SORCERER OF TZEENTCH

This section describes the Chaos Sorcerer of Slaanesh prestige class. The fastest way to get to this class is through the Seer advanced class.

 

Requirements

Skills: Knowledge (warp) +10, Knowledge (tzeentch) +10

Other: Any Chaos Gift of Tzeentch.

CLASS INFORMATION

The following information pertains to the Sorcerer of Tzeentch prestige class.

 

Hit Die

Gains 1d6 hit points per level. The character’s Constitution modifier applies.

 

Action Points

Sorcerers gain a number of action points equal to 7 plus one-half their character level, rounded down, every time they advance a level in this class.

 

Class Skills

The Sorcerer’s class skills are as follows.

Computer Use (Int), Concentration (Con), Craft (chemical) (Int), Craft (pharmaceutical) (Int), Craft (visual arts) (Int),Craft (writing) (Int), Decipher Script (Int), Investigate (Int), Knowledge (any) (Int), Profession (Wis), Read/Write Language (none), Research (Int), Speak Language (none), Psychic Sense (Int).

 

Skill Points at Each Level: 7 + Int modifier.

 

Table: The Sorcerer of Tzeentch

Level

Base Attack

Fort Save

Ref Save

Will Save

Special

Defense

Leadership

1st

+0

+0

+0

+2

Strength of Mind

+1

+1

2nd

+1

+0

+0

+3

Tzeentch Powers

+1

+1

3rd

+2

+1

+1

+3

Staff of Tzeentch

+2

+1

4th

+3

+1

+1

+4

All Psychic Powers

+2

+2

5th

+3

+1

+1

+4

Vast Mind

+3

+2

 

CLASS FEATURES

The following features pertain to the Sorcerer of Slaanesh prestige class.

 

Arcane Powers

Each level of Sorcerer of Slaanesh increases the characters Arcane Psyker Level. A hero that is Smart 3 / Magos 6 / Sorcerer of Tzeentch 3 casts as a 12th level mystic psyker.

 

No Wisdom

A Sorcerer of Slaanesh loses his wisdom score. Like the prince of pleasure himself the sorcerer has given himself over completely to hedonism and heeds no thoughts. If his current Wisdom score is higher than his current Dexterity score then add both scores and divide by 2 (rounding down). This is the Sorcerer’s new Dexterity score. If the Sorcerer had higher dexterity then leave the score as it is. From now on the Sorcerer uses his dexterity score anywhere a normal character would use his wisdom score (including skill checks, Will saves and casting mystic powers.)

 

Tzeentch Powers

At second level the Tzeentch Sorcerer adds the Tzeentch power list to the Arcane Psyker power list.

 

Staff of Tzeentch

This ancient gnarled staff is brought forth from the Immaterium by the psyker when he attains his third level. It counts as Force Weapon that deals 2d10 damage (DRP 0). In addition as long as the staff is carried the range of all spells doubled, and spells previously marked as Touch now extend over 30 feet.

 

All Psychic Powers

Starting at 4th level the Tzeentch Sorcerer can learn psychic powers from any of the power lists (Slaanesh, Nurgle, Mystic) in addition to the two (Tzeentch, Arcane/Innate) that he can normally select from.

 

Vast Mind

The Tzeentch Sorcerer has such as Vast Mind that he stores his powers directly in his mind rather than in a Psychic Tome or Terminal. He still prepares spells as normal, but he can now learn any spells without limits; and doesn’t require any pages to write the spell’s down on.

 

 

 

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