WEAPON QUALITIES

Here is the format for weapon entries (given as column headings on Table: Weapons, below).

 

Cost

This value is the weapon’s purchase DC. Rules for Credit checks to purchase items can be found later in the rules section. Unlike d20 Modern weapons don’t require licenses of any kind.

This cost is the same for a Small or Medium version of the weapon. A Large version adds a +2 to the purchase DC, unless the weapon is already normally Large.

 

Damage

The Damage columns give the damage dealt by the weapon on a successful hit. The column labeled “Dmg (S)” is for Small weapons. The column labeled “Dmg (M)” is for Medium weapons. If two damage ranges are given then the weapon is a double weapon. Use the second damage figure given for the double weapon’s extra attack. Table: Tiny and Large Weapon Damage gives weapon damage values for weapons of those sizes.

 

Table: Tiny and Large Weapon Damage

Medium Weapon Damage

Tiny Weapon Damage

Large Weapon Damage

1d2

1d3

1d3

1

1d4

1d4

1d2

1d6

1d6

1d3

1d8

1d8

1d4

2d6

1d10

1d6

2d8

1d12

1d8

3d6

2d4

1d4

2d6

2d6

1d8

3d6

2d8

1d10

3d8

2d10

2d6

4d8

 

Critical

The entry in this column notes how the weapon is used with the rules for critical hits. When your character scores a critical hit, roll the damage two, three, or four times, as indicated by its critical multiplier (using all applicable modifiers on each roll), and add all the results together. For alternate critical hit rules, see the Rules Section for more details.

x2: The weapon deals double damage on a critical hit.

x3: The weapon deals triple damage on a critical hit.

x3/x4: One head of this double weapon deals triple damage on a critical hit. The other head deals quadruple damage on a critical hit.

x4: The weapon deals quadruple damage on a critical hit.

19–20/x2: The weapon scores a threat on a natural roll of 19 or 20 (instead of just 20) and deals double damage on a critical hit. (The weapon has a threat range of 19–20.)

18–20/x2: The weapon scores a threat on a natural roll of 18, 19, or 20 (instead of just 20) and deals double damage on a critical hit. (The weapon has a threat range of 18–20.)

 

Type

Weapons are classified according to the type of damage they deal: bludgeoning, piercing, or slashing. Power weapons also deal a different kind of damage, known as disruption. Ranged weapons have additional types including explosive, fire and energy. Some monsters may be resistant or immune to attacks from certain types of weapons.

Some weapons deal damage of multiple types. If a weapon is of two types, the damage it deals is not half one type and half another; all of it is both types. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage from such a weapon.

In other cases, a weapon can deal either of two types of damage. In a situation when the damage type is significant, the wielder can choose which type of damage to deal with such a weapon.

 

DRP

Advanced Melee Weapons only have another special category. DRP stands for Damage Reduction Penetration. All simple weapons have a DRP of 0. More information on DRP can be found in the combat section of the Rules chapter.

 

Special

Some weapons have special features. See the weapon descriptions for details.

 

ADVANCED WEAPONS AS UPGRADES

In many cases advanced weapons can be of any type (like power weapons) and are treated as an upgrade to an existing weapon. For instance the power weapon upgrade is applied to the ‘battleaxe’ simple weapon for a poweraxe. This weapon deals 3d8 damage. Weapons can only have 1 upgrade.

 

In some cases upgrades give bonus damage dice. Bonus damage dice are handled by taking the weapon damage dice and adding one to it. A bastard sword (1d10) with +1 damage deals 2d10 damage. A greatsword (2d6) with the same upgrade deals 3d6.

 

In other cases the weapon will be treated as a higher size category than it actually is. The table below summarizes how to upgrade a weapons size category.

 

Table: Increasing Weapon Size

Original Damage

Increased

Increased  x2

1d2

1d3

1d4

1d3

1d4

1d6

1d4

1d6

1d8

1d6

1d8

2d6

1d8

2d6

3d6

1d10

2d8

3d8

1d12

3d6

4d6

2d4

2d6

3d6

2d6

3d6

4d6

2d8

3d8

4d8

2d10

4d8

5d8

 

 

 

 

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