FIELD
MEDIC
The
fastest way to get the Field Medic class is through the Dedicated Class though
other routes are possible. The Field Medic is part of the d20 Modern SRD.
Requirements
To qualify
to become a Field Medic, a character must fulfill the following criteria.
Base Attack Bonus: +2.
Skills: Treat Injury 6
ranks, Spot 6 ranks.
Feat: Surgery.
CLASS
INFORMATION
The
following information pertains to the Field Medic advanced class.
Hit Die
The Field Medic gains 1d8 hit points per level. The
character’s Constitution modifier applies.
Action Points
6 + one-half
character level, rounded down, every time the Field Medic attains a new level
in this class.
Class Skills
The Field
Medic’s class skills (and the key ability for each skill) are: Computer Use
(Int), Concentration (Con), Craft (pharmaceutical) (Int), Diplomacy (Cha),
Drive (Dex), Knowledge (psychology, galactic events, earth and life sciences,
Imperium, technology) (Int), Listen (Wis), Pilot (Dex), Profession (Wis),
Read/Write Language (none), Research (Int), Speak Language (none), Spot (Wis),
Treat Injury (Wis).
Skill Points at Each Level: 5 + Int modifier.
Table: The Field Medic |
|||||||
Class Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
1st |
+0 |
+2 |
+0 |
+1 |
Medical
specialist +1 |
+1 |
+1 |
2nd |
+1 |
+3 |
+0 |
+2 |
Expert
healer |
+1 |
+1 |
3rd |
+1 |
+3 |
+1 |
+2 |
Bonus
feat |
+2 |
+1 |
4th |
+2 |
+4 |
+1 |
+2 |
Medical
mastery |
+2 |
+2 |
5th |
+2 |
+4 |
+1 |
+3 |
Medical
specialist +2 |
+3 |
+2 |
6th |
+3 |
+5 |
+2 |
+3 |
Bonus
feat |
+3 |
+2 |
7th |
+3 |
+5 |
+2 |
+4 |
Minor
medical miracle |
+4 |
+3 |
8th |
+4 |
+6 |
+2 |
+4 |
Medical
specialist +3 |
+4 |
+3 |
9th |
+4 |
+6 |
+3 |
+4 |
Bonus
feat |
+5 |
+3 |
10th |
+5 |
+7 |
+3 |
+5 |
Medical
miracle |
+5 |
+4 |
CLASS
FEATURES
The
following features pertain to the Field Medic advanced class.
Medical Specialist
The Field
Medic receives a competence bonus on Treat Injury checks. At 1st level, the
bonus is +1. It increases to +2 at 5th level, and to +3 at 8th level.
Expert Healer
At 2nd
level and higher, the Field Medic’s ability to restore hit points with a
medical kit or surgery kit and a successful use of the Treat Injury skill
improves. In addition to the normal hit point recovery rate (1d4 for a medical
kit, 1d6 per patient’s character level for surgery), the Field Medic restores 1
hit point for every level he or she has in this advanced class.
Bonus Feats
At 3rd,
6th, and 9th level, the Field Medic gets a bonus feat. The bonus feat must be
selected from the following list, and the Field Medic must meet all the
prerequisites of the feat to select it.
Armour
Proficiency (light), Armour Proficiency (medium), Cautious, Defensive Martial
Arts, Dodge, Educated, Improved Initiative, Medical Expert, Personal Firearms
Proficiency, Surface Vehicle Operation, Vehicle Expert.
Medical Mastery
When
making a Treat Injury skill check, a Field Medic of 4th level or higher may
take 10 even if stress and distractions would normally prevent him or her from
doing so.
Minor Medical Miracle
At 7th
level or higher, a Field Medic can save a character reduced to –10 hit points
or lower. If the Field Medic is able to administer aid within 3 rounds of the
character’s death, he or she can make a Treat Injury check. The DC for this check
is 30, and the Field Medic can’t take 10 or take 20. If the check succeeds, the
dead character can make a Fortitude save (DC 15) to stabilize and be restored
to 0 hit points.
If the
Field Medic fails the skill check or the patient fails the save, the dead
character can’t be saved.
Medical Miracle
At 10th
level, a Field Medic can revive a character reduced to –10 hit points or lower.
If the Field Medic is able to administer aid within 3 minutes of the
character’s death, he or she can make a Treat Injury check. The DC for this
check is 40, and the Field Medic can’t take 10 or take 20. If the check
succeeds, the dead character can make a Fortitude save (DC 20) to stabilize and
be restored to 1d6 hit points.
If the
Field Medic fails the skill check or the patient fails the Fortitude save, the
dead character can’t be restored.
SAMPLE
FIELD MEDICS
A Magos Biologis of the Adeptus Mechanicus (scientist who
specializies in biology and anatomy), a Space Marine Apothecary, an Imerial
Guard field surgeon, a Ork Doc, a gretchin scrub, a Sister Hospitaller of the
Ecclesiarchy.