GLADIATOR

The fastest path into this advanced class is from the Strong hero basic class, though other paths are possible. The Gladiator is from the Urban Arcana SRD based on the Archaic Weapons Master. The class ability imbue weapon has been changed to the shatter class feature to fit better with d20-40k. The requirements have also changed slightly (since people bet on Gladiators and Pit Fighters) the requirement of Knowledge (history) has been changed to Gamble.

 

Requirements

To qualify to become an Gladiator, a character must fulfill the following criteria.

Base Attack Bonus: +3.

Skills: Gamble 3 ranks.

Feats: Advanced Melee Weapons Proficiency, Weapon Focus with an advanced melee or regular melee weapon.

 

CLASS INFORMATION

The following information pertains to the Gladiator advanced class.

 

Hit Die

Gladiators gain 1d10 hit points per level. The character’s Constitution modifier applies.

 

Action Points

Gladiators gain a number of action points equal to 6 plus one-half their character level, rounded down, every time they advance a level in this class.

 

Class Skills

The Gladiator’s class skills are as follows: Climb (Str), Craft (mechanical, structural, visual art, writing) (Int), Gamble (Wis), Handle Animal (Cha), Jump (Str), Knowledge (trade, religion), Profession (Wis), Research (Int), Ride (Dex), and Swim (Str).

 

Skill Points at Each Level: 3 + Intelligence modifier.

 

Table: The Gladiator

Class Level

Base Attack

Fort Save

Ref Save

Will Save

Special

Defense

Leadership

1st

+0

+2

+0

+0

Weapon specialization

+1

+1

2nd

+1

+3

+0

+0

Shatter +1

+1

+1

3rd

+2

+3

+1

+1

Bonus feat

+2

+1

4th

+3

+4

+1

+1

Quick weapon draw

+2

+2

5th

+3

+4

+1

+1

Expert

+3

+2

6th

+4

+5

+2

+2

Bonus feat

+3

+2

7th

+5

+5

+2

+2

Weapon stun

+4

+3

8th

+6

+6

+2

+2

Shatter +2

+4

+3

9th

+6

+6

+3

+3

Bonus feat

+5

+3

10th

+7

+7

+3

+3

Increased weapon critical

+5

+4

 

CLASS FEATURES

The following features pertain to the Gladiator advanced class.

 

Weapon Specialization

At 1st level, the Gladiator gains the Weapon Specialization feat. She gains a +2 bonus on all damage rolls with a chosen advanced melee or regular melee weapon. The Gladiator must have weapon focus in that weapon in order to gain Weapon Specialization.

 

Shatter

At 2nd level, the Gladiator may treat any melee weapon she wields and has Weapon Focus with as having +1 damage reduction penetration (DRP) for purposes of striking creatures with armour.

At 8th level, the Gladiator may treat any melee weapon she wields and has Weapon Specialization with as having +2 damage reduction penetration (DRP) for purposes of striking creatures with armour.

 

Bonus Feats

At 3rd, 6th, and 9th levels, the Gladiator gets a bonus feat. The bonus feat must be selected from the following list, and the Gladiator must meet all of the prerequisites for the feat to select it.

Advanced Two-Weapon Fighting, Blind-Fight, Combat Expertise, Cleave, Combat Reflexes, Dead Aim, Exotic Melee Weapon Proficiency, Far Shot, Great Cleave, Improved Bull Rush, Improved Disarm, Improved Trip, Improved Two-Weapon Fighting, Power Attack, Sunder, Two-Weapon Fighting, Weapon Focus.

 

Quick Weapon Draw

At 4th level, the Gladiator gains the ability to draw her weapon as a free action. This applies only to the weapons for which the Gladiator has Weapon Specialization.

 

Expert

At 5th level, the Gladiator is considered to be a master of her particular weapon. Starting with 5th level, the Gladiator gains a circumstance bonus equal to her ranks in the Profession skill on skill checks that are directly involved with her knowledge and proficiency with the weapon. Such skills would include applicable Knowledge skills, as well as such social skills as Intimidate and Bluff.

 

Weapon Stun

At 7th level, the Gladiator can use his or her weapon to deal nonlethal damage, without taking the –4 penalty on attack rolls. The Gladiator must have Weapon Specialization in the weapon to use it in this fashion.

 

Increased Weapon Critical

The Gladiator increases her threat range by one when using an advanced melee weapon with which she has Weapons Specialization. A weapon that would threaten a critical on 20 would now do so on a 19 or 20, and one which threatens on a 19 or 20 would now do so on an 18 to 20. This ability works with other abilities that increase threat ranges.

 

SAMPLE GLADIATORS

An underhive pit fighter, a Skitarii chainsword master, a dark eldar wych, an eldar howling banshee aspect warrior, any ork with a choppa or ‘uge choppa, a kroot melee master, an ogryn close assault expert.

 

 

 

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