:  96-01-08 20:02:38 EST
From:  Jaron RB
Posted on:  America Online

Has anyone noticed that in the docs it says Alien Blade is a great sword?  Also, what do aspskin gloves do?

Subj:  confusion
Date:  96-01-09 00:48:37 EST
From:  Anti1
Posted on:  America Online

I'm confused.  First off, sixus' towers.  How many are there? I only found two, one of which sixus was in, but people keep talking about the third tower.  also, the barrier tower.  can you help Pyrn? and can that door out be opened, or what?

Subj:  Back-up a minute, please
Date:  96-01-09 01:39:24 EST
From:  RPHas
Posted on:  America Online

2/1/96 8:42:14 PM Opening Exile II f2 log#5 for recording.
I'm way behind. I have just send my registration today. I have done everything I can excetp the Test of Mind. I give up. How do I do it. I answered all the questions and got to the reset button, but thats where I get stuck. Think way back to where I am and please send help soon. (I need something to do while I wait for my code) Come through for me Exile Gurus.

Has

Subj:  Re:Weapons
Date:  96-01-09 01:40:22 EST
From:  IonBond
Posted on:  America Online

A + bonus on a weapon does the following:

+ that number in damage
+ that number times 5 in tohit%

Thus, a "Magic" weapon, (+5 bonus) gives you:

+5 to damage, and +25% to hit (as seen in the character status screen)

As far as a bad stone weapon vs. a good steel weapon. It's up to you. Here's a quick sample comparison...

Stone Greatsword (Damage 12, Bonus 0)....actually I've never even SEEN a stone greatsword. They may not exist...but you get the idea.

Steel Dagger (Damage 4, Bonus 3)

The first one will do 12 dmg base, but gives you no special bonuses. The second will do 7 damage (3+4), but gives you a +15% to hit. It's up to you.

Subj:  Re:confusion
Date:  96-01-09 01:42:32 EST
From:  IonBond
Posted on:  America Online

   There are TWO towers. He's in the second one.

   I believe I asked the question about Pyrn earlier myself. I have found no way to help him. As I said before, if you disrupt the pentagram, he dies, you kill some demons, and you're left with an empty tower. If you kill the guy in the pentagram outright, then Pyrn attacks YOU. Sigh.

    There is no way to actually exit the Barrier Tower to the outside map (unless I'm missing something HUGE here...)

Subj:  Re:Anti-magic
Date:  96-01-09 01:46:49 EST
From:  IonBond
Posted on:  America Online

   Well, I agree Anti-magic is just about the only way to go for Rakshasi, or else things get ugly.

   DoomGuards on the other hand, can be dealt with in a dozen ways. I have yet to find ANY more effective than one single, well-armed warrior. My warrior, with a Magic Wave Blade, 20 STR, 20 DEX, 20 Edged, 20 ASSN, can kill a DoomGuard fully in one combat round. The idea is to never let anyone who does low damage actually hit a DoomGuard. Why bother hitting it if all you'll do is make it split?

Subj:  Combat BUG
Date:  96-01-09 01:51:59 EST
From:  IonBond
Posted on:  America Online

    I just encountered an ugly bug. I was wandering in the SW area of Exile, and encountered a band of wandering Rakshasi. I moved my fighter up to one of them, but couldn't get off more than one attack (not enough AP). In the creature round, the Rakshasa retreated all the way back to the edge of the combat map, and then summoned a demon. **The demon appeared in the black area OFF the combat map.** The Rakshasa then proceeded to summon more demons, which in turn cast other summoning spells. Most of the incoming critters materialized off the combat map. This caused one ugly problem. If I move to attack them physically, my character attempts to flee, since the fact that it is the edge of the combat map takes precedence over the fact that there is an enemy occupying the square I am moving toward. I cannot target spells directly on the critters, and area-of-effect spells do not affect the monsters off the combat map. However, they can sit there fireballing and firestorming my party at will. So, I was forced to run away from 2 demons. Hmph.

Subj:  Not fair!
Date:  96-01-09 01:57:32 EST
From:  JFUTRAL
Posted on:  America Online

Potential plot spoiler concerning finding one of the Crystal Souls. Maybe not, but I thought it would be polite to warn just in case....

Well I went through the Ziggarut or what ever it is called once with the Vahnatai. I wasn't expecting Garzahd to be there. No problem though. I had my party equiped to the hilt and both MU's had a Ring of Will and each had done quite a bit of Mindueling "practicing" before we went. Took on the whole castle without expending anything in the way of Items. Which of course meant that I had no room for the KrysBlade or the ingots. No problem right? I went back later. Well the same crew that we ran into the first time was there again, only this time I had no Vahnatai with me! And Garzahd was still there! So I Major Blessed everyone and took them on. Much to my suprise I made it. Not only that, but I killed Garzahd! But if he died how could he get away? It's not fair!

I may go back just cause it is such fun to have such major battles. I'm not much of a hack and slasher, but the larger scale battles can be quite challenging strategically and invigorating. My heart really gets pumping!

Joe

Subj:  More on Hall of Rituals?
Date:  96-01-09 12:17:15 EST
From:  ISAL
Posted on:  America Online

OK, I'm in the Hall.  Now what do I do?  I've searched everything & can't find the code I'm looking for.  I feel feebleminded!

Subj:  Sixus Tower
Date:  96-01-09 14:07:41 EST
From:  Dud6786
Posted on:  America Online

I'm also in the Trapped Halls how do you get to Sixus? I can't seem to do anything else. I tried walking though all the walls what else is there to do help. The other post I've tried and the didn't help.
Dud6786

Subj:  Prison in Akronath
Date:  96-01-09 14:53:02 EST
From:  EVANKC
Posted on:  America Online

How do I get out of the prison cell in Akronath after i beat the battle pit?

Subj:  Pyrog's Cave
Date:  96-01-09 15:08:31 EST
From:  ImScottish
Posted on:  America Online

How do you get in?  I tried magic mapping, but couldn't find anything.  I found the secret passage to the north, but it says it ends in a granite wall.  PLEASE HELP!
-Frank

Subj:  Re:Combat BUG
Date:  96-01-09 15:35:45 EST
From:  Josuah
Posted on:  America Online

Yes, I had reported this bug to Jeff in beta testing. Apparently, this is no fix yet. The way to handle this is to move away from the demons so that none of their spells can affect you. Then, they either cast summons or move out of the black space to attack you. Then you can attack them. If you're lucky, creatures with nothing to do in black space simply flee.

-Josuah

Subj:  Re:Pyrn
Date:  96-01-09 15:36:53 EST
From:  Josuah
Posted on:  America Online

Some people just have to deal with their own demons.

-Josuah

Subj:  Vahnatai Ritual/Pyrogs Cave
Date:  96-01-09 17:49:56 EST
From:  Sloane CAP
Posted on:  America Online

I think whoever posted the question about the Vahnatai Ritual meant the ritual to become a guest. YOu have to touch all three of the pools from lightest to darkest, if I'm not mistaken.

Pyrog's cave: Have you found and returned the evidence to the Vahnatai Council? If not then the way may not be open.

Subj:  Re:Sixus Tower
Date:  96-01-09 18:38:11 EST
From:  Anti1
Posted on:  America Online

what a frustrating dungeon! OK, start by checking the bottom of the map from sixus'first tower to get the lever combinations.  there are secret passages from all the chasm rooms w/ giants, just look around.  fight you're way through till you get to the top of the cave. go west of the lizard statue and lava and search near a stalagmite for a hidden passage with statues that take you're food.  from there, its pretty musch basic.

Subj:  Re:Pyrog's Cave
Date:  96-01-09 22:03:45 EST
From:  ImScottish
Posted on:  America Online

I gave the council the evidence, but I have found no way in, oh well.  I'll keep tryin'
-Frank

Subj:  Re:Not fair!
Date:  96-01-09 23:09:53 EST
From:  IonBond
Posted on:  America Online

     This is merely a projection of Garzahd, which is MUCH, MUCH weaker than the real Garzahd. Thus, it can be killed as many times as you want.

     Actually, the real inconsistency is that if you go to Garzahd's Tower, and kill him for real, and then return to Ornotha, he still appears on the Guardian Plain. Go figure.

Subj:  Re:Not fair!
Date:  96-01-09 23:16:53 EST
From:  JFUTRAL
Posted on:  America Online

>>Actually, the real inconsistency is that if you go to Garzahd's Tower, and kill him for real, and then return to Ornotha, he still appears on the Guardian Plain. Go figure.

Maybe it is a pre-programmed (no pun intended) spell when there is an invasion.?... Well, it was worth a try.

Joe

Subj:  Re:Pyrog's Cave
Date:  96-01-10 14:38:09 EST
From:  Josuah
Posted on:  America Online

After giving the council the evidence, they will tell you how to get in. You have to remember what they tell you, and then act upon it.

-Josuah

Subj:  Re:Anti-magic
Date:  96-01-10 15:44:08 EST
From:  FinbarF
Posted on:  America Online

     Really, Rakshasi aren't that bad.  Once you know they're demons, and have anti-demon equipment (Demonslayer, Ravage Spirit, Arrows of Life, Prismatic Wand), they're gone ;)  And also, they mostly seem to cast demons (easy to kill), Shockstorm (ooh, SCARY), and Poison spells (ouch ;).  Just speed yourself up, and go straight for them.

     -Finn

Subj:  Re:Prison in Akronath
Date:  96-01-10 15:46:50 EST
From:  FinbarF
Posted on:  America Online

     Look behind the pillars.

     -Finn

Subj:  Re:More on Hall of Rituals?
Date:  96-01-10 15:51:41 EST
From:  FinbarF
Posted on:  America Online

     Have you found the info inside the Archives on the portal.  It will tell you where to look for the ritual.  It's one of those things where, if you're not told about it, your PCs don't know it ("you take note of this").

     -Finn

Subj:  Re:Combat BUG
Date:  96-01-10 15:52:21 EST
From:  FinbarF
Posted on:  America Online

     Group Fear-- make 'em run.  I think it worked when I did it.

     -Finn

Subj:  Re:Item and typo
Date:  96-01-10 15:55:50 EST
From:  FinbarF
Posted on:  America Online

     Sure, it's a greatsword.  Try equipping a shield with it.  Doesn't work, right?? Therefore, it's a 2-handed blade, a.k.a. a greatsword (at least, that's how it is w/ me).

     -Finn

Subj:  Re:Item and typo
Date:  96-01-10 21:39:56 EST
From:  Jaron RB
Posted on:  America Online

Then why does my best fighter have the alien blade and a magic flamming wave blade both equiped?  And why, when you find it, does it say it's an obsidian wave blade?

Subj:  Statue BUG
Date:  96-01-10 21:42:01 EST
From:  Jaron RB
Posted on:  America Online

In the halls of chaos I got to some statues and they said the wanted a barrel, a creat, and some webs.  I put a barrel on one, a crate on the other, and cast web on the third.  I pulled the lever.  The game froze!  What's up with that?  Maybe it's that the web also got on the barrel for the second statue, I don't know.

Subj:  Vahnatai Fort and Fort Haledon
Date:  96-01-10 23:24:52 EST
From:  TXMG
Posted on:  America Online

Hi! I feel a bit stuck in several places. I can't seem to get into Fort Haledon, nor the Vahnatai fortress near the chasms. I also have no clue where to find the third soul crystal (I finished Pyrog's and Akhronath). I'm basically just kind of confused as to what to do next. I have no clue as to how I'm going to get to Garzahd. If anyone could help out that would be great. I've got to finish this game and get back to work, I was supposed to be done before the end of my vacation.

Which brings me to answering someone's question about uploading saved games and what it might do, as far as copy protection. I took the game with me on my hard drive to plug into my parent's computer and when I played it there it was no longer registered, even though I was in Chapter four. What it seemed to do was not let me use either of the teleporters to go anywhere, so I couldn't leave Exile, but the barriers were gone so I could go anywhere in Exile I wanted to. I suspect that's what might happen if someone uploaded a game as well. I think there must be a preferences file somewhere that you need inorder to be registered. Thanks again, Lisa

Subj:  My Turn!
Date:  96-01-10 23:32:09 EST
From:  JFUTRAL
Posted on:  America Online

Well it's now my turn to say I made to the end! It was a little anti-climactic in that a Basilisk I summoned up with the Soul Crystal dealt the final blow to Garzahd. But I like to think that I had to weaken him to that point. I really felt ready for him, though. I must say it is quite a psych to go into Garzahd's lair with each of my MU's with over 700 SP! This Minddueling thing  was really getting good to me. I just wish I could have done something similar for my Priest. I was also a little disappointed that he didn't have more powerful possessions, but I guess I wouldn't really have a need for them after him, huh? And does anyone in the rest of Exile know what I did? Do I get any final reward from anyone? Am I still missing something? Can I redo the final battle without Garzahd? Maybe I'll go play at the ziggurat again. Those guys really know how to have fun!

I have had a blast. I would really like to read other people's favourite way to outfit their characters. I wish My Slith could have gotten a bonus for using a Slith spear as opposed to other pole weapons, but the Halbard was nice! Everytime I tried to use my Nephil with two one handed weapons he hardly ever hit. He had to stay with the Flaming Great Mace and Bow and Arrows Somehow I missed early on that my human fighter was ambidexterous so I kept equiping him with the Great sword and pumping up Edged weapons and leaving everyone else lacking in that area. My Priest/MU was a pretty good fighter, but he had to keep using a shield to keep from getting hit too often. I loved all those daggars and knives, I just wish I could have used them all! I kept equiping my Priest with wands, scrolls and artifacts so that most of his SP could be used for healing. Thank goodness for Avatar in those big battles! Once I got used to using Mindduel My MU was unstopable.

Next, a two character attempt!

Joe

Subj:  I finished!
Date:  96-01-11 01:07:33 EST
From:  BestFellow
Posted on:  America Online

I finished Exile II. Yes, I used the hint booklet, but if I hadn't I'd never have gotten back to writing my doctoral thesis...

Now that I'm done, I've got a couple of questions:

What, exactly, does the spell Avatar do for you? My priest-type character used it a couple of times, but it never seemed to do anything for him.

What's the maximum number of "Bless"es (or any other type of spell) that you can cast before it has no further effect? For example, I know you don't usually get extra APs by casting multiple "Haste"s, but at least the extra Haste spells makes it harder for the enemies' Slow spells to affect you.

If you have a Flame weapon AND Assassinate, do you get the Assassinate bonus as part of the second "blue flash" blow?  I'd like to know if the skill points I devoted to the Assassinate skill could have been better spent on those characters with special weapons.

And Jeff... please, pretty please with sugar on it, would you consider publishing (maybe in your hint booklet) the mathematical formulae you use so we what skills to increase and when? I hated having to decide "Dexterity or Defense... which is better for this character" with little information to go on.

-- Bill

Subj:  Questions
Date:  96-01-11 07:47:05 EST
From:  Vahnatai
Posted on:  America Online

I have a few questions I need answers to

1. Where is the graymold salve you need to give to the alchemist in patricks tower.

2. How do you get into the secret passage in the bottom right corner of Fort Remote.

3. In the rakshashi tiger den I found something that looked like a crystal soul but it said it wasn't magical??
4. And where are the 7th level priest and MU spells?

Any help would be appreciated.
--Vahnatai

Subj:  Re:Statue BUG
Date:  96-01-11 17:26:03 EST
From:  Josuah
Posted on:  America Online

It worked for me. I cast Goo instead of Web.

-Josuah

Subj:  Re:I finished!
Date:  96-01-11 17:29:00 EST
From:  Josuah
Posted on:  America Online

Avatar makes all the good things happen to your priest: Haste, Bless, Invincible, Magic Resistant, etc.

For hastes, 2 or 3 make a difference, more after than doesn't seem to. Probably same thing for bless. Might check your charc's weapon stats if they're changed after casting bless to measure it.

I believe Assasinate is determined completely differently from any special weapon effects. I know this is true with poison. But I don't know if Assasinate damage and special damage are combined before shown.

-Josuah

Subj:  Re:Statue BUG
Date:  96-01-11 18:43:12 EST
From:  Jaron RB
Posted on:  America Online

I saved after casting web.

Subj:  Some questions
Date:  96-01-11 19:16:01 EST
From:  EVANKC
Posted on:  America Online

Here are a few questios

1.  What are the coordinates for Erika's Tower?
2.  Where is Solberg's Tower?
3.  I know this sounds dumb but where is the shrine to put the soul cyrstals?

Subj:  Re:Some questions
Date:  96-01-11 19:33:04 EST
From:  FinbarF
Posted on:  America Online

     The coordinates for Eroka's tower are on a pylon by Solberg's tower.  To get to Solberg's tower, buy a boat from Fort Draco, head south, then east, and before you hit the bridge leading to Formello, there will be a place with lava where you can climb out.  The tower is there.  The Crystal Shrine is in the Vahnatai lands, west of Olgai, across a river (there's a bridge there that you can cross only if you have a crystal soul.

     -Finn

Subj:  Re:Some questions
Date:  96-01-11 19:36:09 EST
From:  Jaron RB
Posted on:  America Online

Spoliers below

1. Kav Ait Bon

2.  Near formello.  Take a boat.

3.  West of The Vahnati capital.

Subj:  Statue BUG and suggestions.
Date:  96-01-11 19:37:55 EST
From:  Jaron RB
Posted on:  America Online

What do the statues say?  I can't seem to do anthing with them.  Also, where are some pits in the chaos halls?  I have some suggestions for some items in Exile III when it comes out.  Sould I mail them to you, Jeff?

Subj:  Re:Questions
Date:  96-01-11 19:38:16 EST
From:  FinbarF
Posted on:  America Online

     Greymold salve has two parts-- alchemical recipe and the actual ingredient greymold.  The recipe is in Pat's tower, in a secret area in Pat's office.  You need to talk to him in order to find this area.  The greymold itself is at the headwaters of the river Fort Dranlon rests on.
     To enter Fort Remote's secret passage, you must talk to Erika first.  She'll tell you you need to meet Thompson.  She'll tell you yo see someone (probably in BlosK??)  who'll tell you who to talk to next.  This next person will tell you how to get into the secret area in Fort Remote.
     The "fake" crystal soul is just for that Vahnatai "look."

     -Finn

Subj:  Re:My Turn!
Date:  96-01-11 19:40:13 EST
From:  FinbarF
Posted on:  America Online

     You only mention beating Garzhad.  Did you fulfill the other two Victory requirements??

     -Finn

Subj:  Re:Vahnatai Fort and Fort...
Date:  96-01-11 19:47:58 EST
From:  FinbarF
Posted on:  America Online

     Well, you need to enter the Vahnatai chasm fort in order to gain proof on a crystal soul in order to get into Fort Haledon in order to get to the Ornotha Ziggurat in order to get Caffren.  This seems to be where things have stopped for you.  Talk to a rather rotund Vahnatai in Olgai (he's "hiding" in a corner).  He'll talk about his interest in different "tribes" of humans.  He's  a spy-- what "human tribe" do you think he'd be interested in?  He'll tell you about a key.  Find it, and use it in the Chasm fort.  You can get proof about a crystal soul here.  Take this to the Council, and they'll tell you what to do next.  Have you found out about the new empire portal?  This is a whole different part of the game.

     -Finn

Subj:  Re:My Turn!
Date:  96-01-12 00:27:39 EST
From:  JFUTRAL
Posted on:  America Online

Finn>> You only mention beating Garzhad.  Did you fulfill the other two Victory requirements??

Yes, I did!

Joe

Subj:  Fort Haledon
Date:  96-01-12 02:08:30 EST
From:  Ali BlaBla
Posted on:  America Online

I'm proud to say that I have made it through Exile I and almost all of Exile II so far without using any hints other than the "beginners" that came with the game docs...but now I am stuck on a mission so badly that the game isn't fun anymore.  I have gotten the orders for Fort Haledon and am trying to deliver them but I can't get inside the freaking Fort!  Did I miss critically important instructions in that one-time dialogue box when I brought the orders back to the Vahnatai Council?  Could be...I was up until the wee hours on that mission.  (suggestion for improvement Fantasoft: be able to save those long dialogue boxes in Exile Talk, like you can save other one-time messages)  The council isn't coughing up any clues about Fort Haledon, or how to get inside.  I presume I have to go there to continue to the Zigguerat for the 3rd Crystal.  All I want is to enter and get on with my mission.  I'm running out of new places to go!

What's with the tunnel by Fort Haledon?  Can't dispel the barriers there either.  Thought I needed the Scepter and Athame but now I have both.  Are these problems related?

For those that know, bless you (3 times)!

By the way Fantasoft team, if you read this, congratulations on making the plot for Exile II even more engaging than the first.  What a task!  The suspense of the first two chapters was killer!  And making peace with the Sliths, Nephil and Vahnatai was a nice touch amidst the darkness.

Subj:  Abusive Trickery
Date:  96-01-12 03:52:02 EST
From:  Symbolyk
Posted on:  America Online

Okay.....I'll admit it,

I'm tricked and abused.......

anybody got any suggestions??

Chris

Subj:  CUbe
Date:  96-01-12 10:36:37 EST
From:  Vahnatai
Posted on:  America Online

3 questions

1. What is the deal with the black cube north of limoncelli's fort."How do you get in"

2. what are you supposed wish for at the wishing well?

3. And again where are the 7th level priest and MU spells
--Vahnatai

Subj:  Re:Fort Haledon
Date:  96-01-12 11:08:23 EST
From:  JRConrad
Posted on:  America Online

It's been so long since I played that I no longer completely trust my memory on this one.  But I think you're supposed to go to Fort Haledon and talk to somebody through the window just to the east of the main entrance--be prepared, though, cause you look human to them and their dealings with humans haven't always been fair ones.  Give it a shot and report back.

JRConrad
James

Subj:  Re:CUbe
Date:  96-01-12 11:12:34 EST
From:  JRConrad
Posted on:  America Online

Look for secret doors all around the cube.  Be ready for a tough encounter.

I know there's something you can wish for at the well, but I don't remember--I don't think it was extremely important (I say that because I can't remember).

Look for 7th level priest spells west of Blosk--a wandering cleric in a city there should be able to help you.  (Wow, were those 7th or 6th level--Hmm, if I'm wrong, then the 7th level should be in the tower of the Magi)....  This of course is an answer designed to be confusing on purpose so that the hint won't give away too much.

JRConrad
James

JRConrad
James

Subj:  more
Date:  96-01-12 13:21:09 EST
From:  Vahnatai
Posted on:  America Online

1. the wandering priest has 6th and the tower of magi has 5th level priest spells so where are the 7th level I need the Magic User ones as well.

2. What is the password to get into athrons lair

--Vahnatai

Subj:  Re:more
Date:  96-01-12 15:59:16 EST
From:  FinbarF
Posted on:  America Online

     You find two spells in Dharmon.  The other spells you discover in various dungeons-- they're found at various specials.
     To get to Athron, you need to have talked to someone already.
2/1/96 8:43:28 PM Opening Exile II f2 log#6 for recording.
  Go find Erika-- she'll give you the "password."

     -Finn

Subj:  Re:Fort Haledon
Date:  96-01-12 16:00:36 EST
From:  FinbarF
Posted on:  America Online

     Yes-- there's a Vahnatai Keeper in, I believe, the east side of the entrance.  Talk it about "orders".

     -Finn

Subj:  Re:Abusive Trickery
Date:  96-01-12 19:17:33 EST
From:  IonBond
Posted on:  America Online

    OK. This is one of my favorite areas. I assume you're stuck on the first part (yes, there's more, but it's just some combat and this one ANNOYING set of unavoidable traps). As you've probably guessed, there are invisible teleporters between certain columns that teleport you back to the beginning of the maze. Here's how to get through:

Divided into steps, in case you don't want a FULL spoiler.

There is a secret door in the NW (well, there will be. keep reading)

You need to step on a tile a bit west from the top central area of the columns.

After reaching that tile, work your way back to the start, and take a different path that leads to the NW corner, where you can now walk through a wall.

Oh, yes. If you hit a teleporter after stepping on the tile it resets it and closes the secret door.

You may find GRAPH PAPER very helpful. Draw the grid and mark off the teleporter locations.

OK. here's the final hint. It's a big one. Go into combat mode and send someone through the maze. If you're in combat mode, the teleporters won't trigger. You just won't be able to walk into the space, as if there were a wall there. The best way to do this is to get your party to the NW corner, then go into combat mode, and have one char go and step on the button. Exit combat and step through the wall.

Subj:  Re:Fort Haledon
Date:  96-01-12 19:20:42 EST
From:  IonBond
Posted on:  America Online

    Someone else already answered your question (correctly), but I just have one thing to add. There *IS* a Save option in the talk box. This is something I suggested upon first seeing Exile I. That's what the "Save" button is for at the bottom of the dialogue box.

Subj:  Halls O' Chaos
Date:  96-01-12 21:56:31 EST
From:  Jaron RB
Posted on:  America Online

I'm the guy whose Exile game crashes every time I pull the lever near the answering statues in the Halls of Chaos.  Do I need what they say (Do I take note of it) or can someone just tell me.

Subj:  Fort Haledon: Your'e right
Date:  96-01-13 08:25:53 EST
From:  Ali BlaBla
Posted on:  America Online

Thanks James, Finn and Ion.  You are absolutely right.  For some reason it did not dawn on me that I could talk to people through windows!  I always assumed I had to stand right next to them!  Getting inside was a piece of cake after that brilliant observation.

As far as the talk dialogue box goes, I know of course that there is a SAVE option in the normal, everday, talk box, but I was wondering about the large, one-time non-repeatable dialogue boxes that come up after you complete special missions.  The new Exile Talk file is the most ingeneious invention and I use it religiously, but I can't remember whether or not you can save those one-timers.  As far as I recall those big dialogue boxes only have an OK button, and no way to save the message after that.  But I could also be very wrong: ususally when I complete missions like that it is so deep into the wee hours that my mind is cream of wheat!  Anyway, this is a boring thread of conversation and let's just say I'm wondering about it.

Subj:  Smoky Cystal
Date:  96-01-13 08:57:18 EST
From:  Dud6786
Posted on:  America Online

Where do you find it. I have the spell minddueling and the ring of will but I can't find this cystal

Subj:  Re:Smoky Cystal
Date:  96-01-13 09:47:11 EST
From:  JFUTRAL
Posted on:  America Online

You can buy it at the Tower du Magi.

Joe

Subj:  Re:Saving one time message
Date:  96-01-13 10:04:44 EST
From:  JRConrad
Posted on:  America Online

Joe, it's been a while since I played, since I way beta testing and the game kept changing.  BUT, I think I remember that near the end, Jeff had put in a feature in the dialog box that allowed you to save the message.  Of course, you'll have to wait until the next one pops up at three in the morning and see if you remember to check it out.  Let me know--I'd like to feel more confident about the information I pretend to know.

Take care

JRConrad
James

Subj:  Firewalk
Date:  96-01-13 11:13:55 EST
From:  SeSully
Posted on:  America Online

Can someone tell me where to find Firewalk?
I'm tired of getting my feet toasted.

Subj:  Re:Saving one time message
Date:  96-01-13 11:48:19 EST
From:  Josuah
Posted on:  America Online

The text that might pop up in the small text screen rectangle can *sometimes* be saved if I remember correctly by pressing 's' after or when the text is shown. Some of these messages cannot be saved, apparently.
  As for large dialog boxes that pop up with text in them, you'll have to write the information down on a piece of paper.

-Josuah

Subj:  SIxus
Date:  96-01-13 14:09:00 EST
From:  Vahnatai
Posted on:  America Online

I am in his second tower and totally stuck I have been through the first one and set the levers correctly. I am still in the trapped tunnels after the giants. Any help would be appreciated.
Also what exactly does setting the levers do?
--Vahnatai

Subj:  Erika
Date:  96-01-13 15:35:54 EST
From:  Anti1
Posted on:  America Online

I''ve come to a part of her tower in which I am stopped by a wall of three magic barriers.  My question is this; I've noticed that there are a lot of runes on the floor and i think maybe they can be used to get rid of the barriers (if this is a puzzle, please don't spoil it for me).  However, I'm also wondering if maybe you need to have dispel barrier to get into her tower, in which case I'm stuck, because I can't use her portal to take me home yet.

Subj:  Test Of Mind Portculi
Date:  96-01-13 16:12:55 EST
From:  Aaidian
Posted on:  America Online

I can't stand the Test of Mind test!  I aced all but one of the riddles, but after spending an overly large ammount of time on the "three portculi" puzzle, I was ready to smash in my monitor.  I even gave out a little flyer in school, describing the game: (nine tiles, each change the positioning of two different portculli...) and I didn't find anyone who could solve it.
  I feel really Dumb, and if you could answer me, could you e-mail me, I had a hard time finding my way in here ;)
      Aaidian

Subj:  Re:Test Of Mind Portculi
Date:  96-01-13 17:11:26 EST
From:  Jaron RB
Posted on:  America Online

You're gonna feel dumb, but two words might help:  Secret Door.

Subj:  Re:Erika
Date:  96-01-13 19:00:47 EST
From:  IonBond
Posted on:  America Online

    Pray that you have a saved game that's not too far before you teleported to her tower.
    There are some parts of the game that can cause one to become completely trapped. One of these is Elderan's Tower. As soon as you go to the second floor, the wall on the first floor closes behind you. At the time, I went all the way up the tower, killed Elderan, and then realized I needed to be able to dispel a barrier in the central "inner tower" there.
    Moral of the story: Go to Fort Emerald and do its mission (killing Limoncelli) as you as you possibly can. Until you get dispel barrier, buy some piercing crystals in Egli (Rentar-Ihrno's tower in the Vahnatai lands). At least that way you won't become totally trapped.

Subj:  Re:SIxus
Date:  96-01-13 19:11:31 EST
From:  FinbarF
Posted on:  America Online

     The levers allow you to actually enter the area where the giants are.  Otherwise, a force pushes you back.  There are secret entrances behind each of the three areas in which the giants were.  Pass through any one of these, fight a bunch of nasties, go to the north west area, and you should find two lizard statues along both sides of a path.  Just continue by yourself from there.

     -Finn

Subj:  Re:Firewalk
Date:  96-01-13 19:12:29 EST
From:  FinbarF
Posted on:  America Online

     You buy it, along with other level four priet spells, in Formello at the temple.

     -Finn

Subj:  Re:Erika
Date:  96-01-13 19:17:32 EST
From:  FinbarF
Posted on:  America Online

     Are you sure?  I thought that when I entered Erika's tower the first time, something was said about a way home if I'm not ready.  I thought it said entering the portal would allow one to teleport.  Unfortunately, I haven't done it in a while, so I don't quite remember.  In Elderaan's tower, I don't remember the first floor closing up.  I pulled a lever in a room with a line of columns, causing creatures to appear, and the door I came in to disappear.  I went upstairs, then downstairs again, and the door had reappeared, allowing me to exit and rest.

     -Finn

Subj:  3 questions
Date:  96-01-13 19:46:40 EST
From:  DWBinnion
Posted on:  America Online

One
===
Were is the gray mold for salve?

Two
===
How do I get out of Ryog's Lair?

Three
=====
How about a hint as to finding the 3rd Crystal Soul. I already have one from Akhronath and  the Ornotha Ziggnrat

Thanks
Beth

Subj:  Re:3 questions
Date:  96-01-13 22:13:24 EST
From:  Jaron RB
Posted on:  America Online

The salve is in patricks tower, the fort in empire lands.  You need a blue pass to get to it, as well as a boat.

Subj:  Fun Idea
Date:  96-01-13 22:45:56 EST
From:  Jaron RB
Posted on:  America Online

I have a great idea for exile- a scavenger hunt!  People list the hard to find items they have, and others find them!  They have to be items you can find in a particular place, like demonslayer, not items, found in combat.  To start it off- find Imp broadsword, Easter egg, Amber short sword, and blessed wave blade.

Subj:  Re:Fun Idea
Date:  96-01-14 09:31:27 EST
From:  Vahnatai
Posted on:  America Online

I have another one for your game find the blessed slith spear.

---Vahnatai

Subj:  Wishing Well
Date:  96-01-14 09:32:46 EST
From:  Vahnatai
Posted on:  America Online

I want to know what to wish for at the wishing pool.
I reallly want a spoiler.

----Vahnatai

Subj:  Re:Fun Idea
Date:  96-01-14 12:28:29 EST
From:  IonBond
Posted on:  America Online

    Got all of those. Now try Green Crystal Mace, Scrioth, and Mithral Chain Mail.

Subj:  Re:Elderan
Date:  96-01-14 12:29:49 EST
From:  IonBond
Posted on:  America Online

   Hmm, the way I remember it, when I pulled the lever, the wall closed up, and I was forced to go up. After getting to the top and descending down the middle shaft, there was a button or lever I used to open the wall again. I could be wrong though. It was a LONG time ago.

Subj:  Re:3 questions
Date:  96-01-14 12:34:32 EST
From:  IonBond
Posted on:  America Online

1) Graymold. It's at the very north end of Exile, at about the center of the top border. You need a boat to sail up a river, then you have to go through a secret door, and you need magi clearance to get to an area where graymold is just on the floor.

2&3) These two questions are very much connected. You have to go to the Giant Fort east of Pyrog's Cave, steal a boat there, and sail around behind Pyrog's Cave, and go through a secret door. In order for this to work, you must have found evidence about a Crystal Soul and brought it to the Council. Unfortunately, I forget specifically where this evidence is to be found. It's in one of the Empire forts (sigh). Once in the cave, go to the NW corner, kill a DoomGuard, and pick up the Crystal Soul. Then go out the way you came. You might want to come back afterwards and explore the whole cave a bit (it's a HUGE dungeon). There are some goodies in the eastern section....decent stuff (dragonscale equipment).

Subj:  Re:3 questions
Date:  96-01-14 12:37:10 EST
From:  IonBond
Posted on:  America Online

>>
The salve is in patricks tower, the fort in empire lands.  You need a blue pass to get to it, as well as a boat.
<<

Say what? Sorry, but that's just plain misinformation to anyone who's reading, and it'll confuse people. The RECIPE for the Salve is in Patrick's tower, true. However, Patrick's Tower is NOT a fort in empire lands. It's SSW of the Castle, and you need neither a blue pass nor a boat to reach it. All you do is walk through a narrow mountain pass, and you're there.

Subj:  ???
Date:  96-01-14 14:03:56 EST
From:  Vahnatai
Posted on:  America Online

Do you know how long registration codes take via E-mail& credit card  because i sent my editor code today and want to know when to expect it.

Vahnatai

Subj:  Re:Fun Idea
Date:  96-01-14 14:39:19 EST
From:  Vahnatai
Posted on:  America Online

I found those but how about the prismatic wand or drake eggs.

Vahnatai

Subj:  Re:Fun Idea
Date:  96-01-14 16:27:35 EST
From:  FinbarF
Posted on:  America Online

     Sounds more like a way to show off what you found, and what others didn't find.  Let people find, and enjoy, these items by themselves.  If they find them-- great.  If not, let them live in blissful ignorance.  It's unlikely that anyone is going to spend any time specifically looking around for all of these items.  If they find it, it's because of careful searching at that time.  Would anyone really search throughout the entire world of Exile for an item they don't know the location of?  Well, if anyone REALLY wants to go looking for items, how 'bout a Mithril Short Sword?

     -Finn

Subj:  Re:Elderan
Date:  96-01-14 16:29:00 EST
From:  FinbarF
Posted on:  America Online

     The middle shaft allowed you to get to the private workroom, and obtain the Ivory Key needed for Fort Legov.  I don't remember a switch.  Oh well...

     -Finn

Subj:  Imp weapons
Date:  96-01-14 16:31:40 EST
From:  FinbarF
Posted on:  America Online

     I remember a variety of weapons being sold at Goosenargh's (sp?) shop.  However, I never actually purchased any, and then, after beating the Haakai, found that Goose was gone.  Are these weapons any good?  Any extra blessing?  Or curse?

     -Finn

Subj:  Wand of Carrunos
Date:  96-01-14 16:35:30 EST
From:  FinbarF
Posted on:  America Online

     I was lying listless in a chair one day, when I suddenly came up with a possible idea for this.  I haven't been able to try it, but if anyone could, could you tell me if it would work on a friendly creature, i.e. one you have charmed or summoned.  I thought it could be a good way to allow somewhat weak creatures one may have summoned, like a shade, to get stronger, and perhaps provide more assistance.  Also, does a strengthened (by the wand) hostile creature give more XP when you kill it?

     -Finn

Subj:  Re:Fun Idea
Date:  96-01-14 17:18:11 EST
From:  Jaron RB
Posted on:  America Online

How about Banded shield?

Subj:  Re:3 questions
Date:  96-01-14 17:19:39 EST
From:  Jaron RB
Posted on:  America Online

I meant Pyrogs fort.  You DO need a blue pass for that.

Subj:  Re:Imp weapons
Date:  96-01-14 17:21:04 EST
From:  Jaron RB
Posted on:  America Online

They're terrible.  All of them are cursed.

Subj:  Tower of the magi
Date:  96-01-14 17:22:47 EST
From:  Jaron RB
Posted on:  America Online

Has anyone noticed some chain mail outside the tower of the magi?  It's behind so stalagmites and seems impossible to get close enough to to get.  How do you get it?

