SPACE
MONKEY
The fastest path into this advanced class is from the Tough
hero basic class, though other paths are possible. This is from the d20 Future
SRD.
Requirements
To qualify to become a Space Monkey, a character must
fulfill the following criteria.
Skills: Craft (mechanical or structural) 6 ranks, Survival 6 ranks.
Tough Hero Talent: Any one talent from the Unbreakable Talent Tree.
CLASS
INFORMATION
The following information pertains to the Space Monkey
advanced class.
Hit Die
The Space Monkey gains 1d10 hit points per level. The
character’s Constitution modifier applies.
Action Points
The Space Monkey gains a number of action points equal to 6
+ one-half his character level, rounded down, every time he attains a new level
in this class.
Class Skills
The Space Monkey’s class skills are as follows.
Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int),
Craft (mechanical, structural) (Int), Demolitions (Int), Disable Device (Int),
Drive (Dex), Escape Artist (Dex), Jump (Str), Knowledge (earth and life
sciences, technology) (Int), Navigate (Int), Pilot (Dex), Repair (Int), Search
(Int), Survival (Wis), Treat Injury (Wis), Tumble (Dex).
Skill Points at Each Level: 5 + Int modifier.
Table: The Space Monkey
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Class Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
1st |
+0 |
+2 |
+1 |
+0 |
Hibernation trance |
+1 |
+0 |
2nd |
+1 |
+3 |
+2 |
+0 |
Monkey’s wrench |
+1 |
+0 |
3rd |
+2 |
+3 |
+2 |
+1 |
Bonus feat |
+2 |
+0 |
4th |
+3 |
+4 |
+2 |
+1 |
Monkeys unite |
+2 |
+0 |
5th |
+3 |
+4 |
+3 |
+1 |
Know location (+2) |
+3 |
+1 |
6th |
+4 |
+5 |
+3 |
+2 |
Bonus feat |
+3 |
+1 |
7th |
+5 |
+5 |
+4 |
+2 |
Monkey shines |
+4 |
+1 |
8th |
+6 |
+6 |
+4 |
+2 |
Know location (+4), space suitable |
+4 |
+1 |
9th |
+6 |
+6 |
+4 |
+3 |
Bonus feat |
+5 |
+2 |
10th |
+7 |
+7 |
+5 |
+3 |
Monkey shot |
+5 |
+2 |
The following class features pertain to the Space Monkey
advanced class.
Hibernation Trance
A Space Monkey can enter a deep trance that allows him to
gain the full benefits of sleep or bed rest in half the usual time.
Monkey’s Wrench
Space Monkeys use tools expertly and creatively. Starting at
2nd level, a Space Monkey gains a competence bonus equal to one-half his Space
Monkey class level on skill checks made when using a tool kit. This bonus
stacks with the tool kit’s normal equipment bonus.
Bonus Feats
At 3rd, 6th, and 9th level, the Space Monkey gets a bonus
feat. The bonus feat must be selected from the following list, and the Space
Monkey must meet all the prerequisites of the feat to select it.
Acrobatic, Advanced Firearms Proficiency, Advanced Melee
Weapons Proficiency, Armour Proficiency (light), Armour Proficiency (medium),
Armour Proficiency (heavy), Armour Proficiency (superheavy), Athletic,
Blind-Fight, Brawl, Builder, Combat Reflexes, Force Stop, Gearhead, Improved
Brawl, Improved Bull Rush, Improved Feint, Improved Knockout Punch, Jack of All
Trades, Knockout Punch, Power Attack, Run, Spacer, Streetfighting, Toughness,
Vehicle Dodge, Vehicle Expert, Weapon Focus, Zero-G Training.
Monkeys Unite
Space Monkeys fight better together. Starting at 4th level,
a Space Monkey gains a +1 morale bonus on attack rolls when fighting adjacent
to another Space Monkey.
Furthermore, a Space Monkey gains a +1 morale bonus on
attack rolls against an opponent flanked by another Space Monkey; this bonus is
in addition to the usual +2 bonus for flanking.
Know Location
At 5th level, a Space Monkey gains a +2 competence bonus on
Navigate and Survival checks to avoid becoming lost. This bonus increases to +4
at 8th level.
Monkey Shines
Upon reaching 7th level, a Space Monkey has learned sneaky
tactics. He can use the Bluff technique of feinting in combat as a move action,
allowing him to feint and attack in the same round.
If the Space Monkey also has the Improved Feint feat, he
gains a +4 bonus (instead of the feat’s usual +2 bonus) on Bluff checks made to
feint in combat.
Space Suitable
At 8th level, a Space Monkey becomes more comfortable in
armour. He treats any suit of armour as though its armour penalty and maximum
Dexterity bonus were 1 better.
Monkey Shot
By spending an action point at the end of his turn, a 10th-level
Space Monkey gains an extra attack at his full attack bonus. (Remember that a
character can spend only one action point per round.)
SAMPLE
SPACE MONKEYS
A wandering rogue trader, a space ork freebooter, an air caste
journeyman, an eldar harlequin webway walker.