SWINDLER
The fastest path into this advanced class is from the
Charismatic hero basic class, though other paths are possible. The Swindler is
from the d20 Future SRD.
Requirements
To qualify to become a Swindler, a character must fulfill
the following criteria.
Skills: Bluff 6 ranks, Disguise 4 ranks, Gamble 6 ranks.
Charismatic Hero Talents: Coordinate, Fast-Talk.
CLASS
INFORMATION
The following information pertains to the Swindler advanced
class.
Hit Die
The Swindler gains 1d6 hit points per level. The character’s
Constitution modifier applies.
Action Points
The Swindler gains a number of action points equal to 6 +
one-half his character level, rounded down, every time he attains a new level
in this class. (The Swindler’s ability to manipulate probability entitles him
to a higher number of action points per class level than other advanced
classes.)
Class Skills
The Swindler’s class skills are as follows.
Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Escape Artist
(Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Knowledge
(behavioral sciences, business, civics, current events, history, popular
culture, streetwise, theology and philosophy) (Int), Perform (act) (Cha),
Read/Write Language (none), Research (Int), Sense Motive (Wis), Sleight of Hand
(Dex), Speak Language (none), Tumble (Dex).
Skill Points at Each Level: 7 + Int modifier.
|
Table: The Swindler |
|||||||
|
Class Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
|
1st |
+0 |
+0 |
+1 |
+2 |
Cheat fate |
+0 |
+0 |
|
2nd |
+1 |
+0 |
+2 |
+3 |
Thousand faces |
+1 |
+0 |
|
3rd |
+2 |
+1 |
+2 |
+3 |
Bonus feat |
+1 |
+1 |
|
4th |
+3 |
+1 |
+2 |
+4 |
Fortune’s favor +2 |
+1 |
+1 |
|
5th |
+3 |
+1 |
+3 |
+4 |
Warp probability (30 ft.) |
+2 |
+1 |
|
6th |
+4 |
+2 |
+3 |
+5 |
Bonus feat |
+2 |
+2 |
|
7th |
+5 |
+2 |
+4 |
+5 |
Fortune’s favor +4 |
+2 |
+2 |
|
8th |
+6 |
+2 |
+4 |
+6 |
Warp probability (60 ft.) |
+3 |
+2 |
|
9th |
+6 |
+3 |
+4 |
+6 |
Bonus feat |
+3 |
+3 |
|
10th |
+7 |
+3 |
+5 |
+7 |
Fortune’s favor +6 |
+3 |
+3 |
CLASS
FEATURES
The following class features pertain to the Swindler
advanced class.
Cheat Fate
Fortune favors the Swindler. Once per day, he may reroll one
roll that he has just made before the success or failure of the result is
announced. The Swindler must take the result of the reroll, even if it’s worse
than the original roll.
Thousand Faces
A Swindler’s ability to manipulate probability makes him
unpopular in certain circles, increasing the need for a ready number of
disguises. At 2nd level, the Swindler becomes a master of the quick disguise.
He can don a convincing disguise in one-tenth the normal time (1d4 minutes).
Bonus Feats
At 3rd, 6th, and 9th level, the Swindler gets a bonus feat.
The bonus feat must be selected from the following list, and the Swindler must
meet all the prerequisites of the feat to select it.
Action Boost, Blind-Fight, Confident, Deceptive, Educated,
Elusive Target, Low Profile, Nimble, Renown, Trustworthy.
Fortune’s Favor
Starting at 4th level, the Swindler learns to subtly
manipulate the fortunes of his adversaries, making him harder to strike in
combat. He can spend an action point to gain a +2 luck bonus to Defense against
all attacks for 1 round. The Swindler must use this ability on his turn, and
the bonus lasts until just before the Swindler’s next turn. A Swindler uses
this ability instead of Dodge on his turn.
The luck bonus to Defense increases to +4 at 7th level and
+6 at 10th level.
Warp Probability
At 5th level, the Swindler can affect another creature’s
attack roll, skill check, ability check, level check, or saving throw. As a
free action during another creature’s turn, the Swindler can spend an action
point to alter the target’s d20 roll result. The Swindler must be within 30
feet of the target, must be able to see the target, and must declare that he’s
spending the action point before the the result of the target’s roll is
revealed. The Swindler’s action-point die result counts either as a bonus or
penalty to the target’s roll, at the Swindler’s discretion.
At 8th level, the range of this ability increases to 60
feet.
SAMPLE
SWINDLERS
A rogue
con-artist, a travelling illegal trader, an eldar spy, a dark eldar pirate, an
ork freebooter, a chronic gambler.