Subj:  Re:Imp weapons
Date:  96-01-14 22:40:32 EST
From:  IonBond
Posted on:  America Online

    They have a penalty (-tohit, -dmg). No reason why you'd want to buy them. The little encounter with Goosenargh is perhaps one of the funniest parts of the game though.

Subj:  Re:Pyrog's Fort
Date:  96-01-14 22:41:40 EST
From:  IonBond
Posted on:  America Online

>>
I meant Pyrogs fort.  You DO need a blue pass for that.
<<
True. But there's no graymold there.

Subj:  Re:Fun Idea
Date:  96-01-14 22:42:28 EST
From:  IonBond
Posted on:  America Online

    I don't remember where I got it, but I do have a Mithril Short Sword. Nothing special, really. It's the same as a Blessed Kris.

Subj:  Re:Registration
Date:  96-01-14 22:43:27 EST
From:  IonBond
Posted on:  America Online

   If you're paying by credit card, why not just use the phone line? You get the registration code instantly then, and then by e-mail the following day.

Subj:  Re:Test Of Mind Portculi
Date:  96-01-14 22:55:37 EST
From:  SpidWeb
Posted on:  America Online

You will hate me utterly.

Go into the area with the portculli. Search thoroughly for secret doors.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Imp weapons
Date:  96-01-14 22:56:15 EST
From:  SpidWeb
Posted on:  America Online

     I remember a variety of weapons being sold at Goosenargh's (sp?) shop.  However, I never actually purchased any, and then, after beating the Haakai, found that Goose was gone.  Are these weapons any good?  Any extra blessing?  Or curse?
>>

All cursed.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Tower of the magi
Date:  96-01-14 22:57:06 EST
From:  SpidWeb
Posted on:  America Online

Has anyone noticed some chain mail outside the tower of the magi?  It's behind so stalagmites and seems impossible to get close enough to to get.  How do you get it?
>>

You don't have to be adjacent to items to get them.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Tower of the magi
Date:  96-01-14 23:01:33 EST
From:  Jaron RB
Posted on:  America Online

Yea, I know.  But it's so far away I can't get it.  I had to use a look command to see it.

Subj:  Statue bug
Date:  96-01-14 23:03:14 EST
From:  Jaron RB
Posted on:  America Online

No one seemed to answer this, so I'll ask again.  What do the answering statues in the halls of chaos say?  I can't ind out myself because the game freezes when I hit the lever.

Subj:  Strange Vahnati place
Date:  96-01-14 23:14:56 EST
From:  Jaron RB
Posted on:  America Online

In a secret cave to the south of the castle or so, there are three pillars with vahnati writtings I can't understand.  What are they?  I should have enough mage lore to figure it out.

Subj:  doomguards no match for..
Date:  96-01-15 03:49:51 EST
From:  S1 Thomas
Posted on:  America Online

basilisks.. although immune to magic, doomguards are very susceptible to being turned into stone.  they never resist.  capture the soul of a basilisk in your soul crystal, and summon it a space or two away from the doomguard.  it will stone it once, and that's it.. no splitting.   I found the basilisk to be the most useful soul in my crystal.  I hate to say, though, that i didn't get to strike Garzard's fatal blow, my summoned basilisk just stoned him).
fair note: someone earlier on the board suggested this

Subj:  Wizardry Substitute?
Date:  96-01-15 13:36:02 EST
From:  Gambit R
Posted on:  America Online

My father and I have been playing Wizardry: Bane of the Cosmic Forge. We are coming to a close in our game and, having played all the other Wizardry games for Macs, are waiting for the new game.
   We feel rather disloyal to Wizardry (even though we will come back when the new game arrives) but we want a game like it to play for now. We were wondering if there are any suggestions about which of the RPGs' is most like Wizardry in spirit. We would appreciate your help.
Thank you,
Gambit R

Subj:  Magic Weapons
Date:  96-01-15 15:10:42 EST
From:  Jaron RB
Posted on:  America Online

I'm really confused about what makes a weapon magical.  Magic wave blades aren't magic, but Krysnifes are.  I decided that magic is like steel, so it goes bronze, iron, steel, magic, but anything out of that (Blessed Kris, Demonslayer, etc.)  Is considered magic and non-augmentable.  Now I find out that magic halberds are magic and non-augmentable!  What's goin' on here?  I really wanted a flamming magic halberd!  Oh, well.

Subj:  Test of mind
Date:  96-01-15 16:59:50 EST
From:  Dud6786
Posted on:  America Online

I know where the secret door is but I can't seem to get open that porticulls (gate) above the riddles. I solved two of them do you need to solve them all in order to get farther. The two I solved opened up the doors above them

Subj:  Crypt mushrooms etc.
Date:  96-01-15 20:48:44 EST
From:  ACUSURFDOC
Posted on:  America Online

Could someone please e-mail me the location of crypt shrooms and ambrosia potion.
Appreciate it.
Thanks.

Subj:  Questions??
Date:  96-01-15 22:25:56 EST
From:  Relson
Posted on:  America Online

I know this is a stupid question, I still can't find the spell Manna for my priest. I obviously missed it somewhere because I am fairly far along.
2nd Question: I found the Onyx Scepter early on and didn't know it's significance and sold it. Am I out of luck or is there another one somewhere.
3rd Question: I cleaned out the Serpent Cult, at least it says it is abandoned but I don't know if I killed the high priest. The Mage that sent me on the mission doesn't recognize that I have done it.
4th Question: When I went to Limoncelli's Fort he was gone and there was a Naga instead. I killed the Naga but I can't find Limoncelli. Can anyone help? Thank you very much.

Subj:  Re:Questions??
Date:  96-01-15 22:37:25 EST
From:  IonBond
Posted on:  America Online

    I'm not sure about all your questions.

1) I forget where I got Manna. Sorry.

2) You can't drop the Onyx Scepter. It's a special item you see when you press 9.

3) Not sure. If this is the Secret Sliths mission, just go and kill some more of 'em.

4) Limoncelli is in the NW corner of that floor (the naga is in the NE corner).

Subj:  Re:Questions??
Date:  96-01-15 22:55:51 EST
From:  FinbarF
Posted on:  America Online

     Manna, I believe, can be found in the Vahnatai lands.  One of the cities (Mancuso?) has a keeper selling this and Charm Foe.  Was the scepter you got from a lich in the Vahnatai lands (healing staff?).  You can't sell the onyx scepter-- it's a special item as listed in either Special list (where you have your PCs health, items, etc.).

     -Finn

Subj:  garzahd's fort
Date:  96-01-16 17:33:35 EST
From:  EVANKC
Posted on:  America Online

How do you get through garzahd's fort?  I have the guide but it isn't very clear or as good as the other one.

Subj:  Knowledge Brews
Date:  96-01-16 19:25:07 EST
From:  Dud6786
Posted on:  America Online

Everyone keeps talking abou these and I have yet to encounter one. In what kind of places are they.

Subj:  Borgia Toadstool
Date:  96-01-16 19:26:26 EST
From:  Dud6786
Posted on:  America Online

I have but I don't know who to give them to. Can somebody help me and tell me where and who I kneed to give these to.

Subj:  Re:Borgia Toadstool
Date:  96-01-16 19:31:26 EST
From:  Sloane CAP
Posted on:  America Online

Perhaps you may recall someone in Patrick's tower wanting these...

-Chris

Subj:  Secret Religions
Date:  96-01-16 19:42:38 EST
From:  JFUTRAL
Posted on:  America Online

So does the priest who hears secrets have anything interesting to say? Or is he just a confessional?

Joe

Subj:  Re:Knowledge Brews
Date:  96-01-16 19:55:45 EST
From:  FinbarF
Posted on:  America Online

     West of castle.  When going to Patrick's tower, you should encounter a small river.  I think a special there mentioned a rotten egg smell.  North of this is the sulfur-filled fumarole.  I think this is the only place for Knowledge Brew.

     -Finn

Subj:  Re:garzahd's fort
Date:  96-01-16 19:58:00 EST
From:  FinbarF
Posted on:  America Online

     Try to find the teleporters.  Many will take you to the place wi
2/1/96 8:45:07 PM Opening Exile II f2 log#7 for recording.
th al the demons (Gehenna?).  At least one will take you to a hallway leading to Garzhad.  This teleporter, I believe, is the one in the Basilisk's "home."

     -Finn

Subj:  fort
Date:  96-01-16 20:27:57 EST
From:  Anti1
Posted on:  America Online

in limoncellis fort, can you get past the magic barrier in the vahnatai chamber without dispel barrier, seems like you should, considering that mission is how you get dispel barrier!

Subj:  Re:fort
Date:  96-01-16 22:57:58 EST
From:  Jaron RB
Posted on:  America Online

No, you can't.  You have to go back, get D. Barrier, then go back through the fort.  If you don't stop off in other places, the fort will not reset and you can go right back without hitting the nagas and guards.

Subj:  Wand of Pyhrrus
Date:  96-01-16 23:00:56 EST
From:  Jaron RB
Posted on:  America Online

What exactly does this do?  It cost quite a bit but I don't know if I was ripped off.  By the way, I found  mist orbs in the alternating inventory shop that lets you buy as much as you want.  They made me stronger and now every one, even my mages an priests has 20 Str.!

Subj:  Re: Garzahd
Date:  96-01-16 23:04:47 EST
From:  IonBond
Posted on:  America Online

    Hmm...The way I remember it, in Garzahd's fort, you teleport once (through the basilisk one, as you said). Then, you find yourself in a long hallway. You have to fight your way through this, and then pull a lever at the end, which will open a portcullis near the entrance. Then use a teleporter available there, which will take you back to swampy room. Go through the portcullis, and be ready for a TOUGH fight.
      I personally found the fight against the 3 Haakai right before the throne room harder than the fight in the throne room itself, due to positioning. You can't really get at the Haakai at first, due to columns, and that gives them plenty of time to due ugly things. Of course, if you're well-prepared, any fight should be easy. Unfortunately, I was just exploring at the time, and accidentally saved inside the tower (d'oh). End result: I was forced to go through it with only one or two energy potions for my entire party.
      Oh, and one more thing. Check out that room in the NW. At least take the 20 Smoky Crystals.

Subj:  Re:Wand of Pyhrrus
Date:  96-01-16 23:06:02 EST
From:  IonBond
Posted on:  America Online

    I'm not COMPLETELY sure on this one. I think it might be Firestorm, given the name. I don't really use wands, so I can't say for certain.

Subj:  Re:Serpent Cult
Date:  96-01-16 23:06:23 EST
From:  MiloV
Posted on:  America Online

> 3rd Question: I cleaned out the Serpent Cult, at
> least it says it is abandoned but I don't know if I
> killed the high priest. The Mage that sent me on the
> mission doesn't recognize that I have done it.

I am having the same problem even though I cleared it out and even destoyed the altar ( I believe it even gave me a special message for doing so)

Any thoughts?

MiloV

Subj:  Saved Game
Date:  96-01-16 23:12:43 EST
From:  IonBond
Posted on:  America Online

     I just uploaded an Exile saved game of mine. I tested a bit to make sure this won't allow anyone to circumvent the registration barrier. The saved game starts off in the portal room in Olgai, so unless you've registered, you can still only explore a limited area of the Vahnatai lands.
     Here's a bit of a warning, though. This saved game is really intended for people who have finished Exile II, just to play around a bit, or if they are curious about how other people's parties are designed. There isn't all that much that's left to be done, so I don't think this could be much of a spoiler.
     If anyone has any suggestions to improve my party, let me know. This *ISN'T* the ideal party with 200/99 HP/SPs across the board, and max in all stats, via the editor or obscene amounts of Knowledge Brew. This *IS*, however, a pretty darn good party that can handle basically anything in the game. Check out the lead fighter--he's as close to invincible as you're going to get.

Subj:  Where is Recharge Spell?
Date:  96-01-17 10:48:49 EST
From:  ISAL
Posted on:  America Online

I missed this one.  Could someone give a clue?  Thanks!

Subj:  Re:Where is Recharge Spell?
Date:  96-01-17 18:15:04 EST
From:  FinbarF
Posted on:  America Online

     You can find it, along with Major Summon, in Elderan's Tower (at least, that's where I think it was).

     -Finn

Subj:  Re:Wand of Pyhrrus
Date:  96-01-17 18:20:41 EST
From:  FinbarF
Posted on:  America Online

     Well, by the very name, you may understand that it's effects can be somewhat disastrous.  I'm not quite sure, but I think a Pyrrhic Victory is one in which all the battle is one, but at a heavy heavy price.  This dates back to an army leader Pyrrhus fighting against the Romans (just my little bit of cultural enlightenment fo the uninformed populous from my European history classes to your computers ;).  It casts a Wall of Blades in the shape of a shockstorm, centering on YOU.  Sure, no one can get to you now, or they get hurt, but so do you.

     -Finn

Subj:  help
Date:  96-01-17 19:52:17 EST
From:  J MICH1056
Posted on:  America Online

i just started Exile II because i'm waiting for the new Realmz scenario to come out--i know this sounds stupid but i don't really care to figure main things in the game out for myself,  so how do i free everyone from the barriers??

Subj:  Re:help
Date:  96-01-17 21:00:49 EST
From:  Jaron RB
Posted on:  America Online

Power up, then go to Formello.  This is only the begining, you realize.

Subj:  i know, but...
Date:  96-01-17 22:43:55 EST
From:  J MICH1056
Posted on:  America Online

i was there and stuff--how exactly do i do it??

Subj:  Re:Wand of Pyhrrus
Date:  96-01-17 23:32:58 EST
From:  IonBond
Posted on:  America Online

    Ah. OK, I suppose I'm quite wrong then. Forget about my Firestorm suggestion (I was thinking of the prefix pyr-, indicating flame).

Subj:  Vahnatai Questions
Date:  96-01-18 17:05:55 EST
From:  Craigp3
Posted on:  America Online

I went to the Vanhatai lands without having first found any crystals. Is this ok? The council has now sent me to Fort Halderon(?). Can I go or is there more to do first?

Also, I went through the other Fort that Rentar-whatever sent me to (where I got the maps, etc. for the council). I can't find the tome he is looking for though in order to get quickfire. Where is it?

Thanks
-Craig

Subj:  Level 5 Mage Spells
Date:  96-01-18 17:22:49 EST
From:  Morgan4006
Posted on:  America Online

I'm sure I must have missed something in this game because I've been all over Exile and the Vahnatai lands (everyone in my party is at least level 30), but I haven't found anyone willing to sell level 5 mage spells to me anywhere.  The only level 5 spell that I have is dispel barrier, and I have almost all of the level 6 and 7 spells.  Either I'm being really stupid  or there's a bug in my game.

Could someone please help me??

Subj:  Knowledge Brews
Date:  96-01-18 17:24:14 EST
From:  Dud6786
Posted on:  America Online

What exactly do they do anyway

Subj:  Re:Knowledge Brews
Date:  96-01-18 18:28:07 EST
From:  FinbarF
Posted on:  America Online

     For the low, low price of 2000 gold, you get 2 skill points.

     -Finn

Subj:  Re:Level 5 Mage Spells
Date:  96-01-18 18:28:59 EST
From:  FinbarF
Posted on:  America Online

     Check the Magi Tower for them.  A teacher there is selling them.

     -Finn

Subj:  Re:Vahnatai Questions
Date:  96-01-18 18:31:34 EST
From:  FinbarF
Posted on:  America Online

     If you went to the Vahnatai lands for the first time WITH a Crystal Soul, there's a really strange problem.  Sure, go to Fort Haledon-- that's where you'll be on your way to a Soul.  Of course there's more you CAN do, but nothing you really HAVE to do.

     -Finn

Subj:  Re:Vahnatai Questions
Date:  96-01-18 18:33:43 EST
From:  Jaron RB
Posted on:  America Online

Wrong place for the tome.  It's a fort full of imps near ft. Haledon.  When you get there, a friendly imp named gooseflarg will help.

Subj:  Re:i know, but...
Date:  96-01-18 18:35:14 EST
From:  Jaron RB
Posted on:  America Online

Do you mean formello?  Go east, and a specter will apear.  go further east to a passage and you'll be on your way.  Get minor manna first or you'll starve.

Subj:  Sixus
Date:  96-01-18 19:19:38 EST
From:  MMitch6974
Posted on:  America Online

I realize that I should not have let Sixus die when I reached the Trapped Halls and fought and killed the mages.  Is there anyway of completing the Almaria quest with Sixus dead?  I am so far into this game that to go back I would just assume to delete the game and play something else.  Any help would be appreciated.

Michael in Manhattan

Subj:  Re:Sixus
Date:  96-01-18 20:00:17 EST
From:  Anti1
Posted on:  America Online

sixus is better off dead, don't worry thats how its supposed to be.

Subj:  Questions
Date:  96-01-18 21:26:42 EST
From:  Jaron RB
Posted on:  America Online

1.      Can all dungeons be made abandoned?  Right now I'm trying to make every evil dungeon in the game abandoned.  After I make them abandoned, I raost them with quick fire.  I've so far roasted: The two connected nephilim places near the game start, the secret sliths,  and the empire docks.  Should I have?  Are there people in there I shouldn't have wasted?  Are there any dungeons I shouldn't roast?

2.     In formello I found a treasury.  If you get gold from it, however, a trap goes off and kills you with enourmous explotions.  I responded to this (after restoring)  by casting protection on everyone first.  To my surprise, I still counld get to the gold!  The trap just goes off repeatedly.  Is this a bug, or are there a million explotion traps in there?

3.     Besides slaughtering enimies, I have nothing to do right now.  I've completed missions all but the Sixus mission, and gotten two crystals (Ziggurat and Pyrog's)  I can't get evidence for the third, even though Erika told me where it is.  Should I just attack the other crystal holding place, or what?  Where do I get evedence for it?

Subj:  i know, i know, but...
Date:  96-01-18 22:03:46 EST
From:  J MICH1056
Posted on:  America Online

i went to the skinny guy's town, and he told me to go to Avit or something--where is it and how do i get there...exactly

Subj:  Re:Questions
Date:  96-01-18 23:54:36 EST
From:  IonBond
Posted on:  America Online

1) I've never tried this. I guess you COULD, though.

2) Not sure.

3) There IS no evidence for the third! Just go get the Crystal Soul. You sound more than ready for the challenge at hand. Enjoy Akronath. I thought it was a masterpiece of a dungeon. I went through it several times after getting the Crystal Soul just to defeat all "twelve" (you'll see what I mean). Make sure you've got some potions. I ended up having to go through Akhronath potionless, after wandering in foolishly.

Subj:  Re:Vahnatai Questions
Date:  96-01-19 04:17:14 EST
From:  Craigp3
Posted on:  America Online

I didn't find a fort full of Imps. In any event, Rentar said to go East and then far to the North.

So where do I find the tome? Is there another way to get quickfire?

Thanks
-Craig

Subj:  Exile Soldiers
Date:  96-01-19 12:06:02 EST
From:  Randal0902
Posted on:  America Online

Is there any reason not to attack Exile soldiers (i.e., does the game penalize you in any way?)  As far as random wilderness encounters go, they are good experience.....

Subj:  Re:Vahnatai Questions
Date:  96-01-19 18:23:51 EST
From:  FinbarF
Posted on:  America Online

     No other way to get the _spell_ quickfire (unless you use the editor).  You can get through the game w/out quickfire (probably) by using Flame Eggs (I think that's their name).  They can be found by a strange machine in Pyrog's Fort.  Rentar's directions are correct.  There is another area with chasms in the eastern Vahnatai lands, to the north.  The demon fort is by a lake of lava, in an area full of bugs (Caves of Filth?).

     -Finn

Subj:  Re:i know, i know, but...
Date:  96-01-19 18:26:32 EST
From:  FinbarF
Posted on:  America Online

     You must go south, through the Dark Waters-- essentially, a waterfall maze.  Try to be smart-- there are a bunch of paths around, and sometimes you can avoid going down waterfalls.  I think every single path down leads to the Vahnatai lands, so you can't really get lost.  To enter the waterfalls, head south and a bit east of Avit.

     -Finn

Subj:  Re:Exile Soldiers
Date:  96-01-19 18:39:27 EST
From:  Jaron RB
Posted on:  America Online

Those are Empire soldiers.  If you're powerful enought, waste 'em.

Subj:  Re:Spider Vahnatai?
Date:  96-01-19 20:10:26 EST
From:  MiloV
Posted on:  America Online

Right after I started, I defeated a bunch of spiders, in the spider lands, W of where you start.  One of these encounters mentioned that I saw a thin crystaline being that I now recognize as a Vahnatai, after the battle nothing happened and the "encounter dot" was gone.  What was this little part about?  Does anyone else remember this?

MiloV

Subj:  Sixus
Date:  96-01-19 22:25:39 EST
From:  MiloV
Posted on:  America Online

Can you prevent Sixus' self-imposed demise (you know what I mean) or does he do that no matter what?

MiloV

Subj:  Re:Exile Soldiers
Date:  96-01-19 22:39:21 EST
From:  JFUTRAL
Posted on:  America Online

>> Those are Empire soldiers.  If you're powerful enought, waste 'em.

Really???!!! How are you sure?

Joe

Subj:  Re:Exile Soldiers
Date:  96-01-20 07:14:48 EST
From:  Randal0902
Posted on:  America Online

<<>

     It states in a box when you see them, ATTACK or GREET.  Press attack...you can probably guess what happens.

     -Finn

Subj:  Re:i know, i know, but...
Date:  96-01-20 19:44:26 EST
From:  FinbarF
Posted on:  America Online

     Sorry for the misinformation.  Head south and a little bit east of the small Vahnatai hut, where you get supplies.

     -Finn

Subj:  Re:Exile Soldiers
Date:  96-01-20 20:40:34 EST
From:  Jaron RB
Posted on:  America Online

Whooops.  I thought they were empire ones!  Oh boy.

Subj:  Dark Tunnel
Date:  96-01-21 03:26:42 EST
From:  Craigp3
Posted on:  America Online

I have a big problem here. I went through the Dark Tunnel west of Fort Dranlon (where you kill a lich and get Ravage Spirit) and now I can't get out. When I turn a corner Quickfire is everywhere.

What can I do??

Thanks,
-Craig

Subj:  Re:Abusive Trickery
Date:  96-01-21 04:43:02 EST
From:  Symbolyk
Posted on:  America Online

Actually, it was the first part I was stuck on, I think what I found was a bug. When I encountered the part where you keep getting thrown back to the start, I tried something I've had some success with, in other similar situations: I entered combat mode. In combat mode, you can walk along the "paths" with out being thrown back to start. However, when I passed over the part where it goes "click" nothing happened. ( no walls vanished ) When I went back into the game, after making my post....everything worked fine......

Chris

Subj:  Re:fort
Date:  96-01-21 05:02:44 EST
From:  Symbolyk
Posted on:  America Online

Check the walls

Subj:  Re:Level 5 Mage Spells
Date:  96-01-21 05:14:56 EST
From:  Symbolyk
Posted on:  America Online

Tower of the Magi, East side, there's a teacher there, I forget her name, but she knows most of them.

Chris

Subj:  Re:Sixus
Date:  96-01-21 05:21:03 EST
From:  Symbolyk
Posted on:  America Online

acutally, it is possible to keep Sixus alive....

Just after you pass the to Lizard statues, and enter the next passage.....there's a clue......

As to why you'd do it? Well, you can complete the mission with him dead, but I suspect that Bevan gives you MORE experience if Sixus lives. Jeff could probably answer this one for us......

Chris

Subj:  Exile Soldiers
Date:  96-01-21 10:17:29 EST
From:  Randal0902
Posted on:  America Online

Well, I discovered that if you attack an exile soldier unit, (in wilderness), all soldier units in wilderness attack you on sight from then on.  But city encounters seem to be the same.

So, does anyone know if there are any other drawbacks besides the above, like not being able to complete some critical part of the game?

Thanks

Subj:  Finn--hut?
Date:  96-01-21 11:17:00 EST
From:  J MICH1056
Posted on:  America Online

ok, where's this hut at??

Subj:  Re:Dark Tunnel
Date:  96-01-21 12:32:04 EST
From:  IonBond
Posted on:  America Online

    The Quickfire should trigger when you are at the far west of the cave on the way out. My advice? Cast protection before you hit the trigger, then just run. Cast Revive All every now and then until you get out. You should be able to get ahead of the quickfire if you take the shortest routes by the time you reach the SW corner on the way out.

Subj:  problem
Date:  96-01-21 13:00:42 EST
From:  Anti1
Posted on:  America Online

I have a very frustrating problem.  I found the borgia toadstool, and it says that i take it and put it in my pack.  However, it doesn't show up in my special items or my inventories, and when i go to Pat's tower to get my reward, I don't get it, because I hsven't got the toadstool.  what can I do?

Subj:  Saved Games
Date:  96-01-21 19:19:53 EST
From:  AndreFB
Posted on:  America Online

Has anyone uploaded any saved games this awfully hard!

Subj:  Re:Finn--hut?
Date:  96-01-21 20:07:38 EST
From:  FinbarF
Posted on:  America Online

     The hut where you talked to the Vahnatai who actually told you to go to Avit.

     -Finn

Subj:  Re:Level 5 Mage Spells
Date:  96-01-22 14:04:34 EST
From:  Morgan4006
Posted on:  America Online

Thanks FinbarF, I WAS just being stupid.

Morgan.

Subj:  Crates and Barrels
Date:  96-01-22 14:30:04 EST
From:  Craigp3
Posted on:  America Online

How do you deal with the crates and barrels that keep "popping up" where the Blessed A. is?

Thanks
-Craig

Subj:  Re:Crates and Barrels
Date:  96-01-22 18:50:44 EST
From:  Jaron RB
Posted on:  America Online

Dump them in the water

Subj:  Re:problem
Date:  96-01-22 18:51:27 EST
From:  Jaron RB
Posted on:  America Online

Did you find it's location or actually get it?  It will appear in your regular inventory.

Subj:  Tower of Elderon
Date:  96-01-22 19:34:23 EST
From:  Jaron RB
Posted on:  America Online

In the magi tower a lady keeps telling me to check out the tower of elderon.  I've gone through that place three times, but she keeps saying I should look there!    What do I need to find?  Where is it?

Subj:  Re:Crates and Barrels
Date:  96-01-22 20:11:07 EST
From:  IonBond
Posted on:  America Online

    Clear the entire place of crates and barrels. Then, you have to go down into the underground areas one at a time. Walk on the right path, until the crate (barrel? I forget which) appears below you, then switch to the left path and go through there. Since you haven't stepped on the tile to make barrels (crates? sorry, I might have the two sides mixed up...it's the same idea, in any case), you can walk past the place that demands that there be no barrels in the dungeon....once you've done that, do the opposite to get into the left side. You need a key from each underground area.

Subj:  Re:Saved Games
Date:  96-01-22 20:11:37 EST
From:  IonBond
Posted on:  America Online

   I uploaded a saved game, but I'm not sure if it's posted yet. Check it out though and let me know what you think.

Subj:  re:Dark Tunnel
Date:  96-01-23 09:46:23 EST
From:  Dud6786
Posted on:  America Online

You can also go into combat mode take off all your equipment cast major haste and most of you guys will move 12 then 8 movement rate. Then we you get near the exit just end combat mode and walk out.

Subj:  HElp for a pathetic party
Date:  96-01-23 17:01:24 EST
From:  EthanAJ
Posted on:  America Online

ok i finally broke down and downloaded exile two and am hooked, i need to know these questions though to better my slowly growing party.

1 IN formello, theres that hidden place in the mayors house, assuming you kill the guardians ( my party is currently too weak) whats beyond and is it worth it.
2 HOW do you destroy the evil altar that makes the undead,,,,   I need to destroy it i believe, to get clearence points.
3 Is the map anything like exile 1 I'm not noticing many simularities yet

Thanx
Ethan

Subj:  Re:HElp for a pathetic party
Date:  96-01-23 18:12:12 EST
From:  IonBond
Posted on:  America Online

1) Sigh. I really forget Formello at the moment. I apologize.

2) You probably WON'T be able to accomplish this mission now. It requires a spell that is available in Formello. See spoiler at end of message.

3) The outside map is very similar to the one in Exile I, although of course there are many new/different towns/dungeons. If you feel disoriented, remember this: Formello is the same city where in Exile I you had to return the mayor's necklace. Also, the place where you are now trying to destroy the altar was the fortress where you FOUND that necklace.

2) Spoiler:
It's Ritual: Sanctify. This costs 50 SP, and it's NOT a pleasant task getting a cleric up to that level by fighting only Chapter 1 enemies.

Subj:  Re:HElp for a pathetic party
Date:  96-01-23 19:16:03 EST
From:  Jaron RB
Posted on:  America Online

2/1/96 8:46:47 PM Opening Exile II f2 log#8 for recording.
1.  Formello's treasurey.  Be careful.  It's traped.  Don't be greedy.

2.  Santify can be found if you look for secret doors.  You don't need clearence until you've headed into Vahnati lands.

3.  It's close, but bigger.  The towns are completely redone, though.

Subj:  Abandonment
Date:  96-01-23 20:54:39 EST
From:  Jaron RB
Posted on:  America Online

What does it take to make a dungeon abandoned?  In both kothar and Pyrog's fort, I have attacked the forts repeatedly and roasted them with quickfire many times.  The empire guys just won't leave!  Also, in some abandoned forts, I would come back and just for spite cast quickfire again.  To my suprise, I see creatures getting damaged!  It's like there are wandering monsters in abandoned dungeons!  What's going on with that?

Subj:  Pyrog's Ft Question
Date:  96-01-23 20:57:23 EST
From:  Jaron RB
Posted on:  America Online

I was waiting Pyrog's fort.   I used a long wait, and suddenly it started to say
"Empire Archer Stoned"
"Empire Archer Webbed"
"Captin Stoned"
"Captin Webbed"
etc.
What's going on?  I wasn't doing anything!

Subj:  Now what?
Date:  96-01-23 23:50:17 EST
From:  Jaron RB
Posted on:  America Online

I've just beatten the game by rescuing the crystal souls.  As to the other ways:
1.  Where's Enla?

2.  Where should I go?  I know the coordinates to take out Garzhad, but no information as to what to do there.

3.    What's the other way to win?  (Besides Killing Garzhad and rescuing the crystal souls)

4.  Where's Ostoth, and how could I find him?  Don't give me spoilers, just tell me how to find out.

5.   Where can I repair stuff?

6.   Does Jeff read this stuff anymore?  He hasn't said much lately.  How's Exile III coming?

Subj:  Re:Abandonment
Date:  96-01-24 12:55:23 EST
From:  Josuah
Posted on:  America Online

Some dungeons can't be abandoned. Others it just takes a certain amount of killing or doing of something.
  Your quickfire might be killing good guys. Don't know.

-Josuah

Subj:  Re:Pyrog's Ft Question
Date:  96-01-24 12:56:29 EST
From:  Josuah
Posted on:  America Online

Just because you're not doing anything, doesn't mean the baddies aren't either. Somewhere, there was an Empire Archer and Captain and they might have been attacked by a basilisk or walked through some webs.

-Josuah

Subj:  Limoncellis fort
Date:  96-01-24 13:50:06 EST
From:  Sm1ll
Posted on:  America Online

I managed to beat the naga but after i went through the door there was a barrier.  Is there another way through, or do I need to get a piercing crystal?  Will the naga be back when I come back?  Help!

Subj:  Re:Limoncellis fort
Date:  96-01-24 16:09:58 EST
From:  Jaron RB
Posted on:  America Online

Ignore the barrier until you have D. Barrier or a crystal.  Instead, hunt down Limoncelli.  He's nearby.

Subj:  Re:Pyrog's Ft Question
Date:  96-01-24 16:10:39 EST
From:  Jaron RB
Posted on:  America Online

There arn't any basilisks or spiders in the ft.  My quickfire whould have nailed them.

Subj:  Erika's Riddles
Date:  96-01-24 16:25:23 EST
From:  Vahnatai
Posted on:  America Online

What is the answer to erika's riddles in pariticular one of the second two

Subj:  Re:Erika's Riddles
Date:  96-01-24 20:35:48 EST
From:  Jaron RB
Posted on:  America Online

Write them out to get help.

Subj:  Re:Pyrog's Ft Question
Date:  96-01-25 02:16:06 EST
From:  Craigp3
Posted on:  America Online

Can somoen post the way in to Pyrog's Fort for those of us who have forgotten what the Vanhatai told us?

Thanks
-Craig

Subj:  Re:Now what?
Date:  96-01-25 09:19:44 EST
From:  Symbolyk
Posted on:  America Online

Spoilers below....

1. Go see Motrax

2. What do you do there? Fight Really, Really Hard.....

3. Knock out the Empire Teleporter

4. Go see Motrax

5. Don't remember, might have been a Vahnati, might have been north of the castle.

6. Probably, Exile III? who knows....

Subj:  Re:Erika's Riddles
Date:  96-01-25 09:25:54 EST
From:  Symbolyk
Posted on:  America Online

Spoiler Below......

1
11
211
4211
84211
1684211             (note the code "doubles" each time)
231684211         ("23" is 32 ( 2X16 ) reversed )
28231684211     ( 28 = 23+5 )
3828231684211 ( 38 = 28+(5X2))

Subj:  Re:Pyrog's Ft Question
Date:  96-01-25 09:30:08 EST
From:  Symbolyk
Posted on:  America Online

Re: Captain webbed
      Captain Stoned

Monsters will still act, if you're in range, even if you can't see them, sometimes they end up attacking each other ( possibily by accident? ) this however is good for you, less monsters to fight.

spoiler below......

The way into Pyrog's cave......is through the back.......you'll need to steal a boat from the empire docks.....or you'll need the Orb of Thralni.

Subj:  Re:Erika's Riddles
Date:  96-01-25 14:49:45 EST
From:  Anti1
Posted on:  America Online

the pattern for the second one is that the number on the left is the sum of all the digits.  Its just that simple

Subj:  Letters about Zigguart
Date:  96-01-25 15:47:10 EST
From:  Vahnatai
Posted on:  America Online

Where do you find them please help.

Subj:  Pyrog
Date:  96-01-25 16:53:57 EST
From:  Craigp3
Posted on:  America Online

I have tried to go in through the back but find I am blocked by a wall of granite. Help!

Thanks
-Craig

Subj:  Re:Pyrog
Date:  96-01-25 19:38:02 EST
From:  IonBond
Posted on:  America Online

    You need to get the evidence from Limoncelli's fort and bring that to the Council. They will give you instructions on getting in the back, and thereafter, you will be able to walk in the back.

Subj:  Re:Pyrog
Date:  96-01-26 00:16:49 EST
From:  Craigp3
Posted on:  America Online

I've done that but hit a granite wall. What did they tell me that I forgot?

Thanks
-Craig

Subj:  Re:Pyrog
Date:  96-01-26 02:52:00 EST
From:  Symbolyk
Posted on:  America Online

Are you able to find the passage way leading up to the entrance?

If you are, then you may have some sort of bug...

Also possibile, you may still need Vahnati "advice" that is to say, the game my not let you through until you've done the mission where you get the evidence regarding Pyrog's cave, and gone to see them with it. It's a secret passage.....unless you've been told where to look....you might not find it......I'm reminded of the Stone key from Exile, you could go to where it was... but you couldn't find it until after you'd talked to Motrax.......

Subj:  Captain Foley
Date:  96-01-26 03:03:37 EST
From:  Symbolyk
Posted on:  America Online

Okay.....
Now in Formello.....Waaaaaaay back in the begining. Mayor Amtar tells you that "even his secratary (sp?) has gone off to war" as Captain Foley........and if you ever run into Captain Foley.....that you should metion the mayor's name.....

so my question is....anyone ever FIND the captain?

I never did

Chris

Subj:  Mertis Prisoner
Date:  96-01-26 03:05:56 EST
From:  Symbolyk
Posted on:  America Online

spoilers below......

Now the clue here is for the Gray Pass, which is in the Totem Tunnels.......I found that.....
But I never managed to get in to see the prisoner. Anybody???

Subj:  Secret Codes
Date:  96-01-26 03:07:29 EST
From:  Symbolyk
Posted on:  America Online

According to Jeff.........

There MAY ( I say May ) be a secret portal code.........

Anybody figure out what it might be??

Subj:  Upgrade
Date:  96-01-26 15:43:48 EST
From:  Vahnatai
Posted on:  America Online

I would just like to say I am disapointed with the way Jeff makes the updaters because now they take almost as long as the original download. I believe he should update the same way realmz does. What do you think?
--Vahnatai

Subj:  Two Question
Date:  96-01-26 17:05:38 EST
From:  Vahnatai
Posted on:  America Online

1. What is the password to the guardpost in the remote tunnels south of sulfras( the one with the sword and crown buttons.)
2. What is the blessed athame for and how do you get to sulfras?

Subj:  Giant Statues
Date:  96-01-26 19:44:16 EST
From:  S1 Thomas
Posted on:  America Online

i finished the three missions, but still don't know why i'm carrying around these giant statues... anybody want 'em?  Also, is there anything left to do, or the game totally over?

