GLADIATOR
The
fastest path into this advanced class is from the Strong hero basic class,
though other paths are possible. The Gladiator is from the Urban Arcana SRD based
on the Archaic Weapons Master. The class ability imbue weapon has been changed to the shatter class feature to fit better with d20-40k. The requirements
have also changed slightly (since people bet on Gladiators and Pit Fighters)
the requirement of Knowledge (history) has been changed to Gamble.
Requirements
To qualify
to become an Gladiator, a character must fulfill the following criteria.
Base Attack Bonus: +3.
Skills: Gamble 3 ranks.
Feats: Advanced Melee
Weapons Proficiency, Weapon Focus with an advanced melee or regular melee weapon.
CLASS
INFORMATION
The
following information pertains to the Gladiator advanced class.
Hit Die
Gladiators
gain 1d10 hit points per level. The character’s Constitution modifier applies.
Action Points
Gladiators
gain a number of action points equal to 6 plus one-half their character level,
rounded down, every time they advance a level in this class.
Class Skills
The
Gladiator’s class skills are as follows: Climb (Str), Craft (mechanical,
structural, visual art, writing) (Int), Gamble (Wis), Handle Animal (Cha), Jump
(Str), Knowledge (trade, religion), Profession (Wis), Research (Int), Ride
(Dex), and Swim (Str).
Skill Points at Each Level: 3 + Intelligence modifier.
Table: The Gladiator |
|||||||
Class Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
1st |
+0 |
+2 |
+0 |
+0 |
Weapon
specialization |
+1 |
+1 |
2nd |
+1 |
+3 |
+0 |
+0 |
Shatter
+1 |
+1 |
+1 |
3rd |
+2 |
+3 |
+1 |
+1 |
Bonus
feat |
+2 |
+1 |
4th |
+3 |
+4 |
+1 |
+1 |
Quick
weapon draw |
+2 |
+2 |
5th |
+3 |
+4 |
+1 |
+1 |
Expert |
+3 |
+2 |
6th |
+4 |
+5 |
+2 |
+2 |
Bonus
feat |
+3 |
+2 |
7th |
+5 |
+5 |
+2 |
+2 |
Weapon
stun |
+4 |
+3 |
8th |
+6 |
+6 |
+2 |
+2 |
Shatter
+2 |
+4 |
+3 |
9th |
+6 |
+6 |
+3 |
+3 |
Bonus
feat |
+5 |
+3 |
10th |
+7 |
+7 |
+3 |
+3 |
Increased
weapon critical |
+5 |
+4 |
CLASS
FEATURES
The
following features pertain to the Gladiator advanced class.
Weapon Specialization
At 1st level,
the Gladiator gains the Weapon Specialization feat. She gains a +2 bonus on all
damage rolls with a chosen advanced melee or regular melee weapon. The Gladiator must have weapon focus
in that weapon in order to gain Weapon Specialization.
Shatter
At 2nd level,
the Gladiator may treat any melee weapon she wields and has Weapon
Focus with as having +1 damage reduction penetration (DRP) for purposes of
striking creatures with armour.
At 8th
level, the Gladiator may treat any melee weapon she wields and has Weapon
Specialization with as having +2 damage reduction penetration (DRP) for
purposes of striking creatures with armour.
Bonus Feats
At 3rd,
6th, and 9th levels, the Gladiator gets a bonus feat. The bonus feat must be
selected from the following list, and the Gladiator must meet all of the
prerequisites for the feat to select it.
Advanced
Two-Weapon Fighting, Blind-Fight, Combat Expertise, Cleave, Combat Reflexes,
Dead Aim, Exotic Melee Weapon Proficiency, Far Shot, Great Cleave, Improved
Bull Rush, Improved Disarm, Improved Trip, Improved Two-Weapon Fighting, Power
Attack, Sunder, Two-Weapon Fighting, Weapon Focus.
Quick Weapon Draw
At 4th
level, the Gladiator gains the ability to draw her weapon as a free action.
This applies only to the weapons for which the Gladiator has Weapon
Specialization.
Expert
At 5th
level, the Gladiator is considered to be a master of her particular weapon.
Starting with 5th level, the Gladiator gains a circumstance bonus equal to her
ranks in the Profession skill on skill checks that are directly involved with
her knowledge and proficiency with the weapon. Such skills would include
applicable Knowledge skills, as well as such social skills as Intimidate and
Bluff.
Weapon Stun
At 7th
level, the Gladiator can use his or her weapon to deal nonlethal damage,
without taking the –4 penalty on attack rolls. The Gladiator must have Weapon
Specialization in the weapon to use it in this fashion.
Increased Weapon Critical
The
Gladiator increases her threat range by one when using an advanced melee weapon
with which she has Weapons Specialization. A weapon that would threaten a
critical on 20 would now do so on a 19 or 20, and one which threatens on a 19
or 20 would now do so on an 18 to 20. This ability works with other abilities
that increase threat ranges.
SAMPLE
GLADIATORS
An underhive pit fighter, a Skitarii chainsword master, a
dark eldar wych, an eldar howling banshee aspect warrior, any ork with a choppa
or ‘uge choppa, a kroot melee master, an ogryn close assault expert.