TRACER
The fastest path into this advanced class is from the
Dedicated hero basic class, though other paths are possible.
Requirements
To qualify to become a Tracer, a character must fulfill the
following criteria.
Base Attack Bonus: +2.
Skills: Investigate 6 ranks, Knowledge (behavioral sciences or
streetwise) 6 ranks, Survival 6 ranks.
Feat: Track.
CLASS
INFORMATION
The following information pertains to the Tracer advanced
class.
Hit Die
The Tracer gains 1d8 hit points per level. The character’s
Constitution modifier applies.
Action Points
The Tracer gains a number of action points equal to 6 +
one-half his character level, rounded down, every time he attains a new level
in this class.
Class Skills
The Tracer’s class skills are as follows.
Climb (Str), Computer Use (Int), Disable Device (Int),
Disguise (Cha), Drive (Dex), Gather Information (Cha), Hide (Dex), Investigate
(Int), Jump (Str), Knowledge (behavioral sciences, civics, streetwise, tactics)
(Int), Listen (Wis), Move Silently (Dex), Navigate (Int), Pilot (Dex), Research
(Int), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim
(Str).
Skill Points at Each Level: 5 + Int modifier.
|
Table: The Tracer |
|||||||
|
Class Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leader-ship |
|
1st |
+1 |
+0 |
+2 |
+0 |
Target species, Urban Tracking |
+1 |
+0 |
|
2nd |
+2 |
+0 |
+3 |
+0 |
Swift strike +1d6 |
+2 |
+1 |
|
3rd |
+3 |
+1 |
+3 |
+1 |
Bonus feat |
+2 |
+1 |
|
4th |
+4 |
+1 |
+4 |
+1 |
Uncanny stealth (full speed) |
+2 |
+1 |
|
5th |
+5 |
+1 |
+4 |
+1 |
Swift strike +2d6 |
+3 |
+2 |
|
6th |
+6 |
+2 |
+5 |
+2 |
Bonus feat |
+3 |
+2 |
|
7th |
+7 |
+2 |
+5 |
+2 |
Uncanny stealth (charge/run) |
+4 |
+2 |
|
8th |
+8 |
+2 |
+6 |
+2 |
Swift strike +3d6 |
+4 |
+3 |
|
9th |
+9 |
+3 |
+6 |
+3 |
Bonus feat |
+4 |
+3 |
|
10th |
+10 |
+3 |
+7 |
+3 |
Swift tracking |
+5 |
+3 |
CLASS
FEATURES
The following class features pertain to the Tracer advanced
class.
Target Species
At 1st level, a Tracer selects a species or specific kind of
creature his “target species. The Tracer must have previously encountered at
least one member of the target species to select it. An expert tracker, the
Tracer gains a +2 bonus on Bluff, Intimidate, Listen, Sense Motive, Spot, and
Survival checks when using these skills against members of the target species.
Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
As a free action, a Tracer may spend an action point to
change his target species.
He may
select the following:
|
Category |
Types that might fall in category |
|
Xenogen
(Eldar) |
Craftworld
Eldar, Harlequins, Dark Eldar, Exodites |
|
Xenogen
(Orkoid) |
Freebooters,
Feral Orks, Snotlings, Gretchin, Squigs |
|
Xenogen
(Tau) |
Fire,
Water, Air, Earth and Ethereal Caste |
|
Xenogen
(Tyranid) |
Gaunts,
Warriors, Xoanthroapes, Millisaurs, Genestealers |
|
Xenogen
(Rare) |
Kroot,
Korellian Dog Soldiers, Ambul |
|
Cybernetic |
Servo-skull,
Cyberhound, Servitor, Necron, Ork Cy-Boar |
|
Daemon |
Nurglings,
Bloodletters, Flamers, Keeper of Secrets |
|
Animal |
Millisaur,
Grox, Hound, Exodite Dragon, Ork Cy-Boar |
|
Mutant |
Ratling,
Squats, Ogryn, Underhive Scavvies and Ghouls |
|
Human
(special) |
See
below |
Since
humans are the most common foe a person that wishes to select humans must also select
the class of human. So if he hunts down preachers and priests of Imperial
doctrine then his enemy might be Human (Charismatic) or Human (Dedicated). A
multi-class foe can be considered a favoured enemy so long as he has a single
class as hated.
Urban Tracking
At 1st level, a Tracer gains the bonus feat Urban Tracking.
Swift Strike
At 2nd level, the Tracer becomes skilled at taking down
unwary targets quickly. He deals +1d6 points of damage on successful melee and
ranged weapon attacks made against a flat-footed opponent. This extra damage
can be lethal or nonlethal, as determined by the choice of weapon and the
manner in which it’s used.
The extra damage increases to +2d6 at 5th level and +3d6 at
8th level.
Bonus Feats
At 3rd, 6th, and 9th level, the Tracer gets a bonus feat.
The bonus feat must be selected from the following list, and the Tracer must
meet all the prerequisites of the feat to select it.
Advanced Combat Martial Arts, Advanced Firearms Proficiency,
Aircraft Operation (spacecraft), Alertness, Armour Proficiency (light), Armour
Proficiency (medium), Armour Proficiency (powered), Athletic, Combat Throw,
Dead Aim, Double Tap, Elusive Target, Far Shot, Improved Combat Martial Arts,
Improved Combat Throw, Improved Initiative, Low Profile, Nerve Pinch, Precise
Shot, Shot on the Run, Skip Shot, Spacer, Stealthy, Trustworthy, Unbalance
Opponent.
Uncanny Stealth
Tracers learn to move quickly yet quietly.
At 4th level, a Tracer no longer suffers the –5 penalty on
Hide and Move Silently checks while moving at full speed.
At 7th level, a Tracer suffers only a –10 penalty on Hide
and Move Silently checks while running or charging (instead of the normal –20
penalty).
Swift Tracking
At 10th level, the Tracer can move a full speed without
penalty when using the Survival skill to track. He can move at twice normal
speed while tracking, but takes a –10 penalty on the check when doing so.
SAMPLE
TRACERS
Tracer
characters are similar in psychology and archetype to Bounty Hunter characters,
they just get a slightly different skill-set more specific to tracking rather
than killing.