HEIR APPARENT
This section describes the Heir
Apparent prestige class. The only way to get to this class is through the
Navigator advanced class. Heir Apparents are master navigators that are large
enough and developed enough to make a bid for Paternova or other high position
in a Navigator house. Before becoming an Heir Apparent one must first be a
fully fledged navigator.
Requirements
Class Ability: Death
Stare
CLASS INFORMATION
The following information pertains
to the Heir Apparent prestige class.
Hit Die
Gains 1d10 hit points per level.
The character’s Constitution modifier applies.
Action Points
Heir Apparent gain a number of
action points equal to 7 plus one-half their character level, rounded down,
every time they advance a level in this class.
Class Skills
Concentration (Con), Craft
(structural, visual arts, writing) (Int), Diplomacy (Cha), Knowledge (any)
(Int), Listen (Wis), Navigate (Wis), Sense Motive (Wis), Speak or Read/Write
Language (none), Psychic Sense (Int), Swim (Str), Treat Injury (Wis).
Skill Points for each Level: 3 + Int modifier
Table: The Hier Apparent |
|||||||
Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
1 |
+0 |
+1 |
+0 |
+2 |
Mystic Powers |
+0 |
+2 |
2 |
+1 |
+2 |
+0 |
+3 |
Navigate |
+0 |
+2 |
3 |
+2 |
+2 |
+1 |
+3 |
Crusted, Mystic Powers |
+1 |
+2 |
4 |
+3 |
+2 |
+1 |
+4 |
Large-size, Zero-G Training |
+1 |
+3 |
5 |
+3 |
+3 |
+1 |
+4 |
Warp Gills, Mystic Powers |
+2 |
+3 |
Mystic Powers
An Heir Apparent continues to gain
Mystic Psyker Levels as per the Navigator advanced class.
Navigate
A navigator by 8th level gets the
Navigate x10 special ability. An heir apparent multiplies his Navigate x10
special ability by his Heir class level. A second level heir apparent has
Navigate x20, a third level x30, a fourth level x40 and at fifth level x50.
This means at fifth level every 50 light years increases the jump DC by 1. Heir
apparents also get an insight bonus on the Navigate skill equal to their Heir Apparent
level.
Crusted
Heir Apparents develop a crusty
skin designed to hold together in no pressure environments. This allows them to
move and survive outside of a space ship in vaccuum space as long as they can
hold their breath without a space suit. This gives them a Cold Resist of 20 and
DR/DRT of 5/+1.
Large-size
At fourth level an heir apparent grows
tall with ugly gangling limbs. He becomes large size giving him a +4 bonus on
grapple checks, -4 on hide checks, -1 on attacks and AC and the following ability
score modifiers: +2 Strength, -2 Dexterity.
Zero-G Traning
Their new gangling, webbed-footed
form allows them to use Swim checks to psychically propel themselves through
the vaccuum of space.
Warp-Gills
This allows the Heir-Apparent to be
able to breathe in psychic essence which exists even in the vacuum of space.
The Heir-Apparent can literally survive in empty space.