Subj:  More Questions
Date:  96-01-26 22:27:26 EST
From:  Relson
Posted on:  America Online

I really must be missing something, I still can't find minor manna or manna spell. Can anyone help?
I have been to Delrin-Bok grave, pulled the switches gotten in, still can't find Delrin-Bok and now the dungeon is abandoned, just like the Serpent Cult, still no luck there either-help please!!

Subj:  Re:Mertis Prisoner
Date:  96-01-27 13:06:03 EST
From:  Jaron RB
Posted on:  America Online

Two words:  Secret door

Subj:  Re:More Questions
Date:  96-01-27 13:07:22 EST
From:  Jaron RB
Posted on:  America Online

Well, I guess you killed him!

Subj:  Re:Two Question
Date:  96-01-27 13:09:19 EST
From:  Jaron RB
Posted on:  America Online

1.  Check out the empire archives

2.   These are two questions.  The blessed atheme is a knife that helps you destroy runes.  It is located in waterfall warren.  You need a blue and a gray pass to get to sulfras.  He's west of ft. Remote, to the north.

Subj:  empire archives
Date:  96-01-27 13:25:06 EST
From:  SeSully
Posted on:  America Online

How do you get into the room where the access ritual
for the teleportation augmenter is stored?
There doesn't seem to be any doors.
                                      Sean

Subj:  Re:Where's Foley?
Date:  96-01-27 16:05:04 EST
From:  MiloV
Posted on:  America Online

I would just bet that he's the nameless captain that you free from the Serpent Cult, although he won't admit it.  Also the Unhappy Captain at Motrax's lair seems to have no name.

MiloV

Subj:  Secret Portal Code!
Date:  96-01-27 18:15:05 EST
From:  IonBond
Posted on:  America Online

    Hehe. Yes, there is one. It takes you to a "Very Peculiar Area."

Subj:  Re:Secret Portal Code!
Date:  96-01-27 18:24:31 EST
From:  IonBond
Posted on:  America Online

    So, did anyone know that "the world of Exile II was completed at 3:51 AM, on October 21. And it took a LONG TIME."
   Oh, and a little note to Jeff and Shirley: You could have at least made yourselves a bit more powerful. 'Twas a bit anticlimactic.
   Oh, and a little note to those of you who have no idea what I'm talking about: it's part of what you see after you enter the portal code. Think about it.

Subj:  Re:Giant Statues
Date:  96-01-27 19:39:31 EST
From:  FinbarF
Posted on:  America Online

     Look for a spy in Fort Dranlon.  He wants them to lower the giants' moral, and is willing to trade a nice piece of equipment for these missions.

     -Finn

Subj:  Re:Letters about Zigguart
Date:  96-01-27 19:40:58 EST
From:  FinbarF
Posted on:  America Online

     They're found in Fort Haledon, a.k.a. the Chasm Fort (north of Mancuso).

     -Finn

Subj:  Re:Letters about Zigguart
Date:  96-01-27 23:32:47 EST
From:  IonBond
Posted on:  America Online

>>They're found in Fort Haledon, a.k.a. the Chasm Fort (north of Mancuso).
       Sorta. You mean the Empire Fort north of Mancuso. Haledon is the fort in the NW where you go after returning the letters to the council.

Subj:  Beadle
Date:  96-01-28 00:12:56 EST
From:  Relson
Posted on:  America Online

Where can I find Beadle to get dispel barrier?
I can't find him!

Subj:  Sulfras
Date:  96-01-28 00:54:35 EST
From:  Craigp3
Posted on:  America Online

How do you get to the special in Sulfras' Lair?

Thanks
-Craig

Subj:  Re:Sulfras
Date:  96-01-28 15:46:47 EST
From:  Jaron RB
Posted on:  America Online

Look for a secret passage.

Subj:  Re:Beadle
Date:  96-01-28 15:47:22 EST
From:  Jaron RB
Posted on:  America Online

In ft. remote look for secret doors.  He's in the NE corner.

Subj:  Re:empire archives
Date:  96-01-28 15:48:22 EST
From:  Jaron RB
Posted on:  America Online

You need to look for a secret door in the far south.  You enter it from the lava moat.

Subj:  Pillar Maze and BUG
Date:  96-01-28 19:37:23 EST
From:  Jaron RB
Posted on:  America Online

In the 3rd gaurd post, how do you open the closest portcullis?  I got the second one, but couldn't get the first.  Also, why does it say "Near Green Check Point"  at many blue checkpoints?

Subj:  Re:Pillar Maze and BUG
Date:  96-01-28 22:12:41 EST
From:  SpidWeb
Posted on:  America Online

In the 3rd gaurd post, how do you open the closest portcullis?  I got the second one, but couldn't get the first.

You need to step on two spaces, one in the very lower right hand corner and one you get to by teleporting to the lower left and moving up and right a bit.

Also, why does it say "Near Green Check Point"  at many blue checkpoints?

Cause' I screwed up. This should be fixed in the enxt rev.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Upgrade Problem
Date:  96-01-29 02:46:41 EST
From:  MiloV
Posted on:  America Online

I am playing the Unregistered Version of Exile II and I just installed the upgrade to 1.0.3, but now the Barriers (remember those) are back up, and I am on the other side.  Also, possibly a side effect, the Empire checkpoints now call me a traitor when they take my pass, I don't think they did that before.  I realize that I could use the editor to return the party to start, but is there any other way?  I can't think of how to get to the Vahn lands other than from Formello.

MiloV

Subj:  Re:Upgrade Problem
Date:  96-01-29 12:50:02 EST
From:  IonBond
Posted on:  America Online

    Wait a minute...say WHAT? If you're playing in the Unregistered version, and are getting to Empire checkpoints, there is a large problem here....

Subj:  Re:Upgrade Problem
Date:  96-01-29 16:47:59 EST
From:  Vahnatai
Posted on:  America Online

I know what he did in v. 1.01 you can skip regestration by returning party to start( BY using  the editor) instead of taking the Vahnatai portal but don't worry this was fixed in v. 1.02\

And to MiloV thanks alot for destroying the shareware spirit you cheat!

----Vahnatai

Subj:  Re:Letters about Zigguart
Date:  96-01-29 18:04:08 EST
From:  FinbarF
Posted on:  America Online

     Sorry- glad someone's there to correct me and not screw people up :)

     -Finn

Subj:  Re:Beadle
Date:  96-01-29 18:08:03 EST
From:  FinbarF
Posted on:  America Online

     Dispel Barrier?  Wouldn't that be the NE corner of Fort Emerald, not Remote?

    -Finn

Subj:  Re:Sulfras
Date:  96-01-29 18:09:21 EST
From:  FinbarF
Posted on:  America Online

     To get there, you need to have set him free and then returned after the havoc he will have caused is settled.  If you know the object he has, just ask him about it, and he'll tell you to go get it.

     -Finn

Subj:  Re:Beadle
Date:  96-01-29 19:01:22 EST
From:  Jaron RB
Posted on:  America Online

Yea.  Whoops!

Subj:  Portal destruction
Date:  96-01-29 19:03:12 EST
From:  Jaron RB
Posted on:  America Online

HELP!  I can't destroy it!  I can make a Demi-Portal, but only for a few seconds.  I can't even move before it disappears.  How can I keep it open long enough to demolish it?  It said something about Philotes.  What are they?

Subj:  Nepharim Head
Date:  96-01-29 19:56:57 EST
From:  Neal Op
Posted on:  America Online

I'm into chapter 4 and am still carrying a nepharim head around... what do I say to who in fort ganrick to get rid of this thing?...

Thanks in advance

neal

Subj:  Re:Nepharim Head
Date:  96-01-29 22:01:53 EST
From:  Jaron RB
Posted on:  America Online

You can't get rid of it.  Think of it as a trophy!

Subj:  Re:Secret Portal Code!
Date:  96-01-30 00:27:22 EST
From:  Jack96822
Posted on:  America Online

i'm beat.. any other clues?

Subj:  Re:Nepharim Head
Date:  96-01-30 08:59:01 EST
From:  JFUTRAL
Posted on:  America Online

JRB>> You can't get rid of it.  Think of it as a trophy!

Yeah, but, surely it stinkith!

Joe

Subj:  Elderans tower
Date:  96-01-30 15:55:38 EST
From:  Anti1
Posted on:  America Online

In elderans tower, right by the entry, where the goblin and the mung rat are, there is a sign on the wall which I can see from certain spots at a distance.  If I go close, I can't see it anymore, and if I look at the wall where it is it tells me that its a wall w/ sign but doesn't tell me what it says.  I'm wondering, is this part of the game or a bug? did anyone else have this problem? does anyone know what the sign says?

Subj:  Re:Elderans tower
Date:  96-01-30 16:04:48 EST
From:  FinbarF
Posted on:  America Online

     Sometimes, it seems that if you are on one side of a wall, you can see a sign.  This seems to add to the "effect" of the area-- naturally, the sign is on one side, so you can only read it on one side.  However, this sign can occasionally be seen because, although you are far from it, you are actually on the same side of the wall.  To read it, you would have to find another way to get to it.  Unfortunately, I don't know what sign you are talking about, or if what I just said applies to this case.  I have noticed this at other times, but can't be certain if this is the same.

     -Finn

Subj:  Re:Portal destruction
Date:  96-01-30 16:05:29 EST
From:  FinbarF
Posted on:  America Online

     Have you broken the two central crystals yet?

     -Finn

Subj:  Re:Secret Portal Code!
Date:  96-01-30 16:06:10 EST
From:  FinbarF
Posted on:  America Online

     One of the big secrets of the game, and you want to ruin it !!:)  Come on...

     -Finn

Subj:  Re:Elderans tower
Date:  96-01-30 18:57:44 EST
From:  Jaron RB
Posted on:  America Online

That's the sign to the jail.  You have to see it from another side.

Subj:  Re:Portal destruction
Date:  96-01-30 18:58:22 EST
From:  Jaron RB
Posted on:  America Online

No.  It says I can't.  Something about "if only energy were going through it"

Subj:  Re:Nepharim Head
Date:  96-01-30 18:59:39 EST
From:  Jaron RB
Posted on:  America Online

No, I doesn't.  You were so proud of it you decided to bronze it.  Now you have a bronzed head for your collection!!   :)

Subj:  Three questions
Date:  96-01-30 19:01:59 EST
From:  Jaron RB
Posted on:  America Online

1.   Where is the green crystal mace?

2.    What do aspskin gloves do?

3.     Where can you repair weapons?

Subj:  Stuff
Date:  96-01-30 20:09:38 EST
From:  Jaron RB
Posted on:  America Online

Never mind about the portal.  It worked the second time.  I have some other questions now, though.

1.     A long time ago I wasted the tiger den.  Why do wandering rashakais still appear in that general area?  Also, they say "A Rasakai hunting party has deemed you easy prey."  Hey!  I slaughter them every time!  Do they ever just run away?

2.      What kind of weapon is the Staff of the Magi, bashing?

3.      Can I just attack Garzhad's fort now?  I'm pretty powerful, and I have the coordinates to get there.  I also know his "weakness."  Is there something else I should have?

4.       Does anyone know what happens if you return to the fort with the portal after it has been destroyed?

Subj:  Re:Stuff
Date:  96-01-30 20:26:59 EST
From:  FinbarF
Posted on:  America Online

     1.  They're just wandering encounters-- the text when they appear is the same, and destroying the den makes no impression on them.

     2.  Dunno-- never got it.

     3.  Have you enlisted the aid of Rentar-Ihrno?  Blessed Athame?  Plenty of Smoky Crystals?  Demonslayer/Prismatic Wand/Ravage Spirit?  Crystal Shield?  That's all I can think of right now...

     4.  They're all dead.  You seal the hole, but the energies create a wave of (guess...)

     -Finn

Subj:  Enla
Date:  96-01-30 23:16:07 EST
From:  TMoyer6621
Posted on:  America Online

OK, Erika says I need to talk to her to get to the last Crystal Soul.  So where is she?  I've talked to every woman in every town and fort...  Where did I miss her?

Subj:  Re:Upgrade Problem
Date:  96-01-30 23:42:33 EST
From:  MiloV
Posted on:  America Online

Well, yes, I used the editor to get back to start, it is one of the allowed options, but let me explain.  I really like Exile II a lot and I have spent a great deal of time playing it.  I do plan to register (like I did with Realmz and several Realmz scenarios) but I just thought I would see how much I could complete first, as a challenge, since the necessity of rent and other bills dictates that I must save up for a couple of weeks for even the small shareware fee.   I am nearing the upper limit of what can be completed without registering because the Orb of Thrani requires registration,  I am throughly hooked at this point, so I really will register soon.

I do apologize for violating the spirit of the shareware agreement, since it appears I have,

MiloV

Subj:  Re:Enla
Date:  96-01-30 23:48:03 EST
From:  Jaron RB
Posted on:  America Online

Hmmm.   There were some mages questioning Motrax...

Subj:  Staff of magi
Date:  96-01-30 23:49:06 EST
From:  Jaron RB
Posted on:  America Online

For all of those who don't know where to find this ultimate weapon, it's a reward for destroying the portal.

Subj:  Coordinates
Date:  96-01-30 23:51:42 EST
From:  Jaron RB
Posted on:  America Online

How many different coordinates are there in this game?  I've so far found six, but I hear there's a secret one somewhere...

Subj:  Elderan and Lev 6 Priest spls
Date:  96-01-31 18:03:16 EST
From:  Ligiti
Posted on:  America Online

Two questions:
At the top level of Elderan's tower there are some rooms with barriers, specials, treasure chests, etc that I cannot get into!  I'm guessing that I should have walked through the quickfire when I explored it the first time, but now when I return, the wall holding the quickfire stays firmly in place!  What do I do?
2) I obviously missed the level 6 priest spells, as I have had lev 7 spells now for quite some time...where are they?

Subj:  oops...
Date:  96-01-31 18:40:33 EST
From:  Ligiti
Posted on:  America Online

I just remembered that I do have lev 6 priest spells...
What I'm missing and really want is Recharge...
Anyone know its whereabouts?

Subj:  Re:Elderan and Lev 6 Priest sp
Date:  96-01-31 21:34:20 EST
From:  Jaron RB
Posted on:  America Online

1.  You don't go through the quick fire.  You use D. Barrier to get to the spells etc.

2.     Check out Dharmon and the Tower of the Magi

Subj:  Re:oops...
Date:  96-01-31 21:34:59 EST
From:  Jaron RB
Posted on:  America Online

It's in Elderan's tower.  You need D. Barrier to get it.

Subj:  Folder
Date:  96-01-31 21:50:15 EST
From:  Jaron RB
Posted on:  America Online

I think we may need a new one.  If you accidentally double click on the folder instead of useing "Find new"  It takes forever to get to the end.

Subj:  Time
Date:  96-01-31 21:53:02 EST
From:  Jaron RB
Posted on:  America Online

How much after Exile is Exile II?  The geologic changes make it seem like centuries but there are carry over charactors, suggesting a max time of 50 years.  Also a city was built and destroyed in this "Gap time."  (North of Ft. Remote.)

Subj:  Sulfras
Date:  96-01-31 21:54:46 EST
From:  Jaron RB
Posted on:  America Online

Is there any reason not to waste him now that I've freed him and got a certain item from him?  He gets on my nerves.  I think I'll quickfire him to death if I kill him.  That would be pretty easy.

2/1/96 8:48:41 PM Opening Exile II f2 log#9 for recording.
Subj:  Re:Time
Date:  96-01-31 22:23:16 EST
From:  Jack96822
Posted on:  America Online

solberg says seven years, i think.. that city north of fort remote was already ruins in exile eftp.

Subj:  Re:Three questions
Date:  96-02-01 00:42:52 EST
From:  IonBond
Posted on:  America Online

1.   Where is the green crystal mace?
         Search near Pyrog's Cave.

2.    What do aspskin gloves do?
         Poison resistance.

3.     Where can you repair weapons?
         Why would you want to? I'm not sure if you can.

Subj:  Re:Stuff
Date:  96-02-01 00:45:49 EST
From:  IonBond
Posted on:  America Online

1) Raksasha...
       Nope.

2) Staff of the Magi?
       I have no idea. Where did you get it?

3) Go ahead and waste Garzahd. You don't need that "weakness" of his. I hacked him up in a couple of rounds. I'm not sure if you're supposed to be able to do that. I checked his stats with Scry, and he has a SICK Armor Class (100, I think...Golems have 10). I'm not sure if you were supposed to be able to kill him with plain old swords, but you can. >grin<
     Go to Egli (Rentar-Ihrno's tower) and buy a full load of Strong Energy Potions before you go.

4) Portal fort....
      I've never gone back myself, but I imagine it would just be an abandoned fort.

Subj:  Re:Enla
Date:  96-02-01 00:47:19 EST
From:  IonBond
Posted on:  America Online

    Sigh...I think I found her somewhere....maybe Motrax's cave? You don't need her help though. She just tells you that one of the  mages at the Tower knew the coordinates for Akhronath.... (Search yourself)

Subj:  Re:Coordinates
Date:  96-02-01 00:49:13 EST
From:  IonBond
Posted on:  America Online

SIX? Wow...I'm impressed. Please E-Mail me the ones you know, or at least hints on where to find them.
I've found coords to:

Erika's Tower
Akhronath
Pyrn's Tower
Garzahd's Fort

(The secret one)

What else is there??

Subj:  Re:Sulfras
Date:  96-02-01 00:51:22 EST
From:  IonBond
Posted on:  America Online

    There's no reason NOT to. I was actually impressed by Sulfras (a little). He puts up a real fight. Try scrying him....he's got over 700 HPs...by far the strongest single monster in the game. And to make things worse he runs into the lava straight off, so it's a bit annoying getting to him. Of course when your entire party is invincible (literally, 5 protection spells and an Avatar), any fight is a joke.

Subj:  Re:Three questions
Date:  96-02-01 12:39:55 EST
From:  IonBond
Posted on:  America Online

    Argh....of course, the next morning, I realize a SILLY mistake. The Green Crystal Mace is near SULFRAS' cave. Sorry for any confusion I caused!

Subj:  Re:Time
Date:  96-02-01 13:19:27 EST
From:  SpidWeb
Posted on:  America Online

How much after Exile is Exile II?

I'd peg it at about 5-6 years.

The geologic changes make it seem like centuries but there are carry over charactors, suggesting a max time of 50 years.

The geologic changes are more a function of a slight change of scale in the outdoor map and a few small arbitrary rearrangings than of any intended actual changes in the landscape. So it's not error in time scale, it's error in design. :-)

Also a city was built and destroyed in this "Gap time."

That city was in ruins in Exile, too.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Coordinates
Date:  96-02-01 18:43:33 EST
From:  FinbarF
Posted on:  America Online

     I'm Surprised!!;)  A bunch of cities actually have coordinates-- "Ent Bel Tor" for Forello is an example.  You need to look for secret signs in those cities.  Also there is the Castle Coordinate -- Ain Eff Wyx I think.  (I can't believe I remember these off the top of my head!!).

     -Finn

Subj:  Re:Enla
Date:  96-02-01 18:45:12 EST
From:  FinbarF
Posted on:  America Online

     Actually, I thought she was the one that tells you about "special" barriers.  She probably was in Motrax's lair-- one of the wizards that doesn't really want to chat.  Correct me if I'm wrong in both cases.

     -Finn

Subj:  Re:Stuff
Date:  96-02-01 18:46:04 EST
From:  FinbarF
Posted on:  America Online

     It's given as a reward.  Remember the person who gave you the mission to destroy the portal, return to her, and claim your prize.

     -Finn

Subj:  Re:Stuff
Date:  96-02-01 18:47:56 EST
From:  FinbarF
Posted on:  America Online

     Excuse me-- let me clarify.   This is for the Staff of the Magi.

     -Finn

Subj:  Re:Three questions
Date:  96-02-01 18:48:48 EST
From:  Jaron RB
Posted on:  America Online

I want to repair a weapon, the bent greatsword.

Subj:  Re:Stuff
Date:  96-02-01 18:49:42 EST
From:  Jaron RB
Posted on:  America Online

The staff is a reward for the portal.  Check out the lady who gave you "help"

Subj:  Re:Time
Date:  96-02-01 18:51:34 EST
From:  Jaron RB
Posted on:  America Online

Yes, the city was in ruins alredy.  However, the special says it was rebuilt after the war with the sliths, then re-destroyed!

Subj:  Re:Coordinates
Date:  96-02-01 18:53:24 EST
From:  Jaron RB
Posted on:  America Online

I have found the following:

Erika
Angoranath
The castle
Pyrn
Formello
Garzhad

Subj:  Re:Enla

Date:  96-02-01 22:45:45 EST

From:  IonBond

Posted on:  America Online

    Could be. Though, the information for the barrier is in the Trapped Halls.
In the library in the SW corner, there's a bookcase that discusses Sixus'
research into a special barrier that could only be brought down by
quickfire.

Subj:  Re:Enla
Date:  96-02-01 22:58:08 EST
From:  Jaron RB
Posted on:  America Online

Enla and ostoth ARE with Motrax.

2/1/96 8:49:10 PM Closing Log file.

6/21/96 9:36:34 AM Opening Exile (part III) Archive for recording.

Subj:  message 3800!
Date:  96-02-02 19:36:30 EDT
From:  Giule

for the RPG folder i mean

Subj:  Re:Ad for Exile II
Date:  96-02-02 20:21:57 EDT
From:  FinbarF

     Hey, HEY!! That dark side thing was my idea-- check back a few messages if you REALLY want to. ;)
I'll have to try the summoning thing--too bad most of the creatures aren't that teriffic.  Ya' see, I get the most fun out of completing missions, solving puzzles, etc.- fighting can get somewhat tedious.  That's why I want a new game- new experiences, new puzzles, cool spells (don't you just feel great when you get a new spell?  It's just like a new toy...), etc.  So, again, what is the slated time, Jeff (not trying to be pushy, just wondering)?

     -Finn

Subj:  Archived folders
Date:  96-02-03 14:09:47 EDT
From:  Getloose

Can you access Folders 1 and 2 for Exile II?  If so, how?

Subj:  Tower of Sixus
Date:  96-02-03 14:11:15 EDT
From:  Getloose

How do you get into the SW corner of the Sixus Tower?  I.e., how do you open the door to the Inner Chambers?  Unlock spells do not work and there is no keyhole! The levers in the east seem to have no connection to this door.  Am I missing something???

Subj:  Re:Archived folders
Date:  96-02-03 23:08:09 EDT
From:  FinbarF

     Do a software search for Exile, and all files, including archived ones, should appear.

     -Finn

Subj:  Re:Tower of Sixus
Date:  96-02-03 23:09:55 EDT
From:  FinbarF

     In the east area, where there are 9 rooms in a 3x3 system, there are actually two levers.  One is in the very top right, the other where you entered in th bottom left.  Both are behind secret doors, and both must be pulled in order to open the door to the Inner Chambers.

     -Finn

Subj:  some questions
Date:  96-02-05 20:50:34 EDT
From:  Sm1ll

what do i need to get into pyrogs fort?
and
what is the code to get through the guardpost?
i cant seem to get through the archives without being swamped by black shades and guardians

Subj:  Re:some questions
Date:  96-02-05 23:04:18 EDT
From:  Jaron RB

1.  You need proof that the crystal soul is there.  Then go to the council.

2.  Look for secret doors in the lava moat area.

Subj:  Re:Ad for Exile II
Date:  96-02-06 18:43:02 EDT
From:  SpidWeb

Make new chalenges!  Goin the dark side and make EVERY town and dungeon abandoned, including the castle!
>>

The towns can't be made abandoned, unfortunately, though most dungeons can.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Ad for Exile II
Date:  96-02-06 18:44:22 EDT
From:  SpidWeb

That's why I want a new game- new experiences, new puzzles, cool spells (don't you just feel great when you get a new spell?  It's just like a new toy...), etc.  So, again, what is the slated time, Jeff (not trying to be pushy, just wondering)?
>>

I'm hoping to have Exile III, last game in the series, be out by the end of the year. This one will be really hot, and have a totally revamped, fancy interface (about time!).

After that, I don't know what I'll do, though I have a GREAT idea for a science fiction rpg.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Ad for Exile II
Date:  96-02-06 20:58:38 EDT
From:  FinbarF

     And will this Sci-fi role playing "experience" be a one-night stand, three part extravaganza, or what?

     What's wrong with the old interface?  Is only the interface going to be souped up, or will graphics/sound be improved to?  Oh, and about those spells...any great new ones coming up? :)

     -Finn

Subj:  Re:some questions
Date:  96-02-06 21:05:56 EDT
From:  FinbarF

     Question #2:  First, you need to go through the main entrance to Fort Legov and find, essentially, the Dewey Decimal number of the code.  Then, find a secretr passage on the bottom side of the lava pool leading into a special, which will take you to the Hall of Rituals.  Only after getting the index #  can your PCs actually find the guardpost code (the "you take note of this" type of thing).

     Question #1: You can find the proof in (spoiler)
.
.
.
.
.
.
.
.
.
     Limoncelli's Fort.  You probably couldn't get it the first time you went there because it's behind an impassable magical barrier (on less, of course, you has a piercing crystal).  Dispel the barrier and check the special.  Once you have this proof, go to the Vahnatai council, show it to them, and they'll tell you the secret way of entering Pyrog's Fort.

     -Finn

Subj:  Re:some questions
Date:  96-02-06 21:08:43 EDT
From:  IonBond

1) Pyrog. (already been answered)

2) Augmented Wall: See third question.

3) Archives (Fort Legov): OK. This is a pretty tough dungeon if you're not prepared for it, and if you enter it from the wrong side....
     First of all, enter from the north, and lavawalk west. You'll find a BOAT. The first time I didn't see the boat and ended up Lavawalking around the whole dungeon looking for a secret door. ARGH. OK, about the shades and guardians. You *NEED* shockwave for this dungeon. If you don't have it, you will have a ridiculously hard (and annoying) time getting through the dungeon. Just stop periodically and shockwave until you don't hit any monsters anymore. Bring along plenty of energy potions to restore SP. You have to explore the whole tower very carefully. You'll find out where the wall code is kept first, and then you have to get to the coordinates of the shelf where is it located. Keep in mind how the two floors overlap, and how you might get to areas that seem inaccessible. Enjoy!

Subj:  Re:some questions
Date:  96-02-07 19:17:29 EDT
From:  FinbarF

     Ironically, I remember it being in Fort Legov, a.k.a Empire Archives.

     -Finn

Subj:  Re:some questions
Date:  96-02-08 19:45:04 EDT
From:  Sm1ll

BTW: when i went to show the vahnatai council the evidence, they said i should tell my people first. who do i tell?

Subj:  Re:some questions
Date:  96-02-08 21:56:46 EDT
From:  Jaron RB

Just go into human lands, then return.

Subj:  helP!
Date:  96-02-09 20:19:04 EDT
From:  EthanAJ

ok  heres some new questions, (i feel so behind cause i havn't rgistered yet)
1.  in the omnious crypt, whats the answer to the riddle, i stink at riddles.
2.  who do i get in the tower in vahnatia lands, that has the magic barriers, then the walls inside which you can't step through
3.  i NEED LOADS OF HELP with the mind test, as mentioned before , i stink at riddles.
4.  Is there a place to identify things in vahnatia lands? I have way too much inventory so i can't pick up new stuff ever.
5.  Fire lizard eggs, whats the point
6.  crystrals, should i sell any forms of cystals (assuming i ever find a store again)  or are they needed for any spells.

Thanx
Ethan

Subj:  Re:helP!
Date:  96-02-09 21:36:31 EDT
From:  FinbarF

     You can identify in Olgai-- the Council city.  There is a shop above the council chamber.  Fire lizard eggs get you a discount on Mindduel, which costs 7500 ordinarily.  It depends on what crystals you have.  If they can be used, then you might want to keep them.  Smoky Crystals and sapphires are spell components.  Jewels, such as diamonds and rubies, I think are only good for selling and getting money.  E-mail me with specific riddles.  Finally, what tower is this you mean (the one with barriers)?

     -Finn

Subj:  Re:helP!
Date:  96-02-10 02:26:37 EDT
From:  IonBond

1&3) Sorry you have to tell me the riddles. I solved all of them at the time, so I should be able to help.

2) Hmm? There's nothing for you to really do in Egli right now. Just buy a Soul Crystal, learn Simulacrum and Capture Soul, and head to the Eastern Cave.

4) Yes. In Olgai, there's a woman who is curious about surfaceworld items and will buy them (of course, she will IDENTIFY them too...don't ask how) and she will identify and buy Vahnatai items from you. She's a bit NW of the center of town.

5) Fire Lizard Eggs. After you register, you'll be happy that you found this item and kept it. Someone in the Tower of the Magi will give you a NICE discount on a spell you really need if you give him an egg.

6) OK...many types of crystals (I'm assuming you're not talking about GEMS.) Smoky crystals are for Mindduel...you need to register to get this spell. Piercing crystals cast Dispel Barrier. Buy them in Egli, and always carry about 10 until you get the spell itself...you never know what you'll find.... A Soul Crystal you buy in Egli and you can store monsters in it with Capture Soul. Finally, there are Crystal Souls. Don't worry about these until you register....

Subj:  oh k,
Date:  96-02-10 13:08:55 EDT
From:  EthanAJ

Well, out of curiousity where is elgi,
my riddles problems can wait cause i just foind new stuff to do

also any tips for dealing with vahnatia keepers, my party is only average level  11 right now and doesn't have many ranged things, is there some way to get them close enough so your fighters can hit them?

and finally,  how many fire lizard eggs should i keep, i recall i had 8 at one point now i'm only down to 4 or so

Thanx

Subj:  do the vahnatia talk eglish?
Date:  96-02-10 14:43:58 EDT
From:  EthanAJ

ever in the game can i understand what they say??
also where do i learn dispel barrier, i noticed a special behind some magic barriers in elgi,( finally found it)
and finally do the vahnatai ever lay off attacking you??

Subj:  Jeff: Third folder already!
Date:  96-02-10 15:11:08 EDT
From:  Kel9320

Way to go Jeff. Keep up the great work. Can't wait for  III. Hope I can beta for it.
  -Kel

Subj:  Re:Vahnatai Lands
Date:  96-02-10 17:16:58 EDT
From:  IonBond

  Egli is the tower on the island in the middle of the vahnatai lands (take the ferry there.) Wait...I thought that was the tower you were talking about. If that's not it, what do you mean then??

   Why are you fighting vahnatai keepers? As far as I can remember, you don't need to fight vahnatai except for that one band at the end of chapter two...

   AH.....I think I just realized something. You haven't gone through the ritual in Avit yet! Do that first!! You HAVE to pass the required number of tests and do the ritual before you can do ANYTHING else in the Vahnatai lands! No wonder you're stuck. After you pass the ritual, the wandering vahnatai will no longer attack.

   Also, all you need is ONE fire lizard egg.

Subj:  Re:do the vahnatia talk eglish
Date:  96-02-10 17:17:42 EDT
From:  IonBond

   All this goes back to my last post. You MUST pass the tests and perform the ritual in Avit before doing ANYTHING else.

Subj:  things to tide me over
Date:  96-02-10 23:37:39 EDT
From:  EthanAJ

ok i'm regestering soon, having the portal one inch in front of my nose was just plain evil.

  where can i find an awesome mage offensive spell (aka level 5 and beyond) in the unregistered, i'm finding that fireball as my main offense is working as well.

    what happens when life is drained by wights and the like?? i havn't noticed any permanent effects

    is it worth the trouble EVEN TRYING to attack the lich and his massive encampment o dead troops?

Thanx
Ethan

Subj:  Re:things to tide me over
Date:  96-02-11 11:44:22 EDT
From:  FinbarF

     You receive lev. 5 spells in the tower of the magi (mostly).  I don't think you can get any more right now.

     I think that life draining effect cause one to lose XP.

     You can try to beat them-- it can't hurt.  Spread yourselves out so large-area won't hurt your entire party.  If one PC starts getting constantly harassed, try to heal him or get him out of range.  In order to have any effect, you'll need to be blessed, and fast.  Hopefully you'll have all level 4 spells, so Curse All and Slow Group.  Dont keep attacking in a line-- try to attack the same area, so you can force your way through the lines of undead to the magic users.  Of course, this probably won't work.  Often, they all cast spells at one PC, and multiple Kills don't help much early on.  If, in various fights in the Vahnatai lands, you can get a wand of Nullity, definitely use this.  Good luck, and register soon!

     -Finn

Subj:  Garzhad
Date:  96-02-11 13:49:57 EDT
From:  Jaron RB

Help!  I can't even get into his fort.  Garzhad makes a giant barrier and it says I can't get past.  I'm sure this is the one I'm supposed to use quickfire on, but how?

Subj:  Re:things to tide me over
Date:  96-02-11 15:30:12 EDT
From:  IonBond

    You can't get any level 5+ spells until you register.

    Being "drained" causes you to lose some experience.

    About the lich....I remember I posted the same question a couple of months ago right before I registered. It's not really worth it. If you win, all you get is a wand of death (casts kill spells). It is a fun challenge of your skills though. I was able to win the fight before registering, though it took many attempts. You know you've got a GREAT party if you can take out the army of undead without spells like firestorm, shockwave, and blade barrier.

Subj:  Re:Garzhad
Date:  96-02-11 15:32:17 EDT
From:  IonBond

   Nope, that's not the quickfire barrier. Did you talk to the Council after returning the last crystal soul? They'll tell you to go see Rentar-Ihrno. Do this.
   If you haven't gotten all the crystal souls yet, do that first (from your message, it sounds like you haven't done the one in Akhronath).

Subj:  Re:Garzhad
Date:  96-02-11 15:42:19 EDT
From:  FinbarF

     I don't think you need to return all the crystal souls to get Rentar's help.  The first soul I returned was the one from the Ornotha Ziggurat (Caffren-Bok).  This is where Garzhad's "alter ego" appears.  When the Council asks you about your mission, it says something to the effect that "they are concerned about him."  Caffren also tells you this, saying he is meditating on Garzhad.  I was told to seek Rentar's aid as a result of this.

     -Finn

Subj:  Re:things to tide me over
Date:  96-02-11 15:30:12 EDT
From:  IonBond

    You can't get any level 5+ spells until you register.

    Being "drained" causes you to lose some experience.

    About the lich....I remember I posted the same question a couple of months ago right before I registered. It's not really worth it. If you win, all you get is a wand of death (casts kill spells). It is a fun challenge of your skills though. I was able to win the fight before registering, though it took many attempts. You know you've got a GREAT party if you can take out the army of undead without spells like firestorm, shockwave, and blade barrier.

Subj:  Re:things to tide me over
Date:  96-02-11 11:44:22 EDT
From:  FinbarF

     You receive lev. 5 spells in the tower of the magi (mostly).  I don't think you can get any more right now.

     I think that life draining effect cause one to lose XP.

     You can try to beat them-- it can't hurt.  Spread yourselves out so large-area won't hurt your entire party.  If one PC starts getting constantly harassed, try to heal him or get him out of range.  In order to have any effect, you'll need to be blessed, and fast.  Hopefully you'll have all level 4 spells, so Curse All and Slow Group.  Dont keep attacking in a line-- try to attack the same area, so you can force your way through the lines of undead to the magic users.  Of course, this probably won't work.  Often, they all cast spells at one PC, and multiple Kills don't help much early on.  If, in various fights in the Vahnatai lands, you can get a wand of Nullity, definitely use this.  Good luck, and register soon!

     -Finn

Subj:  Garzhad
Date:  96-02-11 13:49:57 EDT
From:  Jaron RB

Help!  I can't even get into his fort.  Garzhad makes a giant barrier and it says I can't get past.  I'm sure this is the one I'm supposed to use quickfire on, but how?

Subj:  Re:things to tide me over
Date:  96-02-11 15:30:12 EDT
From:  IonBond

    You can't get any level 5+ spells until you register.

    Being "drained" causes you to lose some experience.

    About the lich....I remember I posted the same question a couple of months ago right before I registered. It's not really worth it. If you win, all you get is a wand of death (casts kill spells). It is a fun challenge of your skills though. I was able to win the fight before registering, though it took many attempts. You know you've got a GREAT party if you can take out the army of undead without spells like firestorm, shockwave, and blade barrier.

Subj:  Re:Garzhad
Date:  96-02-11 15:32:17 EDT
From:  IonBond

   Nope, that's not the quickfire barrier. Did you talk to the Council after returning the last crystal soul? They'll tell you to go see Rentar-Ihrno. Do this.
   If you haven't gotten all the crystal souls yet, do that first (from your message, it sounds like you haven't done the one in Akhronath).

Subj:  Re:Garzhad
Date:  96-02-11 15:42:19 EDT
From:  FinbarF

     I don't think you need to return all the crystal souls to get Rentar's help.  The first soul I returned was the one from the Ornotha Ziggurat (Caffren-Bok).  This is where Garzhad's "alter ego" appears.  When the Council asks you about your mission, it says something to the effect that "they are concerned about him."  Caffren also tells you this, saying he is meditating on Garzhad.  I was told to seek Rentar's aid as a result of this.

