TECHPRIEST
The
fastest path into this advanced class is from the Smart hero basic class,
though other paths are possible. Adeptus Mechancius techpriests are a canon 40k
designation. While it is possible that tau earth caste engineers and eldar
bonesingers can also make use of the techpriest class the abilities would have
to be changed somewhat. Since all Techpriests are assumed to be of the Adeptus
Mechanicus then there is no “Sample Techpriests” section. More details on the
Adeptus Mechanicus can be found in the Imperium section later on. This class is
a very slightly modified version of the d20 Future SRD Technosavant class.
Requirements
To qualify to become a Techpriest, a character must fulfill
the following criteria.
Skills: Computer Use 6
ranks, Craft (electrical or mechanical) 6 ranks, Disable Device 6 ranks, Knowledge
(technology) 6 ranks.
CLASS
INFORMATION
The following information pertains to the Techpriest
advanced class.
Hit Die
The Techpriest gains 1d6 hit points per level. The
character’s Constitution modifier applies.
Action Points
The Techpriest gains a number of action points equal to 6 +
one-half her character level, rounded down, every time she attains a new level
in this class.
Class Skills
The Techpriest’s class skills are as follows.
Computer Use (Int), Craft (electrical, mechanical) (Int), Demolitions
(Int), Disable Device (Int), Drive (Dex), Knowledge (behavioral sciences, earth
and life sciences, physical sciences, popular culture, technology) (Int),
Navigate (Int), Pilot (Dex), Profession (Wis), Read/ Write Language (none),
Repair (Int), Research (Int), Speak Language (none), Spot (Wis).
Skill Points at Each Level: 7 + Int modifier
|
Table: The Techpriest |
|||||||
|
Class Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
|
1st |
+0 |
+0 |
+1 |
+1 |
Salvage, Lingua Technis |
+1 |
+0 |
|
2nd |
+1 |
+0 |
+2 |
+2 |
Robomancer, technophile |
+1 |
+0 |
|
3rd |
+2 |
+1 |
+2 |
+2 |
Bonus feat |
+2 |
+0 |
|
4th |
+3 |
+1 |
+2 |
+2 |
Cybermancer, skilled salvager |
+2 |
+1 |
|
5th |
+3 |
+1 |
+3 |
+3 |
Robo-expert 1, exotic weapon adept |
+3 |
+1 |
|
6th |
+4 |
+2 |
+3 |
+3 |
Bonus feat |
+3 |
+1 |
|
7th |
+5 |
+2 |
+4 |
+4 |
Super cybersurgeon |
+4 |
+2 |
|
8th |
+6 |
+2 |
+4 |
+4 |
Robo-expert 2, expeditious salvager |
+4 |
+2 |
|
9th |
+6 |
+3 |
+4 |
+4 |
Bonus feat |
+5 |
+2 |
|
10th |
+7 |
+3 |
+5 |
+5 |
Necron Archeotech |
+5 |
+3 |
CLASS
FEATURES
The following class features pertain to the Techpriest
advanced class.
Salvage
A Techpriest gains the Salvage feat for free.
Technocant
A Techpriest learns to read, write, and speak a language
secret to the Adeptus Mechanicus called the Lingua Technis for free. In other
words, the Techpriest gains Read/Write Lingua Technis and Speak Lingua Technis
as free skills. Normally the Read/Write Lingua Technis and Speak Lingua Technis
skills each cost 1 skill rank.
Robomancer
At 2nd level, the Techpriest becomes a master of robotics.
She takes half the normal time to build or repair a robot’s (or cyborg’s or
servitor’s) frame or a robotic component.
Technophile
At 2nd level, the Techpriest adds one-half her Techpriest
class level to any Knowledge (technology) check made to identify an unfamiliar
piece of technology or alien artifact.
Bonus Feats
At 3rd, 6th, and 9th level, the Techpriest gets a bonus
feat. The bonus feat must be selected from the following list, and the
Techpriest must meet all the prerequisites of the feat to select it.
Alien Weapon Proficiency, Armour Proficiency (light), Armour
Proficiency (medium), Armour Proficiency (powered), Builder, Craft Cybernetics,
Cybernetic Surgery, Cybertaker, Exotic Firearms Proficiency, Exotic Melee
Weapon Proficiency, Gearhead, Mastercrafter, Vehicle Expert.
Cybermancer
Starting at 4th level, the Techpriest becomes a master of
cybernetics. She takes half the normal time to build or repair a cybernetic
attachment.
Skilled Salvager
A Techpriest of 4th level or higher has a special knack for
scavenging useful components from destroyed vehicles, mecha, starships, robots,
and cybernetic attachments.
When using the Salvage feat, the Techpriest gains a
competence bonus on her Search checks equal to one-half her Techpriest class
level.
Robo-expert 1
A Techpriest of 5th level or higher can use her knowledge of
robotics to more easily defeat and disable robots. The Techpriest deals +1d6
points of damage against robots by targeting slight weaknesses in their design
or armour. In addition, the Techpriest gains a +4 bonus on grapple checks
against robots, enabling her to deactivate them more easily using the Disable
Device skill.
Exotic Weapon Adept
Starting at 5th level, the Techpriest becomes more adept at
handling exotic weapons without any formal training. She suffers only a –2
penalty (instead of the usual –4 penalty) when wielding an exotic melee weapon
or exotic ranged weapon with which she is not proficient.
Super Cybersurgeon
At 7th level, the Techpriest gains a +4 competence bonus on
Treat Injury checks made to perform cybernetic surgery; see the Cybernetic
Surgery feat description for more information.
Robo-expert 2
At 8th level, the bonus to damage against robots increases
to +2d6, and the bonus on grapple checks against robots improves to +8.
Expeditious Salvager
A Techpriest of 8th level or higher can use the Salvage feat
to salvage a wrecked vehicle, mecha, starship, robot, or cybernetic attachment
in half the usual time (see the Salvage feat description for details).
Necron Archeotech
At 10th level, a Techpriest is let into the inner circle of
the Adeptus Mechanicus. He is made aware that much of the what the Mechs know
about technology comes from an ancient potent race that transformed themselves
into machines to escape death. The Techpriest is given access to special
knowledge that the Adeptus Mechancius keeps hidden from the prying eyes of the
High Lords of Terra and the Inquisition. This allows the Techpriest more
liberty and the ability to create special prototype gear. The Techpriest can
now craft ‘archeotech’ gear like C’Tan phaseblades.