Orks

Big tough greenskins. The standard ork is a terrible fighting machine, engineered for destruction and combat prowess.

Size: Medium

Speed: 30ft

Ability Score Adjustments: +2 Strength, -4 Dexterity, +4 Constitution, -2 Wisdom, -2 Intelligence. Orks are extremely strong and tough but have horrible aim and little intellect. Charisma is an important characteristic to the orks (though it gets no bonuses) as it allows them to gather a Waaagh! An Ork’s Charisma represents his ‘Waaagh!’ metabolism at all time.

Skill Adjustments: -4 at first level. -1 per level.

Starting Feats: 1

Bonus Proficiencies: Proficiency with studded armour, choppas and sluggas. Orks are genetically engineered to be born with certain innate knowledge. They all know how to maintain a slugga and weild a choppa.

Special: Orks get a -4 on Diplomacy and Gather Information checks but +4 on Intimidate checks.

LA: +0; Orks can be played alongside humans but they are obviously more effective close combat warriors than humans are. So a note to GMs: Human melee characters may feel cheated if you allow orks in the party as well.

 

Ranks

Level 1–4 Character :: Average Rank is a Boy

Level 5–8 Character :: Average Rank is Skarboy

Level 9–12 Character :: Average Rank is Nob

Level 13–16 Character :: Average Rank is Boss

Level 17–20 Character :: Average Rank is Warboss

 

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