     -Finn

Subj:  ill be registering soon
Date:  96-02-11 22:56:50 EDT
From:  Sm1ll

ive just about reached the end of my rope, since i cant get into pyrogs fort without registering. btw i am using version 1.1

Subj:  Re:Lockpicks for my thief!
Date:  96-02-12 20:17:12 EDT
From:  IonBond

   Well...you can buy them in a little shop in the tunnels east of Motrax's cave, I believe. HOWEVER, I think lockpicking skill is an UTTER waste. Just use the Unlock spell. It's more effective. I tried lockpicking a bit with a Thief who has 20 DEX, 20 Lockpicking skill, Magic Lockpicks, Nimble Hands skill, and Nimble Gloves (yes, the ideal thief-type) and I still didn't get a success rate anywhere close to the one I had with my mage's Unlock spell (he has an INT of 20, but I still believe that any spellcaster should have an INT of 20 before lvl 15).

Subj:  Re:Lockpicks for my thief!
Date:  96-02-12 23:56:03 EDT
From:  Jaron RB

Nimble Hands Skill?  What?  Neve heard of it.  Yes, lock picking rarely works, but hey, unlock uses 3 MP, which means for every to doors you've unlocked you could have cast a kill spell.

Subj:  Re:Garzhad
Date:  96-02-12 23:56:39 EDT
From:  Jaron RB

Well, it doesn't matter.  I've returned all of them now.  :)

Subj:  Re:Garzhad + More
Date:  96-02-13 01:17:54 EDT
From:  Jaron RB

1.    When I talk to Rentar-Ihrno about him, nothing happens!  How do I get past this barrier!

2.     I noticed a bug.  When you use the Orb of Tharlni and land in lava, you take damage even if you cast fire walk!  What's with this?

3.      In a town in Empire lands there is a book by Gideon.  Why can't I read it?

4.     Where is Revive All?

5.      Is there any place to repair weapons?

6.      There was a place in the to of the Tower of Elderon I coulgn't get to.  It's only one space wide and I can see it with magic map, but is there any way to get to it?  Also on the second to the top level I couldn't get to the lower section of the plus sine in the middle.  Last but not least, what does the rune that disoreints you do?

Subj:  Re:Lockpicks for my thief!
Date:  96-02-13 01:19:09 EDT
From:  IonBond

Nimble Fingers...sorry...it's one of the race stats you can pick at the beginning, for an increase in the amount of exp needed for each level. I'm currently experimenting with a party that has no thief at all. Instead I'd throw in another spellcaster...the extra healing ability would make up for the damage suffered in traps (since, well...face it...all you need a thief for is disarming traps).

Subj:  Re:Garzhad + More
Date:  96-02-13 17:14:07 EDT
From:  IonBond

Well I'm not sure I can answer all your questions, so I'll just pick two, for no particular reason.

First of all, I believe you have to specifically ask Rentar-Ihrno...for "HELP" or "ASSISTANCE"...I forget the exact word, but it's not "Garzahd." The Council will tell you the word to ask.

I don't think there's any place to repair weapons. Why would you want to? (I.E. what weapon would you "repair?")

Subj:  Re:Garzhad + More
Date:  96-02-13 20:38:01 EDT
From:  FinbarF

     You can find Revive All in Kothtar, or whatever-- you know, Orb of Tralni home.  It would be useful in the room holding the Orb, because of all those nasty fields.

     If, when you read this book, it says it is mindless crud or mad ravings, you probably can't read it.  If, however, it says you can't read it and may need to know more about it, or increase your lore, invest in Mage Lore.  Where is this book by Gideon-- I seem to recall the name, but don't exactly remember it.

     Plus sign in the middle?  You mean the little area in the middle of each floor?  You'd need Dispel Barrier for that.  Otherwise, I don't know what you mean.  Disorienting runes would usually drain XP, or perhaps MP.

     -Finn

Subj:  Re:Garzhad + More
Date:  96-02-13 22:32:02 EDT
From:  Jaron RB

I want to fix my bent greatsword.

Subj:  Re:Lockpicks for my thief!
Date:  96-02-13 22:35:10 EDT
From:  Jaron RB

That's not nimble fingers, it's being a nephilim.  It also gives a + to dex. and ranged weapons.

Subj:  Re:Garzhad + More
Date:  96-02-13 22:35:17 EDT
From:  Jaron RB

The book is in haledon, I belive.  South east of the fort you can't enter.

Subj:  Re: Lockpicks
Date:  96-02-14 18:09:29 EDT
From:  Charlie159

You may buy lockpicks in a shop behind Fort Draco (In the town map in the northwest corner.  Go just out the north exit and go west.)  Also, when you get to the Vahnatai lands, one of the towns has a shop selling lockpicks.

Subj:  Re:"Nimble Finger"
Date:  96-02-14 19:51:32 EDT
From:  IonBond

   Nope...you're confused. You can be a nephilim, or you can have a NIMBLE FINGERS skill, which adds to thieving ability....+10% exp or something like that.
   Oh, and just a little side-note: I would advise people not to use Sliths or Nephilim. Sure, you get a couple of extra stat points, but a 10 or 20% exp penalty will kill you in the long run, when getting a few thousand gold and some Knowledge Brews could replace the 500+ exp extra you'd have to get along the way.

Subj:  Re:"Nimble Finger"
Date:  96-02-14 21:10:28 EDT
From:  FinbarF

     Those extra stats could prove to be invaluable early on for Kitties and Sliths.  Also, I think that they get a bonus when using archery and pole weapons respectively.  Depending on what kind of PCs you're looking for, this could also be a major factor.  Anyway, it really doesn't seem to be much of a problem picking up the extra XP to advance levels.  So, why not get the extra stats AND Knowledge brews instead of just knowledge brews alone.  Again, it all depends on what you're looking for...

     -Finn

Subj:  Re:Garzhad + More
Date:  96-02-14 21:13:09 EDT
From:  FinbarF

     I don't know what it is, but it seems unlikely that an object could be altered, except through weapon improvement.  By the name "bent greatsword," it sounds like it's some sort of cursed item.  However, I don't know because I never got it.  I never found anyone willing to "repair" weapons, though.

     -Finn

Subj:  Re: Lockpicks
Date:  96-02-14 22:41:19 EDT
From:  Jaron RB

Look for a secret area in south west Dharmon.  A man sells Magic Lockpicks there.

Subj:  Garzhad
Date:  96-02-15 22:02:01 EDT
From:  Jaron RB

6/21/96 9:42:45 AM Opening Exile (part III) Archive#2 for recording.
Help!  Now I'm in his fort but where do I go? I found two portals, but they only take me to this wierd lava filled place.  What next?  Also, why was there a message saying: Mung Dmon takes (damage amount) that kept popping up?  I wasn't doing that.

Subj:  Hidden Valley Ogres
Date:  96-02-16 00:29:05 EDT
From:  Neal Op

In chapter one I ran across a spirit that asked that I revenge him against some ogres in a hidden valley.... Is there a reward for this? Which ogres does he mean? or is this a red herring?

Neal

Subj:  Re:Archived folders
Date:  96-02-16 00:30:24 EDT
From:  Neal Op

By the way the archive for folder one seems to be missing messages from about 12/12 --12/22

neal

Subj:  Re:Hidden Valley Ogres
Date:  96-02-16 17:21:33 EDT
From:  Jaron RB

There is a reward, and I think it's Ex. points.  It says something about getting an honored place in the after life.

Subj:  Re:Garzhad
Date:  96-02-16 17:54:22 EDT
From:  FinbarF

     In answer to the portal question, it's in a place you'd probably be reluctant to go at first.  Try the Basilisk Pit-- there's a secret passage in, but I'd recommend you kill the basilisks before entering with, perhaps, shockwaves or death arrows.

     One of the great things in this dungeon are the fact that your ENEMIES get hurt by some things hurting YOU!  Remember those blade walls that magically appear in certain rooms?  Just try waiting when it's quiet, just outside these rooms, and watch the kills rise!!

     -Finn

Subj:  Fire Lizard Eggs
Date:  96-02-16 19:36:22 EDT
From:  LeotaL

 I found a bunch of "Fire Lizard Eggs" in a lizard cave.  Are they worth more than the five gold that I can sell them for?  Same thing for the one "Drake Egg" I found.

Thanks,
Rusty Long

Subj:  Re:Fire Lizard Eggs
Date:  96-02-17 01:14:03 EDT
From:  IonBond

    I forget if the Drake Egg has any use. In any case, SAVE one fire lizard egg until you get to the Tower of the Magi. It'll save you a good 7,000 gold.

Subj:  Re:Garzhad + More-Gideon
Date:  96-02-17 02:03:14 EDT
From:  Seanachai

You guys must not stay in motels much.  The book in the inn in haledon, the town under Empire control, was by someone named Gideon.  C'mon, haven't you ever seen the "this bible placed in the room by the Gideon Society"?  This is a gentle joke.

                              -Seanachai

Subj:  Re:Garzhad + More-Gideon
Date:  96-02-17 11:48:40 EDT
From:  FinbarF

     Thanks-- I do stay in hotels ;)  I just couldn't tell what the "Book of Gideon" was, since I usually don't refer to a Bible by this name.  I got the joke at the time; just forgot it...

     -Finn

Subj:  ?trapped be I
Date:  96-02-17 13:50:26 EDT
From:  EthanAJ

ok i stupidly saved my game in the test of intellegence, i had nothing better to do so i decided to go through it though i didn't need to.  Anyways, i solved the riddles and am now stuck, i can get past the thing with the three gates and windows, yet can't get by the one gate, or the moving walls, Help i'm so stuck its not even funny.

Ethan

Subj:  Re:?trapped be I
Date:  96-02-17 14:45:23 EDT
From:  IonBond

    This has been posted before, but I'll repeat it. You're going to smack yourself.

SPOILER
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Secret Door.

Subj:  barrier tower
Date:  96-02-17 16:50:30 EDT
From:  Zoomie89

On my first trip to the Vahnatai lands, I didn't have Dispel Barrier, so I couldn't get into the barrier tower.  Is there a way to get back there?  There's no boat in the cave out of Formello and the waterfalls prevent going north from the Vahnatai lands.  Any help would be appreciated.

Subj:  Re:Fire Lizard Eggs
Date:  96-02-17 20:20:18 EDT
From:  Jaron RB

Take the fire lizard eggs to the Tower of the Magi, and look for a wandering mage to the south.  She'll give you a good deal on Mindduel if you have one egg.

Subj:  Re:barrier tower
Date:  96-02-17 20:21:58 EDT
From:  Jaron RB

Forget it.  You'll teleport there when you need to.

Subj:  Re:?trapped be I
Date:  96-02-17 20:22:51 EDT
From:  Jaron RB

Wrong one.  I think he got by that.  The next one with the walls requires going to the north end of the room.

Subj:  Manna
Date:  96-02-18 14:00:09 EDT
From:  Relson

I have asked this question before and gotten a general answer but I still can't find Manna or minor Manna for that matter. Could somebody please tell me specifically where either one or both could be found. I have two members of my party who are level 50 and I still haven't found it. I have talked to every keeper I can find in Vahnatai lands and still no luck. Could someone please help, I feel stupid and frustrated.

Subj:  Re:Manna
Date:  96-02-18 14:32:59 EDT
From:  IonBond

   Honestly, I don't remember where I got these. I do remember I bought them. MAYBE it was from the man in the hut in the hills north of Silvar (where the Brigand Fort was in Exile I). I remember he had a couple of low-level spells that you're missing to begin with.

Subj:  Re:Manna
Date:  96-02-18 17:08:46 EDT
From:  Jaron RB

I got Minor Manna before going to the Vahnati lands, so it can't be anywhere beyond where the barriers were.

Subj:  Re: Manna
Date:  96-02-18 19:35:05 EDT
From:  LeotaL

Minor Manna is in the Arena cave.  It's in the center of the place.  It and another spell are there.  They are both specials.

Rusty Long

Subj:  Re:Manna
Date:  96-02-19 00:12:33 EDT
From:  Charlie159

If I remember correctly, minor manna is in the middle room of the aranea cave.  One of the webs in there has the formula for the minor manna spell and the other has the formula for the true sight spell.

Subj:  Re:Manna
Date:  96-02-19 02:00:20 EDT
From:  IonBond

   *NOD* I must be getting old....memory isn't what it used to be. In any case, I only found one use for the spell in the entire game, since food is just so darn cheap, and gold is so much easier to come by than it was in Exile I. In the Trapped Halls, right after the statues ate my food, I used Manna so that I wouldn't starve.

Subj:  Re:Manna
Date:  96-02-19 20:13:31 EDT
From:  FinbarF

     I'm fairly certain Manna was sold along with Charm Foe and another spell.  This, as I recall, was in Mancuso, the far east non-hostile Vahnatai town, and was sold by a Vahnatai keeper running a shop there.  I think he may also sell you Weapon Improvement.  If you have Charm Foe, just go back to where you got it.  If I'm wrong, will someone please correct me-- I've still got a feeling this is where I got it.
     Unlike IonBond, I used this spell a great deal.  It became my primary food source, allowing me never to buy food again.  Unfortunately, I never found True Sight or Minor Manna, since I was relatively weak when I began the Aranea City, so they never became really big for anything.

     -Finn

Subj:  Test of Mind
Date:  96-02-20 18:50:39 EDT
From:  LeotaL

In the Test of Mind there is a room called the Fountain Chambers or something but I can't figure out the second riddles (only the three in the middle by the statue are still there).

Thanks,
Rusty Long

Subj:  Re:Test of Mind
Date:  96-02-20 18:57:57 EDT
From:  FinbarF

     Just E-mail the specific riddle to someone (for example, me...).

     -Finn

Subj:  Finally!
Date:  96-02-20 20:11:57 EDT
From:  James YO

I've gust finally found this place and hope to contribute to eney questions eney one has.  Unfortnatly for me I've won so I'll have to find some thing else to do in Exile II besides the winning conditions.

Hopeing to see more!
James

Subj:  Undead making altar
Date:  96-02-20 21:27:12 EDT
From:  DemonAlex

How do you do destroy the altar that the brigands are using to make undead?

Subj:  Re:Undead making altar
Date:  96-02-20 22:03:59 EDT
From:  FinbarF

     Check the list of spells-- got anything there that could possibly destroy evil; perhaps by blessing the area in some way, ridding the spot of evil.  This spell can be found in Formello.

      -Finn

Subj:  Barrier Tunnel: how to pass
Date:  96-02-21 00:04:21 EDT
From:  SpecRD

I'm trying to get through the Barrier Tunnel to get to the third crystal soul, but I can't get past the barriers.  If I cast Dispel Barrier, they reappear as soon as I try to step where they used to be.  I've tried generating QuickFire, using anti-magic fields, basically everything I can think of.  I've also run into all of the walls looking for secret doors.

What am I missing?

Subj:  Re:Test of Mind
Date:  96-02-21 00:12:54 EDT
From:  Jaron RB

Say the riddles.

Subj:  Re:Barrier Tunnel: how to pass
Date:  96-02-21 00:14:20 EDT
From:  Jaron RB

Which Crystal Soul do you mean?  They're not in any order so "third" doesn't help.

Subj:  Re:Barrier Tunnel: how to pass
Date:  96-02-21 11:12:07 EDT
From:  SpecRD

>> Which Crystal Soul do you mean?  They're not in any order so "third" doesn't help. <<

The one in the Ornatha Ziggurat, which I believe you must go through the Barrier Tunnel to get to, but I can't get through the tunnel.  I've gotten the ones in the Akhronath and Pyrog's lair already, but I'd love to get all three...

Subj:  Re:Barrier Tunnel: how to pa
Date:  96-02-21 16:15:33 EDT
From:  WNT Les

You can't do it by yourself. Did you get proof of that particular Crystal Soul? If so, you need to take that to the Council in Olgai. They'll tell you where to go next; when you do, you'll be offered help getting through the barrier tunnel. (At least, I think that's the one you're talking about...)

Subj:  Re:Barrier Tunnel: how to pa
Date:  96-02-21 17:42:25 EDT
From:  FinbarF

     You can find the proof on this Crystal Soul in the Chasm Fort in the Vahnatai lands.  The consequence of returnung this "proof" to the Council will be that they will give you orders to bring to Fort Haledon.  They will let you in and, when tou give the order, will open the Barrier Tunnel, and also prepare a force to come with you.

     -Finn

Subj:  Re:Barrier Tunnel: how to pa
Date:  96-02-21 20:50:15 EDT
From:  SpecRD

>>      You can find the proof on this Crystal Soul in the Chasm Fort in the Vahnatai lands.  The consequence of returnung this "proof" to the Council will be that they will give you orders to bring to Fort Haledon.  They will let you in and, when tou give the order, will open the Barrier Tunnel, and also prepare a force to come with you.  <<

Ahh!  That must be it!  I found the proof and brought it to the fort, but I accidentally dismissed the dialog with the fort commander that described how to give the order to summon the troops before I could read the whole thing.  I can't figure out how to get that dialog back again, and I don't think I have any saved games from before that point (I did it a long time ago).

How do you give the order to summon the troops?

Thanks for all the help!  I posted a similar query on comp.sys.mac.games a month or so ago, and I never got a response (I went on working on other missions in the mean time).

Subj:  Re:Barrier Tunnel: how to pa
Date:  96-02-21 21:03:56 EDT
From:  Jaron RB

Talk to the non-guard that you can see in Ft. Haledon about the door.  That'll get you started.

Subj:  Re:Undead making altar
Date:  96-02-21 22:35:02 EDT
From:  DemonAlex

Where in Formello is the "S" spell that blesses and cleans a certain area?

Subj:  Re:Barrier Tunnel: how to pa
Date:  96-02-22 10:59:34 EDT
From:  WNT Les

I think you have to talk to the Vahnatai at the gate again - the one who let you into the fort. If that doesn't work, try talking to the commander again - maybe dismissing the dialog left things incomplete.

Subj:  Re:Barrier Tunnel: how to pa
Date:  96-02-22 11:31:10 EDT
From:  SpecRD

>> I think you have to talk to the Vahnatai at the gate again - the one who let you into the fort. If that doesn't work, try talking to the commander again - maybe dismissing the dialog left things incomplete. <<

I went back and stood on the "special" area in front of the gate, and that did the trick.  I think I must have stepped on it before entering the fort originally, read whatever it said then, and decided that I didn't need to step on it again...

Anyway, I now have all three crystals and I'm working on the third guardpost on the path to destroying the teleporter.

Thanks for pointing me in the right direction!

Subj:  Re:Undead making altar
Date:  96-02-22 13:52:33 EDT
From:  Madd Maxx7

Its hidden in some sort of book storeroom in the west half of Formello.  You need the Dispel Barrier spell or..........
(spoiler below).
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There's a hidden door along the outside walls

Subj:  Empire outpost
Date:  96-02-22 22:40:45 EDT
From:  DemonAlex

Is it bad that I killed all the people in the fort (the ones that wouldn't talk to me, west of the river)? Also where do I find the password for the door with the fiery words near the fort?
Thank You!

Subj:  Re:Empire outpost
Date:  96-02-23 14:49:50 EDT
From:  FinbarF

      You mean the Empire group that seems to be somewhat frightened, and only want to be left alone?  I never found any advantage or disadvantage to wasting them :)
      Have you registered yet?  By reading where you are currently, I'm assuming you may not have, and you need to in order to obtain the password.  To get the password, you need to pass the Vahnatai lands, and return to Exile via the Tower of the Magi.  Search south of Fort Dranlon for a satchel by a dead body.  You will also learn the significance of these doors from townpeople, and a certain group of people...

     -Finn

Subj:  Trouble With A Capital Pyrog
Date:  96-02-23 18:24:47 EDT
From:  Madd Maxx7

I found the proof of the crystal soul in Limoncelli's fort and I tried taking it to the Vahnatai Council, but they say I'm supposed to go back to my people and tell them.  I've gone back and forth 3 times and they still answer the same thing!  Who am I supposed to tell?

Subj:  Re:Trouble With A Capital Py
Date:  96-02-23 19:05:57 EDT
From:  WNT Les

I think you have to go back to the person who sent you off on that particular search...the lady of the tower...

Subj:  Re: Test of Mind
Date:  96-02-23 19:06:23 EDT
From:  LeotaL

 They are:

I look like you,
but mush more pale
I can't escape from
wind and hail

and

I can climb trees
without a sound,
but must still always
touch the ground

Thanks,
Rusty Long

Subj:  Re: Test of Mind
Date:  96-02-24 03:12:27 EDT
From:  JimPonce

Check your e-mail for the answer to the second riddle.

BTW, you dont' have to answer all the riddles to pass the test of mind (but it'd be fun to!)

Jimbo

Subj:  Re: Test of Mind
Date:  96-02-24 12:33:32 EDT
From:  FinbarF

     First Riddle:  OK, it can't escape wind or hail.  That must mean it stands outdoors, and can't get any protection by itself.  We can assume it is immobile.  It also looks like us, but pale, perhaps like marble or stone...Check bottom if you still can't get the answer.

     Second Riddle:  I guess you already got the answer...
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First Riddle answer: Statue

     -Finn

Subj:  Guarded Bridge
Date:  96-02-25 20:55:35 EDT
From:  DemonAlex

How do I get past the guarded bridge in the Vahantai land?  Also, what do I do with the Soul Crystal I get from the guy who is trying to get rid of the hydras in the isolated grotto? And finally, where do I find the directions of the control room in that grotto?

Thanks a WHOLE lot!!!!!!

Subj:  Re:Guarded Bridge
Date:  96-02-25 21:43:54 EDT
From:  FinbarF

     To get past the guarded bridge, you need a  "Crystal Soul," as opposed to a "Soul Crystal."  Your Soul Crystal is used to store souls using the spell Capture Soul for later use via the spell Simalcrum.  Unfortunately, I believe you can't actually do anything with the controls- there are no directions.

     Your WELCOME!!! ;)

     -Finn

Subj:  Very Odd!
Date:  96-02-26 17:13:39 EDT
From:  Peccavi72

It's odd that not a single post I've read in this folder refers to problems that I am having in the game.  Is the game so huge that I have only scratched the surface!

I only downloaded the game a few days ago and so far have chopped off the Nephil chief head and returned for my cash, visited the fort by the river (Draco?), killed the brigands in the basement of Draco, took a boat to the friendly talking spiders, almost got annihalated when I picked up some coins around a Spider Goddess statue, found the entrance to the evil spiders layer, got whipped and fled for my life.  I've visited the town to the far south east and was present to see the Vahnati demand someone come and explain why humans are encroaching on their territory.  I decided not to go into the crack just yet.  If the Evil spiders whipped me, I'm sure these Vahnati will spit on my grave.

At this stage I'm not sure what my end goal is.  How do Identify items, how much item lore do I need?  Does one character need to buy lots of item lore or should it be spread around like the magic lore - how much before it works?  Are there any great disadvantages to making my lizard fighter magically inept?  Will he still be able to use magic weapons and armor?  I wish the instructions for this game were more specific.  I like numbers, I can work with numbers!

I would be grateful for any assistance in these or other matters.

Thanks,
Peccavi72

Subj:  Re:Very Odd!
Date:  96-02-26 20:02:50 EDT
From:  IonBond

    Chuckle. Oh yes. It's not that you've only scratched the surface...you haven't EVEN BEGUN to scratch the surface yet. In any case, this is Chapter 1. It will end when you go down into the Vahnatai lands. However, your goal here is to improve your party's levels and equipment as much as possible before moving on. My advice in this area would be, for now:

1) Explore everywhere you have access to on the outside map.
2) Try and get your party up to level 8-12 before going underground.
3) Find the random shop in the SW region of the areas you can access. Every time you play, check out what they have in stock, and wait for something nice to pop up. Meanwhile, save, so that when something nice pops, up you can buy one or more of it. Things to look for are: MAGIC weapons or armor, RINGS (Skill & Protection), and ANY ITEM OF SPEED. All of these will help you vastly even if you can get only one or two of them at this stage of the game (since you're not expected to have these nifty magic items at such a low level).

    OK...about other questions. You'll regret having a Magically inept character (no magic items...that's bad). I'd reroll at least that character. If it's a warrior, go with a "tough" human....that seems to work well. Add ambidexterity if you wish. In any case, don't bother with any of the negative attributes...10 exp or so per lvl isn't that big a deal (if you're fighting monsters appropriate for your level, you should get 3-5 exp a kill....). Forget about Item Lore for a LONG while. ID'ing is available all over the place, and it's cheap. Soon enough, you'll get the spell Identify as well. Don't waste 4 skill pts on Item Lore until you run out of other things to use it on. Spread Mage Lore throughout your party (DON'T give any to your spellcasters...at low levels they need every skill pt. they can get). Try and get a total of 10 for now. Once you get into Chapter 4, work on raising that to 25.
   If you have any other questions, let me know.

Subj:  Re:Very Odd!
Date:  96-02-29 21:14:24 EDT
From:  Jaron RB

Magically inept fighters can use magic weapons, just not potions or scrolls.  This will matter.  Also, always stick with humans.

Subj:  Re:Very Odd!
Date:  96-03-01 01:56:58 EDT
From:  FinbarF

     Why always with humans?  Early on, having a Nephil archer with a bonus using archery can be valuable for those "pesky mages" in the back, especially when combined with the poisons off dead bodies (relatively weak, but serving the purpose), or having a bonus in dexterity for those 'thieving' skills.  Having a strong fighter relatively early in the form of Slith isn't that bad either.  Early on, let them do more work to offset the disadvantage in level-gaining speed.

     -Finn

Subj:  Re:Very Odd! + Idea
Date:  96-03-01 20:11:17 EDT
From:  Jaron RB

I don't think so.  Fireballs can take out anything early on, and gaining levels is very useful in the begining.  Use ambadexterity for good fighters (My top fighter gets four attacks and two assasination hits every turn, plus poison.  I love it!).

 Also, what if the music could be different in different areas?  I would love to have an onimous in-dungeon music, a fast attack music, and a gentle outdoor music.  This should be added to Exile III or a latter version of Exile II.

Subj:  Re:Very Odd!
Date:  96-03-02 15:11:49 EDT
From:  IonBond

   I still don't think choosing any race besides human pays off in the long run. A couple of extra skill pts at the outset might help, but in the long run, the exp penalty will hurt much more. Once you register, and get into Chapter 4 (this can be accomplished fairly quickly), you have access to Knowledge Brews, and since money is abundant, you can make up for whatever starting disadvantages humans have very quickly. On the other hand, while it seems like a little, 20 exp over 50 levels is more significant. Particularly when you're in the lvl 40-50 range, and you are only getting exp by striking the killing blow against monsters like Haakai and Empire Dervishes. This is when 20 exp starts to hurt, along with the other penalties. Getting from 1000 to 2000 exp might seem easy, but once you hit 5000 exp (which would make an unmodified char lvl 50), and you realize you're going to have to get over 6000, you begin to regret clicking some of those radio buttons during character creation.
   I *D0* agree, though, that beginning players might benefit from sliths and neph's, but in the long run the penalties offset the benefits.

Subj:  Green Crystal Mace
Date:  96-03-02 19:39:07 EDT
From:  Madd Maxx7

Alright.  Where is it?  I've been killing myself looking for it.  I know IonBond said it was near Sulfras' cave, but where?

Madd Maxx7
};^)'

Subj:  Re:Very Odd!
Date:  96-03-02 20:00:25 EDT
From:  FinbarF

     Actually, I've had two Kitties and a Slith in my party, and they've worked out great.  Because of their valuable bonuses, they have been able to keep their own in my party.  The entire party is on relatively the same plane in terms of level, and having a lvl 45 slith beats a lvl 45 human any day...
     As for fireballs taking out snything early on, certainly that can be true, but very early on they are rather weak, allowing mages to cast annoying Conflagrations, and truly evil Holy Scourges, to name a few.  If your young mage is dumbfounded, out of MP, or suffering from one of many possible maladies, it's good to always have archery as a back-up.
      I agree about the music idea.  I've always disliked the fact that in combat, the same music is playing.  It just doesn't seem to match well...

     -Finn

Subj:  *$#@  elderons tower
Date:  96-03-03 15:40:37 EDT
From:  EthanAJ

I have had the most horrible time in this tower, I am down to 19 food, due to having to rest eight million times to gain back health and sp points, anyways I FINALLY managed to kill elderon.

Now, i am truelly stuck, I can't get past either of teh magic barriers in lv 4  and hence can't leave the tower or get into  teh treasure room

help would be appreciated here, am i screwed cause i nned a super ultra powerful spell to break the barriers, dispel barrier does nothing against them  aiiiiaiaiaia

thanks for any help

6/21/96 9:47:00 AM Opening Exile (part III) Archive#3 for recording.
Subj:  Re:*$#@  elderons tower
Date:  96-03-03 15:51:46 EDT
From:  DoBu007

I dont know of any magic barriers there unsusceptible to DB.  Realize that 2-4 castings may be necessary per barrier (depending on level/ intelligence of the make-- much like unlock spells).

You do need a lot of DB in that tower (I didn't have the spell but brought about 5 piercing crystals bought in Egli which was enough).

I think you can get out the way you got in--the barrier stuff is to get to the special area in the center on L.1 (via a central stair from 4).

Subj:  Re:Green Crystal Mace
Date:  96-03-03 19:35:18 EDT
From:  IonBond

   *Chuckle* Somehow, I'm not surprised no one has found this. I'd say it's the most out of the way item in the game. OK, spoiler follows:

   First of all, free Sulfras, leave, come back after the structure of the cave has changed. Now, use Magic Map. You'll see a path leading out the east of the cave. Back in Exile I, this lead to the Final Gauntlet. In any case, go through there now, and walk down the path until you come to a place where you are in the middle of an abyss (pits on both sides of the path). Now, use the Orb of Thralni! Float left across the pit, off the screen. Just as your orb is about to run out, you can go through a secret door in the wall, and you'll find the mace beyond it. Get back to the path the same way. Save your game before doing this, since you'll die if you start from the wrong place on the path. The fact that I found this should be some indication of the level to which I have explored the game (sick, I know).

Subj:  Re:*$#@  elderons tower
Date:  96-03-03 19:37:43 EDT
From:  IonBond

   You can dispel the barriers normally. Save your game before trying so you don't waste SP. You could go back out through the first floor and come back later, but you NEED to get down the central shaft of the tower, and Elderan's tower is not a fun dungeon to have to go through more than once.

Subj:  Re:*$#@  elderons tower
Date:  96-03-03 21:04:29 EDT
From:  FinbarF

     If you want to, you can save before attempting to cast the Dispel Barrier spell-- if it works, fine, but if it doesn't then you can restart.  Also, be sure that you aren't using Dispel Field.

     -Finn

Subj:  Re:*$#@  elderons tower
Date:  96-03-03 21:25:31 EDT
From:  EthanAJ

ok, i didn'y know dispel barrier, only field, i neglected level 5 spells in favor of lev 6 ones,  so i have one piercing crystal that only works on the door to the central shaft which i get stuck in on level 2.  So basically I'm stuck?!?  And if there is a way i can actually get out then, i'm going to have to fight all the monsters again?!?

thanks
Ethan

Subj:  Re:*$#@  elderons tower
Date:  96-03-04 01:13:34 EDT
From:  IonBond

   Ah. That would be a problem. I believe I posted a message complaining to Jeff about this dungeon. I still say there should be a barrier at the ENTRANCE. That way you know that this is an area that you are supposed to have Dispel Barrier for (so at least, if have neither the spell nor Piercing Crystals instead at this point, you know what you're getting into). I hate to break it to you, but yes, you're going to have to leave and come back again when you have either many crystals, or the spell Dispel Barrier.
    Sorry that had to happen to you. When I first did the Tower, I went to the top, killed Elderan, realized my plight, and then reverted to a saved game prior to even entering the tower.
    This is something that I cannot stress enough: As soon as you are able to do so (i.e. lvl 15+ with decent spells, etc.), accomplish the mission at Limoncelli's Fort. This will not only get you one step closer to Royal Clearance, but will also allow you to get the Dispel Barrier spell, and if you explore the area carefully, the evidence needed to find one of the Crystal Souls.

Subj:  Life, Demonslayer, Death
Date:  96-03-04 02:55:15 EDT
From:  SeanReed

Why am I having trouble getting Demonslayer? I have permission, and 29th level characters, but I die within 3 round after touching the sword.  What am I missing?

Subj:  Friendly Efreet
Date:  96-03-04 03:03:36 EDT
From:  GILTHANAS

I found a secret passage just to the west of the Efreet's "house".  I followed it's winding path for quite a ways and used up LOTS of MPs casting Fire Walk.  Then when I got to the end of the path, nothing was there!!!!  Was this whole thing a sick little joke or did I miss something?  Please help, this is really starting to get to me.

Gilthanas

Subj:  Re:*$#@  elderons
Date:  96-03-04 18:19:51 EDT
From:  EthanAJ

where abouts is this fort you speek of, I havn't explored all that much of the areas near the castle, cotra and such, could you give me some landmarks to find it by?  also how many piercers do i need, i have 4 now and am flat broke (bought every spell in the tower of magi except for shockstorm)
thanks, and yes put me down as complaining,
oh well, at least i'll get a lot of gold going through it again

Subj:  Re:Life, Demonslayer, Death
Date:  96-03-04 18:39:55 EDT
From:  IonBond

    Ah. Demonslayer. This is the ONE fight I found I could not win in the game....at least not at the point where I was supposed to. I was around your level when I did this too. The key here is to get a potion of invulnerability, haste your chosen member before he/she goes into the test chamber, and then quaff the potion right before you take the sword. Then just RUN FOR THE PORTAL. Regardless of how powerful that fighter is, and even with invincibility, blessing, and haste, he's going to get slowed and cursed countless times. Before long your spells will run out, and then you're toast. So, just run.

Subj:  Re:Friendly Efreet
Date:  96-03-04 18:40:35 EDT
From:  IonBond

   Ah, but something *IS* there.

Subj:  Re:*Limoncelli's Fort
Date:  96-03-04 18:42:12 EDT
From:  IonBond

    Limoncelli's fort is on an island NE of Fort Emerald. Go to Ft. Em. first to get information about Limoncelli and his Fort (you see....he moves kind of fast....I found him very easy to kill though). In any case, when you finally want to get to his fort, buy a boat in Silvar, sail west until the river turns to the north....sail north until the first major fork to the west, and then follow that.

Subj:  Sastors fort
Date:  96-03-04 21:32:15 EDT
From:  Sm1ll

can anyone tell me how to get to sastor. i know to say fish to goosenargh. she tells me i can see sastor. i go to the door that opens, kill a bunch of imps and demons, but when i reach the last door, it tells me that i dont feel like going there, and moves me back. help would be appreciated

Subj:  Re:Sastors fort
Date:  96-03-04 23:49:57 EDT
From:  Jaron RB

Easy.  Those barriers that say you can't go through them should be considered walls.  Look for secret doors.

Subj:  Re:Friendly Efreet
Date:  96-03-04 23:50:31 EDT
From:  Jaron RB

Something's there?  All I found was that stupid Egg joke.

Subj:  Re:Life, Demonslayer, Death
Date:  96-03-04 23:51:45 EDT
From:  Jaron RB

Demonslayer's easy to get.  Send in a mage, then just before getting the sword cast M. Blessing, Protection, and a few Major summons.  Now get the sword and get out.  Simple!

Subj:  Re:Friendly Efreet
Date:  96-03-04 23:57:27 EDT
From:  IonBond

>>
Something's there?  All I found was that stupid Egg joke.
<<

Exactly.

Subj:  Re:Sastors fort
Date:  96-03-05 18:49:07 EDT
From:  Sm1ll

ive been looking, i guess just not hard enough

Subj:  Re:Sastors fort
Date:  96-03-05 19:46:26 EDT
From:  Phishter

Is there anything special I should get to beat the Aranea cave? I can get there, and beat the crap outta them, I just can't get the eggs or get out without dying. My guys range from level 8-10. Thanks

Subj:  EasTer Egg
Date:  96-03-05 20:04:34 EDT
From:  Madd Maxx7

What's the point?

Subj:  nether great sword
Date:  96-03-06 00:29:17 EDT
From:  BEaton2534

I've read about the Nether GreatSword, but can't find it.  Where is it?  I've found two pairs of Boots of Speed, and would like 4 more.  I pair I bought in the Tower of the magi.  Can anyone suggest a good place to look for them in combats?  Also, why can I get a "magic wave blade" turned into a flaming weapon, but not a "magic halberd?"


Subj:  Re:Friendly Efreet
Date:  96-03-06 22:33:26 EDT
From:  FinbarF

     Hold on a second here-- who said anything about it being a joke...   Maybe it's some sort of "peculiar" demonic riddle ;)

     -Finn

Subj:  Re:EasTer Egg
Date:  96-03-06 22:35:38 EDT
From:  FinbarF

     Look at how you just spelled it.  See anything strange, or even "peculiar" about its spelling?  What could be its significance.  That's all-- just look at it and think about it.  Come on... ;)

     -Finn

Subj:  Re:Sastors fort
Date:  96-03-06 22:41:39 EDT
From:  FinbarF

     First, try to clear out a lot of the webs-- send one PC through them all, then cleanse him, and if this is too much of a strain on your MP, go out and rest.  Come back in and repeat.  This allows you fairly easy access.  To beat aranea, go behind a corner, and wait for them to come to you.  I don't remeber who it was, but someone in a town talked about how the aranea can be mean, but are weak when you get up close (maybe it was a high-pitched friendly-in-an- annoying-way spiders).  I don't exactly remember the cave, but if it is one that would need a light source, don't use it.  Then you can get close, without facing distant spells.  Leave when everything is quiet if you need to strengthen yourself.  You can probably get some other ideas on your own-- you'll need to use whatever tactics you use here in many dungeons, so develop them well.

