THRASHER
The
fastest path into this advanced class is from the Tough hero basic class,
though other paths are possible. This comes from the Urban Arcana SRD.
Requirements
To qualify
to become an Thrasher, a character must fulfill the following criteria.
Base Attack Bonus: +2.
Skills: Concentration 6
ranks, Survival 6 ranks.
Feats: Athletic or
Endurance.
CLASS
INFORMATION
The
following information pertains to the Thrasher advanced class.
Hit Die
Thrashers
gain 1d12 hit points per level. The character’s Constitution modifier applies.
Action Points
Thrashers
gain a number of action points equal to 6 plus one-half their character level,
rounded down, every time they advance a level in this class.
Class Skills
The
Thrasher’s class skills are as follows: Balance (Dex), Climb (Str), Concentration
(Con), Drive (Dex), Profession (Wis), Read/Write Languages (none), Ride (Dex),
Speak Language (none), Spot (Wis), Swim (Str), Survival (Wis), Tumble (Dex).
Skill Points at Each Level: 3 + Intelligence modifier.
Table: The Thrasher |
|||||||
Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
1st |
+0 |
+2 |
+1 |
+0 |
Tough
Defense |
+1 |
+0 |
2nd |
+1 |
+3 |
+2 |
+0 |
Ability
surge 1/day |
+1 |
+0 |
3rd |
+2 |
+3 |
+2 |
+1 |
Bonus
feat |
+2 |
+0 |
4th |
+3 |
+4 |
+2 |
+1 |
Uncanny
dodge X |
+2 |
+0 |
5th |
+3 |
+4 |
+3 |
+1 |
Ability
surge 2/day |
+3 |
+1 |
6th |
+4 |
+5 |
+3 |
+2 |
Bonus
feat |
+3 |
+1 |
7th |
+5 |
+5 |
+3 |
+2 |
Damage
reduction +5 |
+4 |
+1 |
8th |
+6 |
+6 |
+4 |
+2 |
Ability
surge 3/day |
+4 |
+1 |
9th |
+6 |
+6 |
+4 |
+3 |
Bonus
feat |
+5 |
+2 |
10th |
+7 |
+7 |
+5 |
+3 |
Damage
reduction +10 |
+5 |
+2 |
CLASS
FEATURES
The
following features pertain to the Thrasher advanced class.
Tough Defense
Using his constitution
instead of his dexterity, the Thrasher applies his Constitution bonus to his
Defense instead of his Dexterity bonus. Any situation that would deny the
Thrasher his Dexterity bonus to Defense denies the Constitution bonus.
Ability Surge
At 2nd,
5th, and 8th level, the Thrasher can temporarily increase his Strength and
Dexterity, but at a penalty to saving throws. The Thrasher gains a +4 morale
bonus to both Strength and Dexterity, but takes a –2 penalty on all saving
throws. Activating ability surge is a free action, and the surge lasts for as
many rounds as the character has Thrasher levels. Following an ability surge,
the Thrasher is fatigued (–2 to Strength and Dexterity) for as many rounds as
he surged, but may negate this penalty as a free action by spending an action
point.
The
Thrasher may use the ability surge once per day at 2nd level, twice per day at
5th level, and three times per day at 8th level.
Bonus Feats
At 3rd,
6th, and 9th level, the Thrasher gets a bonus feat. The bonus feat must be
selected from the following list, and the Thrasher must meet all of the
prerequisites for the feat to select it.
Alertness,
Blind-Fight, Brawl, Cleave, Combat Expertise, Combat Reflexes, Far Shot,
Focused, Great Cleave, Improved Brawl, Improved Knockout Punch, Improved Trip,
Knockout Punch, Power Attack.
Uncanny Dodge X
The
Thrasher gains the ability of Uncanny Dodge, or increases the potency of this
ability if he already has it.
If the
Thrasher does not have Uncanny Dodge 1 (usually gained as a Fast hero), he
gains Uncanny Dodge 1: He retains his Dexterity bonus to Defense (if any)
regardless of being caught flat-footed or struck by a hidden attacker. (He
still loses his Dexterity bonus to Defense if he’s immobilized.)
If the
Thrasher already has Uncanny Dodge 1, he gains Uncanny Dodge 2: He can no
longer be flanked; he can react to opponents on opposite sides of himself as
easily as he can react to a single attacker.
If the
Thrasher already has Uncanny Dodge 2, then he gains no further benefit from
this ability.
Damage Reduction
At 7th
level the Thrasher gets +5 to his current Damage Reduction at the same Damage
Reduction Threshold as before.
At 10th
level the Thrasher gets an additional +5 to his current Damage Reduction for a
total of +10. A level 10 Thrasher / 10 Tough Hero with all the Natural Armour
talents therefore has a DR 16/+5 even when not wearing armour.
SAMPLE
THRASHERS
An ogryn
survivalist, a death world commando, an ork bloodaxe, an eldar striking
scorpion aspect warrior or a dark eldar wych sybarite.