THRASHER

The fastest path into this advanced class is from the Tough hero basic class, though other paths are possible. This comes from the Urban Arcana SRD.

 

Requirements

To qualify to become an Thrasher, a character must fulfill the following criteria.

Base Attack Bonus: +2.

Skills: Concentration 6 ranks, Survival 6 ranks.

Feats: Athletic or Endurance.

 

CLASS INFORMATION

The following information pertains to the Thrasher advanced class.

 

Hit Die

Thrashers gain 1d12 hit points per level. The character’s Constitution modifier applies.

 

Action Points

Thrashers gain a number of action points equal to 6 plus one-half their character level, rounded down, every time they advance a level in this class.

 

Class Skills

The Thrasher’s class skills are as follows: Balance (Dex), Climb (Str), Concentration (Con), Drive (Dex), Profession (Wis), Read/Write Languages (none), Ride (Dex), Speak Language (none), Spot (Wis), Swim (Str), Survival (Wis), Tumble (Dex).

 

Skill Points at Each Level: 3 + Intelligence modifier.

 

Table: The Thrasher

Level

Base Attack

Fort Save

Ref Save

Will Save

Special

Defense

Leadership

1st

+0

+2

+1

+0

Tough Defense

+1

+0

2nd

+1

+3

+2

+0

Ability surge 1/day

+1

+0

3rd

+2

+3

+2

+1

Bonus feat

+2

+0

4th

+3

+4

+2

+1

Uncanny dodge X

+2

+0

5th

+3

+4

+3

+1

Ability surge 2/day

+3

+1

6th

+4

+5

+3

+2

Bonus feat

+3

+1

7th

+5

+5

+3

+2

Damage reduction +5

+4

+1

8th

+6

+6

+4

+2

Ability surge 3/day

+4

+1

9th

+6

+6

+4

+3

Bonus feat

+5

+2

10th

+7

+7

+5

+3

Damage reduction +10

+5

+2

 

CLASS FEATURES

The following features pertain to the Thrasher advanced class.

 

Tough Defense

Using his constitution instead of his dexterity, the Thrasher applies his Constitution bonus to his Defense instead of his Dexterity bonus. Any situation that would deny the Thrasher his Dexterity bonus to Defense denies the Constitution bonus.

 

Ability Surge

At 2nd, 5th, and 8th level, the Thrasher can temporarily increase his Strength and Dexterity, but at a penalty to saving throws. The Thrasher gains a +4 morale bonus to both Strength and Dexterity, but takes a –2 penalty on all saving throws. Activating ability surge is a free action, and the surge lasts for as many rounds as the character has Thrasher levels. Following an ability surge, the Thrasher is fatigued (–2 to Strength and Dexterity) for as many rounds as he surged, but may negate this penalty as a free action by spending an action point.

The Thrasher may use the ability surge once per day at 2nd level, twice per day at 5th level, and three times per day at 8th level.

 

Bonus Feats

At 3rd, 6th, and 9th level, the Thrasher gets a bonus feat. The bonus feat must be selected from the following list, and the Thrasher must meet all of the prerequisites for the feat to select it.

Alertness, Blind-Fight, Brawl, Cleave, Combat Expertise, Combat Reflexes, Far Shot, Focused, Great Cleave, Improved Brawl, Improved Knockout Punch, Improved Trip, Knockout Punch, Power Attack.

 

Uncanny Dodge X

The Thrasher gains the ability of Uncanny Dodge, or increases the potency of this ability if he already has it.

If the Thrasher does not have Uncanny Dodge 1 (usually gained as a Fast hero), he gains Uncanny Dodge 1: He retains his Dexterity bonus to Defense (if any) regardless of being caught flat-footed or struck by a hidden attacker. (He still loses his Dexterity bonus to Defense if he’s immobilized.)

If the Thrasher already has Uncanny Dodge 1, he gains Uncanny Dodge 2: He can no longer be flanked; he can react to opponents on opposite sides of himself as easily as he can react to a single attacker.

If the Thrasher already has Uncanny Dodge 2, then he gains no further benefit from this ability.

 

Damage Reduction

At 7th level the Thrasher gets +5 to his current Damage Reduction at the same Damage Reduction Threshold as before.

At 10th level the Thrasher gets an additional +5 to his current Damage Reduction for a total of +10. A level 10 Thrasher / 10 Tough Hero with all the Natural Armour talents therefore has a DR 16/+5 even when not wearing armour.

 

SAMPLE THRASHERS

An ogryn survivalist, a death world commando, an ork bloodaxe, an eldar striking scorpion aspect warrior or a dark eldar wych sybarite.

 

 

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