DOGFIGHTER
The fastest path into this advanced class is from the Fast
hero basic class, though other paths are certainly possible. From the d20
Future SRD.
Requirements
To qualify to become a Dogfighter, a character must fulfill
the following criteria.
Skills: Pilot 6 ranks.
Feat: Starship Operation (ultralight).
Base Reflex Save: +2.
CLASS
INFORMATION
The following information pertains to the Dogfighter
advanced class.
Hit Die
The Dogfighter gains 1d8 hit points per level. The
character’s Constitution modifier applies.
Action Points
The Dogfighter gains a number of action points equal to 6 +
one-half his character level, rounded down, every time he attains a new level
in this class.
Class Skills
The Dogfighter’s class skills are as follows.
Bluff (Cha), Computer Use (Int), Craft (electronic,
mechanical) (Int), Knowledge (Imperium, streetwise, technology) (Int), Navigate
(Int), Pilot (Dex), Profession (Wis), Repair (Int).
Skill Points at Each Level: 5 + Int modifier
|
Table: The Dogfighter |
|||||||
|
Class Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special |
Defense |
Leadership |
|
1st |
+0 |
+0 |
+2 |
+0 |
Bonus feat |
+1 |
+0 |
|
2nd |
+1 |
+0 |
+3 |
+0 |
Star Captain |
+1 |
+1 |
|
3rd |
+2 |
+1 |
+3 |
+1 |
Bonus feat |
+2 |
+1 |
|
4th |
+3 |
+1 |
+4 |
+1 |
Shake, rattle, and roll (1/day) |
+2 |
+1 |
|
5th |
+3 |
+1 |
+4 |
+1 |
To the max! |
+3 |
+2 |
|
6th |
+4 |
+2 |
+5 |
+2 |
Bonus feat |
+3 |
+2 |
|
7th |
+5 |
+2 |
+5 |
+2 |
Shake, rattle, and roll (2/day)+ |
4 |
+2 |
|
8th |
+6 |
+2 |
+6 |
+2 |
Keep it together |
+4 |
+3 |
|
9th |
+6 |
+3 |
+6 |
+3 |
Bonus feat |
+5 |
+3 |
|
10th |
+7 |
+3 |
+7 |
+3 |
Shake, rattle, and roll (3/day) |
+5 |
+3 |
CLASS
FEATURES
The following class features pertain to the Dogfighter
advanced
class.
Bonus Feats
At 1st, 3rd, 6th, and 9th level, the Dogfighter gets a bonus
feat. The bonus feat must be selected from the following list, and the
Dogfighter must meet all the prerequisites of the feat to select it.
Blind-Fight, Brawl, Gearhead, Improved Brawl, Improved
Feint, Spacer, Starship Battle Run, Starship Dodge, Starship Feint, Starship
Gunnery, Starship Mobility, Starship Operation, Starship Strafe, Zero-G
Training.
Star Captain
Starting at 2nd level, a Dogfighter applies his Leadership
bonus to the die result whenever he spends an action point to modify an attack
roll, skill check, ability check, or saving throw made aboard a starship.
Shake, Rattle, And Roll
At 4th level, a Dogfighter learns how rock an enemy starship
with weapons fire. The Dogfighter must declare that he is using this ability
before making the attack roll (thus, a failed attack roll ruins the attempt). A
starship damaged by the Dogfighter’s attack is shaken for 1 round; all
passengers and crewmembers (pilots and gunners included) aboard the shaken ship
take a –2 penalty on attack rolls, saving throws, and skill checks for 1 round.
A Dogfighter may use this ability once per day at 4th level, twice per day at
7th level, and three times per day at 10th level.
To the max!
At 5th level and beyond, a Dogfighter can coax more thrust
out of a ship’s engines, increasing its tactical speed by +500 feet. The
Dogfighter must be piloting the ship to increase its tactical speed.
Keep It Together
At 8th level, a Dogfighter can continue to operate a
starship even after it has been reduced to negative hit points and has begun
breaking apart. The ship may take one move action or one attack action each
round. However, the ship cannot be repaired and continues to lose 1 hit point
per round, exploding once it reaches its destruction threshold. The Dogfighter
and all other personnel aboard the ship are considered shaken, taking a –2
penalty on attack rolls, saving throws, and skill checks.
SAMPLE
DOGFIGHTERS
A navy-born space captain of a small attack ship, a space
marine thunderhawk pilot, an ork pilot in the elite “Deff Skwadron” started by
Uzgob the Maverork.