     -Finn

Subj:  Re:EasTer Egg
Date:  96-03-06 23:52:31 EDT
From:  Madd Maxx7

What?  It spells Easter Egg.  Does it have any significance.  Is it some sort of cryptic message I don't understand?  Does that little efreet know more than hes telling me?  TELL ME TELL ME TELL ME!!!

Madd Maxx7
};^)'

Subj:  Re:EasTer Egg
Date:  96-03-07 02:08:00 EDT
From:  IonBond

>>
What?  It spells Easter Egg.  Does it have any significance.  Is it some sort of cryptic message I don't understand?
<<

    No. It doesn't spell Easter Egg. It spells EasTer Egg. Ponder this, and reread FinbarF's advice. Then reread it again. Don't worry if you don't figure it out. Stop dealing with it if you must, but keep it somewhere in the back of your mind. As you progress through the game, you should come across something that will cause one of those little light bulbs to appear next to your head (well...something like that....sometimes I get carried away with metaphors) and you'll have the answer to your question.

Subj:  X
Date:  96-03-07 17:49:25 EDT
From:  Sm1ll

this is a question for jeff vogel
is X going to figure out his anvil spell for exile 3

Subj:  Re:Friendly Efreet
Date:  96-03-07 18:52:26 EDT
From:  GILTHANAS

Hey Ion,

I found the EasTer Egg, and it only took me about two seconds to figure out it's secret.  I must say though that Jeff and Shirley should have made themselves a little more powerful.  In any case, it was funny and gave me something new to do (I beat the game months ago and was getting bored looting and plundering the local Exile townships).  Thanks for the help!

Subj:  Re:Friendly Efreet
Date:  96-03-07 21:01:41 EDT
From:  FinbarF

     Shhhhhhh!!!   Don't give away the secret-- let people figure it out;)  Congratulations on getting it so soon, though :)

     -Finn

Subj:  Re:EasTer Egg
Date:  96-03-07 21:06:28 EDT
From:  FinbarF

     Madd Maxx7-- at what point are you currently in Exile II.  Depending on where you are, this may actually have no real significance.  And yes, it does have some sort of meaning, but not exactly cryptic.  There's no deciphering needed-- its function is right there in front of you, except for one, very small thing you may want to add jsut to make it clearer,

     -Finn

Subj:  Erikas tower
Date:  96-03-08 10:19:39 EDT
From:  F AN I GUY

What is the answer to get past the statues?

Subj:  Re:Erikas tower
Date:  96-03-08 16:20:16 EDT
From:  FinbarF

     E-Mail specific questions to someone...

     -Finn

Subj:  Re:Friendly Efreet
Date:  96-03-08 19:05:37 EDT
From:  IonBond

    Chuckle. This reminds me of a post I made about two months ago. Almost word for word, actually. Congrats on it, and I agree, Jeff and Shirley should have been more powerful.

Subj:  Re:EasTer Egg
Date:  96-03-08 19:47:36 EDT
From:  Madd Maxx7

Well.....
I do remember IonBond's post a while back...
And I remember something about Jeff and Shirley being more powerful.  Doesn't it have something to do with the portal?

Subj:  What Next?
Date:  96-03-08 20:00:16 EDT
From:  Madd Maxx7

I was just wondering what I should do next.  I have 2 crystal souls (I'm missing Vyvnas-Bok), some really NIFTY weapons i.e.  Demonslayer, Magic Slith Spear (F!), Archers Bow, Flaming Great Mace (P), Alien Blade, Shocking Wave Blade, Scrioth (I did something really sneaky to get this one....  Two words: Exile Editor [hee hee]) and Green Crystal Mace (thanks go out to IonBond, a true warrior of Exile).  Got the Blessed Athame (after hours of Chaos).  Onyx Scepter.  Cleared out the Empire's caches.  Got the Orb of Thralni.  Have coordinates for:
Garzahd
Castle
Erika
Pyrn
Ostoth's (I forgot where these lead)
Formello (Wow is this one hard to find!)
Any Others?

Madd Maxx7
};^)'

Subj:  Brigand's Madhouse
Date:  96-03-09 04:10:16 EDT
From:  JimPonce

What's the deal with this? No matter how I enter, I keep getting thrown out of it. I've tried to find secret entrances, but somehow I always wind up outside the lair. Any hints?

Thanx in advance,

Jimbo

Subj:  Re:Brigand's Madhouse
Date:  96-03-09 14:07:57 EDT
From:  Madd Maxx7

If I remember right, you enter from a certain direction, I think its east.  You'lllook like you're on the west though.  Search the high part of the left wall and you should find a secret passage.  Walk down through it and come out the other side of it.  Then walk a few steps right.  You should teleport in.

Madd Maxx7
};^)'

Subj:  Re:What Next?
Date:  96-03-09 21:26:55 EDT
From:  FinbarF

     Um...try getting the third Crystal Soul?  Kill Garzhad?  Use Onyx Scepter?  Explore?  Improve?  Get MORE nifty weapons?  etc.?

     -Finn

Subj:  Re:EasTer Egg
Date:  96-03-09 21:27:41 EDT
From:  FinbarF

     Are you TRYING to give it away?  :(

     -Finn

Subj:  ziggurat
Date:  96-03-11 18:56:48 EDT
From:  SpentHazer

does anyone know if the ziggurat has a limited supply of monsters, cause im holed up in their now and i want to know if im wasting my time trying to shockwave everyone to death. thanks

Subj:  Re:ziggurat
Date:  96-03-11 19:59:11 EDT
From:  FinbarF

     Well, it depends on what you mean by wasting time.  I doubt that there is a definite number of enemies, because of Jeff's lovely little Random Monster Generator (that's it, right?).  At certain points in the dungeon, at certain times, monsters will suddenly appear, simulating an ambush, a regathering of forces, etc.  You can definitely reduce the number of monsters for a time, but be fast or they'll generate before you can accomplish your goal.

     -Finn

Subj:  ?
Date:  96-03-11 21:04:21 EDT
From:  EthanAJ

ok, well, i 've been having fun exploring but noticed a lack of good equipment, any suggetions where to hit for good gunk, also whats the deal with the trapped tunnels, what combonation do i have to do to get by the passage, i imagine theres somethang good in there right??
oh yeah, and a question a while ago, should i have robbed the grave of the vahnatia dude way back in chapter 3?  I never did and am curious now if there was anything good in there
thanx 4 any help
Ethan

Subj:  Trapped Halls
Date:  96-03-12 02:32:21 EDT
From:  JimPonce

Okay, I've defeated the giants, fungoids, slime molds, spectres, imps, etc. and can't figure out why I'm here. Did the levers, the secret passes above the 3 chasm rooms to get to upper maze with all the poisonous marsh spaces, cleared it out, but cannot figure out where to go from here. Tried to find some other secret passages, but couldn't. What am I missing?!!

I'm going nuts! Any hints will definitely be appreciated (damn, I love this game!)

Jimbo

Subj:  Re:ziggurat
Date:  96-03-12 14:45:46 EDT
From:  SpidWeb

does anyone know if the ziggurat has a limited supply of monsters, cause im holed up in their now and i want to know if im wasting my time trying to shockwave everyone to death. thanks
>>

Unlimited supply. I suggest just making a beeline for the Crystal Soul. Go to the top level, and get to the northwest corner.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Trapped Halls
Date:  96-03-12 14:46:39 EDT
From:  SpidWeb

Did the levers, the secret passes above the 3 chasm rooms to get to upper maze with all the poisonous marsh spaces, cleared it out, but cannot figure out where to go from here. Tried to find some other secret passages, but couldn't. What am I missing?!!
>>

You need to find a secret passage. Recall that you can move diagonally.

- Jeff Vogel
Keeper of Exile

Subj:  Identify me "dumb"
Date:  96-03-13 01:22:54 EDT
From:  BobInABox

I feel stupid asking this, but where is the Identify spell?
Thanks.

Subj:  Akhronath Crystal
Date:  96-03-13 17:05:55 EDT
From:  Elmenster

HELP! I am going out of my mind trying to figure out how to get rid of the barriers around the crystal soul in akhronath. I can't DISPEL BARRIER them because they don't technically count as barriers.I have searched endlessly for secret levers or buttons which would destroy th barriers. SOMEONE HELP ME!

Subj:  Re:Identify me "dumb"
Date:  96-03-13 20:36:39 EDT
From:  FinbarF

     South, and a bit east of Silvar, beyond some swamps.  You'll need to fight some witches.

     -Finn

Subj:  Re:Akhronath Crystal
Date:  96-03-13 20:38:32 EDT
From:  FinbarF

     Someone in Motrax's cave could tell you how to destroy them.  Talk to her about Garzhad.  Or, you could look at the bottom and spoil it...
.
.
.
.
.
.
.
.
.
.
.
.
.
     It will dissipate when in contact with quickfire.

     -Finn

Subj:  Re:Akhronath Crystal
Date:  96-03-13 23:30:25 EDT
From:  JonDaker

exactly, but then how do you get rid of the quickfire.  mine does not dissipate when I leave Akhronath and return, and I cannot dispel it.  having problems.  rest of game is great, hardly have time for finals!!!

Subj:  Re:Akhronath Crystal
Date:  96-03-13 23:31:03 EDT
From:  JonDaker

P.S. : please send E-mail.  having hard time getting through message list.

Subj:  Scrioth
Date:  96-03-14 04:11:11 EDT
From:  JimPonce

Is there any way to get the sword Scrioth without killing everyone in the cave, including Motrax (and his two pet cats)? I don't care about killing the golems, but it doesn't seem fair to pick on poor Motrax.

I don't want to resort to the editor, because it seems to defeat the point. I only have the editor for insurance reasons (I accidentally hit a wrong button, and kill my mage or something like that).

Ideas?...

JImbo

P.S. Thanx, Jeff, for the advice. Combined with searching every inch with the True Sight spell, that did a world of good :-)

JP

Subj:  Re:Scrioth
Date:  96-03-14 17:12:33 EDT
From:  IonBond

    I never found a way to get Scrioth without killing Motrax, so I didn't kill Motrax. Scrioth really isn't anything special. It's a Magic Greatsword that casts a "flame" spell. If you're strong enough to kill Motrax and his army you don't NEED a sword that casts the flame spell, and you probably have run across Magic Greatswords and better. Besides, I really dislike two-handed weapons (except for Demonslayer, of course, but that has a defensive bonus as well).... If you ask me, stick with a Flaming Magic Wave Blade and a Magic Large Shield (or two wave blades if you're into that kind of thing....).

Subj:  Re:Akhronath Crystal
Date:  96-03-14 17:17:30 EDT
From:  IonBond

     Well....two things. First of all, my advice is to get the crystal soul right when you cast quickfire! Wading through quickfire, is, after all, great fun *chuckle*. Well, that's how I did it anyway. In any case, (and this goes for ALL dungeons/towns where quickfire gets loose, and this info *IS* given in the "Helpful Hints" section of the online docs) if you visit three other towns/dungeons you will 'reset' a given town/dungeon, which will clear it of quickfire. Also, if you accidentally damage an innocent in a town or something, visiting three other towns/dungeons will fix this.
    My personal advice for Akhronath is to break out of jail, then make a beeline for the Lich in the SE corner. Don't waste your resources! Then, once you have the Lich Key, get the Crystal Soul and leave! Go to the Vahnatai, get your reward, then come back and clean out the rest of the fort.
     Once again, I would like to congratulate Jeff on designing Akhronath. It's the finest dungeon in the entire game, from the arena, to the escape from jail, to the "Eight," to the flight through halls of quickfire.  That 30 mins or so I spent in there was the most fun I had at any point in the game.

Subj:  Derlin-Bok
Date:  96-03-15 16:38:57 EDT
From:  Elmenster

I am on my way to get the last soul crystal, so I thought I'd beat on Derlin on the way. I cleaned out his place without consuming a vast amount of my medium energy potions, and I pulled several levers and found the map...However, I still can't get past the cooridor where lightning flashes and blocks my way! I nailed the ghoul lever, the jail cell lever, and probably another that I can't remember, yet I cannout get to Derlin! Someone please post (or email me) a list of the levers!

Subj:  A few Questions
Date:  96-03-15 17:54:49 EDT
From:  Madd Maxx7

Well, I finished the game one way but some questions  are aching to be asked

1.  Why doesn't Scrioth still flame?

2.  What does the nether Greatsword do (besides wreak havoc)?

3.  Where is that darned True Sight spell.

4.  Which is easier, knocking the crap out of Garzahd or blowing up the portal?

5.  Can one get into Bargha?

6.  Whats the most powerful weapon in the game?

7.  What happened to the following really cool weapons...... Runed Halberd, Heartfinder, Smite and various others tha tI can't think of now?

8.  Will Tim and Jeff ever join to create a really very ultra omnipotently cool game? (one can only hope!)

9.  Are there any other very nice weapons in the game that aren't in the editor besides nether greatsword and green crystal mace (thanks again IonBond)?

Madd Maxx7
};^)'

Subj:  Re:Derlin-Bok
Date:  96-03-16 01:20:03 EDT
From:  IonBond

    OK, you have two options here. The first is the "cheesy" option. You cast shockwaves till Delrin dies, then you leave.

OR

    There's a secret room a BIT SW of the central area, where you see a scrap of paper. That tells you what positions the levers should all be in for the barrier to be deactivated.

Subj:  Re:A few Questions
Date:  96-03-16 01:24:34 EDT
From:  IonBond

1.  Why doesn't Scrioth still flame?

        Beats me.

2.  What does the nether Greatsword do (besides wreak havoc)?

        Can you please give me a hint on how to get this item? I've heard a lot about it, but haven't found it....

3.  Where is that darned True Sight spell.

        I seem to remember buying it. Could just be me though.

4.  Which is easier, knocking the crap out of Garzahd or blowing up the portal?


6/21/96 9:51:14 AM Opening Exile (part III) Archive#4 for recording.
The way I figured it, the easiest way to win is by getting all the Crystal Souls, the medium way is by blowing up the portal, and the toughest is by killing Garzahd.

5.  Can one get into Bargha?

       No, unless I'm missing something BIG here.

6.  Whats the most powerful weapon in the game?

       Depends on a lot. Against demons, obviously Demonslayer. In general, probably a magic halberd, though I'm not sure. The maximum damage is attained by wielding two flaming magic wave blades.

7.  What happened to the following really cool weapons...... Runed Halberd, Heartfinder, Smite and various others tha tI can't think of now?

     Smite's in Exile II, somewhere. The others seem to have vanished into the wilderness.

8.  Will Tim and Jeff ever join to create a really very ultra omnipotently cool game? (one can only hope!)

      I don't think I'm in a position to answer this one. (Interesting possibilities, though!)

9.  Are there any other very nice weapons in the game that aren't in the editor besides nether greatsword and green crystal mace (thanks again IonBond)?

      Crysknife is kind of nice for a mace. A +7 bonus is basically unmatched. Given the insane size of this game, I'll wager there are a few more I have yet to find.

Subj:  Re:A few Questions
Date:  96-03-16 04:16:31 EDT
From:  JimPonce

Gee, I feel only positive about answering _one_ of those questions!!

I think that the spell True Sight was in the Araneas cave, way back in Chapter one. You get it and Minor Manna there.

Jimbo

Subj:  Re:A few Questions
Date:  96-03-16 23:27:05 EDT
From:  Charlie159

>>>3.  Where is that darned True Sight spell.

        I seem to remember buying it. Could just be me though.<<<

The True Sight spell is in the middle of the aranea cave along with minor manna.

Subj:  Re:Identify me "dumb"
Date:  96-03-17 00:03:50 EDT
From:  Elmenster

>>South, and a bit east of Silvar, beyond some swamps.  You'll need to fight some witches.<<
     I never found this spell either...I have thorughly searched this area many times, yet cannot find any witches. When you say south and east of silvar, you mean over the bridge, right?

Subj:  Radioactivity No More!
Date:  96-03-17 09:56:00 EDT
From:  Madd Maxx7

Haven't we all been to Kothar and found that really nifty Nether Greatsword with 14 damage + 6 Bonus and said "Wow am I gonna kick the crap out of some Empire baddies!" and then 5 minutes later all your parties hair fall out and get diseased.  (Reminds you of that Wand of Pyrrhus doesn't it) Did you then say "Oh Well, its been fun while it lasted" and ditched the sword.   Well DON'T!  There's a sneaky way to get rid of that radioactivity and make the Nether Greatsword become probably the most powerful weapon in the game.

Spoiler....
.
.
.
.
.
.
This is a spoiler.
..
.
.
.
.
.
So you're going to have to scroll.
.
.
.
.
.
.
.
.
Way down.
.
.
.
.
.
..
.
Friendly Efreet

Subj:  Re:Identify me "dumb"
Date:  96-03-17 18:00:25 EDT
From:  FinbarF

      You'll need a boat...

     -Finn

Subj:  Re:Radioactivity No More!
Date:  96-03-17 23:51:16 EDT
From:  SpidWeb

Well DON'T!  There's a sneaky way to get rid of that radioactivity and make the Nether Greatsword become probably the most powerful weapon in the game.
>>

Aaaaargh!!! Ya' got me! I haven't decided whether to fix this or not. I have to admit it's damn clever.

- Jeff Vogel
Keeper of Exile

Subj:  Re:A few Questions
Date:  96-03-18 18:27:44 EDT
From:  IonBond

   >>>3.  Where is that darned True Sight spell.

        I seem to remember buying it. Could just be me though.<<<

The True Sight spell is in the middle of the aranea cave along with minor manna.
<<<<

Ignore my response. As I said, it could just be me. It was.

Subj:  Sulfras Reward Help Please
Date:  96-03-19 20:44:12 EDT
From:  Doc Narc

I saved Sulfras and he said he would gimmie a reward!

What exactly do I ask for?

Subj:  Exile III
Date:  96-03-20 02:51:56 EDT
From:  GILTHANAS

Hey Jeff, I was wondering if you would need a beta tester for Exile III on a Mac clone system.  I own a PowerComputing Power 100(Mhz) with 24 megs of RAM.  I'd love to be a tester and it would probably be a good idea to test it on a few clones since they are becoming more common.  Just a thought.

Gilthanas

Subj:  Friendly Efreet
Date:  96-03-20 19:46:55 EDT
From:  Lax Fan2

I have read a lot about him and have looked for him but with no sucess.  Please give me some direction to look in.

Ryan Hecox
Lax Fan2

Subj:  Re:Friendly Efreet
Date:  96-03-20 21:26:43 EDT
From:  FinbarF

     Have you gotten to Erika?  Just take a little flight across the river, and walk around a bit...

     -Finn

Subj:  Re:Exile III
Date:  96-03-20 21:27:56 EDT
From:  FinbarF

     Jeff usually seems to post a message asking for volunteers to Beta-test.  Just wait till then, and get your bid in quick.  Also, prepare a good resume ;)

     -Finn

Subj:  Re:Exile III
Date:  96-03-21 01:27:51 EDT
From:  Fear Faust

And what would constitute a good resume?

Subj:  Special near Haledon
Date:  96-03-21 20:25:11 EDT
From:  BEaton2534

I've beat the game three ways, explored every inch of land, even gotten back into Garzahd's fortress just in time to figure out that the portal back out was long gone, and had to use the editor to get back out.  I figured in for a dime, in for a dollar, and got the maps from the editor as well.  The only place I haven't been able to get to is a special near Fort Haledon.

Southeast of the fort there is a secret tunnel that leads to a chasm that you can't get across.  If you use the Orb of Thralni to fly across, you get the message "ceiling too low".  I've explored all the area to the west of the special, but only found some pits with lava pouring into them, no secret passages.  Has anyone found a way to get to this special?
                - BEaton2534

Subj:  Exile III Plotthreads
Date:  96-03-21 21:53:34 EDT
From:  Madd Maxx7

What do you have so far, Jeff.  I want to get a feel for the storyline before I dive right in.  I remember a while back you mentioned something about Linda, formerly of the triad, who summoned the Adze-Haakai, and that might play a role in Exile III.  Here's a whopper of an idea.  What if she summons Grah-Hoth back from the dead?  Only this time he's more powerful..........

Madd Maxx7
};^)'

Subj:  grr hiss growl
Date:  96-03-24 17:41:03 EDT
From:  EthanAJ

ok i give up how do you get into the room that is square inside l2 of the empire archives, i've tryed every thing and still can't get in, using a magic map i see that there is good stuff in there, nnnnrrrrggh

Subj:  A story
Date:  96-03-24 18:42:06 EDT
From:  James YO

I have for fun started to wright a story of some of my partys in Exile 1 and 2. If eney one is interested please send me a message about it please. But when I am done it might have some sopoilers so make sure your finished with the games first.

Subj:  Re:grr hiss growl
Date:  96-03-25 14:24:21 EDT
From:  SpidWeb

ok i give up how do you get into the room that is square inside l2 of the empire archives, i've tryed every thing and still can't get in, using a magic map i see that there is good stuff in there, nnnnrrrrggh
>>

I'm not sure exactly which room you're talking about, but I should point out there is a secret door off the ring of lava around level one, on the south side. Use a magic map on level one to help find it. That secret door is the only way to reach one of the rooms on L2.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Exile III Plotthreads
Date:  96-03-28 22:40:55 EDT
From:  Jaron RB

Here's an even nastier idea:  Linda, angry at being kicked out of the triad, summons both Grah-Hoth and Garzhad.  Of course she can't control them and they kill her.  They then raise her up under their power, making her their guardian.  This would make for one heck of an end of game battle!

Subj:  Re:Exile III Plotthreads
Date:  96-03-29 23:37:02 EDT
From:  IonBond

   Hmm.... I think it's great that people are offering suggestions for Exile III's plot. However, I really don't think we should see a return of Grah-Hoth or Garzahd. That's too conventional. Too cliche. Exile I and II were incredible largely because of their unique plot lines. It strikes me that Jeff could just as easily have become a Fantasy/Sci-fi writer as a CRPG programmer. The level of detail and complexity of the earlier plots, as well as the attention paid to them, are impressive.
   So far, all we're heard about the plot of Exile III is that it will involve actually traveling to and exploring the surface world. I can hardly wait and see what gem Jeff will cook up with this one....
   Now, for my two cents:

        Where the heck does that unlimited supply of demons come from? I'd love to see the realm populated solely by demons, mung demons, imps, haakai, and any stronger demonkin. That'd offer some interesting possibilities for a subplot...

        In general, I'd also like to see more challenge. Not that the entire game should be made harder....that could drive some players away. However, there should be more opportunity for some really tough encounters/dungeons for advanced players with advanced parties. For example, in Exile II, as I've said in the past, I think it would have been great to be able to reach such areas as the Plain of Khoth, or Bargha, etc....

        Also, one other possible plot, though this may have come up already.... in Exile II, one of our goals was to befriend the Vahnatai and get them to help us fight the Empire invaders in the land of Exile itself. As general background for the entire scenario, it might be interesting to have the Exiles and Vahnatai declare war on the surface world....

Subj:  Re:Exile III Plotthreads
Date:  96-04-01 21:39:52 EDT
From:  SpidWeb

   Hmm.... I think it's great that people are offering suggestions for Exile III's plot. However, I really don't think we should see a return of Grah-Hoth or Garzahd.
>>

No. Never. I'd rather die.

>>
   So far, all we're heard about the plot of Exile III is that it will involve actually traveling to and exploring the surface world. I can hardly wait and see what gem Jeff will cook up with this one....
>>

I've started planning Exile III. It's going to be very sweet. Professionally done graphics. Revamped interface. Lots of other cool stuff. Actual special effects. And hopefully a smaller download than Exile II.

About the only thing I want to say about the plot however is ... what if you finally reached the surface, looked around, and realized it was too much of a mess to want it?

>>
   Now, for my two cents:
        Where the heck does that unlimited supply of demons come from?
>>

Marketing.

- Jeff Vogel
Keeper of Exile

Subj:  Changing PC order
Date:  96-04-03 16:25:17 EDT
From:  XTiger

Cripes Jeff:

I go away for a couple of months and you're up to 3 folders! My how time flies when you're on strike--er, enagaing in "self help".

I playing with yet another new team (to see if I can resist the urge to cheat) and decided PC #6 needs to be in slot #4 instead. Is there anyway to accomplish this other than using the editor and changing all of PC #4's characteristics to #6 etc. of course that does screw up the XP's....

Or am I just stuck with this order?

BTW, I inadvertantly trashed Exile II and had to download it again...Seems Norton Utilities couldn't find it, That'll teach me!

Bill.

Subj:  Re:Changing PC order
Date:  96-04-03 21:49:29 EDT
From:  FinbarF

     Gee, you've been doing it the hard way!!  Did you read the instruction manual (it should be in there).  There's a little symbol by each PCs name on the Stats board.  Click on it, and it will ask you to select whom the PC is to switch with.  I think the symbol looks like two people, side by side, with arrows between them, but I'm not sure...

     -Finn

Subj:  GameWire!
Date:  96-04-04 09:01:27 EDT
From:  GameWireAE

Bored with mediocre gaming information? Then check out the new  GameWire site! From these pages, you can access over 50 new product reviews, interviews, articles, exclusive interviews, colorful pictures of upcoming games, the latest news, the current issues of GameWire, and more!

You can find the new GameWire site at: http://www.gamepen.com/gamewire

"There is no excuse for ignorance"

Subj:  Exile II Web Page
Date:  96-04-04 21:50:07 EDT
From:  Madd Maxx7

My new Exile II web page was just put up today.  If any of you want to visit it, its at "http://www.esu3.k12.ne.us/districts/papio-lavista/papiojh/jake_wallace/Jake'sEXILEIIPage"

Its not perfect yet, but its getting better.

Madd Maxx7
};^)'
Take it to the Maxximum!

Subj:  Re:Changing PC order
Date:  96-04-07 15:07:49 EDT
From:  XTiger

Instruction manual?

What's that? If I wanted to read a manual I'd buy a PC.

Just kidding. I haven't looked, and I've lived with the PC in spot 6, I take a gander and switch it.

Thanks.
Bill

Subj:  garzhad
Date:  96-04-08 22:39:38 EDT
From:  NTrantham

I cant find it !!! HELP!!!!!! Please!!!!!!!!!!!!

Subj:  Re:garzhad
Date:  96-04-08 22:49:18 EDT
From:  FinbarF

     Well, what exactly are you looking for??

     -Finn

Subj:  garzhad
Date:  96-04-09 09:42:39 EDT
From:  NTrantham

I Think I missed something along the way, I've come to west of the northen Islands,past the grey check point & onto the marshy ledge, now I Have come to a point where I have to push buttons. I don't recall seeing the code anywhere and I have NO clue as to where I should be looking!  Any help would be great! thanks    Jim.T ;)

Subj:  Re:garzhad
Date:  96-04-10 14:08:46 EDT
From:  IonBond

   You have a few things a bit confused here.

The path you're on now does NOT lead you to Garzahd. It leads you to the Surface Portal that the Empire is using to bring in all its troops. The obstacle you've come to, I'm guessing, is the large Wall in the first gate, where you have to push a series of panels. The code to get beyond the Wall is found in the Empire Archives (Fort Legov) in the north. Search carefully.

Garzahd is encountered in two other places. First of all, if you're raiding the Ornotha Ziggurat, in search of the Crystal Soul, you meet a projection of Garzahd on the Guardian Plane (but he's extremely weak there). The "real" Garzahd is found in his tower. It's far, far to the northwest. However, you can't walk there. The trail of clues should lead you to a man who found the portal coordinates to his Fortress. That's where the real battle occurs.

If you can access the Portal area, you're close to the end of the game. You just need to start putting the pieces together, and not confuse the clues you're getting. There are three separate ways of finishing the game, so it's easy to get the trails mixed up.

You've still got a lot of game, and a lot of fun, ahead of you. Good luck!

Subj:  Re:?trapped be I
Date:  96-04-12 21:42:43 EDT
From:  BetonyWolf

>>The next one with the walls requires going to the north end of the room.

ok ... go to the north end of the room and then what??? How do I get past the walls (I got past the three porticulis, now I also need to get past the single one at the top of the room.)

Thanks

Subj:  Too many questions
Date:  96-04-12 23:01:24 EDT
From:  AQUAMANCER

I have at least 5 questions:

1.  What do you HAVE to do before going to chapter 2?
2.  Must one get a higher clearance?
3.  Why do you have to kill all the vahnatai in the ruined fort?
4.  Are you supposed to be above level 5 before you take on all those vahnatai?
5.  I can't get my Flame or Fireball spells to work.  My mage is level 3 with a mage skill of 7 and mage lore of 15.  Every monster I cast these spells on take no damage.
6.  There is this tomb I can't get into because the door is blocked by some kind of magic barrier.  Am I sopposed to go here?  (I downloaded a saved game for this one.)
7.  In one of the vahnatai places with soul crystals or whatever in it, there is a control room, and I found all these little scraps of paper all over the place, apearantly directions on how to work the control, but I can't figure it out.  I've tried at least 12 different combinations, but nothing has happened.

I need HELP!!  Please E-mail me or whatever.  Thanks.

Subj:  Re:Too many questions
Date:  96-04-13 15:20:08 EDT
From:  IonBond

::whistle::

OK, that's a bunch of questions....I'm going to try and tackle some of them.

1.  What do you HAVE to do before going to chapter 2?

     You don't HAVE to do anything. As soon as you board that boat in Formello and go down the series of underground waterfalls, you're in Chapter 2. However, what you SHOULD do is a very different question. I would advise being at least level 7 or so. Also, try and buy all the level 4 spells before you go down. While you might not be able to cast them yet, during the course of Chapter 3 you'll find them useful. Personally, I advise exploring the entire Chapter 1 area thoroughly, completing all the quests. Take your time. Oh, and DON'T feel obligated to get the mana necessary to purify the altar you'll find. THAT would be a waste of time. Do everything else though.

2.  Must one get a higher clearance?

     Must you? Yes. To get a higher clearance, you must complete quests and then go to the Castle and inquire about clearance. However, you can't do this until Chapter 4. Don't worry.

3.  Why do you have to kill all the vahnatai in the ruined fort?

     Those are renegade Vahnatai. You don't HAVE to kill them if you are morally opposed to it. Just walk on through and ignore all those spells and swords. >grin<

4.  Are you supposed to be above level 5 before you take on all those vahnatai?

     I would advise it, yes. Take your time in Chapter 1. If you do most of what you CAN do, you'll naturally be fairly high level.

5.  I can't get my Flame or Fireball spells to work.  My mage is level 3 with a mage skill of 7 and mage lore of 15.  Every monster I cast these spells on take no damage.

     When you say a mage skill of 7, you mean he has 7 spell levels? That's not a very wise move at the beginning. I could be wrong here, but if you've given your mage 7 spell levels and 15 points of mage lore, I'll go out on a limb and predict that you've neglected his intelligence. Let me guess, it's one. That would be the cause of your problem. Honestly, I would make a new mage. Try this setup: 3 or 4 spell levels, 7 or 8 intelligence, 4 strength, 1 dexterity, 14 hit points, and the rest into mana. That's what I used, and it seems to have worked fairly well (I've got lvl 50 mages that cast 60 pt. fireballs).

6.  There is this tomb I can't get into because the door is blocked by some kind of magic barrier.  Am I sopposed to go here?  (I downloaded a saved game for this one.)

     If this is via a saved game, I'm not sure where it might be.....the two tombs that come to mind are those of Delrin-Bok and Dahris-Bok. Let me know what the name of the dungeon is and I'll let you know. I would advise focusing on your own game. Used saved games you download to whet your appetite a bit more if you've finished most of Chapter 3 and you're waiting for the registration code.

Subj:  What the hell
Date:  96-04-13 18:03:19 EDT
From:  BUDBEED 1

in the tower of Magi when i get to the Green Door it says i have to register. well when i register is the game over or just begining?????? if you know email guardian@ns.cencom.net or BUDBEED 1@aol.com THANKX

Subj:  Re:What the hell
Date:  96-04-14 12:53:27 EDT
From:  Madd Maxx7

No, no, no.

What this means is you must register before entering that portal.  Portals will take you to different parts of the game.  Some portals require you to be registered to use them.  Are you using 1.0.1?  That had a lot of nifty secrets hidden in it.  I think you've found that nasty little secret which I shant divulge right now, but it lets you travel back to Exile when you finish Vahnatai lands.  There was also that omnipotent party secret.  I made one of those right before I trashed 1.0.1.  I love my chars with 40 strength and 30 dexterity.

Madd Maxx7
};^)'

Subj:  Re:Too many questions
Date:  96-04-14 12:54:13 EDT
From:  Madd Maxx7

Mana?  I think someone's been playing too much Magic lately.

Madd Maxx7
};^)'

Subj:  I beat it now what?
Date:  96-04-14 19:42:25 EDT
From:  Doc Narc

I returned the souls,clogged the portal and kill Garzahd.
Is there anything else I can do?
Does anyone reward me for killing Garzahd?
I heard of a Secret Teleporter Code could someone give me a CLUE where it is?
What do you do at the Wishing Well?

Subj:  Re:Too many questions
Date:  96-04-15 15:55:37 EDT
From:  WNT Les

On point 5, I suspect you may be talking about the barrier tower, where there are magic barriers all around. Don't worry about it for now. You can't get in through the barriers; when you need to get inside (much later in the game), you'll find another way in that is not available to you now.

Subj:  Re:I beat it now what?
Date:  96-04-15 17:28:22 EDT
From:  Madd Maxx7

Well, you could find the secret code which I finally pieced together last week.  Let's just say, Its in a HOT Place.

Madd Maxx7
};^)'

Subj:  Re:Too many questions
Date:  96-04-15 17:34:17 EDT
From:  IonBond

>>Mana?  I think someone's been playing too much Magic lately.<<

     Actually, I kicked that habit about a year ago. In any case, lots of RPGs use mana for magic points. Whatever....Spell points.... You get the idea.

Subj:  Re:I beat it now what?
Date:  96-04-15 19:30:00 EDT
From:  Doc Narc

Is it near Friendly Efreet or Garzahd Fortress?

Subj:  Halls of Chaos
Date:  96-04-15 23:35:34 EDT
From:  Mars23

Hello All,

I'm in the Halls of Chaos, and am trying to get rid of barrels and crates. I've been pushing them into the lava pit and it has seemed to work. Each one however made the floor "stickier" making it harder to maneuver the object to the pit. Now it seems as if I cant get them out of the hallway at all! I've tried pushing diagonally, and sideways to move to another spot, but no dice....

Any ideas?

Thanks,

Brian

Subj:  Kothar
Date:  96-04-16 13:02:14 EDT
From:  Neal Op

Okay I give up..... How do you get into the northeast corner of the lowest level of Kothar?

Thanks in advance
Neal

Subj:  Re:I beat it now what?
Date:  96-04-16 15:39:53 EDT
From:  Doc Narc

Found it!

Subj:  Re:I beat it now what?
Date:  96-04-16 22:47:25 EDT
From:  Ali BlaBla

In response to this burning question: I beat it.... now what?

After giving the game a rest for a few months, and letting myself forget the obsessive details of my first quest, I designed a new party made entirely of Neph warriors and Slith mages/priests....for intersting Neph vs. Neph & Slith vs. Slith battles!

The slith disadvantage makes for an interesting handicap...did you know they are the first to get shot at or attacked in Empire fights?

Ali BlaBla
known throughout Exile at Sister Sledge

Subj:  Re:Kothar
Date:  96-04-18 02:13:35 EDT
From:  SpidWeb

Okay I give up..... How do you get into the northeast corner of the lowest level of Kothar?
>>

Look for the room on level 2, that has three pairs of pillars, each with a trapdoor trap between them. You want to go down between the eastmost pair of pillars.

To get around the first 2 pairs of pillars, do EXTENSIVE searching for secret doors.

- Jeff Vogel
Keeper of Exile

Subj:  Re:I beat it now what?
Date:  96-04-18 17:39:05 EDT
From:  IonBond

>>did you know they are the first to get shot at or attacked in Empire fights?<<

Nope. I d
6/21/96 9:55:06 AM Opening Exile (part III) Archive#5 for recording.
idn't know that. I did observe something very very interesting though. Enemies with ranged attacks or spells ALWAYS target the 6th person in your group. If I enter a fight with 10 Empire Archers and a couple of Mages, in the first round, the archers and mages that are directly adjacent to one of my characters will attack that character. All others will either shoot at my 6th character or cast spells such as flame and slow at him/her. Since my 6th char. is usually my weakest mage, this can be a problem.... I haven't seen this mentioned in here before... Do other people notice this as well?

