MARTIAL
ARTIST
The
fastest way to the Martial Artist class is through the Strong Hero basic class
though other paths are possible. The class is from the d20 Modern SRD.
Requirements
To qualify
to become a Martial Artist, a character must fulfill the following criteria.
Base Attack Bonus: +3.
Skill: Jump 3 ranks.
Feats: Combat Martial
Arts, Defensive Martial Arts.
CLASS
INFORMATION
The
following information pertains to the Martial Artist advanced class.
Hit Die
Martial
Artists gain 1d8 hit points per level. The character’s Constitution modifier
applies.
Action Points
Martial
Artists gain a number of action points equal to 6 plus one-half their character
level, rounded down, every time they advance a level in this class.
Class Skills
The
Martial Artist’s class skills (and the key ability for each skill) are: Balance
(Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump
(Str), Knowledge (current events, popular culture, theology and philosophy)
(Int), Move Silently (Dex), Perform (dance) (Cha), Profession (Wis), Read/Write
Language (none), Speak Language (none), Spot (Wis), Tumble (Dex).
Skill Points at Each Level: 3 + Int modifier.
Table: The Martial Artist |
|||||||
Class Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
1st |
+1 |
+0 |
+2 |
+0 |
Living
weapon 1d6 |
+1 |
+0 |
2nd |
+2 |
+0 |
+3 |
+0 |
Flying
kick |
+2 |
+0 |
3rd |
+3 |
+1 |
+3 |
+1 |
Bonus
feat |
+2 |
+0 |
4th |
+4 |
+1 |
+4 |
+1 |
Living
weapon 1d8 |
+3 |
+0 |
5th |
+5 |
+1 |
+4 |
+1 |
Iron
fist (one attack) |
+4 |
+1 |
6th |
+6 |
+2 |
+5 |
+2 |
Bonus
feat |
+4 |
+1 |
7th |
+7 |
+2 |
+5 |
+2 |
Flurry
of blows |
+5 |
+1 |
8th |
+8 |
+2 |
+6 |
+2 |
Living
weapon 1d10 |
+6 |
+1 |
9th |
+9 |
+3 |
+6 |
+3 |
Bonus
feat |
+6 |
+2 |
10th |
+10 |
+3 |
+7 |
+3 |
Iron
fist (all attacks) |
+7 |
+2 |
CLASS
FEATURES
The
following features pertain to the Martial Artist advanced class.
Living Weapon
The Martial
Artist attacks with either fist interchangeably, or even with elbows, knees,
and feet. This means that the Martial Artist may even make unarmed strikes when
his or her hands are full, and there is no such thing as an off-hand attack for
a Martial Artist striking unarmed.
The
Martial Artist also deals more damage with unarmed strikes. At 1st level, the
martial artist deals 1d6 points of damage with an unarmed strike. At 4th level,
damage increases to 1d8. At 8th level, it increases to 1d10.
This is an
increase to Combat Martial Arts damage; this has no effect on Brawl.
Flying Kick
Starting
at 2nd level, a Martial Artist can use a charge to deliver a devastating flying
kick to an opponent. At the end of this charge, the martial artist adds his or her
class level as a bonus to the damage he or she deals with an unarmed strike.
Bonus Feats
At 3rd,
6th, and 9th level, the Martial Artist gets a bonus feat. The bonus feat must
be selected from the following list, and the Martial Artist must meet all the
prerequisites of the feat to select it.
Acrobatic,
Advanced Combat Martial Arts, Advanced Melee Weapons Proficiency, Combat
Reflexes, Combat Throw, Elusive Target, Exotic Melee Weapon Proficiency,
Improved Combat Throw, Improved Combat Martial Arts, Unbalance Opponent.
Iron Fist
At 5th
level, a Martial Artist gains the ability to spend 1 action point to increase
the damage he or she deals to a single opponent with a single unarmed strike.
The martial artist declares the use of the action point after making a
successful unarmed strike. The result of the action point roll is added to the
damage roll for that attack.
At 10th
level, this ability improves. The Martial Artist now adds the result of the
action point roll to all successful attacks he or she makes in a round.
Flurry of Blows
At 7th
level, a Martial Artist gains the ability to strike with a flurry of blows at
the expense of accuracy. The Martial Artist must be unarmoured to use this
talent, and he or she must make unarmed strikes to gain the benefit. With a
flurry of blows, the Martial Artist may make one extra attack in a round at his
or her highest base attack bonus. This attack and each other attack made in the
round take a –2 penalty. This ability can only be used when taking the full
attack action. The penalty applies to all attacks for one full round, including
attacks of opportunity.
SAMPLE
MARTIAL ARTISTS
Bare-knuckle pit fighter, dark eldar unarmed wych, ogryn
boxer, ork wrestler.