SPEED
DEMON
The
fastest path into this advanced class is from the Fast hero basic class, though
other paths are possible. This class comes from the Urban Arcana SRD.
Requirements
To qualify
to become a Speed Demon, a character must fulfill the following criteria.
Skills: Drive 6 ranks.
Feats: Vehicle Expert.
Other: Base Reflex save
+2.
CLASS
INFORMATION
The
following information pertains to the Speed Demon advanced class.
Hit Die
Speed
Demons gain 1d8 hit points per level. The character’s Constitution modifier
applies.
Action Points
Speed
Demons gain a number of action points equal to 6 plus one-half their character
level, rounded down, every time they advance a level in this class.
Class Skills
The Speed
Demon’s class skills are as follows: Balance (Dex), Concentration (Con), Craft
(electronic, mechanical) (Int), Disable Device (Dex), Drive (Dex), Knowledge
(galactic events, Imperium, technology) (Int), Listen (Wis), Profession (Wis),
Navigate (Int), Pilot (Dex), Read/Write Language (none), Repair (Int), Speak
Language (none), Tumble (Dex).
Skill Points at Each Level: 5 + Intelligence modifier.
|
Table: The Speed Demon |
|||||||
|
Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
|
1st |
+0 |
+0 |
+2 |
+0 |
Uncanny
dodge X |
+1 |
+0 |
|
2nd |
+1 |
+0 |
+3 |
+0 |
Hit the
weak spot |
+1 |
+0 |
|
3rd |
+2 |
+1 |
+3 |
+1 |
Bonus
feat, vehicle empathy |
+2 |
+1 |
|
4th |
+3 |
+1 |
+4 |
+1 |
Need for
speed |
+2 |
+1 |
|
5th |
+3 |
+1 |
+4 |
+1 |
Nursing
the turns |
+3 |
+1 |
|
6th |
+4 |
+2 |
+5 |
+2 |
Bonus
feat, commandeer |
+3 |
+2 |
|
7th |
+5 |
+2 |
+5 |
+2 |
Leadfoot |
+4 |
+2 |
|
8th |
+6 |
+2 |
+6 |
+2 |
Redlining
the needle |
+4 |
+2 |
|
9th |
+6 |
+3 |
+6 |
+3 |
Bonus
feat. restore vehicle |
+5 |
+3 |
|
10th |
+7 |
+3 |
+7 |
+3 |
One with
the machine |
+5 |
+3 |
CLASS
FEATURES
The
following features pertain to the Speed Demon advanced class.
Uncanny Dodge X
The Speed Demon
gains the ability of Uncanny Dodge, or increases the potency of this ability if
she already has it. If the Speed Demon does not have Uncanny Dodge 1 (usually
gained as a Fast hero), she gains Uncanny Dodge 1: She retains her Dexterity
bonus to Defense (if any) regardless of being caught flat-footed or struck by a
hidden attacker. (She still loses her Dexterity bonus to Defense if she’s
immobilized.) If the Speed Demon already has Uncanny Dodge 1, she gains Uncanny
Dodge 2: She can no longer be flanked; she can react to opponents on opposite
sides of herself as easily as she can react to a single attacker.
If the
Speed Demon already has Uncanny Dodge 2, then she gains no further benefit from
this ability.
Hit the Weak Spot
At 2nd level,
the Speed Demon knows enough about vehicles to know the best way to damage and
disable them. Whether using a weapon or another vehicle, the Speed Demon
ignores the first 5 points of hardness when attacking a vehicle.
Bonus Feats
At 3rd,
6th, and 9th level, the Speed Demon gets a bonus feat. The bonus feat must be
selected from the following list, and the Speed Demon must meet all of the
prerequisites for the feat to select it.
Brawl,
Builder, Dodge, Drive-By Attack, Force Stop, Gearhead, Improved Brawl, Renown,
Streetfighting, Vehicle Dodge, Vehicle Specialization.
Vehicle Empathy
At 3rd
level, the Speed Demon gains the supernatural ability to use Disable Device
with a vehicle with which she has the Vehicle Specialization feat. This is a
free action, but she must be touching the vehicle in question in order for the
ability to function. This may include popping the locks without tools, starting
the engine without keys, or cracking the engine block by touching the hood.
Need For Speed
At 4th
level, the Speed Demon can improve the top speed of a ground or water vehicle
that she controls. The vehicle’s top speed is increased by 25%.
Nursing the Turns
At 5th
level, the Speed Demon can get better performance out of a vehicle, reducing
some of its penalties. The Speed Demon may spend an action point to negate the
Maneuver penalty of a vehicle or Initiative penalty of a vehicle she controls
until the beginning of the Speed Demon’s next turn.
Commandeer
At 6th
Level, the Speed Demon gains the supernatural ability to control a vehicle even
if she is not behind the wheel or otherwise in immediate control of the
vehicle. The Speed Demon makes all Drive checks for the vehicle as long as she
is in control.
The Speed
Demon must be in contact with the vehicle, and loses control of it if she no
longer maintains contact. The vehicle must be a vehicle with which the Speed
Demon has the Vehicle Specialization feat.
The Speed
Demon must make a Drive check for commandeering a vehicle. The DC is 10 for an
otherwise uncontrolled vehicle or one in which the controller allows the Speed
Demon to assume control. If the controller of the vehicle resists the Speed
Demon’s attempts, the DC is 10 + the controller’s Drive skill.
Leadfoot
At 7th
level, the Speed Demon gains a +2 competence bonus on initiative checks when
controlling a vehicle.
Redlining the Needle
At 8th
level, the Speed Demon treats Check/Roll Modifiers for All-Out and Highway
Speeds as Street Speeds (reduced to –1 as opposed to –2 and –4, respectively).
Restore Vehicle
At 9th
level, the Speed Demon gains the supernatural ability to, as a move action or
part of a move action, restore a vehicle to working condition. The Speed Demon
spends an action point and restores up to 10 points of damage to a vehicle she
is in contact with. The restoration is psychic in nature, and may be performed
while the vehicle is in motion. The Speed Demon may restore damaged portions of
the vehicle, such as tires, in the same manner.
One with the Vehicle
At 10th
level, the Speed Demon develops supernatural reflexes behind the wheel,
effectively reacting as if vehicle and body were one. When the Speed Demon is
in control of a vehicle, she can add her Defense bonus to that of the vehicle.
The Defense bonus applies to all parts of the vehicle, including windshields,
tires, and passengers.
SAMPLE
SPEED DEMON
The
archetypical speed demon is the Ork Speed Freek, a member of a crazed bike
riding klan of orks called the Kult of Speed. Imperial Speed Demons would be an
Imperial Guard tank driver, a White Scars biker or a Dark Angel Deathwing
Landspeeder. Other Speed Demons could be eldar grav-tank pilot, air-caste
barracuda drivers or dark eldar jetbikers.