Subj:  Re:I beat it now what?
Date:  96-04-18 23:06:38 EDT
From:  Ali BlaBla

>>> I did observe something very very interesting though. Enemies with ranged attacks or spells ALWAYS target the 6th person in your group.<<<

Oh my gosh Ion, It never occored to me that it may have been character order.  I always make the last character in my party a slith mage/priest.  But I think I read somewhere in the character creator or something about slith prejudice, something about a disadvantage.  I can't find it now.  But yeah, my slith mage/priest in the 6th position got PUMMELLED in every long-range battle.

BTW, my mage/priest slith gets a slow start, but I have great success with this character lineup:

character 4 is a mage who progresses quickly
character 5 is a priest who progresses quickly
character 6 is a mage/priest who progresses very slowly, but *really* pays off in the long run.

The beauty is that with character 6 I can use whatever spell/mantra I really need the most (like emergency healing for a lame character or kill spelling that nasty wizard who just won't die).  Is it uncouth to have a character who practices both magic and clerical feats?  I mean, it *is* an imaginary world and I can do whatever I want, but I do not know if this is considered kosher or not in RPG's.   Just wondering.

Ali BlaBla
known throughout Exile as Sister Sledge

Subj:  Serpent Robes
Date:  96-04-20 18:27:09 EDT
From:  XTiger

Does anybody remember and care to share what happens if you equip a PC with the serpent robes found in the cult cavern?

The PC who has the robes now can apparently take them on and off so they don't seem to be cursed but what else do they do??? Poison the poor cat?

Subj:  Re:Serpent Robes
Date:  96-04-21 01:19:16 EDT
From:  Ali BlaBla

wow!  what are the serpent robes??? I never found them...and I though I found a lot!!!!  But I' m starting a new party and journying thru Exile II once again with a new party and will pick them up at the cult cavern when I'm there!!!!

Ali BlaBla
known throughout Exile as Sister Sledge

Subj:  Re:I beat it now what?
Date:  96-04-21 21:36:57 EDT
From:  FinbarF

      Actually, it really is the smartest thing to have mage/priests.  Their flexibility is a great asset, and since mages with fireball progress rapidly level-wise, you can quickly improve BOTH mage and priest ability in this character.  One may want this character to be better in one area, such as mage skills, than in another however.  Since the way Exile PC development works is that people's experiences in life determine how they turn out, not randomness or predetermined channels of development, there's no such thing as an "un-kosher" PC, except a bad one.
      FYI, I decided recently to go back to playing Exile i, and developed a party made ENTIRELY of priest/mage hybrids.  I must say that the benefits are extraordinary.  It can be expensive, but the characters are very good, and really no enemy can stand up against the onslaught of spells.

     -Finn

Subj:  Re:Kothar
Date:  96-04-24 18:21:26 EDT
From:  Madd Maxx7

You can get there through two secret passages.  First you have to go through those 2x2 rooms till you get to a long one space wide hall.  Then find the secret passage in it.  Youu ought to see a barrier.  DON'T DISPEL IT!  It'll release quickfire. Instead, take the damage of walking through.  Then walk through the one space of quickfire and another barrier.  Go through the other secret passage.  Don't go west or you'll fall through.  Go to the altar and walk down the steps.  I suggest being VERY VERY VERY powerful before entering that room.  Not only will there be walls of blades, force, ice, and other barriers, but there will be nasties.  First, Gazers, then Golems, then Nagas, and then those cute little lizards Jeff's always putting in Empire Forts (evil grin).

Madd Maxx7
};^)'
For more Exile II fun, visit http://www.probe.net/JakesExile2Page.html

Subj:  A Beginner Bonehead Question
Date:  96-04-26 19:45:41 EDT
From:  BGraceFild

How do you get the guy who trains you to fight actually do anything?  I talk to him, do "buy" and pick a PC, but it won't let me increase anything.  I have money but no points, is that the problem?

Subj:  Re:A Beginner Bonehead Questio
Date:  96-04-26 21:00:14 EDT
From:  IonBond

   Yes, that is the problem (re: "I have no training points..."). Each time you advance a level, you gain 5 training points (fewer per level later on--after 20). This is the primary means of advancement in the game, allowing your characters to become stronger, more skillful, etc.
   You should need 100-130 exp per level depending on the traits you chose at the beginning. In any case, you get exp from fighting monsters and completing quests (the bulk of the game). Have fun!

Subj:  Re:I beat it now what?
Date:  96-04-26 22:41:13 EDT
From:  Jaron RB

As to attacking the 6th char., nope.  Everyone goes for my 1st, 2nd, or 3rd.

Subj:  Magic:TG
Date:  96-04-26 22:43:33 EDT
From:  Jaron RB

Kicked the habit?  It's not smoking!

Subj:  Re:A Beginner Bonehead Questio
Date:  96-04-27 01:45:56 EDT
From:  XTiger

It's not a bonehead question and that is the problem [money, no points].

You get the points by doing battle, completing missions etc.

Try looking around in the open area from where the game first started. The brigands, theives and various monsters will find you.  Just remember to save before combat (just in case!). Then there's the nephi fort to the east... and lots more after that.

Subj:  Re:A Beginner Bonehead Questio
Date:  96-04-27 13:24:44 EDT
From:  BGraceFild

Thanks for all your prompt replies to my first question.  Here is another one: one of my PC's has gone to his Great Adventure in the Sky, so I only have 5 PC's.  There is an option to create a new PC, but you can only do it in town, it says.  So  I went to a big town and tried it and nothing whatsoever happened, not even an error message.

Subj:  Re:A Beginner Bonehead Questio
Date:  96-04-27 14:47:26 EDT
From:  Jaron RB

I think you have to go back to the place you started out at.  Next time save a lot and Restore when someone bites the dust.

Subj:  Re:A Beginner Bonehead Questio
Date:  96-04-27 20:28:49 EDT
From:  Madd Maxx7

No.  To do that you must first consign your character to the eternal void.  You should just have him/her revived by a healing shop or via the editor.  If you really want to consign your char. to the eternal void, press the X button across from their name on the main stat screen.

Madd Maxx7
};^)'

Subj:  Re:I beat it now what?
Date:  96-04-27 23:54:10 EDT
From:  Ali BlaBla

I think the 6th char. attack only applies to missiles and spells (all things thrown) not hand-to-hand combat.

Sister Sledge

Subj:  Re: Death
Date:  96-04-28 14:57:24 EDT
From:  IonBond

   You should try and get your character revived at a temple.
   However, people in your party SHOULDN'T die. If you keep your spell points and hit points high, and avoid taking HUGE risks (e.g. trying to do a major dungeon without any potions), there shouldn't be a problem. And if there is, Restore your game. Save often, and restore if someone dies. I made it through all three endings of Exile II without a single character dying. Only when I started experimenting and exploring a bit more did people start to die, and when they did, I just restored my game.

Subj:  Overall Stats
Date:  96-04-28 15:18:09 EDT
From:  Madd Maxx7

I was wondering what some peoples overall stats for their party were. For instance, mine are:

Number of kills: 9909
Total Experience:30039
Total damage done: 506822
Total Damage taken: 209609

Madd Maxx7
};^)'

Subj:  RE: Death
Date:  96-04-28 19:36:41 EDT
From:  BGraceFild

Some interesting tips from you all.  I am taking the comment from one of you that your characters NEVER die with a certain amount of skepticism, however. ;)

Subj:  Re:Overall Stats
Date:  96-04-29 03:00:08 EDT
From:  GILTHANAS

Mine are close to the same except for damage taken (I have finished the game and now just raze a town every now and then).  My over all stats are as follows:

Kills:  7853
Experience:  28,711
Damage done:  417,374
Damage taken:  69,874

Gilthanas

Subj:  Bonehead question again
Date:  96-04-29 19:26:48 EDT
From:  BGraceFild

Now don't you all feel smart when you read the questions I ask?

Food.  My party is starving to death.  I haven't found any food lately.  I have gone back to the fort and the dope that works in the restaurant says "hmm, don't know about that" when I try to buy food.

Subj:  Re: Death
Date:  96-04-29 20:14:58 EDT
From:  Jaron RB

For some reason, everyone keeps saying all ways stock up on potions before entering major dungeons.  Huh?  I've used maybe one or two potions in the game, and have beat two endings.  Have I just been lucky, or what?

Subj:  Re:Bonehead question again
Date:  96-04-29 20:16:36 EDT
From:  Jaron RB

Check out silvar, I belive.  Dunvo might have some, too.  Also, try asking people about "Rations" or click the buy button.

Subj:  Re:Kothar
Date:  96-04-29 21:38:54 EDT
From:  Neal Op

Well I did dispel the barrier withut trying to wals through and took the quickfire damage... but I had the hit points to take it....   I managed to wait and heal before entering the room with the orb..... and then wait after defeating each set of foes in the orb room.

Subj:  Re:Kothar
Date:  96-04-29 21:44:24 EDT
From:  Neal Op

Well I did dispel the barrier without trying to walks through and took the quickfire damage... but I had the hit points to take it....   I managed to wait and heal before entering the room with the orb..... and then wait after defeating each set of foes in the orb room.

Different strokes for different folks huh?

Neal

Subj:  Re:Bonehead question again
Date:  96-04-30 15:55:16 EDT
From:  FinbarF

     You seemed to give the impression that you asked people in restaurants/inns for food.  This isn't necessarily where you'll pick up food, however.  Look for a building with cows or lizards penned up nextdoor.  This is where you'd usually obtain food.

     -Finn

Subj:  Re: Death
Date:  96-04-30 15:59:20 EDT
From:  FinbarF

     No, I'd say you're pretty normal.  I went through many dungeons understocked and rather weak for the level of the dungeon, got soundly thrashed, but was always able to get out again, rest, and rush back in to eventually complete the dungeon.  Who wants to be a powerhouse who can ravage a dungeon, when you could have the challenge of ravaging a dungeon as a wimp?  I never used potions, and although I sometimes died, I could find another way around my problem.  Of course, maybe we're just BOTH lucky ;)

     -Finn

Subj:  Re:  Potions
Date:  96-04-30 16:52:06 EDT
From:  IonBond

    I never used potions HEAVILY, but there were a couple of dungeons I just didn't want to bother trying without them. For the first 80-90% of the game, I just ran out of the dungeon and rested when I needed to. However, for the real tough ones, like Garzahd's Tower and the Ornotha Ziggurat, I brought along a full load of Strong Energy Potions.

Subj:  Re:RE: Death
Date:  96-04-30 16:54:38 EDT
From:  IonBond

>>I am taking the comment from one of you that your characters NEVER die with a certain amount of skepticism, however. <<

Well, they didn't. At least not until I started experimenting ("Let's see, I wonder what happens if I attack King Micah...." or, "Let's see, I wonder what happens if I drink from this pool in the wilderness...") >grin<

Subj:  Re:RE: Death
Date:  96-04-30 17:30:04 EDT
From:  Madd Maxx7

What happens if you DO attack King Micah?

Madd Maxx7
};^)'

Subj:  Exile 3 or Bug Fixes?
Date:  96-05-01 07:38:59 EDT
From:  JediKniteX

Jeff are you going to work on bug fixes, Exile 3, or half and half? There should many traps in on the surface. I'd like to see more Daemon action in E3.
I am obsessed with major blessing and Daemons!
Great GAME!

Subj:  Re:RE: Death
Date:  96-05-01 16:52:39 EDT
From:  IonBond

>>What happens if you DO attack King Micah?<<

You die. Automatically. It's an amusing thing to do. Other fun things include killing Erika, attacking the Vahnatai Lords in the Council Chamber, etc.

Subj:  Re:RE: Death
Date:  96-05-01 18:11:00 EDT
From:  Madd Maxx7

Does it make a dialog box on the screen telling why you die, or does it just kill you?

(I remember a long time ago, that you died in a really interesting way if you killed Erika or Micah in Exile I)

Madd Maxx7
};^)'
For more Exile II fun, visit http://www.probe.net/~kwteach/JakesExile2Page.html

(shameless plug)

Subj:  Re: Death
Date:  96-05-02 16:39:16 EDT
From:  IonBond

You get a dialog box about your death if you attack Micah or kill Erika or the Vahnatai Lords....

Subj:  Re: Death
Date:  96-05-02 18:12:43 EDT
From:  Madd Maxx7

What does it say?

Subj:  Re: Death
Date:  96-05-03 17:06:04 EDT
From:  IonBond

Chuckle. Try and see. Just save your game first.

Subj:  Plot Inconsistancies
Date:  96-05-03 17:57:43 EDT
From:  Madd Maxx7

I've noticed a few inconsistancies with Exile II's plot.

For instance, did Akhronath just get up and walk back near Sulfras's cave?

What happened to that cave of Vanhatai that was in Exile I?

Just another question that isn't an inconsistancy:

Was it Garzahd who appeared in Exile or some other mage?  I just couldn't remember.

Madd Maxx7
};^)'

Subj:  Re:Plot Inconsistancies
Date:  96-05-03 18:28:42 EDT
From:  FinbarF

     Well, I think I know two answers.  I don't exactly remember Akhronoth, so I couldn't tell about it.  Garzhad appeared once in a scrying sphere in the Empire Fort across a chasm-- he sends a couple of demons along to mess 'ya up a little, and threatens to return (or something like that).  The Vahnatai cave (I guess you mean by Khoth) is, I believe, the Barrier cave you must get through to go to the Ornotha Ziggurat.

     -Finn

Subj:  brew of knowledge
Date:  96-05-03 19:34:37 EDT
From:  Ali BlaBla

OK this is a stupid question.

How does brew of knowledge make you "more competent?"  I am going crazy flipping back and forth between my stats pages to detect the difference.  I'm sure its right in fromt of my face......

Sister Sledge

Subj:  Re:Plot Inconsistancies
Date:  96-05-04 07:41:17 EDT
From:  Madd Maxx7

About the Vanhatai cave,  I don't think that could be teh same fort even though it looks similar because its too far away from Vahnatai lands.  (Vanhatai Lands never enter Exile, but rather run parallel to the South and East sides of it)

Oh yeah, is it spelled Vahnatai or Vanhatai?  I think I've seen it both ways.

Another question, If Father Caius is selling spells in Formelllo, what happened to Mother Claudette?

Did anyone ever find Foley, the secretary from Formello?  (the one that the mayor says left to fight as a captain [I think])

BTW Akhronath was the demon fort south of the steam caves in the lava, but in CS it was near Sulfras's Cave.

Madd Maxx7
};^)'

Subj:  Re:brew of knowledge
Date:  96-05-04 07:43:00 EDT
From:  Madd Maxx7

It makes you more competent by making you more skilled.  It adds to your skill points.  By Twos, specifically.

Madd Maxx7
};^)'

Subj:  Re:Plot Inconsistancies
Date:  96-05-04 14:55:27 EDT
From:  IonBond

OK, firstly, it's Vahnatai.

Secondly, the strange cave in Exile I is the Barrier Cave in Exile II that you go through en route to the Ziggurat. The layout is exactly the same, it has the same rows of barriers, and even the dead Vahnatai lying between the barrier rows. I remember about a year ago I asked Jeff what to do in the barrier cave, and he said that I'd have to wait till Exile II for that one.

This Akhronath (in Exile II) is an Empire fort, newly built, it is assumed--the same way the huge Ornotha Ziggurat and a couple of towns and forts now appear.

I'm not sure about your other questions--sorry.

In any case, I have one question that I've been wondering about for about a year myself. In Exile I AND II, what the heck do you do at that wishing well?

Subj:  Exile CD
Date:  96-05-04 16:52:02 EDT
From:  JediKniteX

Hey Jeff, I think when you get enough money make an Exile game on a CD with voices, mind blowing sounds and graphics and a killer inetface and music that captivate. I want this, so I will register E2. Thanks.
I'll bet alot of people are going to read this. Email Jeff on your ideas to future on Exile. To make better EXile games he needs your feed back.

-JediKniteX
The Great Jedi Warrior

Subj:  Exile II Final Fantasy patch
Date:  96-05-04 23:47:06 EDT
From:  YAhAhAhA

I have uploaded a patch to change some of the character icons to characters from Final Fantasy 2 and 3!  You should all download it when it shows up in the archives :)

Subj:  Re:Plot Inconsistancies
Date:  96-05-05 09:05:16 EDT
From:  Madd Maxx7

I think the wishing well is a red herring in both Exiles.  Look at the logs for Exile I.  Maybe in Exile 3......

Madd Maxx7
};^)'

Subj:  Re:Exile CD
Date:  96-05-05 09:06:35 EDT
From:  Madd Maxx7

Actually, I can't wait to see his futuristic space RPG that he's going to make after Exile 3.  (or so he says)

Madd Maxx7
};^)'

Subj:  Re:Exile CD
Date:  96-05-06 15:27:41 EDT
From:  SpidWeb

Actually, I can't wait to see his futuristic space RPG that he's going to make after Exile 3.  (or so he says)
>>

I'm still planning it, and in fact am pretty excited about the idea. Don't want to say too much yet, except for one thing.

You start with one character, and then make the other members of your party. No, I don't mean you use a character editor to create them. I mean your character creates them.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Plot Inconsistancies
Date:  96-05-06 20:45:30 EDT
From:  GILTHANAS

Maxx,

The wishing well is NOT a red herring.  I found out what the wishing well does, and it only cost me about 200 gold pieces to guess it right.  If you REALLY want to know what it does, E-mail me.

Gilthanas

Subj:  Re:Plot Inconsistancies
Date:  96-05-07 01:40:32 EDT
From:  JFUTRAL

Gilthanus>>The wishing well is NOT a red herring.  I found out what the wishing well does, and it only cost me about 200 gold pieces to guess it right.  If you REALLY want to know what it does, E-mail me.

That is really crule. Why not tell us in the usual "spoiler" format? If we don't want to read it we can skip it.

Thanks,
Joe

Subj:  Update?
Date:  96-05-07 15:17:23 EDT
From:  Madd Maxx7

When's the next update coming out?  And what will be in it?

Madd Maxx7
};^)'

Subj:  Nether Greatsword
Date:  96-05-07 20:12:26 EDT
From:  Jaron RB

Where in Kothar is it?  This is one weapon I've gotta have!

Subj:  Exile III
Date:  96-05-07 20:14:52 EDT
From:  Jaron RB

Just some thoughts for the final chapter...

1.     This should be the biggest one yet.  It should allow you to go to the old areas and new.  I don't care how lond the d/l is.

2.     We've gotta be able to go to the following places:  The slith lands, the daemon'a lands, and the surface!

3.     There should be an editor, ala TaskMaker.

4.     Lots of secrets!

Subj:  Re:Nether Greatsword
Date:  96-05-07 22:16:25 EDT
From:  Madd Maxx7

Its in a room on the third floor.  It has a bunch of barriers in it and bursts into quickfire eventually.

Madd Maxx7
};^)'

Subj:  Industry Connection
Date:  96-05-07 23:25:42 EDT
From:  Jaron RB

Why isn't there a Fantasoft or Spiderweb software section?

Subj:  Re:Plot Inconsistancies
Date:  96-05-08 03:36:03 EDT
From:  GILTHANAS

Gilthanas>>The wishing well is NOT a red herring.  I found out what the wishing well does, and it only cost me about 200 gold pieces to guess it right.  If you REALLY want to know what it does, E-mail me.

JFUTRAL>>That is really crule. Why not tell us in the usual "spoiler" format? If we don't want to read it we can skip it.

Cause if you REALLY wanted to know, dropping me a little piece of E-mail would be no big deal.  So, I'm still willing to tell all those who E-mail me.

Gilthanas

Subj:  Re:Industry Connection
Date:  96-05-08 17:49:02 EDT
From:  Madd Maxx7

I don't know, but Spiderweb has its own web page.

Subj:  Re:Hidden Valley Ogres
Date:  96-05-10 23:44:10 EDT
From:  Ali BlaBla

re: Where are the Hidden Valley Ogres you are supposed avenge for the spirit????

This is an answer to a question posted back in february.  I am playing Exile II for the 2nd time through, and I am pretty sure that there is a plot inconsistency here, but correct me if I'm wrong.  Right after I met this spirit, I slayed a whole buncha empire baddies or something in the area, and visited the spirit again immediately, who recognized me as having slain the "ogres".  Believe me, if I had slain ogres, I would have known it.  But yes, if you avenge him, he puts in a good word for you in the afterlife.

Subj:  neato necklace: good or evil?
Date:  96-05-10 23:55:37 EDT
From:  Ali BlaBla

I just acquired an Amber Periapt, which appears to be a magic necklace of some sort.  I wonder what it does? (it does not have charges, and it has a "????" printed where the magic property field is)

Sister Sledge

BTW: thanks to whichever one of you folks sent me a saved game. (sorry I forgot)  I had trouble finding a fort that was not already abandoned to try out your wicked assasinations!  This second time around Exile 2 my characters are becoming equally wicked.

I haven't registered the editor, but this time around I decided that money was no object (I have investments in the mold stock market!), so I use the demo editor for that.  I visit the magic item shops every three or four major battles, and that's how I got this weird necklace.  What is it?

Subj:  Necklace
Date:  96-05-11 16:21:39 EDT
From:  Charlie159

What does the cobra necklace do?? I would appreciate any info. y'all might have.  Thanks

Charlie

Subj:  Re: Sample Party
Date:  96-05-11 21:40:21 EDT
From:  IonBond

>>BTW: thanks to whichever one of you folks sent me a saved game. (sorry I forgot)  I had trouble finding a fort that was not already abandoned to try out your wicked assasinations!  This second time around Exile 2 my characters are becoming equally wicked.<<

That would have been me. >grin< I'm glad you enjoyed them. From what I've seen and heard, I have a fairly unique party set-up. A collection of six very very one-sided characters, which, combined, form a great killing machine. If anyone wants to see what I mean, send me some E-Mail and I'll send you one of my saved games. I've set it up so that you need to be registered to really get anywhere from the place the party starts out.

Subj:  Re:Necklace
Date:  96-05-12 16:55:30 EDT
From:  FinbarF

     Amulet of the Cobra?  I think it increases effectiveness of poison on weapons, meaning that the poison gives more damage.

     -Finn

Subj:  Portal fortress
Date:  96-05-12 19:57:15 EDT
From:  JimPonce

I just finished crossing the pillar room in the third guardpost before what I assume should be the
6/21/96 9:59:26 AM Opening Exile (part III) Archive#6 for recording.
 portal fortress, but when i get out I end up on a trail to some lonely docks. I cannot fly to another dock in time, and I can't seem to find any hidden passages.

Any hints would be appreciated.

Thanx in advance,

Jimbo

Subj:  Re:Portal fortress
Date:  96-05-13 07:40:18 EDT
From:  Madd Maxx7

You need the Orb of Thralni.

Subj:  Re:Portal fortress
Date:  96-05-14 01:51:59 EDT
From:  JimPonce

<< You need the Orb of Thralni. >>

Ugh! Kothtar and the $#@*! pillar room, here I come!

Jimbo

Subj:  Re:Orb of Thralni
Date:  96-05-14 16:36:38 EDT
From:  IonBond

Yes, the Room of the Orb isn't very pleasant. However, IMHO, the second you can get into Kothtar, GET THE ORB. The Orb of Thralni is the single best item in the game, bar none (this holds for Exile I). You should get it as quickly as possible. If you experiment and play with it a lot, you'll find dozens of uses for it. Hopping over rivers, evading monsters, finding secret areas, and of course accessing those areas that you NEED the Orb for. There's also one other fun use.....

SPOILER BELOW

The Orb of Thralni can be used to access the Portal Fortress without going through ANY of the guardposts and such. With the sceptre and the necessary knowledge, you can get one of the endings right there. In a rowboat, sail to the far SW of the Northern Sea. You'll see the Portal Fort behind a rock. If you use the Orb inside the boat, you and your boat will fly. You can fly over the rock in the boat, and access the fort directly. Note that if you land in water, even though you are in the boat, you will drown. Additionally, there is no way to get back out after destroying the portal, without permanently ruining your game. If you Recall out, which you certainly can, the boat from the Giant docks will still be outside the guardpost, so you will no longer be able to access the northern fifth of the land of Exile. If you just want to see the ending though.....

Subj:  Re:Orb of Thralni
Date:  96-05-14 16:49:31 EDT
From:  Madd Maxx7

I thought there were more boats in the boat house than just one.

Subj:  Re:Orb of Thralni
Date:  96-05-14 18:26:30 EDT
From:  Ali BlaBla

Yeah.  There are about four or five boats at the northern dock.  A lot anyway.  You should be able to cruise around in them afterwards.

Subj:  Tower/Sixus
Date:  96-05-14 18:57:29 EDT
From:  Antra01

Alright...I can get to EVERYWHERE in the Tower, except for that little area w/lava in the SW corner...I've pulled the levers etc, I've searched nearly everywhere etc etc, but I can't find Sixus...I'm guessing he's in that area...detect life shows nothing though. Maybe it's a Special white button thingy? :-)

Subj:  Re:Orb of Thralni
Date:  96-05-15 01:07:19 EDT
From:  JimPonce

Thanx for the tips and the help on the orb, IonBond. Sigh... I was hoping to avoid that painful room. Oh, well, lotsa energy potions, and it'll be okay...

Jimbo

Subj:  Re:Tower/Sixus
Date:  96-05-15 21:46:01 EDT
From:  Madd Maxx7

Which tower?  His first tower or the Trapped Halls?
If its the first tower then you need to pull a lever to open a locked door.

Subj:  Ziggurat deadend
Date:  96-05-16 04:55:31 EDT
From:  Xanthus68

Reading these folders, I see that I am the only person ever to play this game who hasn't been able to find a way to the northwest corner of the ziggurat (level 2).
A mild spoiler would be most appreciated. I noticed that outside of some of the L2 windows you can see a walkway. Significant?
The Hint Book (yes, I'm that desperate) says that the ziggurat has FOUR levels. I must be missing something dreadfully important.

Subj:  Re:Ziggurat deadend
Date:  96-05-16 07:56:26 EDT
From:  Madd Maxx7

The Crystal Soul is on the third level.  The fourth level is fairly easy.  Hope you like running.

Madd Maxx7
};^)'

Subj:  Meathead Question
Date:  96-05-17 00:58:51 EDT
From:  BGraceFild

OK, I have graduated past the bonehead question stage and now have meathead questions.  One of my PC's picked up a cursed shield at the very beginning of the game and has been unable to hit the broadside of a barn ever since, he is total deadweight.  I bought the remove curse spell and tried it maybe 8 times to no avail.  How do I lose this stupid shield?

Subj:  Re:Ziggurat deadend
Date:  96-05-17 03:01:13 EDT
From:  Symbolyk

Regarding the hint books metion of 4 levels: I too was confused at first, later I figured that the First Level was in fact the bit where the Vahnatai help you break into the Ziggurat.......

Now, lets talk about Mertis.......Has anyone managed to get in to see the VIP prisoner? (I haven't, though I figured out what the clue would have been anyway.)

The Guard Captain mentions "permission" and "orders"......but refuses to say any more.....

anyone??

Subj:  Re:Meathead Question
Date:  96-05-17 03:03:45 EDT
From:  Symbolyk

Hmm, The 'remove curse' spell should work......
I'm assuming you cast it on the affected character, and then tried to unequip it??

Failing that, try asking a healer to 'heal' that character.....that ought to do it.....

Subj:  VIP prisoner
Date:  96-05-17 03:14:29 EDT
From:  JimPonce

I think that you blow off the guard at that town, and find a secret passage to let you in to see that prisoner. Lemme know if that works!

Jimbo

Subj:  Re:Meathead Question
Date:  96-05-17 11:11:10 EDT
From:  FinbarF

     Yes, a healer would work, but it can be expensive, especially if you've already spent money getting Remove Curse.  Cast the spell (make sure it's the correct target), and try removing the object.  If not, try again-- it seems to be like Unlock in that you keep trying.
     Or, I remember being able to sell cursed objects-- even while the person's wearing them.

     -Finn

Subj:  Re:Ziggurat deadend
Date:  96-05-17 17:58:14 EDT
From:  Madd Maxx7

Mertis.....
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.(unusually long spoiler huh?)
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Secret door.

Subj:  ziggurat again
Date:  96-05-17 18:26:25 EDT
From:  Xanthus68

Okay, well whether or not it's the 2nd or 3rd level, how do I get to the crystal soul in the ziggurat? I've looked everywhere for a secret door and I can't find any more stairs.

I'm on the level with the strength machine, and with magic map I can see there is quickfire in my near future, and god help me I'm more stuck than I've been in the three months I've been playing this game. SOMEBODY SPOIL ME, PLEASE!

Subj:  Blowing the portal
Date:  96-05-17 19:39:10 EDT
From:  Ali BlaBla

This is a question for the pros.

I have an embarrasing problem.  No, all my hair is NOT falling out from radioactive weaponry! ;-)  OK, I admit it, I have won Exile II in only 2 of the 3 ways to win.  I can't figure out how to blow up the portal.  >sniff<  I coudn't figure it out last time I played, and because I worked so long and hard at it with no results I thought it was an ***aimlessly*arbritrary*** puzzle, and I stubbornly retreated back to my boat.  I don't want to retreat this time.  I must be missing something.  Scroll down to see what I know (this may spoil some stuff so skip this message if you do not want to know)
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THIS IS WHAT I KNOW:

The location of the portal (inactive right now)
The 3 passwords (k, b, &  v)
How to break the two energy-giving crystals
The location of the control panels
I have the onyx scepter

WHAT I DON'T KNOW IS:

The freaking *order* of the passwords!  I *think* I have tried every possible combination, but every time I rush downstairs to blow the portal, there isn't any energy going through the crystals.  I am getting sick of running downstairs!  Am I not rushing fast enough?  Am I missing something obvious?  Am I not worthy?  I bet it's the order of the words.....

Sister Sledge

Subj:  Re:Ziggurat deadend
Date:  96-05-17 20:19:48 EDT
From:  Jaron RB

The VIP is easy to get to.  Look for secret doors.

Subj:  Re:Blowing the portal
Date:  96-05-17 20:21:30 EDT
From:  Jaron RB

The order is right if the lights turn green, not red.

Subj:  Re:Blowing the portal
Date:  96-05-17 20:48:46 EDT
From:  Madd Maxx7

You have to say them in order as written in the library.  If you go from top panel to bottom panel (and nobody betterquote me on this one) the order is bottom, top, middle.

Madd Maxx7
};^)'

Subj:  More Meathead
Date:  96-05-17 21:36:33 EDT
From:  BGraceFild

I am not having fun anymore.  I can't get past the tomb of Dahris-Bok in chapter two.   You are supposed to pull a lever and different doors open, and I have tried it all over and over again.  Of course, you can't leave the tomb or else he curses your socks off.  And I can't go back because of the waterfalls.

By the way, I did try one more time to remove the curse from the shield the same way I had before, and low and behold this time it worked.  Not that it does me any good since my poor little company is trapped by a dead madman.

Subj:  Re:More Meathead
Date:  96-05-17 22:13:32 EDT
From:  FinbarF

     Since only one can enter, ensure that that PC has all the best-- best stats, weapons, armor, potions, etc.  Naturally, you'll want a magic user, perhaps a priest most of all- healing, poison curing, and blessing.  If you have a dual magic user, all the better.  Now, get good weapons, any helpful potions possible, etc.  If you're having trouble, make sure you exit frequently to rest a bit (I think you can do that-- just have food). Oh, good luck :)

      -Finn

Subj:  Re:More Meathead
Date:  96-05-18 00:24:53 EDT
From:  BGraceFild

Finn, you are no help at all!  Tell what to do to get into the various locked passageways!

Subj:  Re:More Meathead
Date:  96-05-18 09:58:26 EDT
From:  Madd Maxx7

To get through the first one, you have to fight some zombies.  Eventually you'll find a lever which will enable you to pull another lever (I think) that lets you enter the next section.  In this section you walk around the outside of a ledge.  While walking around it some zombies escape and fight you.  Now, it's puzzle time.  You have to find a way to open all three portculli at one time (ala Test of Mind only w/ a solution).  Walk through and you get to another lever.  Time for the third section.  This one is by far the hardest if you're a low level.  If you have lockpicking skills its easier but not necessary.  If you don't, search for 2 secret passages.  Now comes the hard part.  You'll have to duel with a vampire.  Destroy him, and his minions if you want to.  Find the lever.  Now you're back to where you started, only this time, the portcullis right at the beginning is open and waiting.  Enter and get rid of the traps.  You'll see a statue and a special.  It's Dahris-Bok.  Kneel before him and he'll bestow you power and thank you, just before his Crystal fades and he dies.

Madd Maxx7
};^)'

Subj:  Re:More Meathead
Date:  96-05-18 13:48:28 EDT
From:  BGraceFild

Maxx, thanks, but you are talking to a meathead here.  It is the Test of Mind I am flunking.... trying to find a way to open three portcullis' at the same time.  Killing the zombies in the room and on the ledge, no sweat.  Killing the Quickghast, sweat, but I did it.  How do you open all the dang doors?  I beg of you, I am a desperate woman.

Subj:  Message 300 Yay!
Date:  96-05-18 14:52:52 EDT
From:  Madd Maxx7

I just thought I'd brag about being mesage 300.

Madd Maxx7
};^)'

Subj:  Re:More Meathead
Date:  96-05-18 14:55:05 EDT
From:  Madd Maxx7

No, the Test of Mind is a fort later in the game with a puzzle similar to the one you're stuck on, only that one doesn't have a true solution.

Just use trial and error.  And stay close to the bottom right square on the 3x3 grid that changes the portculli so you can get out of the door if they all open.

Madd Maxx7
};^)'

Subj:  Re:More Meathead
Date:  96-05-18 16:47:22 EDT
From:  Jaron RB

Spoiler...

SECRET DOORS!  This is a common one.

Subj:  Akhronath...
Date:  96-05-18 16:50:29 EDT
From:  Charlie159

Are you supposed to use the Recall spell to get home after finishing it, or did I miss a portal hidden somewhere.  Just curious.

Charlie

Subj:  Re:Akhronath...
Date:  96-05-18 17:00:58 EDT
From:  Ali BlaBla

Use your orb of thralni to fly south over the pit instead of fruitlessly messing with the basilisks to the west.

Sister Sledge

Subj:  Meathead no more
Date:  96-05-18 18:32:44 EDT
From:  BGraceFild

Oooooh! Maxx, you are my friend for life.  For some reason I wasn't thinking that walking around on that floor was actually opening and closing the gates, I just thought you were seeing them from different angles through the windows.  Isn't it obvious when you know? I am now in Chapter 3.

And here is a general comment:  I have left behind me a lot of doors that never would open, and no doubt rooms behind these doors that contain the very things I need....  My designated lock-picker couldn't get through some doors, even though she has maxed out on the lockpicking points.  Is that what everybody else does, just try to pick the locks about 10 times and finally give up and move on?  This isn't a very comfortable game for those of us who like complete closure on something before moving on.

Subj:  Re:Meathead no more
Date:  96-05-18 18:53:43 EDT
From:  Madd Maxx7

Try making a mage/thief char. who can both lockpick and cast Unlock.  Also use Magic Lockpicks.  They never (NEVER!) break.

Madd Maxx7
};^)'

Subj:  Exile II Overtakes Exile I?
Date:  96-05-18 18:58:26 EDT
From:  Madd Maxx7

In just 6 months, Exile II has gotten as many posts as Exile I which has been around for what 1 1/2 years now?

And I dedicate it all to purchasing that MacWorld magazine with the included CD.  If I hadn't done that, I would never have known the fruits of the game Exile.

Madd Maxx7
(glad he shelled out 6 bucks for a magazine 1 year ago)
};^)'

Subj:  12 post in one day...
Date:  96-05-18 23:51:03 EDT
From:  Madd Maxx7

Wow that's a lot.

Subj:  Re:Meathead no more
Date:  96-05-19 14:13:24 EDT
From:  FinbarF

     Use a Magic Map to ensure that there is nothing behind those doors.  Sometimes, if you're at a relatively low lvl, intellignce, etc. it may take a little work getting doors open.  Early on, save before trying to open doors, try a few times, and if it doesn't work, you can go back again.  Eventually, if it doesn't open, you may get the idea that it's not going to open without some other item-- perhaps a key, button, or lever.  Look for them, and explore thoroughly.  I don't think there were very many doors that absolutely COULDN'T be unlocked, and usually those were made obvious by some type of description of "huge padlocks", "imposing chains", and the like.

     -Finn

Subj:  Re:Akhronath...
Date:  96-05-19 14:15:19 EDT
From:  FinbarF

     There's a secret passage to the south which lets you go down some sort of steep wall, which you can't go back up.

     -Finn

Subj:  Move Mountains
Date:  96-05-19 20:10:53 EDT
From:  BetonyWolf

Where DO I find that spell anyway? I have "shatter" ... but somewhere along the line I must have missed the "move mountains" spell.

Subj:  Sapphires
Date:  96-05-19 22:39:52 EDT
From:  XTiger

I'm looking to purchase some sapphires (for magic map) but can't remember where to get them...

Any ideas?

Subj:  Re:Move Mountains
Date:  96-05-19 22:41:17 EDT
From:  XTiger

Move montains......

Its somewhere in the nephilim castle in one of the town missions.

