Big tough greenskins. The standard ork is a terrible fighting
machine, engineered for destruction and combat prowess.
Size: Medium
Speed: 30ft
Ability Score Adjustments: +2 Strength, -4 Dexterity, +4
Constitution, -2 Wisdom, -2 Intelligence. Orks are extremely strong and tough
but have horrible aim and little intellect. Charisma is an important
characteristic to the orks (though it gets no bonuses) as it allows them to
gather a Waaagh! An Ork’s Charisma represents his ‘Waaagh!’ metabolism at all
time.
Skill Adjustments: -4 at first level. -1 per level.
Starting Feats: 1
Bonus Proficiencies: Proficiency with studded armour,
choppas and sluggas. Orks are genetically engineered to be born with certain
innate knowledge. They all know how to maintain a slugga and weild a choppa.
Special: Orks get a -4 on Diplomacy and Gather
Information checks but +4 on Intimidate checks.
LA: +0; Orks can be played alongside humans
but they are obviously more effective close combat warriors than humans are. So
a note to GMs: Human melee characters may feel cheated if you allow orks in the
party as well.
Ranks
Level 1–4 Character :: Average Rank is a Boy
Level 5–8 Character :: Average Rank is Skarboy
Level 9–12 Character :: Average Rank is Nob
Level 13–16 Character :: Average Rank is Boss
Level 17–20 Character :: Average Rank is Warboss