HEIR APPARENT

This section describes the Heir Apparent prestige class. The only way to get to this class is through the Navigator advanced class. Heir Apparents are master navigators that are large enough and developed enough to make a bid for Paternova or other high position in a Navigator house. Before becoming an Heir Apparent one must first be a fully fledged navigator.

 

Requirements

Class Ability: Death Stare

 

CLASS INFORMATION

The following information pertains to the Heir Apparent prestige class.

 

Hit Die

Gains 1d10 hit points per level. The character’s Constitution modifier applies.

 

Action Points

Heir Apparent gain a number of action points equal to 7 plus one-half their character level, rounded down, every time they advance a level in this class.

 

Class Skills

Concentration (Con), Craft (structural, visual arts, writing) (Int), Diplomacy (Cha), Knowledge (any) (Int), Listen (Wis), Navigate (Wis), Sense Motive (Wis), Speak or Read/Write Language (none), Psychic Sense (Int), Swim (Str), Treat Injury (Wis).

 

Skill Points for each Level: 3 + Int modifier

 

Table: The Hier Apparent

Level

Base Attack

Fort Save

Ref Save

Will Save

Special

Defense

Leadership

1

+0

+1

+0

+2

Mystic Powers

+0

+2

2

+1

+2

+0

+3

Navigate

+0

+2

3

+2

+2

+1

+3

Crusted, Mystic Powers

+1

+2

4

+3

+2

+1

+4

Large-size, Zero-G Training

+1

+3

5

+3

+3

+1

+4

Warp Gills, Mystic Powers

+2

+3

 

Mystic Powers

An Heir Apparent continues to gain Mystic Psyker Levels as per the Navigator advanced class.

 

Navigate

A navigator by 8th level gets the Navigate x10 special ability. An heir apparent multiplies his Navigate x10 special ability by his Heir class level. A second level heir apparent has Navigate x20, a third level x30, a fourth level x40 and at fifth level x50. This means at fifth level every 50 light years increases the jump DC by 1. Heir apparents also get an insight bonus on the Navigate skill equal to their Heir Apparent level.

 

Crusted

Heir Apparents develop a crusty skin designed to hold together in no pressure environments. This allows them to move and survive outside of a space ship in vaccuum space as long as they can hold their breath without a space suit. This gives them a Cold Resist of 20 and DR/DRT of 5/+1.

 

Large-size

At fourth level an heir apparent grows tall with ugly gangling limbs. He becomes large size giving him a +4 bonus on grapple checks, -4 on hide checks, -1 on attacks and AC and the following ability score modifiers: +2 Strength, -2 Dexterity.

 

Zero-G Traning

Their new gangling, webbed-footed form allows them to use Swim checks to psychically propel themselves through the vaccuum of space.

 

Warp-Gills

This allows the Heir-Apparent to be able to breathe in psychic essence which exists even in the vacuum of space. The Heir-Apparent can literally survive in empty space.

 

 

 

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