EXPLORER
The fastest path into this advanced class is from the
Dedicated hero basic class, though other paths are possible.
Requirements
To qualify to become an Explorer, a character must fulfill
the following criteria.
Skills: Knowledge (earth and life sciences) 6 ranks, Knowledge
(history, physical sciences, or theology and philosophy) 4 ranks, Search 4
ranks, Survival 6 ranks.
Dedicated Hero Talent: Aware.
CLASS
INFORMATION
The following information pertains to the Explorer advanced
class.
Hit Die
The Explorer gains 1d8 hit points per level. The character’s
Constitution modifier applies.
Action Points
The Explorer gains a number of action points equal to 6 +
one-half her character level, rounded down, every time she attains a new level
in this class.
Class Skills
The Explorer’s class skills are as follows.
Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script
(Int), Disable Device (Int), Drive (Dex), Gather Information (Cha), Handle
Animal (Cha), Investigate (Int), Jump (Str), Knowledge (warp, earth and life
sciences, Imperium, physical sciences, religion) (Int), Listen (Wis), Navigate
(Int), Pilot (Dex), Read/Write Language ( none) , Research (Int) , Ride ( Dex)
, Search ( Int) , Sense Motive (Wis), Speak Language (none), Spot (Wis),
Survival (Wis), Swim (Str), Treat Injury (Wis).
Skill Points at Each Level: 7 + Int modifier (6 + Int modifier for nonhumans).
Table: The Explorer |
|||||||
Class Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
1st |
+0 |
+1 |
+1 |
+1 |
Explorer lore, survivalist |
+1 |
+0 |
2nd |
+1 |
+2 |
+2 |
+2 |
Resolve, skilled searcher |
+1 |
+0 |
3rd |
+2 |
+2 |
+2 |
+2 |
Bonus feat |
+2 |
+1 |
4th |
+3 |
+2 |
+2 |
+2 |
Trap sense (+1) |
+2 |
+1 |
5th |
+3 |
+3 |
+3 |
+3 |
Extra step |
+3 |
+1 |
6th |
+4 |
+3 |
+3 |
+3 |
Bonus feat |
+3 |
+2 |
7th |
+5 |
+4 |
+4 |
+4 |
Trap sense (+2) |
+4 |
+2 |
8th |
+6 |
+4 |
+4 |
+4 |
Explorer’s evasion |
+4 |
+2 |
9th |
+6 |
+4 |
+4 |
+4 |
Bonus feat |
+5 |
+3 |
10th |
+7 |
+5 |
+5 |
+5 |
Extra step, trap sense (+3) |
+5 |
+3 |
CLASS
FEATURES
The following class features pertain to the Explorer advanced
class.
Explorer Lore
An Explorer picks up stray and obscure facts during her
adventures. She may make a special Explorer lore check with a bonus equal to
her Explorer class level + her Intelligence modifier to see whether or not she
knows some relevant knowledge about notable people, legendary items, or
noteworthy places. If the Explorer has 5 or more ranks in Knowledge (history),
she gains a +2 bonus on this check. She may take 10 but cannot take 20 on this
check.
An Explorer lore check does not reveal the powers of a magic
or psionic item but may give some hint as to its general function; an Explorer
may not take 10 or take 20 on this check.
Table: Explorer Lore |
||
DC |
Type of Knowledge |
Examples |
10 |
Common, known by at least a substantial minority of the
local population. |
A local pontifex’ hobbies and interests; common legends or
rumors about a powerful place of mystery. |
20 |
Uncommon but available, known by only a few people in the
area. |
The coordinates of an known but uncharted world; legends
or rumors about a powerful eldar artifact. |
25 |
Obscure, known by few, hard to come by. |
The customs of a documented alien species; the true
homeworld of an ancient alien race. |
30 |
Extremely obscure, known by very few, possibly forgotten
by most who once knew it, possibly known only by those who don’t understand
the knowledge’s significance. |
The most likely location of a long-lost necron tomb; the
history of a powerful artifact and its creator; the likely coordinates of a
fabled but as-yet-undiscovered planet. |
Survivalist
At 1st level, the Explorer gains the bonus feats Guide and
Track.
Resolve
Beginning at 2nd level, an Explorer gains a morale bonus equal
to one-half her Explorer class level (rounded down) on saving throws to resist
fear effects and Intimidate checks.
Skilled Searcher
When actively searching for secret doors or traps, an
Explorer of 2nd level or higher gains a bonus on her Search checks equal to
one-half her Explorer class level (rounded down).
Bonus Feats
At 3rd, 6th, and 9th level, the Explorer gets a bonus feat.
The bonus feat must be selected from the following list, and the Explorer must
meet all the prerequisites of the feat to select it.
Action Boost, Advanced Two-Weapon Fighting, Aircraft
Operation (spacecraft), Advanced Melee Weapons Proficiency, Attentive, Brawl,
Dodge, Educated, Endurance, Exotic Firearms Proficiency, Exotic Melee Weapon
Proficiency, Heroic Surge, Improved Feint, Improved Knockout Punch, Improved
Two-Weapon Fighting, Jack of All Trades, Knockout Punch, Mobility, Nimble,
Renown, Spacer, Streetfighting, Studious, Track, Two-Weapon Fighting, Vehicle
Expert.
Trap Sense
At 4th level, an Explorer gains an intuitive sense that
alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to
avoid traps and a +1 dodge bonus to Defense against attacks made by traps.
These bonuses rise to +2 at 7th level and +3 at 10th level.
Extra Step
An Explorer of 5th level or higher can spend an action point
to take an extra 5-foot step during her turn, as a free action. This extra
5-foot step does not provoke attacks of opportunity.
At 10th level, the Explorer can take the extra 5-foot step
without spending an action point.
Explorer’s Evasion
If an Explorer of 8th level or higher is exposed to any
effect that normally allows a character to attempt a Reflex saving throw for
half damage, the Explorer suffers no damage if she makes a successful saving
throw. If the Explorer already has evasion, she gains improved evasion instead.
Improved evasion works similar to evasion, except the Explorer suffers only
half damage on a failed saving throw.
SAMPLE
EXPLORERS
An Adeptus Mechanicus Researcher who studies on fringe
worlds, a recluse on the edge of the galaxy, a private archeologist, an eldar
ranger, a cartographer who seeks to map (and name?) unknown parts of the
universe.