INQUISITOR

This section describes the Inquisitor advanced class. The fastest way to get to this class is through multi-classing the Fast and Smart advanced classes though other combinations are possible. The young inquisitor is training to become a full inquisitor. The main requirements are a broad field of ability, a capacity to learn all areas and a generally high aptitude in all things. The Inquisitor gets very few special abilities, however, he does have the best overall in terms of class standard gains. The Inquisitor is the only advanced class that does not get any Bonus Feats. This class is a prerequisite for the Inquisition Prestige classes later on.

 

Requirements

To qualify to become a young inquisitor, a character must fulfill the following criteria.

Class Defense Bonus: +4

Skills: Knowledge (Imperium) 6 ranks

Feats: Arcane Heritage, Oathbound

Special: The Inquisitor must have be inducted into the lesser ranks of the Inquisition, which means recruitment by an Inquisitor. It is reccomended that if you wish to take this advanced class you discuss it with your Gamesmaster.

 

CLASS INFORMATION

The following information pertains to the Inquisitor advanced class.

 

Hit Die

Gains 1d10 hit points per level. The character’s Constitution modifier applies.

 

Class Skills

Balance (Dex), Bluff (Cha), Craft (all) (Int), Diplomacy (Cha), Drive (Dex), Escape Artist (Dex), Investigate (Int), Knowledge (all) (Int), Listen (Wis), Move Silently (Dex), Pilot (Dex), Psychic Sense (Int), Read/Write and Speak Language (none), Ride (Dex), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Tumble (Dex).

 

Skill Points at Each Level: 7 + Int modifier

 

Table: The Inquisitor

Class Level

Base Attack

Fort Save

Ref Save

Will Save

Special

Defense

Leadership

1

+1

+2

+2

+2

Inquisitorial Seal

+3

+2

2

+2

+3

+3

+3

Arcane Powers

+4

+2

3

+3

+3

+3

+3

 

+4

+3

4

+4

+4

+4

+4

Arcane Powers

+5

+3

5

+5

+4

+4

+4

Retinue

+5

+4

6

+6

+5

+5

+5

Arcane Powers

+6

+4

7

+7

+5

+5

+5

 

+6

+5

8

+8

+6

+6

+6

Arcane Powers

+7

+5

9

+9

+6

+6

+6

Presence

+7

+6

10

+10

+7

+7

+7

Arcane Powers

+8

+6

CLASS FEATURES

The following features pertain to the Inquisitor advanced class.

 

Inquisitorial Seal

Whenever the Inquisitor needs to acquire something he can use his formidable position to requisition it from the local government. This is done as any other Requisition check (see the Credits and Equipment section) but the Inquisitor gets a +10 bonus on the check. Also anything requisitioned by the Inquisitor using his special seal does not need to be returned, it is gifted to him. The Inquisitor can only use this ability on Imperial worlds.

 

Arcane Powers

The Inquisitor gains Arcane Psychic Level everytime this class feature appears in the Special section of the Inquisitor table. A level 1 Inquisitor will have the Arcane Heritage Feat and thus must have a minimum Arcane Psychic Level of 2. Over the course of the 10 Inquisitor class levels this increases by 5 to 7 or 8 depending on the psychic level before the Inquisitor class was taken. To see the effects of having an Arcane Psychic Level see the Psychic Section of the d20-40k manual.

 

Retinue

The Inquisitor gains a special variant of the Cohort feat. It works identically to the cohort feat except that the Inquisitor can select up to 4 cohorts instead of the standard 1.

 

Presence

The Inquisitor gains the Frightful Presence feat even if he does not normally meet the prerequisites. Additionally the DC of the Inquisitor’s Frightful Presence is 5 higher than normla when in Imperial space.

 

 

 

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