Subj:  Re:Sapphires
Date:  96-05-19 23:15:18 EDT
From:  Madd Maxx7

There's a sage outside east of Fomello named Vail.  Ask him.

Subj:  Beta Testers Needed
Date:  96-05-20 12:22:19 EDT
From:  Fantasoft1

We have decided to test our new game

Monkey Shines

using more testers than we previously thought.  As such, we need about 40 more people who want to be beta testers.

The requirments are:

1) You have registered at least 1 Fantasoft product in the past.  i.e.  We have your full name/address already on file.

2) You supply us with a complete list of all equipment and system config info of the machine you will be playing on.  To include all hardware, extensions, control panels ect.. ect..

3)  You are willing to download a fair number of large files AND are willing to give quick reports as to likes/dislikes/bugs you have with the software.

If your interested, e-mail me at:   Fantasoft1@aol.com

(Dont forget to include your Sytem Info!)

Tim Phillips
Fantasoft, LLC
Your Mac Fantasy Factory

Phone/Fax:  (608) 249-5418
E-Mail:       Fantasoft1@aol.com

Subj:  Re:Sapphires
Date:  96-05-20 18:00:58 EDT
From:  Ali BlaBla

Another Sapphire hint:

Another place to get sapphires is from the friendly shopkeeper in the s.w. corner of the Vahnatai island town called Egli.  Also nice energy potions, etc.  One-stop shopping for your mages!

Subj:  Re:Move Mountains
Date:  96-05-20 22:36:49 EDT
From:  JRConrad

More specifically, move mountains can be found in a bookshelf in the first mission given to you at the beginning of the game.  The first nephilim fort a short distance away from where the game begins.

Can anyone tell me the significance of the hidden shrine in the same fort.  What's the difference to your party if you worship or not?

JRConrad

Subj:  Re:Move Mountains
Date:  96-05-20 22:44:20 EDT
From:  XTiger

As I recall the hidden shrine saps XP's from your PC's if you stop to worship.

Could be worse though-- there's a couple of pools of water in this game which if drank from severly disease your party quite a while after the fact!

I couldn't recall which Nephi fort the spell was in so I didn't say.

Subj:  Re:Move Mountains
Date:  96-05-21 07:48:50 EDT
From:  Madd Maxx7

Could be better though.

There's a pool in the Waterfall Warren that  gives all spellcasters exactly 150 SP.  Of course if you have more than this, it drops down to 150.  Oh well.

Maxx

Subj:  Spell point pool cheat
Date:  96-05-21 17:37:49 EDT
From:  Ali BlaBla

This is a wicked cheat:

>>>> (Maxx sez)  There's a pool in the Waterfall Warren that  gives all spellcasters exactly 150 SP.  Of course if you have more than this, it drops down to 150.  Oh well. <<<<<<

Yeah, this pool is heaven.  Toward the end of the game, when my 2 fighters and thief maxed out on improving their combat skill and stuff, I gave them 3 levels of magic skill, and ONLY ONE SPELL POINT each.  A drink at this magic pool stocked these three magic "newbies" up150 spell points every time!  As long as you have them programmed for at least one spell point.....your'e golden.

Of course, it took me up until the end of the game to stumble on this cheat, and I was pretty much a killing machine anyway in terms of combat, but it is a neato cheat if you're into omnipotence (which, btw, I'm not personally into.)

Sister Sledge

Subj:  Fluffhead Questions
Date:  96-05-21 18:25:20 EDT
From:  BGraceFild

As you can see from my title, I am getting better....  I decided to restore back to an earlier game before going into Vahnati land (everybody sing along: a three hour tour, a three hour tour. The weather started getting rough, the tiny ship was tossed...).  Anyway, I am trying to make sure I didn't overlook anything in Chapter 1.  There are two places that are annoying me to death.  The first is the fort or whatever surrounded by cave walls and water.  How are you supposed to get in there?  The second is Solberg Tower.  I got in, fought all the bad guys, and now I can't get into the tower itself.  True Sight is tantalizing me with portals and bookshelves and altars.  Help!

Subj:  Re:Fluffhead Questions
Date:  96-05-21 18:48:21 EDT
From:  Madd Maxx7

To get to Solberg you need Royal Clearance which you get in Chapter Four.

P.S. Now you've got a tune in my head (There's SpidWeb, and IonBond.  Madd Maxx7 and FinbarF.  Ali BlaBla, and the rest of them, here on Crystal Souls Isle)

Maxx

Subj:  More Fluff
Date:  96-05-22 15:06:31 EDT
From:  BGraceFild

I THINK I have done everything I can do in Chapter 1.  If I have one complaint about this game it is that you don't know for sure if it is time to go onto Chapter 2.  Most of the lands in the Map of Eastern Exile are cut off by the barrier, right?  And I can't get past that barrier until later in the game, right?  So is it time to go white water rafting out of Formello?  There are so many things I don't have closure on.  I am going to list what they are and if you are not very far into the game, don't read the following.  But you oldtimers, please stop me before I go over the falls again if there is something I really need to do first.

In Motrax's cave there are two locked doors that I can unlock, but there are runes that throw me back so I can't go any farther.   There is a little town or fort or something in the middle of a lake that I can't get to.  There is the Solberg Tower.  There is one bookcase in Formello that is guarded by a magic barrier that I can't get to.  I can't "appropriate" the Treasure of Formello.  There are probably more but these come to mind.

Subj:  Re:More Fluff
Date:  96-05-22 17:22:31 EDT
From:  Madd Maxx7

Motrax:  You need Magi Clearance which you can receive in Chapter Four.

Fort:  Please elaborate.  I can't decipher which fort you speak of.

Solberg:  You need Royal Clearance.  Once again available in Chapter Four.

Barrier:  You can wait to get a Piercing Crystal or Dispel Barrier or use a secret door along the outside walls of town.

Treasure:  You're WAY too inexperienced to make that fight.  There's about 5 guardians back there and even if you do make it through, you only get to take once or else you'll die a horrible 100 point over-and-over-again death.

Maxx
For Exile II Fun, visit
http://www.probe.net/~kwteach/JakesExile2Page.html

Subj:  Re:More Fluff
Date:  96-05-22 19:18:06 EDT
From:  Seanachai

Yeah, Maxx about summed up in previous reply.  Keep in mind, though, that even thought the game is somewhat linear right now, that once you get the barriers down all the places you've left behind (when you go whitewater rafting) become available to you again.  There's nothing you can't finish, and the real question is will you be strong enough in the Vahnatai lands.  There's some tough encounters there, and quite a few I didn't feel strong enough for until I'd been back to human-space Exile and acquired more of everything.  Once the barriers go down, the game is pretty much non-linear, free-wheeling.  I think someone posted here previously saying you should be around 7-8 level before heading off to the Vahnatai, which seems to me about right.  You could do it sooner, maybe, but save often, and save multiples.

Subj:  Re:More Fluff
Date:  96-05-23 00:40:34 EDT
From:  BGraceFild

Thanks, guys, for all the help.  The fort I can't get into is basically north of Formello.  It is surrounded by lakes and cave walls.  I tried walking through all the walls, etc.

A secret door along the outside walls of town, hmmm...?

Regarding the Treasure: way too inexperienced, eh?  Think I can't off the guardians, eh?  Well, those guardians are hasta la vista.  What got me was the traps.  I managed to get one lone survivor past the booby traps and open the treasure....... bye bye!  Sure glad I had saved!  Wish there was a save and restore in real life!

Subj:  Re:More Fluff
Date:  96-05-23 08:07:38 EDT
From:  Madd Maxx7

Ah, now I know what your talking about.  If you don't collect alchemy, it isn't really all that usef
6/21/96 10:03:36 AM Opening Exile (part III) Archive#7 for recording.
ul.  You need Flight which in in Pyrog's Fort, or the Orb of Thralni which is in Kothtar.  Both of these are in Chapter Four.

Subj:  Sixus Question...
Date:  96-05-23 17:11:34 EDT
From:  Charlie159

Where is Sixus's second tower.  I found the map in his first one by the chasm, but I can't seem to find the second one.  Can someone give me at least a general area to look in for it?

Thanks

Charlie

Subj:  Re:More Fluff
Date:  96-05-23 18:19:47 EDT
From:  FinbarF

     Well, it is actually possible to get the treasure...I did it before getting to the Vahnatai lands.  First, make sure you have at least in person who can cast all spells available then.  Curse all and Slow gropu are a great help here.  Secondly, make sure your party deploys with all people able to hit the Guardian.  They should also be in the right place to ensure that only 1 can hit you at a time.  Keep plugging at it-- Bless and Haste as many of your PCs as possible, heal (potions or spells) when in need, and restore at will.  Once you have killed them all-- SAVE!  Try before this fight to get a number of Invulnerability potions, which can be found sometimes at fights.  Then, once you can't be damaged, go for the gold...

     -Finn

Subj:  Re:Fluffhead Questions
Date:  96-05-23 18:26:00 EDT
From:  FinbarF

        B'-(  That was beautiful.  I'm honored to be in the theme song of Crystal Isle.  Can I be the Cap'n?  ;)

     -Finn

Subj:  Re:Sixus Question...
Date:  96-05-23 18:52:35 EDT
From:  Madd Maxx7

Its on the other side of that great river.  It's in a foul smelling swamp and its invisible.

Maxx

Subj:  Re:Fluffhead Questions
Date:  96-05-23 18:53:34 EDT
From:  Madd Maxx7

Aye, aye, skipper.

Maxx

Subj:  duh!
Date:  96-05-23 19:04:12 EDT
From:  BGraceFild

I finally get around to registering the game, so I go to the Docs/Registration file.... FOR THE FIRST TIME.  What do my startled eyes behold, but this huge user's manual, complete with answers to EVERY QUESTION I ASKED IN HERE.  Now, I have looked at a lot of Doc files for shareware before, but I have never seen much but who did what, and some copyright stuff.

So if you are a Bonehead, Meathead, Fluffhead, or any kind of a beginner at this game, learn from my sad example and read the dang instructions, filed inconspicuously under "Docs."

By the way, I wanna be Ginger, we all know I am not qualified to be the Professor!  "Look everybody, I made a radio transmitter out of mold!"

Subj:  Re:duh!
Date:  96-05-23 22:00:22 EDT
From:  Madd Maxx7

I'm having way too much fun with this Gilligan thing.
There's no more need for that daily Prozac...

(I love my happy pills) 8)

Maxx

Subj:  Re:duh!
Date:  96-05-23 22:01:15 EDT
From:  Madd Maxx7

BTW what are you going to be in Chapter Four?

Spamhead, now there's a good one.

Subj:  Nether Greatsword
Date:  96-05-23 23:36:38 EDT
From:  Neal Op

What the ??? special ability does this thing have?... I note that  it is worth only 100gp.  Is it worth packing  around now that I have 2+steel halbreds, flaming wave blades, demonslayer and alien blade as well as a green crystal mace?

later

Neal

Subj:  Re:Nether Greatsword
Date:  96-05-24 17:16:27 EDT
From:  Madd Maxx7

Ah, my favorite sword.  I would throw away Demonslayer if it came to a choice between the two. (or at least Alien Blade)  It's quite pyrrhic (spelling?) if you know what I mean.  Go into a town and hit "w" a lot of times and you'll see what I mean.

(Or for the easy way, visit "http://www.probe.net/~kwteach/CSWeapons.html" and look up Nether Greatsword...)

However, this "effect" can be averted to make an omnipotently powerful sword...

See posting "Radioactivity No More".

Maxx

Subj:  Re:Nether Greatsword
Date:  96-05-24 17:17:12 EDT
From:  Madd Maxx7

And it IS worth packing around if you know how to use it CAREFULLY!

Maxx

Subj:  Re:Nether Greatsword
Date:  96-05-25 00:07:24 EDT
From:  Jaron RB

That sword really kicks ^@%#, but unfortunately one of the %%&*$s that it kicks is yours, unless you know how to change that...

Subj:  Re:Nether Greatsword
Date:  96-05-25 00:34:36 EDT
From:  Neal Op

Thanks! I'll go back to silvar and get this out of storage... and go trapse around Ericka's place and see what it'll do for me.

Subj:  Mind Test help
Date:  96-05-26 18:01:14 EDT
From:  SeigfriedH

I am stuck in the Mind Test. I got past the section with the riddles, and am now vainly attempting to get through the section with the Portcullises. So far, I have had no luck opening them. Can anyone give me some advice?

                                           -{-Seig---

Subj:  Re:Mind Test help
Date:  96-05-26 21:17:42 EDT
From:  Madd Maxx7

This one gives every one trouble....
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This is a spoiler.
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And its really stupid.
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So you're going to have to scroll.
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long,.
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long,.
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to find out.
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that you need to look for.
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Secret Door

Subj:  Nether or alien blade
Date:  96-05-27 16:54:36 EDT
From:  EVANKC

Is it better for my best warrior to have the Nether Greatsword or a flamed alien blade + an alien blade+2?  By the way does Nether Greatsword do anything special?

Subj:  Re:Nether or alien blade
Date:  96-05-27 18:45:06 EDT
From:  Madd Maxx7

Yes, the Nether Greatsword does something very peculiar...

Also, don't augment Alien Blade.  It causes it to lose its original power, poison.

Speaking of augmenting (hee, hee)(very evil grin).

Maxx

Subj:  Re:Nether or alien blade
Date:  96-05-29 00:12:03 EDT
From:  Jaron RB

DON'T FLAME OR UPGRADE THE ALIEN BLADE!  IT LOSES ITS ABILITY!

Subj:  PC name suggestions
Date:  96-05-29 15:18:36 EDT
From:  BGraceFild

How about: Marsha, Jan, Cindy, Greg, Peter, and Bobby?

And let us not forget: Gilligan, Skipper, MaryAnn, Ginger, The Professor, and either Mr. or Mrs. Howell?

With all the water areas, how about: Huey, Dewie, Louie, Donald, Daisy and Scrooge?

Subj:  Re:PC name suggestions
Date:  96-05-29 17:02:12 EDT
From:  FinbarF

     Why not Bashful, Happy, Sneezy, Sleepy, Dopey, Doc?  Of course, for those who have gotten really stuck, you can replace Happy with Grumpy.

     Or how 'bout Larry, Curly, and Moe, in conjuction with Athos, Porthos, and Aramis?  Interesting combination...

     -Finn



Subj:  Testhead Question
Date:  96-05-29 20:03:03 EDT
From:  BGraceFild

OK, Test of Mind.  Questions, no problem, closed portcullis', no problem (believe it or not!), tiny maze: problem!  Help!

Subj:  Need a Mind Test spoiler
Date:  96-05-29 23:53:02 EDT
From:  BGraceFild

I'm going to really spell out my question this time:  I am in the mind test.  I have answered all the riddles except one, but this doesn't SEEM to matter because it let me go through all the doors.  The one I didn't answer is: Veil? We live   User? you sure?... etc.  ending with the question: Hate the...?  But I have gotten past the three portcullis'.  There is one portcullis to the north of the riddle area with a dot that I can't get into, and there is the tiny maze with the reset button.  I can't figure out the tiny maze at all.  Do I have to have answered ALL of the riddles?  I have this nasty habit of saving onto the same game and now I am trapped in this test.  I am checking this message board hourly..... please... someone..... help......

Subj:  PC name suggestions & stats
Date:  96-05-30 00:01:44 EDT
From:  Ali BlaBla

LOL with the Brady Bunch crew (Bobby assasinates with a flick of his alien blade, Cindy dispatches a horde of Ogre Mages with the bat of her eye and a ball of fire...)

I thought it might be neat to describe our parties, just for kicks, and since I am sick and have a LOT of spare time today.....you must endure!  Wa ha ha ha ha!

This is my second party, which ended up kicking ass over my first:

GrrRilla:
Ambidextrous riot grrl packing equally wicked blades.   Feline grace and charm to match.

GrrRunt:
Ambidextrous, club-weilding Nepharim oaf.  The only boy in the bunch.

GrrRendyl:
Nephil pickpocket extraordinaire.  Better with arms and "disarms" than "unlock".

ContesSsa:
Slith Arch-mage w/polearm

SisssSter Sledge:
Slith High Priestess w/ polearm

MissSra:
All powerful, magic-using, bone-crunching, pole-wielding, reptilian killing machine.  One kickin' caboose on this train of destruction!

Hope you enjoyed this little indulgence.

Sister Sledge

Subj:  Re:Need a Mind Test spoiler
Date:  96-05-30 13:02:48 EDT
From:  Sloane CAP

Look more closely at the letters:
>VEIL< -> We >LIVE<
See anything?
Now try Hate the...?

Spoiler

HATE the HEAT (If I remember right. I havn't played in months).
-Chris


Subj:  Re:Need a Mind Test spoiler
Date:  96-05-30 17:50:21 EDT
From:  Madd Maxx7

Hate the...?

Oh, come on, what do you hate most about summer?

the...?

O.K. for the intelligece impaired, what do you hate most about summer using the letters H-A-T-E?

And for the incredibly low-minded, what do you hate most about summer using the letters H-E-A-T?

Maxx

Subj:  Major Duh
Date:  96-05-31 01:15:05 EDT
From:  BGraceFild

Major Duh reporting for duty.  I used to think I was smart.  I used to think my husband was smart.  Now I know otherwise.  Further words of explanation as to why neither of us could answer this question would be fruitless.  The world has seen us as we truly are: dim.

Subj:  Weapons found
Date:  96-05-31 05:50:48 EDT
From:  GILTHANAS

In my search to find the Green Crystal Mace, I stumbled upon an Archer's Bow (has some GREAT protection) and an Amber Short Sword.  If anybody out there has found these weapons, tell me how well the work and if they would be put to better use by selling them or using them.

Gilthanas

Subj:  Re:Weapons found
Date:  96-05-31 11:47:32 EDT
From:  Sloane CAP

I don't remember what they do, but I'd suggest equipping the bow on someone with low protection, even if they don't use it.
-Chris

Subj:  Re:Weapons found
Date:  96-05-31 13:16:04 EDT
From:  Madd Maxx7

Put the archers Bow on someone WITHOUT archery skill.  For someone with archery skill, it would be better to get a Magic Bow or a Yew Bow.

The Green Crystal Mace is near Sulfras's Lair and is worth the trouble to get it.  Has anyone found Smite?

Maxx

Subj:  Game Balance
Date:  96-05-31 16:47:54 EDT
From:  IonBond

This is a note, for Jeff mostly, about game balance in Exile I and particularly in Exile II. As any who follow these boards know, I love both games and am anxiously awaiting the third. However, I just wanted to add my $0.02 on something I've been mulling over for a while.

There is a lack of balance in the later stages of Exile I and Exile II. For about the first 2/3 of each game, I encountered some fights that I could actually consider hard, where strategy and luck had to come together in order to win victory. In the latter third of each game, I failed to meet a single real challenge. By the end of Exile II, one of my mages alone could have defeated, say...5000 Hakaii, simultaneously, without much problem, except for the insane amount of time it would take to kill them all. This is all due to one spell (two spells in Exile II, actually) and a corresponding potion. The Mage spell Protection, and the Cleric spell Avatar really take the fun out of a lot of situations in the game. Give a Mage some Smoky Crystals and he can fight forever, casting Protection to remain invincible, and refilling mana when needed. Give any character an Invulnerability potion, and your problems are largely over. It was sort of anticlimactic to pass the "Test of Demonslayer" in Exile II by quaffing an invulnerability potion. Some substitute for these spells needs to be created. I would advocate removing the invincibility effects of Protection (maybe make it level 6, and just give the entire party heightened defense and resistance for a time), removing Avatar entirely, and removing invulnerability potions and their equivalents (I believe the herbalist near the castle has a rock skin, or stone skin, potion, or something to that effect, which confers invulnerability to any who quaff it) from stores. Invulnerability, lasting for two rounds, should be a rare bonus found by looting hard monsters, not a staple for even mid-level adventurers. I would like my party to have battles at level 40 that are as challenging as those it had at level 10. When I was fighting the roving bands of Vahnatai in Chapter 2, and in Chapter 3 prior to passing the Tests, it took a lot of strategy to guide a level 6-10 party through those fights. With levels ranging from 23 to 50 in my party when I finished the game, I found Garzahd's tower, the final battle, and the battle with sorceror himself, to be ludicrously easy. This is what I mean by balance. Exile's plot is truly a gem, and the interface has come a long, long, long way since the initial release of Exile I. While I prefer Exile to Realmz because of the intricacy and wonderful plot, it has to be recognized that Exile's combat needs to be improved. Hack-and-slash is by NO means the end-all and be-all (unless you want Doom), but it IS an important part of a computer RPG. To tell you the truth, I don't know exactly how this could be accomplished, but it needs to be done. Exiles I and II are among the finest RPGs I've played in a long time, and I've played many. Changes such as the ones I've suggested could put it truly a cut above the rest....Yeesh, that was a long post. I'm curious to see what people have to say about this, though, especially Jeff.

Note: Of course everything expressed above is my opinion alone. When I say something "needs" to be changed, that's just what I think. I could be dead wrong, but then again, maybe not.

Subj:  Re:Game Balance
Date:  96-05-31 19:06:48 EDT
From:  JRConrad

Hey, Ionbond--

I know what you mean about balance, but I adopted a method which worked for me in both Exiles.  I simply never use any potion or alchemy in the whole game.  In Exile I, I had to scurry to come up with enough alchemy skill to get the graymold salve, but that was the only time I used it.  I don't recall using or buying any alchemical skills at all in Exile II.

However, I must add that for me personally, if the game gets too difficult or if it is strategy intensive continously--I begin to wear out.  I actually enjoy the fact that after fighting many difficult battles I have enough skill to laugh at some of the rakshasa.    I think some balance could be restored by making the spells such as Avatar and Protection more difficult to get so that not so much of the game remains by the time you have them.  I beta tested Exile II, and I found the game was actually too difficult at the beginning.  There's my two old mexican peso's worth.

JRConrad

Subj:  Re:Weapons found
Date:  96-06-01 00:29:53 EDT
From:  Jaron RB

Archer's bow is the best bow.  Amber short sword is good early on, but it's really just a weak alien blade (As I recal)

Subj:  Re:Nether or alien blade
Date:  96-06-01 11:23:59 EDT
From:  EVANKC

But after i augmented the alien blade it still can poison and  after i flame it does 30 more damage points.  I flamed the nether greatsword but i don't see any real special abilities.

Subj:  horn and doomguard
Date:  96-06-01 14:59:47 EDT
From:  EVANKC

where is the horn of warriors? And once i did capture soul on a doomguard and it worked, so i summoned it next fight. A round of fighting went by and the doomguard turned on me.  I didn't cast shockwave or anything  so what happened?

Subj:  Re:horn
Date:  96-06-01 19:34:16 EDT
From:  Ali BlaBla

I was able to pick up a LOT of horns by frequently visiting the "rotating merchandise" bric-a-brac shops like Shaynee's Bazaar, the Tower of Magi, and the hermit's hut in Olde Northern Exile.  Isn't there one lying around in a dungeon somewhere as loot, though?

Subj:  Re:Weapons found/amber
Date:  96-06-01 19:35:39 EDT
From:  Ali BlaBla

If the Amber sword is one of two weapons wielded ambidextrously, however, it can pack a powerful one-two punch.

Subj:  Re:Game Balance
Date:  96-06-01 19:42:16 EDT
From:  BGraceFild

I understand your point but I have kind of the opposite opinion.  I am still in Chapter 3 so my opinion on this hasn't solidified, but to a certain extent I find that fighting all the battles all the time gets a little old, and I am glad that even though the monsters are getting nastier, I am getting a lot more powerful.  I think as the game progresses my interest lies a lot more in the plot lines.  So if I can dispatch the bad guys quickly I can get on with solving the problems.

Subj:  Re:Nether or alien blade
Date:  96-06-02 07:58:40 EDT
From:  Madd Maxx7

Flaming the Nether Greatsword increases its value 8 fold and gets rid of its evil power.  Radioactivity.

I don't think you can augment the Alien Blade w/o its power going away.

Maxx

Subj:  Re:Nether or alien blade
Date:  96-06-02 11:42:36 EDT
From:  Ali BlaBla

I improved my alien blade (+2 I think) and it still poisons all the time.

Subj:  Re:Game Balance
Date:  96-06-02 20:50:30 EDT
From:  FinbarF

     Or an other solution could be to do what I do.  Some people may think this ludicrous, or perhaps poor planning, but I try to go into dungeons undermanned.  What does that entail?  No potions (except perhaps those you get in there, which I never use anyway), low level and skill (not too low, but enough to keep it a challenge), luck, and a lot of saving and/or dying.
     If you have a problem with the power of certain potions, spells, and the like, a simple solution is not to use them.  Many battles are possible to win, and much more fun, if you can get hurt.  I always found it interesting to have to find new ways to complete something because my old methods always eneded in my death.  I agree with the fact that Protection is powerful, with invincibility PLUS magic resistance for the party.  But isn't Major Blessing relatively powerful, with Haste All plus Bless Party?  Also, the fact that your hard work and effort have payed off, as shown by the powerful of your psychotically powerful team, important to maintain?  Finally, one gets a chance to concentrate on better things.  Why can't the enemies grow better-- for example, why don't the Empire troops get a bit smarter and gather a bigger group before trying to stop one?
     I think the current form of Exile I and II are perfectly fine as they are.  If one thinks that some aspect makes the game to easy, it's no trouble to remove that problem.  Just my loose change...

     -Finn

Subj:  Re:horn
Date:  96-06-03 03:39:07 EDT
From:  Symbolyk

Actually, the horn comes from........
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The Scimatar Group NE of Fort Dranlon.....they give it to you as a prize for destroying all FIVE of the empire caches.........

Visiting the various bric a brac shops however is a great way to get stuff, I've manged to come up with at least two magic greatswords, a magic Halbred (!!!) and various kinds of magic armor, plate, mail great helms.......

Subj:  Re:Game Balance
Date:  96-06-03 04:03:57 EDT
From:  Symbolyk

Game Balance........
The problem is, that the game is constructed as open ended, thus it ends up plateauing (sp?) at a certain point, it almost has to, in order to avoid being 'too hard' at any point. ( for example if the level 30 characters wander into the level 40 area ) The way to construct it so that it remains challenging through out, is to impose a tighter plot structure. An example would be putting a lock on the door of fort "Y" and putting the key for that door, in the bottom of fort "X". The game already does this to some extent, but it could do it a lot more. The problem then becomes one of 'feel' that is: at a certain point down this path, the players begin to feel that they have no free will. Players, in my experience,( I run a lot of 'table top' games ) find the lack of free will a powerful turn off. So the question becomes: where do you draw the line? The other tack to take, is to build in a game monitoring function, which evaluates the player party strength and pits challenging monsters against them. This requires coding.......which leaves me stumped.....

as for the begining, I found it to be excitingly challenging, but not TOO hard. However, I've been going through the game a second time, ( yes, I want to play Exile III THAT badly ) and I've found that most of the fights are much less difficult. When you know what to expect, it's easy to know what to do.......I guess that would be the strategy aspect, also the 'low replay suitability' aspect as well.

As for Alchemy, I don't find it too useful, poisons in my opinion are a waste of time. I do find the 'weak energy' potion useful though. I also don't bother with Invulnerability, or with the protection spell ( or avatar ) until the very end, against Garazhd. Even then Major Blessing is more useful.

My favorite spells are Major Blessing, Ravage Enemy, and the null magic one. Of course at lower levels the lesser varients are also good, Slow group, Curse all, Bless friends, Major Haste, etc.....

So... I guess that would be MY two cents.....

Chris

Subj:  Re:Game Balance
Date:  96-06-03 08:58:27 EDT
From:  JFUTRAL

>>The other tack to take, is to build in a game monitoring function, which evaluates the player party strength and pits challenging monsters against them.

Maybe I'm wierd, but I like finding a "dungeon" that is too powerful for me to take on. Adds a level of realism to the game. I have to go and gain a little more experience before tackling it. Builds some anticipation.

Joe

Subj:  6th Level spells
Date:  96-06-03 18:34:42 EDT
From:  Choshun

I feel kind of stupid asking this question but where do you get the 6th level mage spells.  The only one I got is minddual.  I've searched every town and asked all of mages for spells.  It's really irritating to know I have evry spell there is besides the sixth level mage ones.  This is a big chunk of spells that I don't have, what am I missing?

Subj:  Re:Game Balance
Date:  96-06-03 19:39:45 EDT
From:  Seanachai

I agree that there is a plateauing effect, which often makes the end of the game (last 1/4 to 1/3) less challenging, especially on replays.  But the other posts here are right: set conditions on yourself to keep the challenge up.  I'd love to see something where the monsters or random encounters beef-up in relation to your party's level, but yeah, the problem of coding.  I too have found poison largely useless, and in the early stages of the game largely use the ability to create and then sell poisons to increase my gold.  Also, can anyone tell me of situations or times when they've found some of the new spells useful?  There is this plethora of spells, but I find myself using only a handful consistently (such as fireball, major blessing, etc.) because most of the other (especially offensive) spells either do too little relative damage, or cost too many spell points for what they do achieve.  Is this just the case, or are people finding imaginitive ways and situations of use which I'm missing?
                                    -Seanachai

Subj:  Re:6th Level spells
Date:  96-06-03 20:18:34 EDT
From:  FinbarF

     Look in the Tower of the Magi.  One of the Triad, 'X', should be willing to help.

     -Finn

Subj:  Re:Game Balance
Date:  96-06-03 20:22:31 EDT
From:  FinbarF

     It depends on what spells you're talking about.  I have found that some spells I use much mor
6/21/96 10:07:29 AM Opening Exile (part III) Archive#8 for recording.
e frequently than others, but I have used all of them in some capacity.  Of course, one may find little use in using a spell like Bless if one has enough spell points and levels for Major Blessing, but most spells have their place at various stages.  If spells had more variety in effects, instead of a multitudespells with very similar effects, one could probably find more use for all of them.

     -Finn

Subj:  Re:Game Balance>JFUTRAL
Date:  96-06-03 20:26:34 EDT
From:  FinbarF

     Weird??!!  How could you consider yourself strange in any way for having your own, unique playing style.  I find it very enjoyable to add that dimension of difficulty and expectation to a game.  Any way you find your happiness in playing the game is perfectly fine.  Tailor the game to your own ends, don't let it mold your path.

     -Finn

Subj:  Re:Game Balance>JFUTRAL
Date:  96-06-03 23:23:43 EDT
From:  JFUTRAL

Finn>>don't let it _mold_ your path.

So to speak?

Joe

Subj:  Re:Game Balance 2nd time
Date:  96-06-04 01:53:55 EDT
From:  JRConrad

To clarify something--when I beta tested Exile II the beginning really was too difficult.  Jeff toned it way down.  And there is no one more anxious for Exile III than I am; it troubles me that these games aren't even more popular than they are.  Either the word doesn't get out as often and as clearly as it should, or most people just aren't smart enough to play a really good game (I kind of like the crowd that puts us all in--but I'm unfortunately quite sure it's not entirely true).

Subj:  Re:Game Balance 2nd time
Date:  96-06-04 07:28:29 EDT
From:  Symbolyk

Let's see.....
I'm writing this off line, because the system is down right now. I work nights, and I tend to get home between 2 and 4 in the AM, and, all too often if you ask me, AOL shuts down at 4:00 AM. I suspect that I am in the minority for this particular problem.......but hey, I'll just complain a little anyway....

more on game balance:

I guess I should just say more on game dynamics, as I have other comments as well as balance issues. The objective of any game player is to have fun. Fun, it's disturbingly simple, and it's something that game ref's have trouble with. This is because the objective of the average game ref, is to tell a story, all be it to a rather select, and immediate audience. ( um, I guess I should mention that I'm speaking from my own experience on those last comments ) This is all a rather elaborate way of saying that I agree with FinbarF's comments regarding whether or not something is fun. However, I also disagree to some extent. While a player may PERCEIVE a section of the game as being too hard, and the feeling of anticipation may be exciting, I don't think that any section should actually BE too hard. Rather it should be just hard enough. It should require strategy, as BGraceFild mentioned. I find thinking through problems much more satisfying than just hacking my way through. This brings us back to the problem of reduced replay potential of course. Unfortunately, that's kind of a circular argument. The way to steer players to the section that's right, is as I mentioned, tighter plotting, including more clues left with different NPC's you meet in the game.

Some other points specific to Exile II

The Games popularity: Well that's something we can all do something about....tell your friends. Actually, for a shareware game I think it's doing pretty well. But Word of mouth is probably the strongest thing this game has going for it in the advertising department....

Carrying capacity: There just ain't enough! Once you've armed and armored everyone you can't carry much booty. It's really annoying to have to keep going back to town to sell off stuff you've found, especially if the nearest town is a long way off, ( an example would be the section of Exile where Limoncelli's fort is the 'nearest' town would be Almaria )

The 'dead' sections where you can't go: It's really annoying ( I keep saying that, don't I ? ) to be told that something is too tough in a dialog box. I'd rather it actually WAS to tough (In a complete reversal of my earlier comment ;-}  ) which would leave one with a feeling of anxiety regarding, as BGraceFild mentioned, closure. The anxiety is actually horrible from a player perspective, but from a game design perspective, that's amazing! I can't remember the last time a game actually evoked feelings like that in me......

What I'd really like of course, ( are you listening Fanatsoft Rep's ???? ) is a Exile design kit....so I could set up my OWN scenario's and upload 'em......

Well, it's getting late for me, and I think I'm just rambling, so I'll finish up. But one last comment, for Jeff's sake. I wouldn't bother to make any comments or critics if I didn't think that this was an incredible game.....

Subj:  Nothing.
Date:  96-06-04 08:29:10 EDT
From:  Sloane CAP

Another thing that would make the game more challenging which no one has mentioned yet (I think...) is using less characters. Try beating the game with 1 fighter type and 1 mage/cleric type. That's challenging.

-Chris

In case anyone cares today is my 16th birthday and I'm going to take my drivers test in a few hours.

Subj:  Re:'dead' sections
Date:  96-06-04 11:36:28 EDT
From:  Neal Op

This for me was a real drag..... What a great excuse for really throwing overwhelming odds at us gamers.  I didn't like not being able to go places that I had sent my previous groups to in Exile.... It would not be to hard to place the group into a situation where it could not recover and "rest" in order to build back hit points and spell points without leaving the area completely.... Such a situation would be a great boon to building experience... and also be preferrable to the dialogue box that simply prohibits passage.

    However personally I tire of the constant hack and slash. I am thankful that my group does intimidate lower level groups so that I am not greatly slowed going from Fort  X  to Town Y.  My greatest enjoyment in the game is figuring out how to get my group through each mission or dungeon.  I view combat more a necessary evil to gaining the experience my group needs.

    Another suggestion... One improvement of Exile II over its predecessor was the presence of bad guys walking the streets of the allied towns... I hope to see more of this in Exile III.

Thanks

Neal

Subj:  Re: Carrying capacity
Date:  96-06-04 12:53:59 EDT
From:  JRConrad

Symbolyk>>  Carrying capacity: There just ain't enough! Once you've armed and armored everyone you can't carry much booty. It's really annoying to have to keep going back to town to sell off stuff you've found, especially if the nearest town is a long way off, ( an example would be the section of Exile where Limoncelli's fort is the 'nearest' town would be Almaria).

Although I agree to a very limited extent, I have come to realize that there is wisdom in not being able to carry too much.  You take the time to investigate all the items and quickly discard the "useless" ones.  Eventually you realize which are your preferred items, and since cash is quickly no longer an issue, you simply throw all the extras away.  Hmmm.

But on the other hand, perhaps you could find towns in which you could buy a burro or some cave equivalent--a domesticated lizard?--, just like you now buy a boat.  Then you could stash all your extra stuff on the this burro and tie him someplace safe just outside a tough dungeon, and occasionally run out and load him down.

Yes, AOL goes down at 4:00 a.m. almost all the time.  Extremely annoying--even more than the problems we perceive in Exile.

JRConrad

Subj:  Happy Birthday,Chris!
Date:  96-06-04 15:37:18 EDT
From:  BGraceFild

Or should it be Happy Birthday, Moldhead?  Have fun fun fun till your daddy takes the Tbird away!
From another Moldhead....

Subj:  Re:Game Balance 2nd time
Date:  96-06-04 16:28:44 EDT
From:  Madd Maxx7

I'm so excited about Exile III, I'm already planning out the layout for my Exile III webpage.

Maxx

Subj:  Re:'dead' sections
Date:  96-06-04 16:32:49 EDT
From:  Madd Maxx7

>>>>>
    However personally I tire of the constant hack and slash. I am thankful that my group does intimidate lower level groups so that I am not greatly slowed going from Fort  X  to Town Y.  My greatest enjoyment in the game is figuring out how to get my group through each mission or dungeon.  I view combat more a necessary evil to gaining the experience my group needs.
>>>>

Actually, this adds realism to the game.  A group of goblins, after stumbling right into your party, seeing you have level 50 mages and are carrying Demonslayer, Alien Blade, and a couple of Magic Great Maces, isn't going to stick around to see how many different ways they can get killed.  They're gonna wet their goblinny pants and run like bats out of hell.

