UNIVERSAL ARMOR GADGETS

The following gadgets are universal and can apply to armors found in any era, provided all gadget-specific restrictions are observed.

 

Chameleoline

Chameleoline is a rare substance of eldar origin which can be woven into the structure of most fabrics. Morphic polymer chains in the material automatically take on the colours and textures of their surroundings. The result is that after a second or two motionless the wearer appears to fade into the background, offering chameleon-like protection from prying eyes. A character with a chameleoline armour gets a +2 concealment bonus to Defense.

This gadget also provides the armor’s wearer a bonus on Hide checks. For light armor, this bonus is +4; for medium, +6, for heavy, superheavy, and environmentally sealed armor, +10.

Restrictions: None.

Purchase DC Modifier: +8.

 

Environment Seal

Since many armors are designed with a particular environment in mind, this gadget provides the wearer protection from harsh conditions. The environment seal gadget transforms any armor into a stable and insulated artificial environment. This provides the wearer with the right amount of breathable air and external pressure to assure comfort and survival for up to eight hours, ensuring that the armor can function in the extremes of the deep sea or deep space, along with any environment in between. Only certain types of armor can handle this modification and those that do usually integrate a sealed helmet, body glove, and emergency air tanks to generate internal atmosphere.

Restrictions: Medium, heavy, or powered armor only.

Purchase DC Modifier: +4.

 

Gravity Anchor

With space combat almost as common as ground combat in the Energy Age, armor manufacturers seek to make their armor more useful in both space and atmospheric combat. One such enhancement is the gravity anchor gadget, which generates a field of artificial gravity around the armor’s wearer. In low gravity and zero gravity conditions, the gravity anchor can be activated to give the wearer the benefits of full gravity in any situation. Characters with this gadget are unaffected by low gravity and zero-g conditions.

Restrictions: None.

Purchase DC Modifier: +4.

 

Heads-Up Display (HUD)

One of the most valuable innovations in portable information technology is the personal heads-up display (HUD). A HUD is composed of optical sensors for taking in data and a display device that projects an overlay in the user’s field of vision. A HUD also typically incorporates some sort of communications link or data link to allow another person or computer to see what the wearer sees and transmit valuable information back to the HUD.

A HUD is typically incorporated into the armour’s helmet. Armour without a helmet cannot incorporate a HUD.

The standard HUD can be used to highlight the outline of a person or object bearing a specific transmitter or signal generator on voice command, granting a +2 bonus on Spot checks when pursuing a specific target. Additionally, a person with a link to the HUD can freely send data and images to the wearer at any time. Individual software packages (represented as gadgets) can further augment the abilities of a HUD.

Restrictions: Armour must contain helmet.

Purchase DC Modifier: +4.

 

HUD Software, Ammunition Tracker

A piece of software for the heads-up display device, the Ammunition Tracker is able to keep track of exactly how many shots have been expended from a particular weapon. Additionally, when a character starts to get low on ammunition, a warning flashes on the HUD indicating that a reload must occur soon.

Restrictions: Heads-up display only, requires a weapon with an integrated computer.

Purchase DC Modifier: +1.

 

HUD Software, Auspex Link

A piece of software for the heads-up display device, the auspex link allows the user to directly link any auspex to the HUD. As a result, any auspex can be used hands-free as a free action, provided they are present on the character’s person.

Restrictions: Heads-up display only.

Purchase DC Modifier: +2.

 

HUD Software, Biosensor

A piece of software for the heads-up display device, biosensor software allows the wearer of the HUD to identify potential weaknesses in enemies. When worn, the biosensor software integrates elements of the medicomp auspex (though the sensor itself is not required) and can identify exactly how many hit points a target has left. Initiating this scan requires a full-round action, however, as the target must be kept precisely within the sensor’s range for the duration of the scan.

Restrictions: Heads-up displays only.

Purchase DC Modifier: +4.

 

HUD Software, Targeting

A piece of software for the heads-up display device, targeting software links directly to a ranged weapon’s video scope. This allows the character to see exactly what the video scope displays without having to look at the weapon. The character may fire around corners without exposing himself as normal. The software also grants a +1 equipment bonus on ranged attacks using the weapon to which it is connected.

Restrictions: Heads-up display only, requires weapon with video scope gadget.

Purchase DC Modifier: +2.

 

HUD Software, Vehicle Link

A piece of software for the heads-up display device, the vehicle link allows the onboard computer system of any vehicle to be displayed on the HUD. This grants a +1 equipment bonus on all Drive or Pilot checks made on a vehicle linked to the device.

