SORCERER OF TZEENTCH
This section describes the Chaos
Sorcerer of Slaanesh prestige class. The fastest way to get to this class is
through the Seer advanced class.
Requirements
Skills: Knowledge (warp)
+10, Knowledge (tzeentch) +10
Other: Any Chaos Gift of
Tzeentch.
CLASS INFORMATION
The following information pertains
to the Sorcerer of Tzeentch prestige class.
Hit Die
Gains 1d6 hit points per level. The
character’s Constitution modifier applies.
Action Points
Sorcerers gain a number of action
points equal to 7 plus one-half their character level, rounded down, every time
they advance a level in this class.
Class Skills
The Sorcerer’s class skills are as
follows.
Computer Use (Int), Concentration
(Con), Craft (chemical) (Int), Craft (pharmaceutical) (Int), Craft (visual
arts) (Int),Craft (writing) (Int), Decipher Script (Int), Investigate (Int),
Knowledge (any) (Int), Profession (Wis), Read/Write Language (none), Research
(Int), Speak Language (none), Psychic Sense (Int).
Skill Points at Each Level: 7 + Int modifier.
Table: The Sorcerer of Tzeentch |
|||||||
Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
1st |
+0 |
+0 |
+0 |
+2 |
Strength of Mind |
+1 |
+1 |
2nd |
+1 |
+0 |
+0 |
+3 |
Tzeentch Powers |
+1 |
+1 |
3rd |
+2 |
+1 |
+1 |
+3 |
Staff of Tzeentch |
+2 |
+1 |
4th |
+3 |
+1 |
+1 |
+4 |
All Psychic Powers |
+2 |
+2 |
5th |
+3 |
+1 |
+1 |
+4 |
Vast Mind |
+3 |
+2 |
CLASS FEATURES
The following features pertain to
the Sorcerer of Slaanesh prestige class.
Arcane Powers
Each level of Sorcerer of Slaanesh
increases the characters Arcane Psyker Level. A hero that is Smart 3 / Magos 6
/ Sorcerer of Tzeentch 3 casts as a 12th level mystic psyker.
No Wisdom
A Sorcerer of Slaanesh loses his
wisdom score. Like the prince of pleasure himself the sorcerer has given
himself over completely to hedonism and heeds no thoughts. If his current
Wisdom score is higher than his current Dexterity score then add both scores
and divide by 2 (rounding down). This is the Sorcerer’s new Dexterity score. If
the Sorcerer had higher dexterity then leave the score as it is. From now on
the Sorcerer uses his dexterity score anywhere a normal character would use his
wisdom score (including skill checks, Will saves and casting mystic powers.)
Tzeentch Powers
At second level the Tzeentch
Sorcerer adds the Tzeentch power list to the Arcane Psyker power list.
Staff of Tzeentch
This ancient gnarled staff is
brought forth from the Immaterium by the psyker when he attains his third
level. It counts as Force Weapon that deals 2d10 damage (DRP 0). In addition as
long as the staff is carried the range of all spells doubled, and spells
previously marked as Touch now extend
over 30 feet.
All Psychic Powers
Starting at 4th level the Tzeentch
Sorcerer can learn psychic powers from any of the power lists (Slaanesh,
Nurgle, Mystic) in addition to the two (Tzeentch, Arcane/Innate) that he can
normally select from.
Vast Mind
The Tzeentch Sorcerer has such as
Vast Mind that he stores his powers directly in his mind rather than in a
Psychic Tome or Terminal. He still prepares spells as normal, but he can now
learn any spells without limits; and doesn’t require any pages to write the
spell’s down on.