Maxx

Subj:  Re: Carrying capacity
Date:  96-06-04 16:34:05 EDT
From:  Madd Maxx7

You're complaining about Exile II?  Remember the days of Exile I when you only had 12 slots?  Now don't you feel more appreciative toward Jeff?

Maxx

Subj:  Lava Dumb
Date:  96-06-04 17:59:53 EDT
From:  BGraceFild

OK, I am in the Lava Domb in Chapter 3 and I have followed these little clues all over the place, saying fish, searching this place and that place, and I am now stuck.  The clue is: search along the northwest outside wall, stay close to the wall.  Been over and over that wall.  Help!!

Subj:  Re:Lava Dome
Date:  96-06-04 18:17:00 EDT
From:  IonBond

    Ah. My favorite puzzle in the game. You seem to have solved the hard part though. You just don't realize it. The hint to search the outside wall should lead you to a sign that says the word "Fish" on it. Then you say this word to Goosenargh (sp?), repeatedly. It's quite amusing actually. Now, what does he tell you? Do what he says?
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For the lazy, he said to check the pillars (it's in a room near the center of the dome, if I remember correctly). You'll find a button. That's your ticket to reaching the rest of the dome. Enjoy, it's a fun dungeon.

Subj:  Re:Game Balance 2nd time
Date:  96-06-04 18:36:13 EDT
From:  IonBond

OK, let me respond to a few things. First of all, let me draw a distinction between "strategy" in combat and "hack-and-slash." IMHO, the "best" monster in the game are the Rakshasi. They are powerful, but require true strategy to defeat, and always pose a danger to the party. My party, which is more or less a juggernaut, can still have some problems when facing a few of these at once (barring of course the use of invincibility effects I mentioned before). Suddenly having 6 or so demons summoned, being firestormed, slowed, and then poisoned, is not something to laugh at, regardless of level. Additionally, since they are immune to magic, the Rakshasi must be approached, giving them more time to deal damage with spells. Particularly when I was first encountering them (in the mid-20s), each and every fight with them was tough, even after I realized the crucial technique of throwing down an anti-magic cloud around them until my fighters could reach them. I want to see more monsters like the Rakshasi, with little quirks and special abilities that make them interesting to fight. Compare them with, say, Empire Dervishes, the elite hand-to-hand foe in Exile II. They are an amazing nuisance, and serve little purpose in the game. The first time I saw one, late in the game, I thought, "Ooh, a new monster! Let's see what he can do!" That feeling quickly faded as I realized it was just another simple slashing warrior-type who couldn't scratch my fighters unless they'd been cursed several times. The Dervishes made the Portal Fortress, which could have been really exciting, rather tedious. Since they have so gosh darn many HP, and I know they can't hit my warriors, I wasn't about to waste spells on them. So I ended up having two fighters slashing away as Dervish after Dervish came up to our party. It must have taken about 20 minutes, and I hardly moved at all. In the end I lost no HP, was never in any danger, and all I had gotten out of the encounter was some experience, which isn't really important that late in the game.

As was recently said, hack-and-slash is a necessary evil. Combat provides a thrill the first time you meet a new monster, when you defeat a unique monster like Grah-hoth or Garzahd, and whenever some real threat is posed to the party. If I know that unless I decide to start casting fireballs on myself, there is no possible way I can lose a given encounter, it becomes a waste of a few minutes of my time until I can get back to playing the game.

Carrying capacity is fine as it is in Exile II (I agree it was too little in Exile I). This way, we have to choose what items to carry around and which to discard, until we learn Identify or raise our Item Lore.

Finally, about those inaccessible areas in Exile II. I raised the same point a few months ago (exactly the same point actually, arguing that my party, with preparation, could defeat just about anything the Empire could throw at it), so I'll give you the same response Jeff gave me. Realism. Six people cannot take on an army. Six people taking on an entire garrison inside a fort is really stretching it. There are some battles one simply cannot win. However, I do agree that it is frustrating having the areas beyond seemingly fully mapped and designed, particularly in the case of Bargha, where we can see the fort.  Oh well, I hope I've clarified my opinions on a couple of things at least, since my initial point a few days ago seems to have caused quite a bit of confusion.

Subj:  Re:Game Balance 2nd time
Date:  96-06-04 22:46:40 EDT
From:  FinbarF

     Reflecting Symbolyk's comments, it seems that it is important to define what is "too hard" in a given situation.  Does too hard mean that something is insanely impossible to get through?  Or does it mean that you're not quite ready for something?  Does not being able to take Garzhad on at level 5 make the game too hard, and therefore much less enjoyable?
     One could define the combat situations as easy and the strategy as hard, or vice versa.  One can't necessarily argue what one thinks is best because each person perceives the game subjectively.  That's the important thing in designing a game-- considering how to best please the masses.  If one wants to tailor the strategy element, that of course would be difficult.  Making this aspect to hard would be unfair.  Therefore, one of the best areas of the game to tailor is the combat-- harder enemies = more work = new strategies = better rewards.  Just find a way to develop the game aspects you want.
     I have found that I do indeed agree on the point that strategy is better than hack'n'slash, but as I said before, making this 'difficult enough' is, in itself, very difficult.  Perhaps some sort of difficulty system could be implemented.
     Just some more change I found lying around in my pocket...

     -Finn

Subj:  Lava Dome again
Date:  96-06-04 23:45:48 EDT
From:  BGraceFild

Thanks, but your memory is not quite right about this!  That isn't the sequence.  And I agree with you about this being a great dungeon, albeit one I am stumped on.  I am going to go into spoiler mode here.

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.First, you lava walk behind the dome and find a sign that says Search the Pillars.  When you do it tells you that Gosanargh (sp?) hates the word fish.  He tells you to search the filth in the Hordling den.  There you find a message that tells you to search the Northeast bed.  That message tells you to search the Northwest outside wall.  And THAT is where I get stumped.  Did this ring any new bells?

Subj:  Re:Happy Birthday,Chris!
Date:  96-06-05 00:10:05 EDT
From:  Sloane CAP

Thanks! I passed by the way. Only 6 points off. Oh well. Back to Exile II.

-Chris

Subj:  Re:Lava Dome again
Date:  96-06-05 04:16:15 EDT
From:  Symbolyk

Okay, I Just did this one (again) so I remember it fairly well.....

Spoiler below
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.Goosenargh......You've got to KEEP saying the word "fish" maybe.....7, 8 times? maybe more. Then, eventually He/she (it?) tells you "okay you can get to ( the big cheese ) now"  ( I'm afraid I just don't recall "the big cheese's" name ) Then.....

Then, you have to search the inside of the upper NW wall. Um....I think it's a door in the west wall leading into a room, then a secret passage in the North wall of that room......It's a tough dungeon....so be prepared....

Subj:  Re:Game Balance 2nd time
Date:  96-06-05 05:53:41 EDT
From:  Symbolyk

Boy do I feel stupid.... I just wrote a looooong message......and then accidently closed it while searching for a quote in somebody elses post.....

Oh well, Guess I should write offline and save.....that'll teach me.....but boy it hurts.....

Let's see if I can reconstruct it...... I had some good things to say too.....They'll be more typos this time, it's late for me......so, sorry in advance.....

Um, strategy, yeah........

No, I don't think that level 5 characters should be able to take on Garzahd right out of the starting gate. The fact that Garzahd is heavily foreshadowed is a key element in making him fun. Because that calls on player imagination. I'm reminded of Stephen King's book on Horror Archytypes ( the name of which, alas, escapes me. ) In which he says that what you do in a horror story is to hint about the monster for as long as possible. Eventually, however, you have to haul out the 'bug mask' and go: "Bugga Bugga Bugga!" and no matter how bad you make it, the reader ( or in this case the player ) says "Aiieee! That was HORRIBLE!!!! But, acutally, I was expecting it to be much worse.....this I can deal with...." In other words, the power of the player's own imagination is far greater than anything that ANY story teller can bring to bear. So as a result, said story teller should rely on that imagination as much as possible.

(okay, I just saved.....)

Ahh, one of the keys to building a good game is to foreshadow something that occurs near the very end, as early as possible. Thus letting the imagination of the player chew on it for as long as possible....

Building Strategy into the game without making it too hard: Well, you have to construct strategy that builds incrementally. Starting with little pieces that fit together to make more complex problems. In this case, I'd turn to the monsters. As Ionbond says, the Rakshasi are really hard to beat, and would be even harder without the antimagic cloud. The Haakai, the Doomguards and the Guardians are also pretty good. Figuring out how to beat any of these, ( or even the simpler monsters for less experienced players ) is learning the strategy of the game. So you start by throwing one Rakshasa at a party, and then build up to 6 or 8 ( or whatever ) As for being too hard......I question that, if you'll look back over the long list of posts for Exile II and Exile I think you'll find that most of our questions and answers are about the puzzles, rather than the combat tactics. Sure something can be too hard for a low level group, but in the lower level of the game, the plot structure is much tighter than it is in the later game. Players are steered towards easier sections in Chapters I and II.

Carrying capacity.......Okay, okay, ya got me, Exile II is better than Exile. But we didn't have "shoes and mittens" in Exile either so we aren't really getting 4 more slots per character.... (hmm, insert rant here) and how about that identify spell interface......I find myself sitting out side of towns repeatedly casting it, and you know, you've got to make 4 or 5 mouse clicks each time! ( what with all this Exile playing I know MY carpal's tunnels are acting up......) I'd like to have an option where I could cast this multiple times. I also think it's over priced in terms of spell points. Sure it should cost, but 15 is so high that I never use it in a dungeon; where the cost to recovery rate is so poor. I think it shouldn't be more than 10, or perhaps 8.

The Dead Zones: ( Stephen King again......) Ionbond, I actually recall your discussion with Jeff regarding these. And while I agree with the logic behind his explanation, I still think these could have been better handled. This goes back to what I said about imagination. We who played Exile "KNEW" that there was something in those sections, even though there isn't anything there in Exile II and intellectually we know that. We still feel that there's something there, and not only can't you go there, but you can't even try. Whoops! out of text, see next post......

Subj:  Re:Game Balance 2nd time
Date:  96-06-05 06:10:43 EDT
From:  Symbolyk

to continue.....I'm reminded of what Earnst Hemmingway said regarding writing: He said that it's okay to elimainate part of the story, if in doing so you cause the reader to feel more than they understand. In other words, pushing an element below the level of consiousnesss in order to accentuate the emotional aspects of it. I think this worked against Jeff in the case of the Dead Zones. We ( that's the editorial 'we' technically I am an Editor....so it's okay, no, not text, I'm obviously too poor a speller for that.......)  We expected something to be there, and were disapointed when we found nothing..... I would have prefered what Neal Op suggested: having group after group of guard monsters attack, without having a chance to rest and recover spell/hit points without withdrawing from the area.......

Mad Maxx.......Exile III website....? Do you know something we don't????
and sure, having weak monsters run from your party may be more realistic....but hey! They're disturbing my 'beauty rest'..........;-}

Okay, I've rambled enough, not to metion my subjecting you all to my endless typos.....

Oh yeah! Happy Birthday Chris....and congrats on the drivers test......just make sure you don't drive without a condom......er......seatbelt....? I guess what I mean is 'Safe Motoring'......

Subj:  Re:Lava Dumb
Date:  96-06-05 14:42:28 EDT
From:  Madd Maxx7

No.  Actually go outside the walls.

Subj:  Re:Game Balance 2nd time
Date:  96-06-05 14:58:58 EDT
From:  Madd Maxx7

I agree that Jeff should have made some more devilish clever characters.  Of course Rakshasa aren't as hard if you know what area of the monster handbook they fall in and you have a certain weapon...

I think the best battles of the game are the ones that are strategic.  I love those battles like in Garzahd's Throneroom where you have to decide whather to cast Shockwave, Death Arrows, Revive All, Mindduel, or just try to take out the Haakai in the back.  Incidentally, no creature can resist a Shockwave, not even Garzahd.

Although I would have really liked to get into places like Bargha.  Jeff could've thrown in another mission from Micah to get identification and get into Bargha to release the Exile Soldiers.  That would've been cool.  Those areas, however, weren't fully programmed, as you could see on the map.  They just expanded just farther than the eye could see and stopped.

Maxx
Sleepless in Nebraska
(Because I'm playing WAY too much E.V.)

Subj:  Re:Game Balance 2nd time
Date:  96-06-05 15:08:02 EDT
From:  Madd Maxx7

>>>>>
Mad Maxx.......Exile III website....? Do you know something we don't????
and sure, having weak monsters run from your party may be more realistic....but hey! They're disturbing my 'beauty rest'..........;-}
>>>>>

It's "Madd Maxx" (note the double d).  Didn't you know?  I maintain a nice Exile II website.  About the game?  Well I'm afraid that I don't know more than the average Exile fanatic, but what I've heard...

1.
6/21/96 10:10:27 AM Opening Exile (part III) Archive#9 for recording.
 Cool graphics and Sound FX

2. Called MONSTERSRIPPINGATYOURFACE (possibly)

3.  You get to visit the Empire (yay!)

4. There's cool new monsters (yay!)

5. There's cool new super-monsters a.k.a. Garzahd and Grah-Hoth.  (double yay!)

6. There's weird stuff on the suface world.  (See post a ways up.  I forget the name.)

Maxx

Subj:  Re:Lava Dumb
Date:  96-06-05 15:53:59 EDT
From:  BGraceFild

I believe I have eyeballed every bit of wall and floor both inside and outside the NW corner of the lava dome, most of them three times.  Any more clues for me, guys?

Subj:  6 vs. army
Date:  96-06-05 21:33:14 EDT
From:  Jaron RB

As to the cut off areas...     How do you know my guys and gals can't take 'em on?  I'd slow 'em and curse 'em and hack 'em and...  well, you get the idea.  I'd at least like to be able to try.

Subj:  Re:Lava Dome again
Date:  96-06-05 21:33:51 EDT
From:  Jaron RB

Just look for messages on the outside!

Subj:  Re:Lava Dome again
Date:  96-06-06 00:01:44 EDT
From:  BGraceFild

Jaron, been there, done that!  The first in a series of clues is on the outside wall.  About four steps later is where I am stuck.  Alas.  So nobody on AOL can help me.  And to top it off, I decided to go tell the Vahnatai council what I had found out and they gave me grief about not having gone back to Exile sooner.  So fine.  I am now adventuring in Chapter 4 and the Lava Dome claims another victim.

Subj:  Re:Lava Dome again
Date:  96-06-06 04:45:12 EDT
From:  Symbolyk

Okay.....BGraceFild just for you, I went back and ran through it again.....

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.You have to say "Fish" to Goosenargh at least 4 times, then he/she ( whatever ) says "Okay! Okay! I give up! You can get to Sastor now."

go back outside Goosenargh's shop ( NOT outside the dome ) and head left, on your screen, at exactly [x16 y17] there should now be a door, ( if there isn't you've probably got a bug, or a corrupted version of the program ) There WON'T have been a door here before. You'll have to magically unlock it....and fight whats inside.......Then, at exactly [x11 y11] there's a secret passage, leading through to [x12 y10] and....what follows is a tough fight....keep looking for secret passages......

How do you find out your location? It's a little used, level one priest spell, ( spell 'E' )

Now THAT should work.........

Subj:  2 D's.....?
Date:  96-06-06 04:46:43 EDT
From:  Symbolyk

Madd Maxx ......? with 2 D's.....? oops!

sorry....

Subj:  Re:Lava Dumb
Date:  96-06-06 09:25:15 EDT
From:  Madd Maxx7

No, no, no.  GO OUTSIDE OF THE TOWER.  Did you ever find the coordinates for Formello?  It's like that, actually written on the outside wall.  Have you seen the chain mail outside of the Tower of the Magi (which I can't ever seem to get)?  It's like that, outside of the tower.

Do you get what I mean? (Did you play Exile I?  It's like the hidden talking statue on the OUTSIDE of the town.)

Maxx

Subj:  Lava DONE
Date:  96-06-06 15:09:52 EDT
From:  BGraceFild

Symbolyk, I cast major bless on you.  Who is Zelazny, anyway?

Maxx, this deal with coordinates is a whole new world for me.  It didn't do me a darn bit of good in the Lava Dome, where what I really needed to do was go back to Goosenargh and say fish one more time after getting run around by her previous red herring.  I would be interested in knowing whether the door would have appeared after the fourth fish without all that peeking behind lilac-scented beds, etc. And no, I didn't play Exile 1.

Subj:  Re:Lava DONE
Date:  96-06-06 17:39:05 EDT
From:  Madd Maxx7

Actually, it wasn't me who said to use coordinates.  I only use them when someone posts using them.  I personally hate them.  I prefer geographical features.

P.S.  How many times in the game does it say "HI" with geographical features?  I've noticed it in the Tower of the Magi and the Trapped Halls of Sixus.

Maxx

Subj:  Re:Lava Dome again
Date:  96-06-06 23:23:23 EDT
From:  Jaron RB

Try this:  Tell Goose-whatever FISH. A lot.  Then look for a newly appeared door in the imp area.

Subj:  Zelazny is....
Date:  96-06-07 04:34:46 EDT
From:  Symbolyk

Zelazny is ( or rather was ) one of the young Turks of Science Fiction and Fantasy...... in the '70's

I guess I'm dating myself there....but hey, he's one of my favorites....

Unfortunatly, it's my understanding that he died of liver cancer, last summer I believe. I have that by word of mouth.... but I'm pretty sure.

Let's see.....works he's famous for include:

The Jack of Shadows
Lord of Light ( for which he won a Hugo award )
The Amber Series: ( perhaps his best known work )
       Nine Princes in Amber
       The Guns of Avalon
       Sign of the Unicorn
       The Hand of Oberon
       The Courts of Chaos
Roadmarks
Dilvish the Damned ( Short stories about Dilvish )
The Changing Land ( the follow up novel about Dilvish )
Creatures of Light and Darkness
This Imortal
Isle of the Dead

Various Short story collections inculding
Last Defender of Camelot
Unicorn Variations
The Door of His Face, The Lamps of His Mouth ( a title chosen by the Publisher, which Zelazny himself despised )
My Name is Legion ( 3 or 4 stories about the same character )
Frost and Fire ( Which contains another Hugo winner )

He wrote a second Amber series, which I don't think is as good as the first....
A bunch of other stuff, which isn't ( in my opinion ) as good.
He did several collaborations ( more, I suspect, towards the end as he grew more ill )

and of course, what I'll always think of as his last work, ( though I suspect there's stuff unpublished as of yet ):

A Night in Lonesome October.....

He's a fun author, he makes good use of poetic imagry (sp?) Most of his stuff got reprinted recently so a lot of it's likely to be available, on the used shelves if not the new.....

There.....probably more than you wanted to know .....hmmm? ;-}

Subj:  Game Balance
Date:  96-06-07 04:58:51 EDT
From:  GILTHANAS

I know everybody has been throwing out ideas like they're going out of style, but I just couldn't keep these under my hat.

For Exile III, I think that the cargo space should be sub-divided in a sense.  There should be 12 (or what ever number Jeff decides on) slots for normal things like potions, boots, etc., and one slot that can hold another 12 (or so) small items like mushrooms, ember flowers, jewels, etc.  This would make more sense because under the current system, a two-handed weapon uses as much carrying space as a bit of graymold.

Second, I'd like to address the issue of multiple spells with similar effects.  Mages have spells like minor haste, haste, major haste, and major blessing, or slow, slow group, and ravage enemy.  These are all basically (and I do mean just BASICALLY) the same spell, they just get more powerful and costly at higher levels.  If the mages just got ONE haste spell that would automatically become more powerful and costly when they gained experience and intelligence (I think they should have to meet a certain criteria for both) it would clean up the spell casting interface and free up space for some more "diverse" spells.

So there it is, such as it is.  I'll probably never see those ideas implimented, but at least I got all that off my chest.  See ya all on the flip side,

Gilthanas

Subj:  Re:Zelazny is....
Date:  96-06-07 12:49:00 EDT
From:  BGraceFild

Gosh, thanks!  Guess I was too busy reading Vonnegut in that era.

Subj:  Re:Game Balance
Date:  96-06-07 16:23:30 EDT
From:  Madd Maxx7

But then, you wouldn't know how effective your spell would be until after you cast it.  Plus sometimes you want to cast something on all the members of your party.  Other times you may only need it on one and you want to conserve SP.  Also Ravage Enemy and Major Blessing are not just more powerful version of the less  powerful Slow and Haste... they also curse and bless respectively.

That's my 4/25 of a bit.  (2 cents for the matematically impaired)

Maxx

Subj:  Suggestions for spells
Date:  96-06-07 18:09:36 EDT
From:  Jaron RB

Just for my 2/100000 of a mac powerpc 7200/75:

What about a spell that shot out vertically or horizonally from the caster (determined by movement keys) that, when it hit something living, would damage it and spread out alond the horiz. and vert. axis from that, hitting more.  Kind of counfusing, huh?  But it would be cool.  Maybe a spell to posses an enemy for one turn, enabling you to control it COMPLETELY.  Not just make it join your side.

Subj:  Re:Suggestions for spells
Date:  96-06-07 19:39:43 EDT
From:  Madd Maxx7

How about having Erika send you on a series of missions and then after completing the last one, she teaches you a ritual that when cast while at a certain magical place in Exile would give you all the maps to the game.

My 2/479900 of a PowerMac 9500/150.  (Beat That, Hot Shot!)

Maxx

Subj:  Re:Game Balance
Date:  96-06-08 03:25:01 EDT
From:  Symbolyk

Hmm, I like the idea of having one slot which could hold several small things.....

As for spell effectiveness, actually your spells DO become more effective as you go up levels and increase your IQ. I think that there's a certain amount of randomness to it, but more and more often, I notice that when I cast Major Blessing now ( my characters are around level 40 I think..) that I end up with 12 action points rather than the 8 points I used to get. I think this also works with the other spells as well.

Game Tip Below.....
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Subj:  Re:Zelazny is....
Date:  96-06-08 03:27:16 EDT
From:  Symbolyk

Vonnegut hunh? Well, I'd say that Zelazny is a little more "main-stream" than Vonnegut......in terms of ideas......but I find Zelazny's writing more....um... poetic I guess.....more lyrical.

Subj:  Re:Game Balance
Date:  96-06-08 07:08:50 EDT
From:  GILTHANAS

I know that Major Blessing and Ravage Enemy are not just more powerful versions of their respective slow and haste spells (as I said in my posting) and I do know that the effects get greater as mage level increases (as seen by the 15 action points my fighters get when I cast Major Bless), but I don't think you get my point.  I'm suggesting that a high level spell be availible to low level mages, but not all of the effects (such as poisoned weapons and blessing) rendered untill a certain predetermined mage level and intelligence are met.  This could also lead to some interresting effects for inexperienced mages who get a little too ambitious, such as spells failing completely (meaning a wasted turn) or BACKFIRES (a collective "Ooooohh" is heard from the crowd).  This could bring a new twist into the game for "veteran" players who think that they are nearly indestructable.  They stumble upon a new spell and think that nothing can touch them now, but in the heat of battle deep in an enemy dungeon a Major Summon goes terribly wrong and the Ur-Basilisks who should be fighting with you are turning their deadly gazes towards you.  How's THAT taste in your mouth?!?  So that's my  x/y from my PowerComputing Power 100 Mac Clone (not quite better than a 9500/150, but at least I have my 40 Megs of RAM to play with :o)

Gilthanas

Subj:  Spell ideas
Date:  96-06-08 15:22:12 EDT
From:  Jaron RB

I think backfires would be nasty, but a good idea.  How 'bout this:  response spells.  Like if you press a button as a spell is cast, you get a chance to cast one.  Spells like reverberation, which would give the caster or caster's party the full effects of a cast spell.  Or maybe a duplicate spell, which would duplicate any spell as it as cast.  You could repond to your own spell with that for one *^%^$ of a hit!  Now that would be cool.  Of course, then you'd get into reponding to response spells and maybe cast ten spells in one turn!  Yikes!  And thats my 3 smells.

Subj:  Re:Game Balance
Date:  96-06-08 18:41:00 EDT
From:  Madd Maxx7

But the 9500/150 is expandable to 768.  Think, you could play over 200 copies of Exile II all at once (I love power.).

Maxx

Subj:  Re:Game Balance
Date:  96-06-08 20:51:48 EDT
From:  BGraceFild

Really, you boys with your 9500/150 expandable 768s and so forth... I am not actually using a computer at ALL to play Exile, I memorized the code and I am playing it all through exclusively in my mind.  Now THAT is POWER.

Subj:  Re:Game Balance
Date:  96-06-08 23:44:44 EDT
From:  Jaron RB

Personally, I set up a real life scale model of the Exile realm, and had Jeff come over to DM for me.  That way I could play six parties in the same game at once!  So there!  ;)

And by the way...

That's my 4/10000 of a beta black lotus, semi-mint condition.

Subj:  That bazaar at the beginning
Date:  96-06-09 14:08:27 EDT
From:  Spearhawk

     I just got the demo from somewhere, and I've been messing a bit.  I found that bazaar to the south, and I also found that the items in there change periodically.  Alot of the loot in there is some primo stuff(to me anyway), and I was wondering if anyone knew how to get the items to change over faster, or at least what do I have to do to get them to change.  Thanks for any assistance.

Subj:  Re:That bazaar at the beginnin
Date:  96-06-09 17:30:18 EDT
From:  Ali BlaBla

I think the bazaars change inventory every for dungeons/towns you enter.

Subj:  Re:That bazaar at the beginnin
Date:  96-06-10 00:30:35 EDT
From:  BGraceFild

Don't waste all your hard earned loot on stuff at the bazaar, though.  You will be finding all kinds of stuff everywhere you go.  That is half the fun.  You are going to need to spend your money on training, especially at the beginning.

Subj:  Re:That bazaar at the beginnin
Date:  96-06-10 01:45:41 EDT
From:  Symbolyk

As Ali Blabla said, things change after you go into another town.... Usually you have to have acutally done something in there though....along the lines of 'had a fight' Otherwise it make take several town visits to make a bazaar change....

That early bazaar is interesting actually, because it often has several of each item in stock......for instance, I picked up 4 magic shortswords there at one point. ( Just before setting off for Vahanati lands if I recall correctly ) The various other bazaar's in the game only have ONE of each item in stock at any one time...

But, as BGraceFild says, you'll find lots of good stuff just playing the game....so don't spend too much there.....

Subj:  Re:That bazaar at the beginnin
Date:  96-06-10 16:21:51 EDT
From:  IonBond

    Well, I wouldn't advocate hanging around the bazaars for hours and hours looking for the ultimate item. But do frequent them, and if you see something good, DO spend your money on it. My favorite items at this stage of the game are magic swords and items of speed. In fact, I love items of speed regardless of where I am in the game. If anyone has seen my party file, my characters all have boots and helms of speed at the very least. Especially before you get major haste and major blessing, these items are a lifesaver. Don't buy any wands, scrolls, etc. If you see a Mist Globe in the shop, save, buy it, and only keep it if it's +STR. There's tons more to say about the bazaar, but I'll leave that up to you to figure out.

Subj:  Re:Game Balance
Date:  96-06-12 11:11:54 EDT
From:  Madd Maxx7

Oh, so that explains why you're getting so much stuff wrong...

Just kidding.

Maxx
P.S.  Telecommunications Act just repealed by US Court in Pennsylvania (yay!)

Subj:  Re:That bazaar at the beginnin
Date:  96-06-12 11:13:13 EDT
From:  Madd Maxx7

You have to visit 4 different towns.

Maxx
Who knows what the title of Exile III will be.

Subj:  Re:That bazaar at the beginnin
Date:  96-06-13 03:32:55 EDT
From:  Symbolyk

Hey! Pass me that trowel will ya?...
.....
.....thanks....

"Ahh Maxx, Paragon of Gamers, enlighten us lowly mortals with thy Divine knowledge. We who are not worthy to lick the goblin spittle from thy hob-nail boots, beseach thee...."

Subj:  Vanhati Lands
Date:  96-06-13 06:50:25 EDT
From:  JediKniteX

Where might these be I am pulling out my hair. I need a hint before I go the Hair Club!!!

Subj:  Re:That bazaar at the beginnin
Date:  96-06-13 09:44:55 EDT
From:  Madd Maxx7

Nope...
Can't tell you...yet.
Wait a while and Jeff will tell you.

Maxx

All I can say is it's aptly named.

Subj:  Re:Vanhati Lands
Date:  96-06-13 12:32:43 EDT
From:  BGraceFild

Somewhere in Formello is where it all begins. And in the words of many an intrepid explorer:   AAAAAAHHHHHH!!!   AAAAAAAAHHHHHHH!!!!!!

Subj:  Novelists!
Date:  96-06-14 04:20:57 EDT
From:  Kel9320

Sheesh! I haven't visited the message board for awhile and suddenly everyone becomes a novelist and a comic! Still, this is the best game around. Hey Jeff, any answers yet? Where is the master anyway?
Kel

Subj:  Re:Novelists!
Date:  96-06-14 18:05:11 EDT
From:  Madd Maxx7

If I remember right, he's still on vacation.

The comical/novelist thing is IonBond's fault (I think...)

Maxx

Subj:  Re:Novelists!
Date:  96-06-14 18:43:02 EDT
From:  BGraceFild

::::::::::casting Restore Impaired Humor on Kel::::::::::

Subj:  Re:Vanhati Lands
Date:  96-06-14 19:36:38 EDT
From:  Jaron RB

FORMELLO!!!!!!!

Subj:  Re:Vahnatai Lands
Date:  96-06-17 03:05:22 EDT
From:  Symbolyk

If you haven't figured out where the entrance to Vahnatai is by yourself, then you probably need to spend more time in the begining section of the game BEFORE heading out......Dark Waters ( which is chapter two ) is tough. So......build up first, pack lots of food.... a few potions...etc.......
Basicly, you should do EVERYTHING that you can, in the begining section first.....then head out.... and, as the others have mentioned.....Formello.......

Do the words "Ent Bel Tor" mean anything to you?

Odds are they won't......yet.....

Subj:  Re:Vahnatai Lands
Date:  96-06-17 09:44:48 EDT
From:  Madd Maxx7

You know how many of those three syllabled things are there (wink).

I have:
Garzahd
Silvar
Formello
Castle
Erika
Akhronath/Angierach
A Very Peculiar Area (tee, hee)

Maxx

Subj:  Sixus
Date:  96-06-17 18:32:42 EDT
From:  Seanachai

Hey, have any of the Exile hardcores out there found a way to complete the Sixus mission without the poor sod killing himself, or is that pretty much a given?  Also, when I use true sight in his chamber, I see what looks like a secret room off the southwest corner, but I can't find any way to enter it.
                                 -Seanachai

Subj:  Re:Sixus
Date:  96-06-17 21:00:58 EDT
From:  BGraceFild

Funny you should ask that question, I happen to be in there playing that part of the game this very day.  And yes, there IS a way to keep poor deranged Sixus from killing himself.  If you have the hint sheet that comes when you register you can look it up.  It involves casting Move Mountains on the blackish colored walls before you even get to the room with the mages.

Subj:  Re:Sixus
Date:  96-06-18 04:27:29 EDT
From:  GILTHANAS

What kind of reward do you get for helping poor old Sixus out of his jam?

Subj:  Exile III: Ruined World
Date:  96-06-19 09:58:20 EDT
From:  Madd Maxx7

is the title of the next epic adventure in the Exile series.

It'll have
1.  Cool new graphics
2.  Revamped interface
3.  A bigger world
4.  If you do nothing, you get to see people dying and buildings crumble around you.

I like #4.

It'll be available for Mac in November, and Windows next March.

I for one am putting my name into the hat of beta-testers now.

Maxx

Subj:  Re:Exile III: Ruined World
Date:  96-06-19 12:56:43 EDT
From:  IonBond

>>4.  If you do nothing, you get to see people dying and buildings crumble around you.

I like #4<<

I agree wholeheartedly. That sort of realism is something I've been looking for in a CRPG for a long, long time.

Also, I have to repeat my expressions of amazement at Jeff's ability to put out games of such a high quality in such a short period of time, when commercial software companies have so often come up with less, given more time. Just think, a mere 16 months ago, Exile : Escape from the Pit v1.0 was released. . .

Subj:  Re:Exile III: Ruined World
Date:  96-06-19 18:40:14 EDT
From:  Seanachai

Jeff is indeed a marvel.  I've never bought commercial software I found this entertaining.  I've spent whole nights cursing him while trapped in some tough dungeon or trying to puzzle out some trick or trap, with horrible thoughts of finding where he lived and hacking up all his shrubs and abducting household pets.  When I finally beat it, of course, and felt pretty darn proud of myself, I instantly revised his image from torturing monster to brilliant designer.
                   -Seanachai

Subj:  Re:Sixus
Date:  96-06-19 18:43:55 EDT
From:  Seanachai

Thanks for the reply.  I actually had the light bulb about that unstable wall go on after I'd run through the tower.  If you go back and knock the walls down after he's dead,it is, of course, too late.  Something to consider for replaying.  Nice monicker, BGracefild.  Spiritual, Social, or coordination intended?

Subj:  Re:Exile III: Ruined World
Date:  96-06-19 19:44:49 EDT
From:  FinbarF

     Wait a sec'.  I like the sound of the game's aspects, but I don't quite understand one thing.  Are you permitted to some secret knowledge we have no understanding of?  Did you bug Jeff for weeks?  Why are we hearing it from you, and not some sort of big advertising campaign from Jeff?  I'm not making 'accusations', so don't feel offended-- I'm just curious.  I must say it sounds intriguing.  And, like others before me, I must say Jeff's work is impressive.  Although he probably has had the basic idea of the game for some time now, Jeff still surprises me with his speed.  It's probably the late nights with Comedy Central in the background...

     -Finn

Subj:  Various comments
Date:  96-06-19 21:16:07 EDT
From:  BGraceFild

First, I want to chime in with the rest of you on the regards to the programmer.  This game is utterly addicting and so huge that I find it hard to believe I just downloaded it off AOL instead of buying an 8 disk set and spending forever installing it.  Plus the very thing that drives me nuts about it, the fact that there is so little closure as you go along, is also the very thing I have to admit keeps me genuinely intrigued.  If I had my life to live over, I would have read the Docs sooner, and would not have tried the Test of Mind while under the influence of antihistamines, but no matter.  Jeff also gets major credit for quickly answering any questions or problems you might have.  If it was put out by Microsoft you would have to call some number and be on hold for hours, only to talk to someone who can't help you.  And this explains why everyone on these boards calls him "Jeff."  It does not explain how Maxx knew the title of the new game or Finbar knows his television viewing habits.  But again, never mind! ;)

The reward you get for helping Sixus is the pleasure of having him thank you and promise to come help Exile in the future.

Seanachai, I do have a profile.  I noticed that pretty much everybody who contributes to this board does.  One person has a mysterious sounding profile, though!

Subj:  Re:Exile III: Ruined World
Date:  96-06-19 22:34:24 EDT
From:  Madd Maxx7

I'm Jeff's secret info guy.

No, this was placed on his homepage anytime from last night to this morning.

Maxx

Subj:  Re:Exile III: Ruined World
Date:  96-06-19 22:35:15 EDT
From:  Madd Maxx7

Oh, but I'm his message liason because he's on a vacation (or he was).

Maxx

Subj:  Re:Various comments
Date:  96-06-19 22:36:41 EDT
From:  Madd Maxx7

>The reward you get for helping Sixus is the pleasure of having him thank you >and promise to come help Exile in the future.

And you get a big bag of gold...

Maxx

Subj:  Re:three syllabled things
Date:  96-06-20 03:49:07 EDT
From:  Symbolyk

Gee Maxx, looks like you're missing 2 of them....

Subj:  Re:three syllabled things
Date:  96-06-20 11:54:42 EDT
From:  Madd Maxx7

Well, I'm missing Pyrn, but can't think of the other one.

Maxx

Subj:  Re:Exile III: Ruined World
Date:  96-06-20 20:14:53 EDT
From:  SpidWeb

Also, I have to repeat my expressions of amazement at Jeff's ability to put out games of such a high quality in such a short period of time, when commercial software companies have so often come up with less, given more time. Just think, a mere 16 months ago, Exile : Escape from the Pit v1.0 was released. . .
>>

Yep, a mere 16 months. I've found coding totally solo has forced me to show a lot of ingenuity in terms of getting game complexity with little work, and cautious re-use of legacy code. I really think Exile III is going to impress people.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Exile III: Ruined World
Date:  96-06-20 20:15:32 EDT
From:  SpidWeb

Are you permitted to some secret knowledge we have no understanding of?  Did you bug Jeff for weeks?  Why are we hearing it from you, and not some sort of big advertising campaign from Jeff?
>>

Basically, the day I decided I knew enough to start talking about it, he was the first to ask.

- Jeff Vogel
Keeper of Exile

Subj:  Re:Exile III: Ruined World
Date:  96-06-20 23:51:09 EDT
From:  GILTHANAS

Jeff, if you don't mind my asking, what program are you using to create these amazing Exile games.  I've been contemplating making a game based on the story line I've been putting together for the past year or so.  I'd also appreciate any advice you could throw my way.  Thanks for your time and your awe inspiring games,

Gilthanas
