RANGED WEAPONS

Despite the increasing popularity of melee weapons for close quarter combat; most heroes still choose to put their faith in firearm. With a slight pull of a trigger lives can be ended. Firearms are mass produced in forgeworlds across the galaxy. The sledgehammer that is the Imperial Guard purchases hundreds of trillions of laser guns, assault rifles and sidearms. The police forces of the Adeptus Arbiters prefer the subduing capacities of shotguns and for killing blows the deadly accuracy of the executioner shotgun. The Space Marines and the Sisters of Battle carry instead potent bolt weapons that fire mini-rockets that detonate once they penetrate the epidermis of their intended targets. Projectile firearms may be ‘in their last days’ as the laspistol slowly replaces the so-dubbed stubpistols of the past age but they are still very popular. Whether a you carry a trendy laser pistol or an old fashioned autogun this section is devoted to giving your character the perfect firearm for his taste.

 

CATEGORIES OF RANGED WEAPONS

Simple or advanced? Light, one-handed or two-handed? Medium size? What does it all mean. These are the rules for understanding the categories of ranged weapons. Note that the Firearm weight category rules (light, one-armed, two-handed) is neither the same as the D&D SRD nor the d20 Modern SRD. Click here to see the new rules.

 

WEAPON QUALITIES

This section explains how to correctly read the ranged weapons charts.

 

SIMPLE RANGED WEAPONS

A list of bows, crossbows, slings, throwing stars and other old-fashioned ranged attacks.

 

PERSONAL FIREARMS

A list of the main Imperial and xeno-weapons covered by the Personal Firearms Proficiency

 

SPECIAL WEAPONS

These weapons each require one or more of the Special Weapons Proficiency feat types.

 

GRENADE WEAPONS

These are explosive ‘grenade’ type weapons that can be thrown by hand or mounted into a grenade launcher.

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