INVESTIGATOR
The
fastest path into this advanced class is from the Dedicated hero basic class,
though other paths are possible. This is from the d20 Modern SRD.
Requirements
To qualify
to become an Investigator, a character must fulfill the following criteria.
Base Attack Bonus: +2.
Skills: Investigate 6
ranks, Listen 6 ranks, Sense Motive 6 ranks.
CLASS
INFORMATION
The
following information pertains to the Investigar advanced class.
Hit Die
The
Investigator gains 1d6 hit points per level. The character’s Constitution
modifier applies.
Action Points
The
Investigator gains a number of action points equal to 6 + one-half her
character level, rounded down, every time she attains a new level in this
class.
Class Skills
The
Investigator’s class skills (and the key ability for each skill) are: Bluff
(Cha), Computer Use (Int), Disable Device (Dex), Drive (Dex), Forgery (Int),
Gather Information (Cha), Intimidate (Cha), Investigate (Int), Knowledge
(psychology, administratum, galactic events, streetwise) (Int), Listen (Wis),
Profession (Wis), Read/Write Language (none), Research (Int), Search (Int),
Sense Motive (Wis), Speak Language (none), Spot (Wis).
Skill Points at Each Level: 5 + Int modifier.
Table: The Investigator |
|||||||
Class Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
1st |
+0 |
+0 |
+1 |
+1 |
Profile |
+1 |
+1 |
2nd |
+1 |
+0 |
+2 |
+2 |
Contact,
low-level |
+1 |
+1 |
3rd |
+2 |
+1 |
+2 |
+2 |
Bonus
feat |
+2 |
+1 |
4th |
+3 |
+1 |
+2 |
+2 |
Nonlethal
force |
+2 |
+2 |
5th |
+3 |
+1 |
+3 |
+3 |
Contact,
mid-level |
+3 |
+2 |
6th |
+4 |
+2 |
+3 |
+3 |
Bonus
feat |
+3 |
+2 |
7th |
+5 |
+2 |
+4 |
+4 |
Discern
lie |
+4 |
+3 |
8th |
+6 |
+2 |
+4 |
+4 |
Contact,
high-level |
+4 |
+3 |
9th |
+6 |
+3 |
+4 |
+4 |
Bonus
feat |
+5 |
+3 |
10th |
+7 |
+3 |
+5 |
+5 |
Sixth
sense |
+5 |
+4 |
CLASS FEATURES
The
following features pertain to the Investigator advanced class.
Profile
By making
a Gather Information check (DC 15) when talking to witnesses of a crime, the
Investigator compiles a rough mental picture of the suspect. This mental
picture provides a physical description, including distinguishing markings and
visible mannerisms. Success makes the profile accurate, at least concerning a
particular suspect as seen by witnesses. (For this Gather Information check, no
money changes hands.)
The Investigator
can expand the profile by making an Investigate check (DC 15) involving the
crime scene or other evidence linked to the suspect. If successful, the
Investigator combines eyewitness accounts with forensic evidence to develop a
profile of the suspect’s method of operation. This provides a +2 circumstance
bonus on any skill checks made to uncover additional evidence or otherwise
locate and capture the suspect.
Contact
An
Investigator of 2nd level or higher cultivates associates and informants. Each time
the Investigator gains a contact, the GM should develop a supporting character
to represent the contact. The player can suggest the type of contact his or her
character wants to gain, but the contact must be an ordinary character, not a
heroic character.
A contact
will not accompany an Investigator on missions or risk his or her life. A
contact can, however, provide information or render a service (make a specific
skill check on the Investigator’s behalf).
At 2nd
level, the Investigator gains a low-level contact, at 5th level a mid-level
contact, and at 8th level a high-level contact.
The
Investigator can’t call on the same contact more than once in a week, and when
he or she does call on a contact, compensation may be required for the
assistance the contact renders. In general, a professional associate won’t be
compensated monetarily, but instead will consider that the Investigator owes
him or her a favor. Contacts with underworld or street connections usually
demand monetary compensation for the services they render, and experts in the
use of skills normally want to be paid for the services they provide.
For
underworld or street contacts, this expense is represented by a Credit check
against a purchase DC of 10 for the low-level contact, 15 for the mid-level
contact, or 20 for the high-level contact. For skilled experts, the purchase DC
is 10 + the ranks the expert has in the appropriate skill.
Bonus Feats
At 3rd,
6th, and 9th level, the Investigator gets a bonus feat. The bonus feat must be
selected from the following list, and the Investigator must meet all the
prerequisites of the feat to select it.
Advanced
Firearms Proficiency, Armour Proficiency (light), Armour Proficiency (medium),
Brawl, Defensive Martial Arts, Dodge, Double Tap, Educated, Knockout Punch,
Personal Firearms Proficiency, Point Blank Shot.
Nonlethal Force
At 4th
level, an Investigator becomes adept at using nonlethal force to subdue an
opponent. From this point on, he or she can deal nonlethal damage with a weapon
that normally deals lethal damage (if he or she so chooses) without taking the
normal –4 penalty on the attack roll.
Discern Lie
At 7th
level, an Investigator develops the ability to gauge whether another character
is telling the truth by reading facial expressions and interpreting body
language. The Investigator must be able to see and hear (but not necessarily
understand) the individual under scrutiny.
With a
successful Sense Motive check opposed by the subject’s Bluff check result or
against DC 10 (whichever is greater), the Investigator can tell whether the
subject is deliberately and knowingly speaking a lie. This ability doesn’t
reveal the truth, uncover unintentional inaccuracies, or necessarily reveal
omissions in information.
Sixth Sense
At 10th
level, an Investigator becomes so attuned at solving mysteries that he or she
finds a way to put two and two together and rarely misses a clue. Whenever the
Investigator spends 1 action point to improve the result of a skill check made
using certain skills (see below), the Investigator gets to add an additional
1d6 to the result.
The skills
that sixth sense applies to are Gather Information, Investigate, Listen,
Research, Search, and Spot.
SAMPLE
INVESTIGATORS
Adeptus Arbiter detective, an Ordo Hereticus Inquisitor (not
all Inquisitors take the Inquisitor advanced class – just those that are both
psychic and proficient in melee do), an Eldar spy reporting back activities of
Imperial worlds, a Tau Water Caste government investigator, an administratum
scribe whose function is to uncover bureaucratic and financial irregularities.