GUNSLINGER
The
fastest path into this advanced class is from the Fast hero basic class, though
other paths are possible. The Gunslinger is from the Modern SRD.
Requirements
To qualify
to become a Gunslinger, a character must fulfill the following criteria.
Base Attack Bonus: +2.
Skills: Sleight of Hand
6 ranks, Tumble 6 ranks.
Feat: Personal Firearms
Proficiency.
CLASS
INFORMATION
The
following information pertains to the Gunslinger advanced class.
Hit Die
Gunslingers
gain 1d10 hit points per level. The character’s Constitution modifier applies.
Action Points
6 +
one-half character level, rounded down, every time the gunslinger attains a new
level in this class.
Class Skills
The
Gunslinger’s class skills (and the key ability for each skill) are: Bluff
(Cha), Demolitions (Int), Drive (Dex), Escape Artist (Dex), Gamble (Wis),
Intimidate (Cha), Knowledge (galactic events, Imperium, streetwise) (Int), Move
Silently (Dex), Profession (Wis), Read/Write Language (none), Ride (Dex),
Sleight of Hand (Dex), Speak Language (none), Spot (Wis), Survival (Wis),
Tumble (Dex).
Skill Points at Each Level: 5 + Int modifier.
Table: The Gunslinger |
|||||||
Class Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
1st |
+0 |
+0 |
+1 |
+1 |
Close
combat shot |
+1 |
+0 |
2nd |
+1 |
+0 |
+2 |
+2 |
Weapon
focus |
+1 |
+0 |
3rd |
+2 |
+1 |
+2 |
+2 |
Bonus
feat |
+2 |
+1 |
4th |
+3 |
+1 |
+2 |
+2 |
Defensive
position |
+2 |
+1 |
5th |
+3 |
+1 |
+3 |
+3 |
Lightning
shot |
+3 |
+1 |
6th |
+4 |
+2 |
+3 |
+3 |
Bonus
feat |
+3 |
+2 |
7th |
+5 |
+2 |
+4 |
+4 |
Sharp-shooting |
+4 |
+2 |
8th |
+6 |
+2 |
+4 |
+4 |
Greater
weapon focus |
+4 |
+2 |
9th |
+6 |
+3 |
+4 |
+4 |
Bonus
feat |
+5 |
+3 |
10th |
+7 |
+3 |
+5 |
+5 |
Bullseye |
+5 |
+3 |
CLASS
FEATURES
The
following features pertain to the Gunslinger advanced class.
Close Combat Shot
At 1st
level, a Gunslinger gains the ability to make a ranged attack with a
Medium-size or smaller firearm while in a threatened area without provoking an
attack of opportunity.
Weapon Focus
At 2nd
level, a Gunslinger gains the Weapon Focus class feature, providing the benefit
of the feat with the same name. The Gunslinger must choose a specific personal
firearm.
The
gunslinger adds +1 to all attack rolls you make using the selected personal
firearm.
Bonus Feats
At 3rd,
6th, and 9th level, the Gunslinger gets a bonus feat. The bonus feat must be
selected from the following list, and the Gunslinger must meet all the
prerequisites of the feat to select it.
Advanced
Firearms Proficiency, Advanced Two-Weapon Fighting, Burst Fire, Dead Aim,
Double Tap, Far Shot, Improved Two-Weapon Fighting, Precise Shot, Quick Draw,
Quick Reload, Shot on the Run, Skip Shot, Strafe, Two-Weapon Fighting.
Defensive Position
Starting
at 4th level, the Gunslinger gains an additional +2 cover bonus to Defense and
an additional +2 cover bonus on Reflex saves whenever he or she has
one-quarter, one-half, three-quarters, or nine-tenths cover.
Lightning Shot
Starting
at 5th level, a Gunslinger can make a flurry of ranged attacks with a personal
firearm at the expense of accuracy. With a lightning shot, the Gunslinger may
make one extra ranged attack with a personal firearm in a round at his or her
highest base attack bonus. This attack and each other attack made in the round
take a –2 penalty. This ability can only be used when taking the full attack
action. The penalty applies to all attacks for one full round, including attacks
of opportunity.
Sharp-Shooting
At 7th
level, if the Gunslinger uses a personal firearm to attack a target, the cover
bonus to the target’s Defense for one-quarter, one-half, three-quarters, or
nine-tenths cover is reduced by 2.
Greater Weapon Focus
At 8th
level, a Gunslinger receives a +1 competence bonus on attack rolls made with
the firearm selected for the Weapon Focus ability at 2nd level. This bonus
stacks with the earlier bonus.
Bullseye
At 10th
level, a Gunslinger becomes so adept at using the firearm to which he or she
has applied Weapon Focus and Greater Weapon Focus that the gunslinger’s attacks
with that firearm can deal extra damage. With a successful attack, before
damage is rolled, the gunslinger can spend 1 action point to deal +3d6 points
of damage.
SAMPLE
GUNSLINGERS
Kal Jericho the wanted Necromunda gunslinger of renown, a
Space Marine Veteran Sergeant who double-wields bolt pistols, an Eldar Dire
Avenger. Perhaps the most famous gunslinger in the Dark Millenium however is
the double plasma pistol carrying Fallen Angel, Cypher.