Restrictions: Heads-up display only, requires vehicle with onboard computer system.

Purchase DC Modifier: +2.

 

Integrated Equipment

A particular piece of nonweapon equipment has been integrated into the armor and can be used by the armor’s wearer at any time. This gadget is often used to add features such as glow-lamps or duracable to armor, though it is not limited to those applications. Indeed, some armors are intended to make their wearers into independent one-person armies, and sport a dozen or more such equipment integrations.

When selecting the integrated equipment gadget, choose a piece of equipment. That equipment is integrated into the base armor and can be used at any time. Additionally, you must choose whether or not the equipment may be physically separated from the base armor or not at the time of purchase. This gadget may be selected multiple times, each time adding a single additional piece of equipment to the base model.

Restrictions: The character must also purchase the piece of equipment to be integrated separately from the armor, before the

gadget modification is made.

Purchase DC Modifier: +2.

 

Integrated Weapon

Some armors are designed with specific combat purposes in mind and build in certain weapons as standard equipment. Examples run from a pair of pop-out wrist blades to shoulder-mounted plasma cannons. Additionally, many armors link their weapons to integrated heads-up displays (like the Incubus tormentor a neurally linked splinter-pistol attached to their armours helmet) turning the user into a walking combat machine.

When selecting the integrated weapon gadget, choose a single weapon. That weapon is integrated into the base armor and can be used at any time. Additionally, you must choose whether or not the weapon may be physically separated from the base armor or not at the time of purchase. This gadget may be selected multiple times, each time adding a single additional weapon to the base armor.

Restrictions: The character must also purchase the weapon to be integrated separately from the base armor, before the gadget modification is made.

Purchase DC Modifier: See text.

 

Jump Pack

This is a special pack that launches the target when activated. Any armor with this gadget grants a +60 bonus on all Jump checks in any situation where gravity is a factor. There is no limit to heights that can be reached. If jump distance exceeds ordinary move capacity the character ends his turn midway through the jump and will continue his jump when he has more movement available; even if this means he is in mid-air at the end of his turn. This gadget has no function in zero-g environments.

Restrictions: Only medium armour or heavier can take a Jump Pack.

Purchase DC Modifier: +4.

 

Prehensile Appendage

A favoured armour gadget of the Adeptus Mechancius Skitarii warriors, and others that have need for an extra hand, the prehensile appendage gadget is both utilitarian and expensive. Essentially, this gadget consists of a long flexible cylinder capped at the end with a grasping claw that attaches to the armor’s side or back. The prehensile appendage gadget essentially gives the wearer of the armor an additional hand with which to hold and manipulate objects. The gadget cannot be used to make normal melee attacks or fire ranged weapons, but it can make grapple attempts (with a Strength bonus of +2 and using the wearer’s base attack bonus). The appendage is controlled by a neural uplink. This gadget can be taken up to 4 possible times.

Restrictions: None.

Purchase DC Modifier: +6.

 

Self-Repairing

The self-repairing gadget implements nanotechnology in its infancy to repair minor damage to armor. Whenever the armor is damaged, the self-repairing gadget immediately issues commands to a set of nanites that move to the problem spot and begin making repairs. The gadget repairs 1 point of damage per minute to the armor.

Restrictions: None.

Purchase DC Modifier: +6.

 

Storage Compartment

A simple but often overlooked modification that can be of great benefit in almost any situation is the ability to store and carry small items in a safe place. The storage compartment gadget accomplishes just that, incorporating an empty space where other objects can be carried by the wearer with relative ease. Each storage compartment gadget allows the wearer to carry two items of size Small or smaller in a container built into the armor. This gadget may be taken multiple times, each time providing another compartment where small items may be carried.

Restrictions: None.

Purchase DC Modifier: +1.

 

Ultralight Composition

The development of new and experimental alloys constantly allows armor technology to advance to the point where once bulky and heavy armors become as easy to carry as lighter models. Any armor with the ultralight composition gadget weighs significantly less than similar pieces of armor and is more easily used and worn. The armor reduces its Armor Check Penalty (if any) by 1. Furthermore, the armor’s speed limitation is increased by 5 feet (to a maximum of the user’s normal speed). So, for example, an armor with an Armor Check Penalty of –2 and a speed limitation of 20 feet now has an Armor Check Penalty of –1 and a speed limitation of 25 feet.

Restrictions: None.

Purchase DC Modifier: +4.

 

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